Miodrag Milanovic
b925007b9d
Fix for MINGW compile (nw)
2015-05-27 12:27:00 +02:00
Mike Popoloski
b32fc0ec27
Fixing display bug when using flip-sequential swap effect.
2015-05-24 13:29:21 -04:00
Branimir Karadžić
d58d62401e
Added texture size check.
2015-05-24 10:20:21 -07:00
Branimir Karadžić
0c78fe8073
Cleanup.
2015-05-21 17:58:21 -07:00
Branimir Karadžić
a361918374
Fixed issue #392 .
2015-05-21 17:49:02 -07:00
Branimir Karadžić
cd234013ce
Fixed mach TLS issue.
2015-05-21 16:50:14 -07:00
Branimir Karadžić
57f61b7e32
Added ability to run in single-thread mode without rebuild.
2015-05-21 16:45:24 -07:00
Branimir Karadžić
ab22eca640
D3D9: Fixed clear quad.
2015-05-20 17:02:19 -07:00
Branimir Karadžić
2e56304280
Fixed leak in single-threaded mode.
2015-05-19 15:52:47 -07:00
Branimir Karadžić
2048aef329
Cleanup.
2015-05-18 20:34:21 -07:00
Branimir Karadžić
11868f704a
GLES31: Fixed image format test.
2015-05-18 20:24:37 -07:00
Branimir Karadžić
6b8964acf7
GL: Added image format test.
2015-05-18 14:35:05 -07:00
Branimir Karadžić
c4231c9731
Added framebuffer support test.
2015-05-18 12:39:42 -07:00
Matthew Endsley
b124334343
Map/Unmap constant buffers instead of using UpdateSubResource
...
(XB1) Drops GPU Busy % on spiral from 65% to 20%
(PC) Drops bgfx::d3d11::RendererContextD3D11::commitShaderConstants
CPU usage by 95% (11.21%->0.66%)
(PC) Overall decreases bgfx::d3d11::RenderContextD3D11::submit CPU
usage by another 34% (27.18%->17.90%)
2015-05-17 13:08:33 -07:00
Mike Popoloski
ad9e9fe111
Adding missing C99 API methods.
2015-05-16 19:07:10 -04:00
Branimir Karadžić
4b18beb082
Rollback #389 .
2015-05-15 20:08:38 -07:00
Branimir Karadžić
e348c08ebe
D3D11: Disable map constant buffers.
2015-05-15 19:48:36 -07:00
Branimir Karadžić
991a9604cb
Merge branch 'master' of github.com:bkaradzic/bgfx
2015-05-15 16:49:59 -07:00
Branimir Karadžić
c957a3dd51
Fixed timer query.
2015-05-15 16:49:53 -07:00
Matthew Endsley
51875f88b0
Map/Unmap constant buffers instead of using UpdateSubResource
...
(XB1) Drops GPU Busy % on spiral from 65% to 20%
(PC) Drops bgfx::d3d11::RendererContextD3D11::commitShaderConstants
CPU usage by 95% (11.21%->0.66%)
(PC) Overall decreases bgfx::d3d11::RenderContextD3D11::submit CPU
usage by another 34% (27.18%->17.90%)
2015-05-15 13:38:43 -07:00
Branimir Karadžić
2a49e5a143
Added flush after render reset flag.
2015-05-15 13:14:35 -07:00
Branimir Karadžić
a8ef81ae4b
D3D11: Force draw indirect UAV format to be uint32x4.
2015-05-14 14:38:53 -07:00
Branimir Karadžić
f5d0a39dd0
Added buffer compute format flags.
2015-05-14 11:37:32 -07:00
Branimir Karadžić
cacb332b42
GL: Enabled texture check for all platforms.
2015-05-12 23:03:17 -07:00
Branimir Karadžić
8da183a2f1
Cleanup.
2015-05-12 17:25:09 -07:00
Branimir Karadžić
5e33eaf65b
Merge pull request #384 from bullno1/color-texture-format-detection
...
Fix color texture format detection for webgl and gles < 3.0
2015-05-12 17:05:15 -07:00
Branimir Karadžić
e05eddce21
Merge branch 'master' of github.com:bkaradzic/bgfx
2015-05-12 17:03:32 -07:00
Branimir Karadžić
7d50012dbe
Added GPU timer.
2015-05-12 17:03:25 -07:00
bullno1
0a3795ddfc
Fix color texture format detection for webgl and gles < 3.0
2015-05-13 03:05:33 +08:00
Jonathan Young
ee5d73a328
Reset glPixelStorei GL_UNPACK_ROW_LENGTH to 0 after texture upload, if it's been changed.
2015-05-12 13:09:31 +10:00
Branimir Karadžić
146829b057
Commenting out RenderDoc interface release. Issue #380 .
2015-05-11 18:23:02 -07:00
Branimir Karadžić
306b7060ca
Cleanup.
2015-05-11 18:17:43 -07:00
Branimir Karadžić
1dd602dd83
EGL: Fixed compile error.
2015-05-11 14:27:38 -07:00
Branimir Karadžić
a40281ea23
Reverted MinGW info queue fix. Doesn't work with TDM64-1 4.9.2. Pull request #377 .
2015-05-11 10:45:31 -07:00
Branimir Karadžić
e70ee88dc7
EGL: Initialize GLES2 when KHR_create_context is not available.
2015-05-10 11:45:49 -07:00
Branimir Karadžić
3afcd2c7c4
Merge pull request #377 from Leandros/mingw-patch-1
...
fix building under mingw32-w64
2015-05-09 20:16:23 -07:00
Lars Viklund
b965f730c0
Create backbuffer RTVs honoring multisampling
...
When adding sRGB support for the backbuffer render target in D3D11,
the now explicitly specified RTV desc specifies a TEXTURE2D dimension.
For multisampled targets, this needs to be TEXTURE2DMS dimension.
This solves it by branching on the presence of MSAA in the reset flags but
could envisionably be obtained by looking at the desc of the backbuffer.
2015-05-10 01:14:43 +02:00
Arvid Gerstmann
3349d7334a
fix building under mingw32-w64
2015-05-09 02:33:08 +02:00
Branimir Karadžić
1aea6fc415
Detect RenderDoc presence when it's injected.
2015-05-08 11:49:18 -07:00
Branimir Karadžić
916693c29b
Fixed GLES 3.0+ build.
2015-05-08 10:39:56 -07:00
Branimir Karadžić
9e5e7d476b
Cleanup.
2015-05-06 07:46:59 -07:00
Ka-ming Chan
e4c15eac32
fixed sRGB-texture related compile erros for gles 2.0
2015-05-06 21:04:12 +08:00
Branimir Karadžić
f3f302a20b
GL: Create sRGB textures. D3D9: Enumerate sRGB textures.
2015-05-05 16:34:13 -07:00
Branimir Karadžić
d4cde9cbfa
GL: Added sRGB texture caps.
2015-05-04 20:57:22 -07:00
Branimir Karadžić
bd17691a41
Added sRGB texture caps.
2015-05-04 17:23:11 -07:00
Branimir Karadžić
76fa899c22
Merge pull request #373 from MikePopoloski/srgb
...
sRGB Support
2015-05-04 16:31:24 -07:00
Branimir Karadžić
33dc15476b
Updated RenderDoc header to v0.24.
2015-05-04 15:46:55 -07:00
Branimir Karadžić
d5c737924e
Added back buffer depth stencil pointer to platform data.
2015-05-04 14:05:04 -07:00
Branimir Karadžić
088bd06b04
Updated C99 API.
2015-05-03 00:01:33 -07:00
MikePopoloski
d5923e25fe
sRGB support for D3D9
2015-05-02 23:54:51 -04:00