Nick Winter
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b954e70d85
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Let's try 30 FPS. Fixed Surface destruction bug.
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2014-04-28 17:06:43 -07:00 |
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Nick Winter
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0b947dbeee
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Let's try 30 FPS for a while now.
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2014-04-28 16:41:18 -07:00 |
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Nick Winter
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bd3c059c2a
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Several performance improvements based on profiling.
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2014-04-28 16:31:51 -07:00 |
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Nick Winter
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fc6ad1dd01
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Properly tracking first-frame team gold. Slightly more visible team gold on hover.
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2014-04-27 20:11:11 -07:00 |
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Nick Winter
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a7179ae3b2
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Fixed some more gold view stuff.
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2014-04-27 15:33:16 -07:00 |
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Nick Winter
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2a2ddd068e
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Separate isSelectable from inThangList. Mouse wheel all the way in/out. bountyGold shows up as gold. Moved say Labels to mouth offset from aboveHead offset and obey sprite rotation. Don't link projects to example.com.
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2014-04-24 14:23:15 -07:00 |
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Scott Erickson
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e8da248302
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Made the level editor not break when using units that are incomplete.
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2014-04-22 10:39:15 -07:00 |
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dpen2000
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eae2ba6913
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Fix #736 Invisible thangs still have shadows
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2014-04-15 18:32:29 -04:00 |
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Nick Winter
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03df078d5a
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Couple job profile fixes.
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2014-04-15 08:39:18 -07:00 |
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Nick Winter
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1239617bd4
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Fixed browser majorVersion detection for Safari. Adjusted range radius property regexp.
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2014-04-14 16:34:11 -07:00 |
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Nick Winter
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7fcff825a8
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Fixed #310 by tweaking the styling to emphasize stroke over fill.
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2014-04-13 16:42:21 -07:00 |
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Nick Winter
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8df80ad1bc
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Merged AKeeper's ru.coffee additions, taking into account M-r-A's suggestions.
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2014-03-30 13:33:21 -07:00 |
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Nick Winter
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cf81d51a89
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Fixed #46.
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2014-03-28 15:23:12 -07:00 |
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Nick Winter
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62f2fe80c3
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Updated CoordinateDisplay styles; fixed #10.
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2014-03-28 11:55:24 -07:00 |
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kgy01
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29aad01697
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hide Arrow and Spear if buried use ['Arrow', 'Spear'] for condition
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2014-03-25 08:48:26 -04:00 |
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kgy01
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a420064bc1
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hide spear's shadow if buried
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2014-03-25 08:31:38 -04:00 |
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kgy01
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3cc422a281
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Merge remote-tracking branch 'upstream/master'
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2014-03-25 08:10:30 -04:00 |
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kgy01
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c48863fae6
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Hide arrow's shadow if buried
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2014-03-25 08:06:37 -04:00 |
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Scott Erickson
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2c329a256f
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Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties.
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2014-03-24 14:42:56 -07:00 |
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Scott Erickson
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f55cef5ced
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Merge branch 'migrateBBevents' of https://github.com/Shrihari/codecombat into Shrihari-migrateBBevents
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2014-03-24 10:38:57 -07:00 |
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Shrihari
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0160538b44
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More migrations
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2014-03-24 22:28:34 +05:30 |
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Akaza Akari
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3e4d7d745a
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Script-based movement for all CocoSprites for #140
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2014-03-23 23:19:18 -07:00 |
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Nick Winter
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4a47c5b517
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Dead Thangs sink down a bit in the layer order.
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2014-03-23 16:21:36 -07:00 |
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Nick Winter
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d85dd9f62c
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Bringing in #664, but only when maximizesArc is on.
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2014-03-23 14:15:06 -07:00 |
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Mikhail Koltsov
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13338afe3d
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Now absolutely done scaling (#46)
also commented math's out.
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2014-03-23 23:51:46 +04:00 |
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Mikhail Koltsov
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446726acc9
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done rotating, looks good in Zone of Danger (#46)
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2014-03-23 22:13:07 +04:00 |
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Mikhail Koltsov
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edeeb3c3eb
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some work on arrows
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2014-03-23 20:21:11 +04:00 |
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Nick Winter
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eec46dcb48
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Don't try to draw a grid if it's not going to work (no lands).
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2014-03-22 14:28:18 -07:00 |
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Nick Winter
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2f3c0b0cc6
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Need updated Aether.
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2014-03-20 10:43:24 -07:00 |
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Nick Winter
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9713f7d142
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Merge branch 'arrow' of git://github.com/ItsLastDay/codecombat into ItsLastDay-arrow
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2014-03-19 18:01:49 -07:00 |
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Nick Winter
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fec8e34a78
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Merged.
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2014-03-19 17:16:48 -07:00 |
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Scott Erickson
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37a9b7f319
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Switching from the slow _.cloneDeep to the fast $.extend
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2014-03-18 13:08:26 -07:00 |
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Shrihari
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ee76e41c78
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Range radii - renamed few variales for clarity
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2014-03-18 18:33:39 +05:30 |
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Shrihari
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8f5e8efce0
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Range radii - Some cleanup
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2014-03-18 18:22:26 +05:30 |
|
Shrihari
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ea24ae2fd8
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Range radii - Some cleanup
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2014-03-18 18:13:38 +05:30 |
|
Shrihari
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22af95e7b9
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Added 4 fallback colors for extra ranges
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2014-03-18 18:06:44 +05:30 |
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Shrihari
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b283757315
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Refactored buildRadius() to work with any range radius
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2014-03-18 17:39:16 +05:30 |
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Mikhail Koltsov
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97f9e548e2
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added perspectivizion for arrows (issue #46)
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2014-03-18 00:40:37 +04:00 |
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Nick Winter
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566c9e6c9d
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-03-16 21:48:37 -07:00 |
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Nick Winter
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b51f51f636
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Fix for no Camera for creating Marks in the Thang Editor.
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2014-03-16 21:48:28 -07:00 |
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Scott Erickson
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de34896a9a
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Playback is now disabled during casting. Also cleaned out some remaining hover logic.
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2014-03-16 21:43:14 -07:00 |
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Scott Erickson
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a3df986567
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Added a tween for size changes.
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2014-03-16 19:27:48 -07:00 |
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Nick Winter
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aa4f1baf73
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Moved to 1848 x 1178 pixel canvases, since it's 2x the old size. Added a conversion factor to script camera zooms to account for scripts using the old numbers. Fixed bug where IndieSprites wouldn't update actions.
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2014-03-16 13:23:01 -07:00 |
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Nick Winter
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4e14ff3b11
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Merge pull request #565 from jayant1992/master
Bugfix for play, usability improvement for editor.
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2014-03-15 15:32:17 -07:00 |
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Nick Winter
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38bfe222a0
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Merge pull request #564 from Shrihari/range-radii
Added radii marks for voiceRange, visualRange and attackRange
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2014-03-15 15:31:12 -07:00 |
|
Jayant Jain
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93bb2d0893
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Restricts wizard to level bounds when moving around
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2014-03-16 03:11:55 +05:30 |
|
Jayant Jain
|
91515b1cea
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Clicking a thang in the left list automatically pans to the sprite on the editor map
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2014-03-16 03:11:40 +05:30 |
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Shrihari
|
005a91cec2
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Moved createMarks() to setupSprite() to optimize loading
|
2014-03-16 02:48:19 +05:30 |
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Shrihari
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d186ae0a15
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Added radii marks for voiceRange, visualRange and attackRange
|
2014-03-16 02:02:17 +05:30 |
|
Nick Winter
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4b9c7a3784
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Fixed bug with sprites being offset incorrectly when starting with an action not in their ThangType.
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2014-03-15 11:31:12 -07:00 |
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