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https://github.com/scratchfoundation/bgfx.git
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Updated texture loading.
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parent
d58d62401e
commit
7461299271
1 changed files with 48 additions and 31 deletions
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@ -76,7 +76,6 @@ static void* loadMem(bx::FileReaderI* _reader, bx::ReallocatorI* _allocator, con
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{
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*_size = size;
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}
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return data;
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}
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@ -138,8 +137,12 @@ extern "C" stbi_uc *stbi_load_from_memory(stbi_uc const *buffer, int len, int *x
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bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _name, uint32_t _flags, uint8_t _skip, bgfx::TextureInfo* _info)
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{
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char filePath[512];
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strcpy(filePath, "textures/");
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char filePath[512] = { '\0' };
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if (NULL == strchr(_name, '/') )
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{
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strcpy(filePath, "textures/");
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}
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strcat(filePath, _name);
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if (NULL != bx::stristr(_name, ".dds")
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@ -147,41 +150,55 @@ bgfx::TextureHandle loadTexture(bx::FileReaderI* _reader, const char* _name, uin
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|| NULL != bx::stristr(_name, ".ktx") )
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{
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const bgfx::Memory* mem = loadMem(_reader, filePath);
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return bgfx::createTexture(mem, _flags, _skip, _info);
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if (NULL != mem)
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{
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return bgfx::createTexture(mem, _flags, _skip, _info);
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}
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bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
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DBG("Failed to load %s.", filePath);
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return handle;
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}
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bgfx::TextureHandle handle = BGFX_INVALID_HANDLE;
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bx::ReallocatorI* allocator = entry::getAllocator();
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uint32_t size = 0;
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void* data = loadMem(_reader, allocator, filePath, &size);
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int width = 0;
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int height = 0;
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int comp = 0;
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uint8_t* img = NULL;
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img = stbi_load_from_memory( (uint8_t*)data, size, &width, &height, &comp, 4);
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BX_FREE(allocator, data);
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bgfx::TextureHandle handle = bgfx::createTexture2D(uint16_t(width), uint16_t(height), 1
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, bgfx::TextureFormat::RGBA8
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, _flags
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, bgfx::copy(img, width*height*4)
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);
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free(img);
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if (NULL != _info)
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if (NULL != data)
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{
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bgfx::calcTextureSize(*_info
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, uint16_t(width)
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, uint16_t(height)
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, 0
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, false
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, 1
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, bgfx::TextureFormat::RGBA8
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);
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int width = 0;
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int height = 0;
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int comp = 0;
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uint8_t* img = NULL;
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img = stbi_load_from_memory( (uint8_t*)data, size, &width, &height, &comp, 4);
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BX_FREE(allocator, data);
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handle = bgfx::createTexture2D(uint16_t(width), uint16_t(height), 1
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, bgfx::TextureFormat::RGBA8
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, _flags
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, bgfx::copy(img, width*height*4)
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);
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free(img);
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if (NULL != _info)
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{
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bgfx::calcTextureSize(*_info
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, uint16_t(width)
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, uint16_t(height)
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, 0
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, false
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, 1
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, bgfx::TextureFormat::RGBA8
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);
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}
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}
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else
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{
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DBG("Failed to load %s.", filePath);
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}
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return handle;
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