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Implement/match LegoPathActor::SwitchBoundary (#943)
* Implement/match LegoPathActor::SwitchBoundary * Rename var
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7538988f50
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15 changed files with 131 additions and 22 deletions
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@ -38,7 +38,7 @@ class LegoCarRaceActor : public virtual LegoRaceActor {
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void VTable0x70(float p_float) override; // vtable+0x70
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MxU32 VTable0x90(float, Matrix4&) override; // vtable+0x90
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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void VTable0x98(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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override; // vtable+0x98
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MxResult VTable0x9c() override; // vtable+0x9c
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@ -47,7 +47,7 @@ class LegoExtraActor : public virtual LegoAnimActor {
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MxU32 VTable0x90(float p_float, Matrix4& p_matrix) override; // vtable+0x90
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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MxResult VTable0x9c() override; // vtable+0x9c
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void VTable0xa4(MxU8& p_und1, MxS32& p_und2) override; // vtable+0xa4
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void VTable0xa4(MxBool& p_und1, MxS32& p_und2) override; // vtable+0xa4
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void VTable0xc4() override; // vtable+0xc4
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virtual MxResult FUN_1002aae0();
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@ -43,7 +43,7 @@ class LegoJetski : public LegoJetskiRaceActor, public LegoRaceMap {
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) override; // vtable+0x6c
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void VTable0x70(float p_float) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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void VTable0x98(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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override; // vtable+0x98
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MxResult VTable0x9c() override; // vtable+0x9c
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@ -36,7 +36,7 @@ class LegoJetskiRaceActor : public virtual LegoCarRaceActor {
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Vector3& p_v3
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) override; // vtable+0x6c
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void VTable0x70(float p_float) override; // vtable+0x70
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void VTable0x98(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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override; // vtable+0x98
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MxResult VTable0x9c() override; // vtable+0x9c
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void VTable0x1c() override; // vtable+0x1c
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@ -54,7 +54,7 @@ class LegoPathActor : public LegoActor {
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virtual void SetUserNavFlag(MxBool p_userNavFlag) { m_userNavFlag = p_userNavFlag; } // vtable+0x78
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// FUNCTION: LEGO1 0x10002d30
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virtual MxU8 GetUserNavFlag() { return m_userNavFlag; } // vtable+0x7c
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virtual MxBool GetUserNavFlag() { return m_userNavFlag; } // vtable+0x7c
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virtual MxResult VTable0x80(
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Vector3& p_point1,
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@ -86,7 +86,7 @@ class LegoPathActor : public LegoActor {
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// FUNCTION: LEGO1 0x10002d50
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virtual MxResult VTable0x94(LegoPathActor*, MxBool) { return 0; } // vtable+0x94
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virtual void VTable0x98(
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virtual void SwitchBoundary(
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LegoPathBoundary*& p_boundary,
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LegoUnknown100db7f4*& p_edge,
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float& p_unk0xe4
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@ -96,8 +96,8 @@ class LegoPathActor : public LegoActor {
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// FUNCTION: LEGO1 0x10002d60
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virtual MxS32 VTable0xa0() { return 0; } // vtable+0xa0
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virtual void VTable0xa4(MxU8&, MxS32&); // vtable+0xa4
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virtual void VTable0xa8(); // vtable+0xa8
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virtual void VTable0xa4(MxBool&, MxS32&); // vtable+0xa4
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virtual void VTable0xa8(); // vtable+0xa8
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// FUNCTION: LEGO1 0x10002d70
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virtual void VTable0xac(MxFloat p_unk0x13c) { m_unk0x13c = p_unk0x13c; } // vtable+0xac
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@ -34,6 +34,12 @@ class LegoPathBoundary : public LegoWEGEdge {
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MxResult AddActor(LegoPathActor* p_actor);
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MxResult RemoveActor(LegoPathActor* p_actor);
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void FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPathActor* p_actor);
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void SwitchBoundary(
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LegoPathActor* p_actor,
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LegoPathBoundary*& p_boundary,
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LegoUnknown100db7f4*& p_edge,
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float& p_unk0xe4
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);
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MxU32 Intersect(
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float p_scale,
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Vector3& p_point1,
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@ -42,7 +42,7 @@ class LegoRaceCar : public LegoCarRaceActor, public LegoRaceMap {
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) override; // vtable+0x6c
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void VTable0x70(float p_float) override; // vtable+0x70
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MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
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void VTable0x98(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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void SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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override; // vtable+0x98
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MxResult VTable0x9c() override; // vtable+0x9c
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@ -72,7 +72,7 @@ void LegoCarRaceActor::VTable0x70(float p_float)
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}
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// STUB: LEGO1 0x10081d20
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void LegoCarRaceActor::VTable0x98(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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void LegoCarRaceActor::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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{
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// TODO
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}
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@ -71,7 +71,7 @@ MxResult LegoJetski::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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}
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// STUB: LEGO1 0x100141c0
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void LegoJetski::VTable0x98(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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void LegoJetski::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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{
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// TODO
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}
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@ -38,7 +38,7 @@ void LegoJetskiRaceActor::VTable0x70(float p_float)
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}
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// STUB: LEGO1 0x100822d0
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void LegoJetskiRaceActor::VTable0x98(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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void LegoJetskiRaceActor::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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{
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// TODO
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}
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@ -109,19 +109,19 @@ MxU32 LegoExtraActor::VTable0x90(float p_time, Matrix4& p_transform)
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}
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// FUNCTION: LEGO1 0x1002aa90
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void LegoExtraActor::VTable0xa4(MxU8& p_und1, MxS32& p_und2)
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void LegoExtraActor::VTable0xa4(MxBool& p_und1, MxS32& p_und2)
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{
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switch (m_unk0x0c) {
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case 1:
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p_und1 = 1;
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p_und1 = TRUE;
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p_und2 = 1;
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break;
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case 2:
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p_und1 = 0;
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p_und1 = FALSE;
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p_und2 = 1;
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break;
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default:
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p_und1 = 1;
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p_und1 = TRUE;
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p_und2 = rand() % p_und2 + 1;
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break;
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}
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@ -417,11 +417,11 @@ void LegoPathActor::VTable0x70(float p_time)
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}
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}
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// STUB: LEGO1 0x1002e8b0
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// FUNCTION: LEGO1 0x1002e8b0
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// FUNCTION: BETA10 0x100af2f7
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void LegoPathActor::VTable0x98(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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void LegoPathActor::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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{
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// TODO
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m_boundary->SwitchBoundary(this, p_boundary, p_edge, p_unk0xe4);
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}
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// FUNCTION: LEGO1 0x1002e8d0
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@ -576,7 +576,7 @@ MxResult LegoPathActor::VTable0x9c()
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}
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if (local1c != 0) {
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VTable0x98(m_boundary, m_destEdge, m_unk0xe4);
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SwitchBoundary(m_boundary, m_destEdge, m_unk0xe4);
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}
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if (local20 != 0) {
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@ -629,7 +629,7 @@ MxResult LegoPathActor::VTable0x9c()
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}
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// STUB: LEGO1 0x1002f650
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void LegoPathActor::VTable0xa4(MxU8&, MxS32&)
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void LegoPathActor::VTable0xa4(MxBool&, MxS32&)
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{
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// TODO
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}
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@ -80,6 +80,103 @@ void LegoPathBoundary::FUN_100575b0(Vector3& p_point1, Vector3& p_point2, LegoPa
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}
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}
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// FUNCTION: LEGO1 0x10057720
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// FUNCTION: BETA10 0x100b17ef
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void LegoPathBoundary::SwitchBoundary(
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LegoPathActor* p_actor,
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LegoPathBoundary*& p_boundary,
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LegoUnknown100db7f4*& p_edge,
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float& p_unk0xe4
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)
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{
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LegoUnknown100db7f4* e = p_edge;
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if (p_edge->Unknown2(*p_boundary)) {
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LegoPathBoundary* newBoundary = (LegoPathBoundary*) p_edge->OtherFace(p_boundary);
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if (newBoundary == NULL) {
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newBoundary = p_boundary;
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}
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MxS32 local10 = 0;
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MxU8 userNavFlag;
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if (e->Unknown(*newBoundary, 1)) {
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userNavFlag = p_actor->GetUserNavFlag();
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}
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else {
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userNavFlag = TRUE;
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}
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do {
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p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*newBoundary);
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LegoPathBoundary* local20 = (LegoPathBoundary*) p_edge->OtherFace(newBoundary);
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if (p_edge->GetMask0x03() && (userNavFlag || p_edge->Unknown(*local20, 1))) {
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local10++;
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}
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} while (p_edge != e);
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MxBool localc = TRUE;
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MxS32 local8 = local10 - 1;
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if (local10 <= 1) {
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local8 = 0;
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}
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else if (local10 == 2) {
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local8 = 1;
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}
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else {
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p_actor->VTable0xa4(localc, local8);
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}
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while (local8 > 0) {
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if (localc) {
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p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*newBoundary);
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}
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else {
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p_edge = (LegoUnknown100db7f4*) p_edge->GetClockwiseEdge(*newBoundary);
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}
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LegoPathBoundary* local20 = (LegoPathBoundary*) p_edge->OtherFace(newBoundary);
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if (p_edge->GetMask0x03() && (userNavFlag || p_edge->Unknown(*local20, 1))) {
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local8--;
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}
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}
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if (p_edge == e) {
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p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*newBoundary);
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p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*newBoundary);
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}
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if (p_boundary != newBoundary) {
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p_boundary->RemoveActor(p_actor);
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p_boundary = newBoundary;
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p_boundary->AddActor(p_actor);
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}
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else {
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p_unk0xe4 = 1.0 - p_unk0xe4;
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}
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}
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else {
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do {
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p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*p_boundary);
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if (p_edge->GetMask0x03()) {
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break;
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}
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} while (p_edge != e);
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if (p_edge == e) {
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p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*p_boundary);
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p_edge = (LegoUnknown100db7f4*) p_edge->GetCounterclockwiseEdge(*p_boundary);
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}
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p_unk0xe4 = 1.0 - p_unk0xe4;
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}
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}
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// FUNCTION: LEGO1 0x10057950
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// FUNCTION: BETA10 0x100b1adc
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MxU32 LegoPathBoundary::Intersect(
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@ -91,7 +91,7 @@ MxResult LegoRaceCar::VTable0x94(LegoPathActor* p_actor, MxBool p_bool)
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}
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// STUB: LEGO1 0x10014550
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void LegoRaceCar::VTable0x98(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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void LegoRaceCar::SwitchBoundary(LegoPathBoundary*& p_boundary, LegoUnknown100db7f4*& p_edge, float& p_unk0xe4)
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{
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// TODO
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}
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@ -41,6 +41,12 @@ struct LegoUnknown100db7f4 : public LegoEdge {
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(p_face.IsEqual(*m_faceA) && (m_flags & c_bit2) && (p_face.GetMask0x03() & p_mask) == p_mask);
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}
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// FUNCTION: BETA10 0x100b53b0
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LegoU32 Unknown2(LegoWEGEdge& p_face)
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{
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return (p_face.IsEqual(*m_faceA) && (m_flags & c_bit1)) || (p_face.IsEqual(*m_faceB) && (m_flags & c_bit2));
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}
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// FUNCTION: BETA10 0x1001cbe0
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LegoWEEdge* OtherFace(LegoWEEdge* p_other)
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{
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