Enabling WinRT / Windows Store apps for bgfx.

This commit is contained in:
Mike Popoloski 2015-05-24 13:16:18 -04:00
parent 0c78fe8073
commit 4387bed7c2
4 changed files with 21 additions and 9 deletions

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@ -81,7 +81,7 @@ function bgfxProject(_name, _kind, _defines)
"$(DXSDK_DIR)/include",
}
configuration { "winphone8*"}
configuration { "winphone8* or winstore8*"}
linkoptions {
"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
}

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@ -48,7 +48,8 @@ project ("example-common")
}
end
configuration { "winphone8*"}
configuration { "winphone8* or winstore8*"}
linkoptions {
"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
}
premake.vstudio.splashpath = "../../../examples/runtime/images/SplashScreen.png"

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@ -88,10 +88,7 @@ function exampleProject(_name)
configuration {}
-- don't output debugdir for winphone builds
if "winphone81" ~= _OPTIONS["vs"] then
debugdir (path.join(BGFX_DIR, "examples/runtime"))
end
debugdir (path.join(BGFX_DIR, "examples/runtime"))
includedirs {
path.join(BX_DIR, "include"),
@ -221,7 +218,7 @@ function exampleProject(_name)
"psapi",
}
configuration { "winphone8*"}
configuration { "winphone8* or winstore8*" }
removelinks {
"DelayImp",
"gdi32",
@ -234,7 +231,17 @@ function exampleProject(_name)
linkoptions {
"/ignore:4264" -- LNK4264: archiving object file compiled with /ZW into a static library; note that when authoring Windows Runtime types it is not recommended to link with a static library that contains Windows Runtime metadata
}
-- WinRT targets need their own output directories are build files stomp over each other
-- WinRT targets need their own output directories or build files stomp over each other
configuration { "x32", "winphone8* or winstore8*" }
targetdir (path.join(BGFX_BUILD_DIR, "win32_" .. _ACTION, "bin", _name))
objdir (path.join(BGFX_BUILD_DIR, "win32_" .. _ACTION, "obj", _name))
configuration { "x64", "winphone8* or winstore8*" }
targetdir (path.join(BGFX_BUILD_DIR, "win64_" .. _ACTION, "bin", _name))
objdir (path.join(BGFX_BUILD_DIR, "win64_" .. _ACTION, "obj", _name))
configuration { "ARM", "winphone8* or winstore8*" }
targetdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "bin", _name))
objdir (path.join(BGFX_BUILD_DIR, "arm_" .. _ACTION, "obj", _name))
@ -366,7 +373,11 @@ exampleProject("21-deferred")
exampleProject("22-windows")
exampleProject("23-vectordisplay")
exampleProject("24-nbody")
exampleProject("25-c99")
-- C99 source doesn't compile under WinRT settings
if not premake.vstudio.iswinrt() then
exampleProject("25-c99")
end
if _OPTIONS["with-shared-lib"] then
group "libs"