Nick Winter
874b93e0e3
Merge branch 'master' into production
2014-09-30 22:00:29 -07:00
Nick Winter
6e1d048bfd
Can't brunch, even in production, with the new sass-brunch.
2014-09-30 19:57:36 -07:00
Nick Winter
06ceb9b589
Merge branch 'master' into production
2014-09-30 19:32:40 -07:00
Nick Winter
8d37309de1
Several fixes for achievement recalculation.
2014-09-30 19:32:11 -07:00
Nick Winter
5c77e103f3
Fixed issues with achievements awarding awry. Fixed iPad auto-debug toggle.
2014-09-30 16:18:32 -07:00
Nick Winter
2611e441d7
Trying to standardize sass imports in an effort to test #1615 , to no avail.
2014-09-30 16:17:54 -07:00
Scott Erickson
1dda6bfcfc
Layed the view framework for a new hero victory modal.
2014-09-30 16:14:47 -07:00
Scott Erickson
19e6b9d095
Fixed real-time placement of normal canvas, and brought the stop-real-time-playback-button on top of it.
2014-09-30 14:25:44 -07:00
Scott Erickson
bab7598ce0
Fixed an error wizard sprites were having.
2014-09-30 14:01:29 -07:00
Scott Erickson
ffdb2ef6b4
Fixed position updating for indie sprites.
2014-09-30 14:01:20 -07:00
Scott Erickson
c05cc1c0ad
Fixed text box pointers being cut off from caching.
2014-09-30 14:00:47 -07:00
Scott Erickson
528383c0dc
Undid the attempted optimization of having the normal stage update half as often.
2014-09-30 13:45:15 -07:00
Scott Erickson
90e21c6085
Did some more missed refactorings from sprite -> lank.
2014-09-30 13:44:03 -07:00
Scott Erickson
34cf6240c1
Refactored heroSprite -> heroLank, replaced a call to LankBoss.spriteFor with LankBoss.lankFor.
2014-09-30 13:41:42 -07:00
Scott Erickson
4a6e8018e4
Fixed choosing the first frame for segmented sprites.
2014-09-30 13:34:55 -07:00
Scott Erickson
b3ae258bed
Fixed some issues with the thang editor.
2014-09-30 13:34:44 -07:00
Scott Erickson
8f29d0ee7f
Did some tweaking of UserView to handle slugs for ids.
2014-09-30 10:53:01 -07:00
Scott Erickson
adbfa42f25
Merge branch 'master' into feature/webgl
2014-09-30 10:27:26 -07:00
Matt Lott
169e5614d6
Merge pull request #1613 from codecombat/feature/browser-support
...
Browse support updates
2014-09-30 10:23:28 -07:00
Scott Erickson
6b03de0235
Merge branch 'master' into feature/webgl
2014-09-30 10:21:51 -07:00
Matt Lott
405c21cba4
Clean up sync world running GoalManager creation
2014-09-30 10:15:33 -07:00
Matt Lott
8f85e37713
Fix for main thread GoalManager creation
...
Using @shared.goalManager.constructor was yielding an incomplete
GoalManager in IE9.
Also fixing up console.debug in CocoModel for IE10 and earlier.
2014-09-29 17:31:58 -07:00
Matt Lott
1e864d49e2
Box2D in own script, rename Vector
...
Renaming Vector to Box2DVector to avoid naming collisions when
including Box2D on the main thread. There may be a way to change how
scripts are built and included to avoid this rename, but it wasn’t
obvious.
Box2D declares a Vector in the global namespace, which conflicts with
the CodeCombat Vector.
2014-09-29 12:48:58 -07:00
George Saines
96cd63192c
Fixing Tom's avatar
2014-09-29 12:04:43 -07:00
George Saines
eed2cdbe4a
Finish up the url cleanup
2014-09-29 12:04:05 -07:00
George Saines
54557d3802
Fixing avatar urls
2014-09-29 11:55:41 -07:00
George Saines
fcd943aa46
adding the teacher's page first draft for HoC
2014-09-29 11:47:40 -07:00
Scott Erickson
b06cd12c5c
Some more optimizations, this time in LankBoss update operations.
2014-09-29 11:47:12 -07:00
Scott Erickson
ce9a7e2ed4
Improved performance of the non-webgl stage.
2014-09-29 10:18:27 -07:00
Matt Lott
136af8a0b4
Fixes for world simulation without Web Workers
...
Primarily for IE9, which is still blocked by box2d issues with these
changes.
Forcing vendor.js instead of vendor_with_box2d.js in main.html allows
you to load a level in IE9, but without Collision-based movement.
Work in progress.
2014-09-28 23:24:18 -07:00
Scott Erickson
326057a816
Fixed another bug from the refactoring.
2014-09-28 14:16:56 -07:00
Scott Erickson
b65b553f2d
Fixed some tests broken from the refactoring.
2014-09-28 14:04:01 -07:00
Scott Erickson
f081d9ed4b
Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
2014-09-28 14:00:48 -07:00
Scott Erickson
64a8322ec0
Fixed some more tests.
2014-09-28 10:47:01 -07:00
Scott Erickson
8adbd87401
Merge branch 'master' into feature/webgl
2014-09-28 10:38:19 -07:00
Scott Erickson
024cd9c955
Fixed a bunch of tests, and a child animations bug from the MovieClip pooling optimization.
2014-09-28 10:33:24 -07:00
Michael Schmatz
858b24a73d
Removed superfluous comment
2014-09-27 09:06:53 -04:00
Scott Erickson
6d595705f2
Made the placeholder color and shape different for each layer.
2014-09-26 16:15:44 -07:00
Scott Erickson
8234db333e
Reenabled text events.
2014-09-26 15:57:24 -07:00
Scott Erickson
b89a6c41a7
Fixed the surface to not restore state until it's done dropping frames.
2014-09-26 15:23:27 -07:00
Scott Erickson
332f4700f6
Fixed the mark toggle equivalency check. This bug was causing the target mark to be turned on repeatedly.
2014-09-26 15:22:46 -07:00
Scott Erickson
f0e879295c
Set back up debug marks.
2014-09-26 14:09:44 -07:00
Scott Erickson
f21083acf5
Set back up highlight mark.
2014-09-26 13:58:35 -07:00
Scott Erickson
2505f50eec
Set back up selection and target marks.
2014-09-26 13:45:11 -07:00
Scott Erickson
5b9c7dc8a7
Removed layer's cache function (wasn't used before webgl factoring anyway?). Removed TRANSFORM_CHILD layer transform setting.
2014-09-26 13:02:01 -07:00
Scott Erickson
37e9d7bb2d
Enabled the Surface's normalStage and all its layers.
2014-09-26 12:45:27 -07:00
Scott Erickson
c1e7423a64
Fixed sprite coloring and the thangtype-not-yet-loaded placeholder.
2014-09-26 12:17:46 -07:00
Scott Erickson
6f45eee81d
Fixed registration points for scaled raster image thang types.
2014-09-26 11:33:07 -07:00
Scott Erickson
be805ff3c1
Update scale and rotation after playing a new action, since with segmented sprites that often means a new image object.
2014-09-26 11:25:36 -07:00
Scott Erickson
627c56dbb5
Fixed mouse scrolling. Fixed SpriteStage scaling (scale the layers instead). Added spriteType to the ThangType schema.
2014-09-26 11:07:01 -07:00