Implement/match Act3::Enable (#1198)

* Implement Act3::Enable

* Match

* Change back to private

* Remove unused function
This commit is contained in:
Christian Semmler 2024-12-08 11:39:03 -07:00 committed by GitHub
parent 1aff40dd94
commit 564fb7f7c0
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GPG key ID: B5690EEEBB952194
10 changed files with 132 additions and 12 deletions

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@ -117,7 +117,7 @@ class Act3 : public LegoWorld {
Act3Brickster* m_brickster; // 0x4208
Helicopter* m_copter; // 0x420c
Act3Shark* m_shark; // 0x4210
MxFloat m_unk0x4214; // 0x4214
MxFloat m_time; // 0x4214
undefined4 m_unk0x4218; // 0x4218
undefined m_unk0x421c; // 0x421c
undefined m_unk0x421d; // 0x421d

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@ -23,6 +23,10 @@ class Act3Actor : public LegoAnimActor {
MxU32 VTable0x90(float p_time, Matrix4& p_transform) override; // vtable+0x90
MxResult VTable0x94(LegoPathActor* p_actor, MxBool p_bool) override; // vtable+0x94
MxFloat GetUnknown0x1c() { return m_unk0x1c; }
void SetUnknown0x1c(MxFloat p_unk0x1c) { m_unk0x1c = p_unk0x1c; }
// SYNTHETIC: LEGO1 0x10043330
// Act3Actor::`scalar deleting destructor'

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@ -8,18 +8,27 @@
// SIZE 0x1a0
class Act3Ammo : public LegoPathActor {
public:
enum {
c_bit4 = 0x04
};
Act3Ammo();
~Act3Ammo() override;
void Destroy(MxBool p_fromDestructor) override; // vtable+0x1c
void VTable0x70(float p_time) override; // vtable+0x70
MxU16 GetFlags() { return m_flags; }
MxFloat GetUnknown0x158() { return m_unk0x158; }
void SetUnknown0x158(MxFloat p_unk0x158) { m_unk0x158 = p_unk0x158; }
// SYNTHETIC: LEGO1 0x10053880
// Act3Ammo::`scalar deleting destructor'
private:
undefined2 m_unk0x154; // 0x154
undefined4 m_unk0x158; // 0x158
MxU16 m_flags; // 0x154
MxFloat m_unk0x158; // 0x158
undefined4 m_unk0x15c; // 0x15c
Mx3DPointFloat m_unk0x160[3]; // 0x160
undefined4 m_unk0x19c; // 0x19c

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@ -21,11 +21,24 @@ class Act3Brickster : public Act3Actor {
) override; // vtable+0x98
MxResult VTable0x9c() override; // vtable+0x9c
MxFloat GetUnknown0x20() { return m_unk0x20; }
MxFloat GetUnknown0x24() { return m_unk0x24; }
MxFloat GetUnknown0x50() { return m_unk0x50; }
void SetUnknown0x20(MxFloat p_unk0x20) { m_unk0x20 = p_unk0x20; }
void SetUnknown0x24(MxFloat p_unk0x24) { m_unk0x24 = p_unk0x24; }
void SetUnknown0x50(MxFloat p_unk0x50) { m_unk0x50 = p_unk0x50; }
// SYNTHETIC: LEGO1 0x10043250
// Act3Brickster::`scalar deleting destructor'
private:
undefined4 m_unk0x20[15]; // 0x20
MxFloat m_unk0x20; // 0x20
MxFloat m_unk0x24; // 0x24
undefined4 m_unk0x28[10]; // 0x28
MxFloat m_unk0x50; // 0x50
undefined4 m_unk0x54; // 0x54
undefined4 m_unk0x58; // 0x58
};
#endif // ACT3BRICKSTER_H

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@ -15,11 +15,16 @@ class Act3Cop : public Act3Actor {
MxResult VTable0x94(LegoPathActor*, MxBool) override; // vtable+0x94
MxResult VTable0x9c() override; // vtable+0x9c
MxFloat GetUnknown0x20() { return m_unk0x20; }
void SetUnknown0x20(MxFloat p_unk0x20) { m_unk0x20 = p_unk0x20; }
// SYNTHETIC: LEGO1 0x10043120
// Act3Cop::`scalar deleting destructor'
private:
undefined4 m_unk0x20[4]; // 0x20
MxFloat m_unk0x20; // 0x20
undefined4 m_unk0x24[3]; // 0x24
};
#endif // ACT3COP_H

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@ -23,13 +23,17 @@ class Act3Shark : public LegoAnimActor {
// LegoAnimActor vtable
virtual MxResult FUN_10042ce0(void*); // vtable+0x10
MxFloat GetUnknown0x2c() { return m_unk0x2c; }
void SetUnknown0x2c(MxFloat p_unk0x2c) { m_unk0x2c = p_unk0x2c; }
// SYNTHETIC: LEGO1 0x10043030
// Act3Shark::`scalar deleting destructor'
private:
list<void*> m_unk0x1c; // 0x1c
undefined4 m_unk0x28; // 0x28
undefined4 m_unk0x2c; // 0x2c
MxFloat m_unk0x2c; // 0x2c
undefined m_unk0x30[0x0c]; // 0x30
Mx3DPointFloat m_unk0x3c; // 0x3c
};

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@ -73,11 +73,11 @@ class Helicopter : public IslePathActor {
MxLong HandleEndAnim(LegoEndAnimNotificationParam& p_param) override; // vtable+0xd8
void Exit() override; // vtable+0xe4
void CreateState();
// SYNTHETIC: LEGO1 0x10003210
// Helicopter::`scalar deleting destructor'
void CreateState();
protected:
MxMatrix m_unk0x160; // 0x160
MxMatrix m_unk0x1a8; // 0x1a8

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@ -137,6 +137,8 @@ class LegoPathActor : public LegoActor {
LegoPathController* GetController() { return m_controller; }
MxBool GetCollideBox() { return m_collideBox; }
MxFloat GetLastTime() { return m_lastTime; }
MxFloat GetActorTime() { return m_actorTime; }
void SetBoundary(LegoPathBoundary* p_boundary) { m_boundary = p_boundary; }
@ -144,6 +146,8 @@ class LegoPathActor : public LegoActor {
void SetState(MxU32 p_state) { m_state = p_state; }
void SetController(LegoPathController* p_controller) { m_controller = p_controller; }
void SetLastTime(MxFloat p_lastTime) { m_lastTime = p_lastTime; }
void SetActorTime(MxFloat p_actorTime) { m_actorTime = p_actorTime; }
void UpdatePlane(LegoNamedPlane& p_namedPlane);
void PlaceActor(LegoNamedPlane& p_namedPlane);

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@ -12,7 +12,7 @@ DECOMP_SIZE_ASSERT(Act3Ammo, 0x1a0)
// FUNCTION: BETA10 0x1001d648
Act3Ammo::Act3Ammo()
{
m_unk0x154 = 0;
m_flags = 0;
m_unk0x15c = 0;
}

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@ -2,19 +2,25 @@
#include "3dmanager/lego3dmanager.h"
#include "act3_actions.h"
#include "act3brickster.h"
#include "act3cop.h"
#include "act3shark.h"
#include "helicopter.h"
#include "jukebox_actions.h"
#include "legoanimationmanager.h"
#include "legobuildingmanager.h"
#include "legocontrolmanager.h"
#include "legomain.h"
#include "legonavcontroller.h"
#include "legoplantmanager.h"
#include "legoutils.h"
#include "legovideomanager.h"
#include "misc.h"
#include "mxbackgroundaudiomanager.h"
#include "mxmisc.h"
#include "mxnotificationmanager.h"
#include "mxticklemanager.h"
#include "mxtimer.h"
#include "mxtransitionmanager.h"
DECOMP_SIZE_ASSERT(Act3, 0x4274)
@ -37,7 +43,7 @@ Act3::Act3()
m_brickster = NULL;
m_copter = NULL;
m_shark = NULL;
m_unk0x4214 = -1;
m_time = -1;
m_unk0x421e = 0;
memset(m_unk0x4230, 0, sizeof(m_unk0x4230));
@ -204,10 +210,85 @@ void Act3::FUN_10073430()
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
// STUB: LEGO1 0x10073a90
// FUNCTION: LEGO1 0x10073a90
void Act3::Enable(MxBool p_enable)
{
// TODO
if ((MxBool) m_set0xd0.empty() == p_enable) {
return;
}
LegoWorld::Enable(p_enable);
if (p_enable) {
if (GameState()->m_previousArea == LegoGameState::e_infomain) {
GameState()->StopArea(LegoGameState::e_infomain);
}
FUN_10015820(FALSE, LegoOmni::c_disableInput | LegoOmni::c_disable3d | LegoOmni::c_clearScreen);
PlayMusic(JukeboxScript::c_Act3Music);
GameState()->SetDirty(TRUE);
if (m_time > 0) {
MxFloat delta = Timer()->GetTime() - m_time - 100.0f;
m_time = -1.0f;
m_cop1->SetLastTime(m_cop1->GetLastTime() + delta);
m_cop1->SetActorTime(m_cop1->GetActorTime() + delta);
m_cop1->SetUnknown0x20(m_cop1->GetUnknown0x20() + delta);
m_cop1->SetUnknown0x1c(m_cop1->GetUnknown0x1c() + delta);
m_cop2->SetLastTime(m_cop2->GetLastTime() + delta);
m_cop2->SetActorTime(m_cop2->GetActorTime() + delta);
m_cop2->SetUnknown0x20(m_cop2->GetUnknown0x20() + delta);
m_cop2->SetUnknown0x1c(m_cop2->GetUnknown0x1c() + delta);
m_brickster->SetLastTime(m_brickster->GetLastTime() + delta);
m_brickster->SetActorTime(m_brickster->GetActorTime() + delta);
m_brickster->SetUnknown0x20(m_brickster->GetUnknown0x20() + delta);
m_brickster->SetUnknown0x24(m_brickster->GetUnknown0x24() + delta);
m_brickster->SetUnknown0x50(m_brickster->GetUnknown0x50() + delta);
m_brickster->SetUnknown0x1c(m_brickster->GetUnknown0x1c() + delta);
m_copter->SetLastTime(m_copter->GetLastTime() + delta);
m_copter->SetActorTime(m_copter->GetActorTime() + delta);
m_shark->SetLastTime(m_shark->GetLastTime() + delta);
m_shark->SetActorTime(m_shark->GetActorTime() + delta);
m_shark->SetUnknown0x2c(m_shark->GetUnknown0x2c() + delta);
MxS32 i;
for (i = 0; i < (MxS32) sizeOfArray(m_pizzas); i++) {
if (m_pizzas[i].GetFlags() & Act3Ammo::c_bit4) {
m_pizzas[i].SetLastTime(m_pizzas[i].GetLastTime() + delta);
m_pizzas[i].SetActorTime(m_pizzas[i].GetActorTime() + delta);
m_pizzas[i].SetUnknown0x158(m_pizzas[i].GetUnknown0x158() + delta);
}
}
for (i = 0; i < (MxS32) sizeOfArray(m_donuts); i++) {
if (m_donuts[i].GetFlags() & Act3Ammo::c_bit4) {
m_donuts[i].SetLastTime(m_donuts[i].GetLastTime() + delta);
m_donuts[i].SetActorTime(m_donuts[i].GetActorTime() + delta);
m_donuts[i].SetUnknown0x158(m_donuts[i].GetUnknown0x158() + delta);
}
}
PlaceActor(m_copter);
m_copter->GetBoundary()->AddActor(m_copter);
InputManager()->SetWorld(this);
InputManager()->Register(this);
SetUserActor(m_copter);
m_copter->VTable0xa8();
SetAppCursor(e_cursorArrow);
}
}
else {
SetUserActor(NULL);
BackgroundAudioManager()->Stop();
m_time = Timer()->GetTime();
TickleManager()->UnregisterClient(this);
}
}
// FUNCTION: LEGO1 0x10073e40