isle/LEGO1/lego/legoomni/include/legopathactor.h

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#ifndef LEGOPATHACTOR_H
#define LEGOPATHACTOR_H
#include "legoactor.h"
#include "misc/legounknown.h"
#include "mxgeometry/mxmatrix.h"
#include "mxtypes.h"
struct LegoEdge;
class LegoNamedPlane;
class LegoPathBoundary;
class LegoPathController;
struct LegoPathEdgeContainer;
struct LegoUnknown100db7f4;
class LegoWEEdge;
extern MxLong g_unk0x100f3308;
extern const char* g_strHIT_WALL_SOUND;
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// VTABLE: LEGO1 0x100d6e28
// VTABLE: BETA10 0x101bdc08
// SIZE 0x154
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class LegoPathActor : public LegoActor {
public:
enum {
c_bit2 = 0x02,
c_disable = 0x04,
c_noCollide = 0x100
};
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LegoPathActor();
~LegoPathActor() override;
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: LEGO1 0x1000c430
const char* ClassName() const override // vtable+0x0c
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{
// STRING: LEGO1 0x100f0114
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return "LegoPathActor";
}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 07:10:45 -05:00
// FUNCTION: LEGO1 0x1000c440
MxBool IsA(const char* p_name) const override // vtable+0x10
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{
return !strcmp(p_name, LegoPathActor::ClassName()) || LegoActor::IsA(p_name);
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}
void ParseAction(char* p_extra) override; // vtable+0x20
virtual MxS32 VTable0x68(Vector3& p_v1, Vector3& p_v2, Vector3& p_v3); // vtable+0x68
virtual MxU32 VTable0x6c(
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3
); // vtable+0x6c
virtual void UpdateState(float p_time); // vtable+0x70
virtual void VTable0x74(Matrix4& p_transform); // vtable+0x74
// FUNCTION: LEGO1 0x10002d20
virtual void SetUserNavFlag(MxBool p_userNavFlag) { m_userNavFlag = p_userNavFlag; } // vtable+0x78
// FUNCTION: LEGO1 0x10002d30
virtual MxBool GetUserNavFlag() { return m_userNavFlag; } // vtable+0x7c
virtual MxResult VTable0x80(
const Vector3& p_point1,
Vector3& p_point2,
Vector3& p_point3,
Vector3& p_point4
); // vtable+0x80
virtual MxResult VTable0x84(
LegoPathBoundary* p_boundary,
float p_time,
Vector3& p_p1,
Vector3& p_p4,
LegoUnknown100db7f4& p_destEdge,
float p_destScale
); // vtable+0x84
virtual MxResult VTable0x88(
LegoPathBoundary* p_boundary,
float p_time,
LegoEdge& p_srcEdge,
float p_srcScale,
LegoUnknown100db7f4& p_destEdge,
float p_destScale
); // vtable+0x88
virtual MxS32 VTable0x8c(float p_time, Matrix4& p_transform); // vtable+0x8c
// FUNCTION: LEGO1 0x10002d40
virtual MxU32 VTable0x90(float, Matrix4&) { return FALSE; } // vtable+0x90
// FUNCTION: LEGO1 0x10002d50
virtual MxResult HitActor(LegoPathActor*, MxBool) { return 0; } // vtable+0x94
virtual void SwitchBoundary(
LegoPathBoundary*& p_boundary,
LegoUnknown100db7f4*& p_edge,
float& p_unk0xe4
); // vtable+0x98
virtual MxResult VTable0x9c(); // vtable+0x9c
// FUNCTION: LEGO1 0x10002d60
virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0
virtual void VTable0xa4(MxBool& p_und1, MxS32& p_und2); // vtable+0xa4
virtual void VTable0xa8(); // vtable+0xa8
// FUNCTION: LEGO1 0x10002d70
virtual void SetMaxLinearVel(MxFloat p_maxLinearVel) { m_maxLinearVel = p_maxLinearVel; } // vtable+0xac
// FUNCTION: LEGO1 0x10002d80
virtual MxFloat GetMaxLinearVel() { return m_maxLinearVel; } // vtable+0xb0
// FUNCTION: LEGO1 0x10002d90
virtual MxFloat VTable0xb4() { return m_unk0x140; } // vtable+0xb4
// FUNCTION: LEGO1 0x10002da0
virtual MxFloat VTable0xb8() { return m_unk0x144; } // vtable+0xb8
// FUNCTION: LEGO1 0x10002db0
virtual void VTable0xbc(MxFloat p_unk0x140) { m_unk0x140 = p_unk0x140; } // vtable+0xbc
// FUNCTION: LEGO1 0x10002dc0
virtual void VTable0xc0(MxFloat p_unk0x144) { m_unk0x144 = p_unk0x144; } // vtable+0xc0
// FUNCTION: LEGO1 0x10002dd0
virtual void VTable0xc4() {} // vtable+0xc4
// FUNCTION: LEGO1 0x10002de0
virtual void VTable0xc8(MxU8 p_unk0x148) { m_unk0x148 = p_unk0x148; } // vtable+0xc8
LegoPathBoundary* GetBoundary() { return m_boundary; }
// FUNCTION: BETA10 0x1001c860
MxU32 GetActorFlags() { return m_actorFlags; }
LegoPathController* GetController() { return m_pathController; }
MxBool GetCollideBox() { return m_collideBox; }
MxFloat GetLastTime() { return m_lastTime; }
MxFloat GetActorTime() { return m_actorTime; }
void SetBoundary(LegoPathBoundary* p_boundary) { m_boundary = p_boundary; }
// FUNCTION: BETA10 0x10013430
void SetActorFlags(MxU32 p_actorFlags) { m_actorFlags = p_actorFlags; }
void SetController(LegoPathController* p_pathController) { m_pathController = p_pathController; }
void SetLastTime(MxFloat p_lastTime) { m_lastTime = p_lastTime; }
void SetActorTime(MxFloat p_actorTime) { m_actorTime = p_actorTime; }
void UpdatePlane(LegoNamedPlane& p_namedPlane);
void PlaceActor(LegoNamedPlane& p_namedPlane);
// SYNTHETIC: LEGO1 0x1002d800
// LegoPathActor::`scalar deleting destructor'
protected:
inline MxU32 FUN_1002edd0(
list<LegoPathBoundary*>& p_boundaries,
LegoPathBoundary* p_boundary,
Vector3& p_v1,
Vector3& p_v2,
float p_f1,
float p_f2,
Vector3& p_v3,
MxS32 p_und
);
MxFloat m_BADuration; // 0x78
MxFloat m_unk0x7c; // 0x7c
MxFloat m_actorTime; // 0x80
MxFloat m_lastTime; // 0x84
LegoPathBoundary* m_boundary; // 0x88
LegoUnknown m_unk0x8c; // 0x8c
MxU32 m_actorFlags; // 0xdc
LegoUnknown100db7f4* m_destEdge; // 0xe0
MxFloat m_unk0xe4; // 0xe4
MxBool m_collideBox; // 0xe8
MxBool m_unk0xe9; // 0xe9
MxBool m_userNavFlag; // 0xea
MxMatrix m_unk0xec; // 0xec
LegoPathEdgeContainer* m_grec; // 0x134
LegoPathController* m_pathController; // 0x138
MxFloat m_maxLinearVel; // 0x13c
MxFloat m_unk0x140; // 0x140
MxFloat m_unk0x144; // 0x144
MxU8 m_unk0x148; // 0x148
MxS32 m_unk0x14c; // 0x14c
MxFloat m_unk0x150; // 0x150
};
// TEMPLATE: LEGO1 0x10018b70
// List<LegoBoundaryEdge>::~List<LegoBoundaryEdge>
// TEMPLATE: LEGO1 0x10018bc0
// list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >::~list<LegoBoundaryEdge,allocator<LegoBoundaryEdge> >
// TEMPLATE: LEGO1 0x1002ef10
// list<LegoPathBoundary *,allocator<LegoPathBoundary *> >::~list<LegoPathBoundary *,allocator<LegoPathBoundary *> >
// TEMPLATE: LEGO1 0x1002ef80
// list<LegoPathBoundary *,allocator<LegoPathBoundary *> >::insert
// TEMPLATE: LEGO1 0x1002efd0
// List<LegoPathBoundary *>::~List<LegoPathBoundary *>
#endif // LEGOPATHACTOR_H