Matt Lott
5c9a42f513
🐛 Save level sessions with Date object
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Fixes #2123
2015-01-26 16:31:26 -08:00
Matt Lott
019406a341
Update campaign analytics
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Increase line graph dots for larger hover targets.
Update missing day data handling to fill in graph points for any
missing day, not just most recent end days.
Fix level completion div0 bug.
2015-01-26 14:58:38 -08:00
Matt Lott
05f028d944
Update campaign editor analytics
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Adding ‘left game’ counts to overall campaign view. This is the number
of players that left the game after playing the given level.
2015-01-18 16:29:47 -08:00
Matt Lott
3fd5f49220
Analytics data revamp
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Add analytics per-day aggregation collection.
Add analytics strings collection.
Add per-day aggregation mongo insertion script.
Update campaign editor to use aggregation collection.
Update queries to use _id instead of created field.
2015-01-14 11:09:01 -08:00
Nick Winter
5c352699b0
buildTime stuff.
2015-01-10 09:33:41 -08:00
Nick Winter
58716f5b75
Revert "Fixed #1076 , and all other instances of empty objects being stripped out of documents. Turns out mongoose was doing this intentionally as a feature? I don't understand why that's on by default. Oh mongoose."
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Saw that this caused 500s on /auth/whoami with no cookies set, with this error:
debug: 500: MongoError: E11000 duplicate key error index: coco.users.$emailLower_1 dup key: { : null }
Probably we need to be much more careful about what changes this blanket change to the minimize Mongoose option might introduce, since tests didn't catch this, but it would have taken the site down for anyone not logged in already.
This reverts commit 121f07d020
.
2015-01-09 18:30:05 -08:00
Scott Erickson
121f07d020
Fixed #1076 , and all other instances of empty objects being stripped out of documents. Turns out mongoose was doing this intentionally as a feature? I don't understand why that's on by default. Oh mongoose.
2015-01-09 11:56:54 -08:00
Matt Lott
05beebee68
Add play_counts API input null check
2015-01-08 17:17:34 -08:00
Matt Lott
372ac20a67
Update campaign editor analytics
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Level view recent sessions is latest - 10 minutes.
2015-01-08 17:00:06 -08:00
Scott Erickson
d8e89f31b1
Fixed #1967 .
2015-01-08 11:29:10 -08:00
Matt Lott
1a401230f4
Add recent sessions to campaign editor analytics
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In level view. Shows latest 10, and you can double-click them to open
in modalmodal.
2015-01-05 15:40:28 -08:00
Nick Winter
947811c01b
Replayable once-per-day increasing-difficulty level basics.
2015-01-05 10:44:24 -08:00
Nick Winter
dbc42fb7e1
Added task system to Thang Editor.
2015-01-01 14:07:11 -08:00
Matt Lott
e65887ec79
Add campaign drop-offs analytics to editor
2015-01-01 12:01:51 -08:00
Matt Lott
56b4346556
Update average playtimes query to match level
2014-12-31 13:19:46 -08:00
Matt Lott
9b6d327c7f
Add average playtimes to levels in campaign editor
2014-12-31 12:25:18 -08:00
Nick Winter
744d30737e
Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents.
2014-12-28 13:25:20 -08:00
Scott Erickson
0bdec68cfc
Set up a save button.
2014-12-22 16:21:57 -05:00
Scott Erickson
0dd2d9efbd
Handled merge conflict.
2014-12-22 12:33:52 -05:00
Nick Winter
e8d185a860
Embedding level completion checklist inside the level editor.
2014-12-20 20:01:07 -08:00
Nick Winter
6ac0bea5ca
Beefing up contact form data population.
2014-12-19 17:27:58 -08:00
Scott Erickson
1cc6a97e43
Added basic campaign view, working on campaign handlers.
2014-12-16 17:46:24 -08:00
Scott Erickson
836d2905b9
Users who have paid or otherwise have access to all content are now called 'premium', and user objects on client and server have an isPremium getter which checks all relevant properties.
2014-12-05 17:19:52 -08:00
Matt Lott
e3abb9ceb3
Capture active user metrics
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Watching for these events:
Level completed
User registered
Playtime of 30s in a level
Purchase
Payment
Subscribe
Earned an achievement
2014-12-04 12:57:57 -08:00
Scott Erickson
eb98cf4952
Hooked up Level handler to deny creating new LevelSessions when the level requires a subscription and the user doesn't have one.
2014-12-03 13:32:28 -08:00
Nick Winter
50ec896fd8
Added a requiresSubscription property to the levels.
2014-12-03 11:46:03 -08:00
Nick Winter
4b45385571
Working on paper dolls.
2014-11-28 12:11:59 -08:00
Nick Winter
915a3243f5
Added feature image hair and thumb slots to the ThangType.
2014-11-26 16:29:48 -08:00
Nick Winter
53c6da5ef8
Allowing upload of paper doll images for items.
2014-11-26 14:18:17 -08:00
Scott Erickson
790217f227
Tweaked how the I18N editor works to guard against garbage English submissions and make the chosen language more consistent.
2014-11-25 16:22:06 -08:00
Nick Winter
98f1eec10c
Upgraded choose hero view for locked heroes. Went back to animated heroes instead of feature images. Removed some server logs.
2014-11-25 09:28:50 -08:00
Michael Schmatz
2b8006ff83
Fixing more crashing bugs
2014-11-25 11:20:39 -05:00
Michael Schmatz
30e08e2c99
Fixed a few crashing bugs
2014-11-25 10:52:20 -05:00
Matt Lott
c16b0f97bf
Update sync PVP to use transpiledCode
2014-11-22 20:48:07 -08:00
Scott Erickson
03705825d9
Made the GET /db/* endpoints generally accessible without needing to have a user object associated with the request.
2014-11-22 18:41:06 -08:00
Matt Lott
f56d01419f
Update sync pvp teams and real-time playback
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-Non-creator will switch teams upon joining a sync pvp game, if creator
is on same team
-Team swapping should only affect level session
-Real-time multiplayer submit now reloads PlayLevelView to ease loading
both player’s latest level sessions, and then automatically starts
real-time playback.
2014-11-17 15:07:10 -08:00
Scott Erickson
025780a575
Added loadingTip property to levels, set them up on the LevelLoadingView, and got them prepped for i18n-ing.
2014-11-12 15:00:24 -08:00
Nick Winter
26beb8a034
A few improvements to ItemDetailsView formatting to deal with spells granted.
2014-11-12 11:02:05 -08:00
Nick Winter
0af7b4d5b7
Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories.
2014-11-11 16:37:00 -08:00
Nick Winter
ce04541d3a
Working on tying item purchasability to player level, plus other small tweaks to the item store.
2014-11-10 22:07:55 -08:00
Nick Winter
851bf39c5c
Using extendedName.
2014-11-05 20:22:15 -08:00
Scott Erickson
33d14918b0
Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed.
2014-11-03 20:48:59 -08:00
Nick Winter
cec8350232
Added Missile ThangType kind and a couple misc hero data tweaks.
2014-10-30 15:56:49 -07:00
Nick Winter
47c090f7c7
Hiding locked items with no slot selected. Silhouetting items that are too far above you. Only showing items with a gem cost in the inventory screen. Sorting items by gem cost. Animating double-clicking items to show their motion to the slot, sort of.
2014-10-30 13:07:04 -07:00
Nick Winter
ea349cfa29
Intermediate query state for heroes while still transitioning from Unit to Hero.
2014-10-29 15:54:51 -07:00
Nick Winter
98fe639010
Added heroClass and gem fields to the ThangTypes, and a new Hero kind. Fixed adding new ThangType properties in the Thang Editor.
2014-10-29 15:34:04 -07:00
Scott Erickson
cea04d27ad
Built diplomat-specific views for editing levels, components, achievements and thang types.
2014-10-27 17:16:22 -07:00
Scott Erickson
cd8f5800a6
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-10-21 10:21:46 -07:00
Nick Winter
700b460f91
Fixed bug in fetching submitted ladder sessions that hadn't been scored yet.
2014-10-20 17:00:46 -07:00
Nick Winter
56a80e3615
Started getting hero-ladder level type working.
2014-10-18 14:51:49 -07:00
Scott Erickson
0dc050abca
Added i18nCoverage backend support.
2014-10-17 12:12:06 -04:00
Nick Winter
d79d40b98c
Moved spellbooks to right hand. Put full-body hero feature images in. Saved some height on ChooseHeroView and InventoryView for smaller screens. Hid level play counts unless admin.
2014-10-14 09:54:36 -07:00
Scott Erickson
8adbd87401
Merge branch 'master' into feature/webgl
2014-09-28 10:38:19 -07:00
Scott Erickson
627c56dbb5
Fixed mouse scrolling. Fixed SpriteStage scaling (scale the layers instead). Added spriteType to the ThangType schema.
2014-09-26 11:07:01 -07:00
Nick Winter
61aa2d8b6f
Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code.
2014-09-25 13:29:20 -07:00
Nick Winter
42b52f5593
No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization.
2014-09-21 22:10:52 -07:00
Nick Winter
e3b75a69ea
Working on PlayLevelModal and ChooseHeroView.
2014-09-19 22:16:05 -07:00
Nick Winter
bbb6300f1f
Merge pull request #1576 from ThatOtherPerson/fix-misnaming
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Renamed sendUnauthorizedUser to sendForbiddenError
2014-09-19 08:19:42 -07:00
Nick Winter
d610b1633f
A bit more CoffeeScripty on the style. Fixes #1558 .
2014-09-19 08:17:30 -07:00
David Beckley
527c1ed79d
Fix issue #8
2014-09-19 03:52:34 -07:00
David Beckley
b9a511155e
Remove sendUnauthorizedError, as it merely returned the same value (HTTP 403) as sendForbiddenError
2014-09-19 02:26:18 -07:00
Scott Erickson
65c0d74a79
Added a new searchStrings property to level components to improve their search.
2014-09-03 17:33:10 -07:00
Nick Winter
040ac4ff4e
Fixed bug with black flashes during script playback.
2014-08-31 16:05:21 -07:00
Nick Winter
5f132e55ba
Fixed #1414 . Also started lazily loading certain level editor tabs.
2014-08-30 23:04:45 -07:00
Nick Winter
e5cf6c340b
Fixed #1140 . I just put it on the home page for now, but later we can put it somewhere where it makes sense.
2014-08-29 23:09:38 -07:00
Scott Erickson
8b943d1c2c
Merged conflicts.
2014-08-28 09:59:03 -07:00
Nick Winter
28431703f5
Fixed #953 .
2014-08-27 22:23:24 -07:00
Scott Erickson
1c5db3f2b7
First round of getting the site to use the new defaults system, in particular the job profile view.
2014-08-23 11:07:52 -07:00
Scott Erickson
f8d4e42c67
Set up thang types to now have a raster portrait icon if we want to give them custom ones not based on vector artwork.
2014-08-18 15:25:45 -07:00
Nick Winter
0f983bdcf1
Crude steps towards using your hero equipment in items levels.
2014-08-14 15:12:15 -07:00
Scott Erickson
c31a509472
Working on the inventory view. Added a way to get the current equipment config from the inventory view.
2014-08-14 10:44:04 -07:00
Scott Erickson
e3088ad813
Merge branch 'achievements' of https://github.com/rubenvereecken/codecombat into rubenvereecken-achievements
2014-08-13 10:49:10 -07:00
Scott Erickson
04e8680263
Added an endpoint for loading all items.
2014-08-13 10:35:14 -07:00
Ruben Vereecken
5d66560673
Merge remote-tracking branch 'upstream/master' into achievements_progress
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Conflicts:
app/views/editor/level/LevelEditView.coffee
server/levels/sessions/LevelSession.coffee
2014-08-05 11:55:46 +02:00
Ruben Vereecken
19d59ac8ff
Refactored Users and Level Sessions to have private properties:
2014-07-22 20:07:00 +02:00
Ruben Vereecken
1c6da9711b
Added the Recently Played collection and endpoint
2014-07-21 14:36:10 +02:00
Ruben Vereecken
023a7adc81
Half the account page is there
2014-07-21 13:40:11 +02:00
Scott Erickson
9ad166048d
Some work the job profile page. Added a demo view, mainly added a modal view for viewing raw player code.
2014-07-18 16:12:28 -07:00
Ruben Vereecken
a60451368e
Merged in master
2014-07-14 18:58:25 +02:00
Nick Winter
1a016394fe
Starting to show opponent code languages.
2014-07-13 20:19:51 -07:00
Ruben Vereecken
9c0353a2f0
Merged in master
2014-07-13 21:18:32 +02:00
Scott Erickson
d74a778f67
Made creating components open to everyone!
2014-07-09 12:21:32 -07:00
Scott Erickson
02890d5a6d
Enabled edits to components by non-admins (creation is still off limits).
2014-07-07 14:22:59 -07:00
Ruben Vereecken
601c4e2731
Merged with master
2014-07-05 16:47:16 +02:00
Ruben Vereecken
e904a0a8f7
Achievement recalculation is now covered with tests
2014-07-04 19:27:41 +02:00
Ruben Vereecken
fce9f0031b
All edits are now tracked
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intermediate
intermediate
2014-07-04 19:27:38 +02:00
Ruben Vereecken
b951205681
intermediate
2014-07-04 19:27:38 +02:00
Ruben Vereecken
6ae505e8a1
stats.articleEdits are now tracked and tested
2014-07-04 19:27:37 +02:00
Ruben Vereecken
7a4c6daec8
stats.gamesCompleted is now tracked in users
2014-07-04 19:27:37 +02:00
Tery Lim
618ade4946
Clean up mixed quotes
2014-07-01 12:23:22 +08:00
Nick Winter
c9dcc290cb
Fixed some bugs where Aether wasn't getting the proper submittedCodeLanguage or functionParameters sometimes.
2014-06-20 17:19:18 -07:00
Nick Winter
aa4832791e
Made public version of a user's LevelSessions available via endpoint.
2014-06-19 08:07:47 -07:00
Nick Winter
77920b5416
Improvements to profile views. Added links to players' code.
2014-06-11 19:38:47 -07:00
Ruben Vereecken
8e33b6b534
Fixed all server-sided tests
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NEVER. AGAIN
2014-06-11 20:17:27 +02:00
Scott Erickson
9c1213d3c4
Removed the migration plugins.
2014-06-10 15:04:48 -07:00
Scott Erickson
f0ff8c242e
Migrating language to codeLanguage on systems and components because they conflict with the search system.
2014-06-10 13:20:14 -07:00
Ruben Vereecken
f2f4fef1e0
Wrote tests for the local mongo querier
2014-06-02 20:29:11 +02:00
Michael Schmatz
e631bae248
Level session playtime logging
2014-05-16 15:27:46 -07:00
Michael Schmatz
0bb1422d6c
Switch spectate and level view to use transpiled code
2014-05-15 15:18:17 -07:00
Nick Winter
dbcafbb29b
Working on level-specific coding languages, with non-writable code in JavaScript.
2014-05-14 21:54:36 -07:00