Scott Erickson
31214e854e
Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
2014-11-28 17:49:41 -08:00
Nick Winter
cbf3aab374
Removed hero team color in non-multiplayer levels.
2014-11-23 20:04:07 -08:00
Matt Lott
f56d01419f
Update sync pvp teams and real-time playback
...
-Non-creator will switch teams upon joining a sync pvp game, if creator
is on same team
-Team swapping should only affect level session
-Real-time multiplayer submit now reloads PlayLevelView to ease loading
both player’s latest level sessions, and then automatically starts
real-time playback.
2014-11-17 15:07:10 -08:00
Nick Winter
6dcaf05673
Fix for Simulator level loading.
2014-11-11 07:38:39 -08:00
Nick Winter
3d8f16cd7f
Fixed #1717 with a brilliant LevelLoader refactoring.
2014-11-10 14:48:39 -08:00
Matt Lott
8f923f9e1e
Replacing http PATCHs with PUTs
...
We’re keeping the patch behavior though.
Real patch calls return incorrect http responses in some environments,
like Browserstack and schools.
2014-10-27 16:09:52 -07:00
Nick Winter
67166f1496
Removed a log.
2014-10-20 09:41:58 -07:00
Nick Winter
08d9e39764
LevelLoader and Simulator fixes for simulating hero-ladder matches. Commented out some logging that hasn't been very useful. Fixed some tests.
2014-10-19 21:56:26 -07:00
Nick Winter
1fb48f2b85
Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal.
2014-10-19 17:38:10 -07:00
Nick Winter
9f216e3361
Preserving opponent flags.
2014-10-18 18:57:33 -07:00
Nick Winter
24da2aa80a
Preserving flag history and submission count so that things are more stable in between real-time submissions.
2014-10-18 17:32:01 -07:00
Nick Winter
56a80e3615
Started getting hero-ladder level type working.
2014-10-18 14:51:49 -07:00
Nick Winter
a922c9c6ef
First draft of new hero spell palette that groups abilities by item.
2014-10-16 21:38:11 -07:00
Scott Erickson
06b106f42b
Merged from master.
2014-09-25 10:52:27 -07:00
Scott Erickson
c7e7066aef
Migrating surface to webgl. It sorta works!
2014-09-25 10:47:53 -07:00
Nick Winter
00e2fc99a2
Fixed some issues with the sample code.
2014-09-23 08:58:23 -07:00
Nick Winter
f3511a5dde
Fixed another bug with loading heroes between levels.
2014-09-22 23:01:19 -07:00
Nick Winter
1b4e75e7e8
Fix for earned achievement default null worths. Misc other fixes.
2014-09-22 20:15:51 -07:00
Nick Winter
6cb8a2a019
Hero always centered in camera in new hero levels when playing and not panning to drag.
2014-09-21 20:49:45 -07:00
Nick Winter
600e985259
Removed Wizards from hero levels. Fixed issues with GameMenuModal width and swapping of hero config. No need to click start with ?dev=true. Hero is always selected in hero levels. GameMenuModal shows up while loading if no heroConfig is detected.
2014-09-21 20:19:27 -07:00
Nick Winter
949f4594af
Showing goals on level loading view.
2014-09-21 15:52:49 -07:00
Nick Winter
ae14bd1ced
Hooked up hero choice from ChooseHeroView and PlayLevelModal. Tried to fix some oddities with achievements. Fixed #1564 .
2014-09-20 15:18:21 -07:00
Nick Winter
1f71a1eaf9
Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs.
2014-09-16 20:19:52 -07:00
Nick Winter
632559f7db
Refactored LevelLoader to load sessions after levels, so that we can do the right thing with hero levels' sessions. Made levels default to type: 'hero'.
2014-09-01 20:53:53 -07:00
Nick Winter
b7d9e7a095
Fixed some click/add behavior in level editor. Fixed level editor canvas resizing. Fixed some dungeon terrain generation issues. Certain Thangs can be placed on top of other Thangs.
2014-09-01 20:07:50 -07:00
Nick Winter
6df5ca00b2
Fixed #69 .
2014-09-01 13:51:30 -07:00
Nick Winter
1329d31a63
Hot-swapping inventory works now.
2014-08-31 16:05:20 -07:00
Nick Winter
a8644d030e
Fixed #1355 .
2014-08-30 14:30:53 -07:00
Scott Erickson
154b91c753
Changed LevelLoader to always deeply load components and thang types, not just for hero levels.
2014-08-28 15:19:04 -07:00
Nick Winter
e48b218533
Projected models can now update their projections and re-fetch. Hero ThangTypes now do this.
2014-08-25 15:39:47 -07:00
Nick Winter
1a7e4554f0
Fixed a few minor bugs.
2014-08-24 16:48:59 -07:00
Nick Winter
f44d802934
Fixed a couple bugs. Flags are now colored.
2014-08-24 12:33:46 -07:00
Nick Winter
2588ec67ff
Fix for buildLoop still trying to loop after LevelLoader destruction for some reason.
2014-08-18 14:09:28 -07:00
Scott Erickson
86ba46b64c
Refactored LevelLoader's loading of session dependencies a bit so it's easy to have it load them on demand.
2014-08-18 13:43:17 -07:00
Nick Winter
5f20e6f05e
Thangs get inserted into hero levels without any Components for easy defaulting. Working on moving Hero Placeholder ThangType swapping from LevelLoader to Level, but it's not there yet.
2014-08-15 12:09:56 -07:00
Nick Winter
69c22db434
Moved Hero Placeholder replacement logic to Level's denormalizeThang.
2014-08-14 16:35:03 -07:00
Nick Winter
0f983bdcf1
Crude steps towards using your hero equipment in items levels.
2014-08-14 15:12:15 -07:00
Nick Winter
cf7e2042c9
Got bitten by another case of #1108 .
2014-08-11 10:02:39 -07:00
Nick Winter
706ab7a251
Trying to get item ThangType nodes and inventory loading working.
2014-08-10 22:09:13 -07:00
Scott Erickson
94ca62f4c5
Fixed a bug I added in some minor final changes.
2014-08-07 18:48:30 -07:00
Scott Erickson
cc025942f8
Extended the LevelLoader to load thang types and components dynamically for hero levels.
2014-08-07 18:27:47 -07:00
Scott Erickson
0c5364eebb
Removed editorMode.
2014-08-07 14:22:43 -07:00
Tery Lim
618ade4946
Clean up mixed quotes
2014-07-01 12:23:22 +08:00
Nick Winter
1a6fd75103
Trying to fix some Simulator loading errors.
2014-05-25 08:29:33 -07:00
Scott Erickson
4929f81fcc
Fixed the level editor preview window not loading on repeated opens.
2014-05-21 14:28:52 -07:00
Scott Erickson
18f694b010
Fixed up the level loader to include session objects as world necessities.
2014-05-21 12:53:28 -07:00
Scott Erickson
3f884e71e5
Fixed the LevelLoader in headless settings.
2014-05-20 11:25:32 -07:00
Scott Erickson
93c6f72f07
Asynchronously building things again.
2014-05-20 10:49:19 -07:00
Scott Erickson
b410d91203
Cleaned up the LevelView, organizing it so that initialization code roughly runs in order, and set it up so that the ScriptManager is created earlier.
2014-05-19 17:10:41 -07:00
Scott Erickson
eebbae9b13
Added a global SPRITE_RESOLUTION_FACTOR property.
2014-05-15 17:09:35 -07:00
Nick Winter
b973b749c0
Merged.
2014-05-15 14:57:24 -07:00
Nick Winter
8909d218bc
Moved random seed initialization to Existence System, where it can be configured.
2014-05-15 14:54:31 -07:00
Nick Winter
c1f9d51b37
Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
2014-05-15 11:27:51 -07:00
Nick Winter
dbcafbb29b
Working on level-specific coding languages, with non-writable code in JavaScript.
2014-05-14 21:54:36 -07:00
Scott Erickson
54af58baee
SuperModel no longer emits progress going backward ever, and added a way to prevent it from getting to high in the middle of a chain of loading.
2014-05-14 09:24:52 -07:00
Scott Erickson
4b404ae124
Finished tuning the supermodel loading and progress.
2014-05-13 14:39:45 -07:00
Scott Erickson
b4ad34eb8f
LevelLoader only builds and loads thang types in the world on the first frame, letting everything else happen lazily.
2014-05-13 10:51:55 -07:00
Nick Winter
1aa72541ff
Merged master into feature/thangload.
2014-05-12 09:57:31 -07:00
Nick Winter
1e18f0b42f
Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds.
2014-05-10 18:24:50 -07:00
Nick Winter
589410ed8e
Merged master into feature/thangload.
2014-05-09 12:56:58 -07:00
Scott Erickson
c037ce14f2
Fixed #958 . LevelLoader wasn't handling cached session objects passed in with the supermodel.
2014-05-07 13:28:42 -07:00
Nick Winter
2e6bec5454
Some fixes for my accidental merge of #970 .
2014-05-06 09:49:04 -07:00
Scott Erickson
db9a82d58a
Merge branch 'feature/thangload' of https://github.com/codecombat/codecombat into feature/thangload
2014-05-02 17:03:53 -07:00
Scott Erickson
aee90c72bb
Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
2014-05-02 17:03:30 -07:00
Nick Winter
d54149d0f3
Reworked LevelView loading priorities to try to get world simulating earlier.
2014-05-02 12:32:41 -07:00
Scott Erickson
06bc96d7d0
Set up the level loader to get thangtype names first, then load the thang types themselves so the world can be generated in parallel with thang type loading and rendering.
2014-05-02 10:31:20 -07:00
Scott Erickson
2952d7702c
Merge branch 'master' into feature/thangload
...
Conflicts:
app/lib/LevelLoader.coffee
app/views/play/level_view.coffee
2014-05-02 08:20:03 -07:00
Scott Erickson
92687b17de
Merge branch 'master' into feature/thangload
...
Conflicts:
app/lib/LevelLoader.coffee
app/views/play/level_view.coffee
2014-05-02 08:19:47 -07:00
Scott Erickson
31c5890288
Fixed #934
2014-05-01 15:44:50 -07:00
Nick Winter
541a2756fd
Simulate properly even if Simulator Supermodel starts fully loaded.
2014-04-29 16:54:57 -07:00
Nick Winter
2f174691c5
Fixed #939 .
2014-04-29 16:44:38 -07:00
Scott Erickson
57beb94b5c
Fixed a bug with the levelloader loading articles.
2014-04-28 18:30:47 -07:00
Scott Erickson
b9f4093b08
Set up the LevelLoader to load names instead of whole ThangTypes.
2014-04-28 14:58:58 -07:00
Scott Erickson
01f2a556f9
Set up the patches view with the new loading system, fixing a few things in the meanwhile.
2014-04-28 11:09:21 -07:00
Scott Erickson
d5bcec5ad0
Fixed the level editor with the new loading system.
2014-04-25 19:11:32 -07:00
Scott Erickson
14d62915f4
Got projection and backups set back up, partially fixed the level editor.
2014-04-25 16:14:05 -07:00
Scott Erickson
7640a6365b
Removed some logs.
2014-04-25 14:59:17 -07:00
Scott Erickson
278d6752c3
Refactored SuperModel, CocoModel and LevelLoader.
...
Removed the dynamic population of the Level, instead putting straightforward logic into LevelLoader.
Simplified SuperModel.
2014-04-25 14:30:06 -07:00
Ting-Kuan
974e5e1b24
remove debugging msg.
2014-04-19 13:09:50 -04:00
Ting-Kuan
1c1cf2f189
Fix loading of Level.
2014-04-17 19:23:35 -04:00
Ting-Kuan
af399f4415
Merge branch 'master' into feature/loading-views
2014-04-15 13:34:20 -04:00
Nick Winter
89ec5c900b
Trying synchronous spritesheet building during level loading for speed.
2014-04-14 14:50:25 -07:00
Ting-Kuan
a6235842b6
Change populate model to accept resource name.
2014-04-11 22:35:20 -04:00
Ting-Kuan
a5e6496a7c
Make resources as static class to avoid loading multiple times.
...
Clean debug message.
2014-04-10 16:59:08 -04:00
Scott Erickson
fae9034dfc
Merge branch 'master' of https://github.com/swapkh91/codecombat into swapkh91-master
...
Conflicts:
app/models/SuperModel.coffee
2014-03-26 14:29:16 -07:00
swapnesh
1118324b41
Migrate from .on, .once to .listenTo, .listenToOnce
2014-03-26 03:25:11 +05:30
Scott Erickson
2c329a256f
Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties.
2014-03-24 14:42:56 -07:00
Shrihari
0160538b44
More migrations
2014-03-24 22:28:34 +05:30
Scott Erickson
b6c9b6276c
Tweaked logging of sprite building.
2014-03-19 17:11:45 -07:00
Nick Winter
358d7fa181
Dont' need to load sessions, too.
2014-03-18 11:52:23 -07:00
Nick Winter
4355813d69
Don't throw away fully loaded supermodels in between simulations or refresh tabs when not looking at them.
2014-03-18 11:26:15 -07:00
Michael Schmatz
aea9e9d1a6
Spectate view is nearing completion
2014-03-12 17:51:13 -07:00
Scott Erickson
8fa9c9c410
Set up the level play view to show the guide on startup based on the showGuide property.
2014-03-07 15:18:56 -08:00
Nick Winter
ea406bd3c7
Fixed some event listeners on destroyed loaders.
2014-03-06 15:52:51 -08:00
Nick Winter
e20e9d68cf
Construct sprite sheets as ThangTypes load.
2014-02-27 22:15:13 -08:00
Nick Winter
97197bd89d
Got rid of potentially unnecessary (and definitely slow) SpriteSheetBuilder _.cloneDeep. Watch out.
2014-02-27 20:54:29 -08:00
Scott Erickson
8d828939b6
Fixed a bug where the jingle wouldn't play during level loading if the audio had been loaded previously.
2014-02-26 20:23:13 -08:00
Nick Winter
172242d226
Re-denormalize session if things have changed. Removed some logs.
2014-02-26 17:06:21 -08:00
Tay Yang Shun
11c5f7419a
Used internationalised strings for level not found message
2014-02-26 05:54:33 +08:00
Tay Yang Shun
8a24407d3e
Redirect to play page for non-existent levels. Fixes issue #396
2014-02-26 04:59:35 +08:00