Branimir Karadžić
72454acc8e
Cleanup.
2015-06-06 17:12:29 -07:00
Branimir Karadžić
67997930e3
Cleanup.
2015-06-06 17:13:52 -07:00
Branimir Karadžić
acfab2a171
Cleanup.
2015-06-06 16:57:43 -07:00
Branimir Karadžić
58fae36870
input: Added ability to retrieve modifiers state.
2015-06-04 18:26:09 -07:00
Matthew Endsley
1e604e8f38
VR: Add device resolution to HMD. Init at startup.
...
BREAKING: bgfx::getHMD() now returns a valid pointer
if the VR runtime was initialized. This is different
from existing behavior where getHMD returned NULL until
a bgfx::reset(... BGFX_RESET_HMD) was issued. Applications
must now check HMD::flags for the current state of the VR
runtime. The following code has the code change required:
`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd)`
becomes:
`const bgfx::HMD* hmd = bgfx::getHMD()
if (NULL != hmd && 0 != (hmd->flags & BGFX_HMD_RENDRERING))
{
// rendering logic
}`
See the updated examples for details.
This allows applications to create the appropriately
sized back buffer for the HMD device by using the new device
resolution fields HMD::deviceHeight and HMD::deviceWidth.
These values report the pixel resolution of the attached
HMD hardware.
This also allows applications to query the reported HMD
resolution immediately after bgfx::init. This prevents
the device from being cycled which generates rendring
artifacts on startup - namely flashing back to a black
screen and reseting the Health+Warning disaply.
This involves initialization the ovrHmd device on
initialization, but deferring rendering until
postReset has been called. This adds an addiional
memory overhead of 32k to builds defining BGFX_CONFIG_USE_OVR.
The overhead for current builds is ~1.9MB for calls to
ovr_Initialize, so the additional overhead is pretty
trivial (+1.8%)
2015-06-03 15:39:09 -07:00
Branimir Karadžić
ce3eded6a3
Fixed imgui font pixel center.
2015-06-03 14:38:00 -07:00
Branimir Karadžić
32750a6824
Removed imgui dependency on input.
2015-06-02 19:25:37 -07:00
Branimir Karadžić
aa99fe1313
Added ocornut-imgui key mapping.
2015-06-02 14:28:22 -07:00
Branimir Karadžić
51d41041b7
Cleanup.
2015-06-01 17:45:40 -07:00
Branimir Karadžić
801207ffa7
Cleanup.
2015-05-31 16:02:59 -07:00
Branimir Karadžić
cc5606a731
Added toggle fullscreen key.
2015-05-31 15:57:52 -07:00
Branimir Karadžić
44bf196b07
Cleanup.
2015-05-30 22:11:42 -07:00
Branimir Karadžić
38a7bc6d28
X11: Fixed page down key mapping.
2015-05-30 18:00:24 -07:00
Branimir Karadžić
4f2345683d
X11: Added key mapping.
2015-05-30 13:11:18 -07:00
Branimir Karadžić
e91673d53a
OSX: Added key mapping.
2015-05-30 11:23:46 -07:00
Branimir Karadžić
b854588861
Added missing keys.
2015-05-30 10:06:26 -07:00
Branimir Karadžić
ff01992cb7
Refactored uniform types.
2015-05-28 15:27:00 -07:00
Branimir Karadžić
00548b325a
Fixed crash when loading invalid texture.
2015-05-27 21:18:43 -07:00
Branimir Karadžić
f42cee24a6
Rebuilt shaders.
2015-05-25 18:59:39 -07:00
Branimir Karadžić
25c7b6a3fa
Merge branch 'master' of github.com:bkaradzic/bgfx
2015-05-24 10:25:55 -07:00
Branimir Karadžić
7461299271
Updated texture loading.
2015-05-24 10:25:47 -07:00
Mike Popoloski
4387bed7c2
Enabling WinRT / Windows Store apps for bgfx.
2015-05-24 13:16:18 -04:00
Branimir Karadžić
2e56304280
Fixed leak in single-threaded mode.
2015-05-19 15:52:47 -07:00
Branimir Karadžić
2a49e5a143
Added flush after render reset flag.
2015-05-15 13:14:35 -07:00
Branimir Karadžić
1f241e3cc1
Cleanup.
2015-05-14 19:05:59 -07:00
Branimir Karadžić
65ac7c33f5
Added png/jpg/tga/etc. to load texture utility function.
2015-05-13 22:54:52 -07:00
Dario Manesku
d21c75c40c
Fixup for previous commit.
2015-05-03 16:20:41 +02:00
Dario Manesku
6efb223b49
Fixing SDL char input.
2015-05-03 15:52:40 +02:00
Branimir Karadžić
1dce7acb10
Added indirect buffer binary shaders.
2015-05-01 20:58:09 -07:00
Branimir Karadžić
bfa4df4ba1
Updated 24-nbody to demonstrate how to use indirect buffer.
2015-05-01 19:52:11 -07:00
Dario Manesku
0b12c4c82a
Cleanup.
2015-04-30 13:46:26 +02:00
Branimir Karadžić
68a2462d89
X11: Fixed window resize.
2015-04-26 12:42:51 -07:00
Mike Popoloski
3fc8ef8c7b
Small cleanup of entry_winrt
2015-04-25 10:39:11 -04:00
Branimir Karadžić
e706260793
Added texture handle passing to ocornut-imgui.
2015-04-23 17:14:29 -07:00
Branimir Karadžić
cc6649db0d
Cleanup.
2015-04-22 09:30:28 -07:00
Branimir Karadžić
7904b9d9dd
Fixed issue #353 .
2015-04-19 18:12:09 -07:00
Branimir Karadžić
c8f1157f3b
Fixed 15-shadowmaps-simple example.
2015-04-16 21:26:46 -07:00
Branimir Karadžić
4098dbb8fb
Fixed GCC warnings.
2015-04-15 20:05:18 -07:00
Branimir Karadžić
5e5a0a8a9e
Added custom allocator to imgui.
2015-04-15 20:00:15 -07:00
Branimir Karadžić
4210fb0d64
Renamed reset flag.
2015-04-15 11:49:20 -07:00
Branimir Karadžić
9d91d3bbbc
Reversed instance data bindings. Issue #309 .
2015-04-15 10:37:00 -07:00
Branimir Karadžić
7bfe51d0d8
Added flip after submit reset flag.
2015-04-14 20:03:05 -07:00
Branimir Karadžić
74fb466e92
Fixed issue #308 .
2015-04-14 17:01:35 -07:00
Branimir Karadžić
c01a93e29d
Added support for automatic texture scaling by backbuffer ratio on backbuffer resize.
2015-04-13 18:39:38 -07:00
Branimir Karadžić
cea3815dff
Fixed HLSL shader stripping.
2015-04-13 12:54:45 -07:00
Branimir Karadžić
dedf75a89b
Rebuilt shaders.
2015-04-12 22:26:40 -07:00
Branimir Karadžić
57cfeffb8d
Rebuilt shaders.
2015-04-11 18:18:43 -07:00
Branimir Karadžić
a042d6f7b9
Fixed decoding of unsupported RGBA8/BGRA8 formats on D3D9/GL.
2015-04-11 00:17:49 -07:00
Branimir Karadžić
c7eb016ae0
Rebuilt shaders.
2015-04-10 21:09:46 -07:00
Mike Popoloski
5f4bd7700e
Recompiling shaders. Shouldn't have any effect on runtime behavior.
2015-04-10 22:49:39 -04:00