Nick Winter
f3c6745b29
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-07 15:37:49 -07:00
Michael Schmatz
4221fd55cb
Fixed #979
2014-05-07 13:56:10 -07:00
Michael Schmatz
ae213cc330
Fixed #982
2014-05-07 13:33:17 -07:00
Scott Erickson
c037ce14f2
Fixed #958 . LevelLoader wasn't handling cached session objects passed in with the supermodel.
2014-05-07 13:28:42 -07:00
Michael Schmatz
7432112cba
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-07 11:37:04 -07:00
Michael Schmatz
7110f023f2
Merge branch 'feature/hover-debugger-performance'
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Conflicts:
app/lib/God.coffee
app/views/play/level/tome/spell_debug_view.coffee
2014-05-07 11:37:03 -07:00
Scott Erickson
09a47cc5d8
Fixed #951 . The parser was removing the shadow shape but not the tween of the shadow.
2014-05-07 11:11:22 -07:00
Michael Schmatz
806b159aab
Fixed another off-by-one error
2014-05-07 10:20:22 -07:00
Michael Schmatz
6fd89f10b9
Fixed various debugger UI bugs
2014-05-07 10:03:49 -07:00
Michael Schmatz
4ef6548dad
Fixed array prototype alteration conflict
2014-05-07 09:34:37 -07:00
Nick Winter
0c30ec0c12
Some weird bugs I noticed with {me}.
2014-05-06 16:58:08 -07:00
Michael Schmatz
da575f8945
Refactored hover debugger is functional
...
Still needs optimizations and a few bug fixes, but it’s better than the
existing code existing to Nick
2014-05-06 15:07:06 -07:00
Scott Erickson
d62f04cf88
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-06 14:52:28 -07:00
Scott Erickson
c345a31d14
Merge branch 'PatchesLayoutInconsistency' of https://github.com/dpen2000/codecombat into dpen2000-PatchesLayoutInconsistency
2014-05-06 14:50:01 -07:00
dpen2000
4ff1e9a3a3
Make components' patches tab and systems' patches tab look consistent
...
Mix of previous stylings with spacing at top and white background
2014-05-06 17:34:13 -04:00
Nick Winter
1f166406ac
Some new names.
2014-05-06 12:47:38 -07:00
Michael Schmatz
e8d26af985
Implemented caching and fixed off by one error
2014-05-06 11:36:46 -07:00
Scott Erickson
c58a27fcbf
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-06 11:21:15 -07:00
Scott Erickson
ffdf11133e
Merge branch 'SetReadOnlyChanges' of https://github.com/dpen2000/codecombat into dpen2000-SetReadOnlyChanges
2014-05-06 11:19:11 -07:00
Nick Winter
ca8d5c1f3b
Stop bobbing and more marks when world ended.
2014-05-06 11:02:53 -07:00
Michael Schmatz
dddd617a08
userCodeMap issues fixed
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Now beginning hooking up the UI
2014-05-06 10:06:32 -07:00
Nick Winter
2e6bec5454
Some fixes for my accidental merge of #970 .
2014-05-06 09:49:04 -07:00
Nick Winter
1f3cc8a004
Merge branch 'master' of git://github.com/domenukk/codecombat
2014-05-06 08:00:39 -07:00
Nick Winter
09c8a99a9b
Merge branch 'patch-5' of git://github.com/gosnat/codecombat into gosnat-patch-5
2014-05-06 07:23:51 -07:00
Nick Winter
acccee33a3
Cleaner conditional init syntax.
2014-05-06 07:22:09 -07:00
Nick Winter
3e7edd8c61
Merge branch 'patch-4' of git://github.com/gosnat/codecombat into gosnat-patch-4
2014-05-06 07:18:26 -07:00
Nick Winter
9e40dcd2e3
Added a couple i18n tags.
2014-05-06 06:58:20 -07:00
Nick Winter
af5b878166
Fixed wizard setting things.
2014-05-06 06:56:14 -07:00
Roy Xue
03e5d1ca50
Merge pull request #1 from codecombat/master
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Update CodeCombat
2014-05-06 14:09:42 +08:00
Dominik Maier
6d244e8560
+ Merged Simulators
2014-05-06 05:07:34 +02:00
Nick Winter
81634190ef
Added i18n for translating specific articles now, too.
2014-05-05 19:14:38 -07:00
Dominik Maier
ad85bf5b77
Merge remote-tracking branch 'upstream/master'
2014-05-06 03:12:24 +02:00
Nick Winter
0f5ee67fe1
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-05 17:59:32 -07:00
Dominik Maier
c9bb488794
Created headless-client and an alternative implementation of god
2014-05-06 02:37:14 +02:00
Nick Winter
0e0ca785d9
Moved ready-to-rank logic to LevelSession where it can be shared across victory and multiplayer modals and My Matches tab.
2014-05-05 16:59:12 -07:00
Scott Erickson
056f081cdb
Merge branch 'anonNameCollide' of https://github.com/adi2412/codecombat into adi2412-anonNameCollide
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Conflicts:
app/views/modal/signup_modal.coffee
2014-05-05 16:48:35 -07:00
Scott Erickson
8d67e28977
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-05 16:35:45 -07:00
Scott Erickson
684e61532a
Fixed a bug with the deltas library identifying conflicts between patches.
2014-05-05 16:35:26 -07:00
Nick Winter
82529c781b
Fixed some ladder home links.
2014-05-05 15:33:08 -07:00
Scott Erickson
8f9aea1b9b
Fixed the patches view.
2014-05-05 15:19:35 -07:00
Michael Schmatz
97f3694dbf
Basic backend functionality is there
2014-05-05 13:26:37 -07:00
gosnat
939509849c
Update GoalManager.coffee
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Justification:
For a negative goal like saveThangs, let's say you have 5 thangs on the save list. As things stand, if you don't have a HowMany defined, then the number of needed deaths to fail is
numNeeded = _.size(stateThangs) - Math.min((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.min(1, 5) + 1
numNeeded = 5
So you would only fail the goal if all 5 thangs you were supposed to save died. This is contrary to the comment right above this line:
# saveThangs: by default we would want to save all the Thangs, which means that we would want none of them to be "done"
Therefore, I think it should be Math.max rather than Math.min.
numNeeded = _.size(stateThangs) - Math.max((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.max(1, 5) + 1
numNeeded = 1
So any of the Thangs on the save list dying is enough to fail the goal.
As a double check, what if the level designer designated a HowMany of 5?
numNeeded = _.size(stateThangs) - Math.max((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.max(5, 5) + 1
numNeeded = 1
So this is consistent.
2014-05-05 14:08:41 -05:00
gosnat
93d117100a
Update GoalManager.coffee
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For compound goals like GetAllToLocation, you should continue adding to the existing list of thang states.
2014-05-05 13:22:57 -05:00
Roy Xue
2b2fea3092
Update zh.coffee
2014-05-05 21:33:01 +08:00
Vic___
e64ba30d33
Update zh-HANS.coffee
2014-05-05 20:05:57 +08:00
Nick Winter
b84a73cb8e
Don't need huge raster images full-size in the Treema.
2014-05-04 21:29:50 -07:00
Nick Winter
3b891e6628
Merge pull request #954 from marc-portier/master
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first translation contribution
2014-05-04 21:25:05 -07:00
Nick Winter
9dc66c1568
Merge pull request #961 from gosnat/patch-3
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Update GoalManager.coffee
2014-05-04 21:12:50 -07:00
Roy Xue
fd3c008ca7
Update zh-HANS.coffee
2014-05-04 11:03:43 +08:00
gosnat
39b21da035
Update GoalManager.coffee
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I'd like to temporarily turn on console logging (lines 240 and 245) to take a peek at why numNeeded doesn't seem to be correct if howMany isn't defined.
2014-05-03 21:36:24 -05:00