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https://github.com/scratchfoundation/bgfx.git
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Merge branch 'master' of github.com:bkaradzic/bgfx
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commit
25c7b6a3fa
4 changed files with 21 additions and 9 deletions
BIN
examples/runtime/images/SplashScreen.png
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examples/runtime/images/SplashScreen.png
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@ -81,7 +81,7 @@ function bgfxProject(_name, _kind, _defines)
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"$(DXSDK_DIR)/include",
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}
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configuration { "winphone8*"}
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configuration { "winphone8* or winstore8*"}
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linkoptions {
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"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
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}
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@ -48,7 +48,8 @@ project ("example-common")
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}
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end
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configuration { "winphone8*"}
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configuration { "winphone8* or winstore8*"}
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linkoptions {
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"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
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}
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premake.vstudio.splashpath = "../../../examples/runtime/images/SplashScreen.png"
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@ -88,10 +88,7 @@ function exampleProject(_name)
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configuration {}
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-- don't output debugdir for winphone builds
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if "winphone81" ~= _OPTIONS["vs"] then
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debugdir (path.join(BGFX_DIR, "examples/runtime"))
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end
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debugdir (path.join(BGFX_DIR, "examples/runtime"))
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includedirs {
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path.join(BX_DIR, "include"),
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@ -221,7 +218,7 @@ function exampleProject(_name)
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"psapi",
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}
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configuration { "winphone8*"}
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configuration { "winphone8* or winstore8*" }
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removelinks {
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"DelayImp",
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"gdi32",
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@ -234,7 +231,17 @@ function exampleProject(_name)
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linkoptions {
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"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
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}
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-- WinRT targets need their own output directories are build files stomp over each other
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-- WinRT targets need their own output directories or build files stomp over each other
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configuration { "x32", "winphone8* or winstore8*" }
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targetdir (path.join(BGFX_BUILD_DIR, "win32_" .. _ACTION, "bin", _name))
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objdir (path.join(BGFX_BUILD_DIR, "win32_" .. _ACTION, "obj", _name))
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configuration { "x64", "winphone8* or winstore8*" }
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targetdir (path.join(BGFX_BUILD_DIR, "win64_" .. _ACTION, "bin", _name))
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objdir (path.join(BGFX_BUILD_DIR, "win64_" .. _ACTION, "obj", _name))
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configuration { "ARM", "winphone8* or winstore8*" }
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targetdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "bin", _name))
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objdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "obj", _name))
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@ -366,7 +373,11 @@ exampleProject("21-deferred")
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exampleProject("22-windows")
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exampleProject("23-vectordisplay")
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exampleProject("24-nbody")
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exampleProject("25-c99")
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-- C99 source doesn't compile under WinRT settings
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if not premake.vstudio.iswinrt() then
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exampleProject("25-c99")
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end
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if _OPTIONS["with-shared-lib"] then
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group "libs"
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