Nick Winter
d0233fc999
Fixed bug with primary spell being unreadable and thus no spells showing up in old, multi-spell levels.
2014-11-18 07:43:02 -08:00
Nick Winter
bf71893ddf
Significantly reduced memory usage and simulation time by further limiting the amount of Thangs which even start tracking ThangState in the first place.
2014-11-17 21:30:44 -08:00
Scott Erickson
95dca575d1
Set up stripe on the server and site to allow purchases through the website.
2014-11-17 15:15:08 -08:00
Matt Lott
f56d01419f
Update sync pvp teams and real-time playback
...
-Non-creator will switch teams upon joining a sync pvp game, if creator
is on same team
-Team swapping should only affect level session
-Real-time multiplayer submit now reloads PlayLevelView to ease loading
both player’s latest level sessions, and then automatically starts
real-time playback.
2014-11-17 15:07:10 -08:00
Nick Winter
ec77a3b737
Builder's Hammer has been renamed to Crude Builder's Hammer.
2014-11-17 09:20:44 -08:00
Nick Winter
a7069e19bd
Ignore (and warn about) achievements with empty queries. Fixed embarrassing bug with more-practice / skip-ahead branching not doing anything for non-admins.
2014-11-17 08:44:53 -08:00
Nick Winter
0d68ad250d
Fixed awardable items showing up in inventory/store items list when not earnned, and showing up at the end when earned.
2014-11-17 08:25:27 -08:00
Nick Winter
b6570236d8
Fixed flag history not getting cleared on real-time resubmission in single-player.
2014-11-17 08:00:44 -08:00
Nick Winter
5927b36402
Made a few new levels available for advance early playtesting.
2014-11-16 20:38:27 -08:00
Nick Winter
4aff5265c3
Fixed being unable to select important spells on a few old, multi-spell levels.
2014-11-16 08:11:39 -08:00
Nick Winter
f9a7aba5d9
Some fixes for programmatically generated flag events not polluting session flag history.
2014-11-15 16:56:35 -08:00
Nick Winter
0f70b7e552
Admins can play all heroes. Fixed another bug with playback controls being disabled when they shouldn't be.
2014-11-15 12:46:57 -08:00
Nick Winter
b7c2a33ddc
Fixed some i18n on the PlayHeroesModal, and started showing special hero skills.
2014-11-15 07:40:10 -08:00
Nick Winter
55196bc589
Fixed disabling of playback accidentally when disabling anything.
2014-11-14 18:25:07 -08:00
Scott Erickson
36305cde97
Altered the G+ login button to only login when you click it, it gives feedback on login progress, and fixed a bug where sometimes there would be a cross-domain error because we were trying to serialize a window.
2014-11-14 11:04:24 -08:00
Nick Winter
635c4e18df
Restricted Roughedge and Sharpened Sword for Kithgard Gates Builder's Hammer swap, too.
2014-11-14 11:03:01 -08:00
Nick Winter
7e12c10649
Temporarily disabled code toolbar for a few more levels. Worked around The First Kithmaze / Haunted Kithmaze switch for preventing level unlock problems.
2014-11-14 09:24:42 -08:00
Nick Winter
01d6c6d239
Stop whole-line selection on gutter clicks.
2014-11-13 10:54:50 -08:00
Nick Winter
05a3577de9
Fixed a mistake with level progression around the Forgetful Gemsmith move. Fixed double-click-to-equip sizing. Locked purchases for cross-class items for real now. Additional insurance for clearing selection after code reload.
2014-11-13 10:49:37 -08:00
Nick Winter
4fe6fd3020
Some fixes for loading iPad gem products.
2014-11-12 20:21:14 -08:00
Scott Erickson
ed8285248f
Put in the new InventoryModal background.
2014-11-12 18:01:35 -08:00
Scott Erickson
5b034194ee
Put in the new BuyGemsModal design.
2014-11-12 17:17:24 -08:00
Scott Erickson
07cf741015
Changed the campaign switching icons arrows nested in the campaign maps.
2014-11-12 16:26:35 -08:00
Nick Winter
ba6565395e
Spell palette cool with multiple items offering same skills.
2014-11-12 15:28:08 -08:00
Scott Erickson
025780a575
Added loadingTip property to levels, set them up on the LevelLoadingView, and got them prepped for i18n-ing.
2014-11-12 15:00:24 -08:00
Scott Erickson
6e433e1b77
Filtered out achievement popups for level achievements.
2014-11-12 14:40:01 -08:00
Scott Erickson
913dda65aa
Created the VectorIconSetupModal, a quick way to get portraits aligned to a container.
2014-11-12 14:14:07 -08:00
Scott Erickson
fc3a5de2f2
Tweaked the BuyGemsModal to not need gems from the iPad app.
2014-11-12 12:15:03 -08:00
Nick Winter
26beb8a034
A few improvements to ItemDetailsView formatting to deal with spells granted.
2014-11-12 11:02:05 -08:00
Scott Erickson
9b33ffe5d8
Tweaked the BuyGemsModal to not care if iPad event handling is synchronous or not.
2014-11-12 10:37:09 -08:00
Scott Erickson
a582717bc3
Set up the BuyGemsModal with Backbone events so the iPad can communicate with it.
2014-11-12 10:23:43 -08:00
Scott Erickson
c3eecd15be
Set up the WorldMapView to update the gem count when a player purchases gems or items.
2014-11-12 10:22:56 -08:00
Scott Erickson
ad35109878
Built the BuyGemsModal stub.
2014-11-12 09:40:55 -08:00
Nick Winter
f1947d7d9d
Fixed a couple bugs.
2014-11-11 18:16:45 -08:00
Nick Winter
0af7b4d5b7
Preparing for being able to use multiple hero classes. Deleted old ChooseHeroView. Improvements to missile trajectories.
2014-11-11 16:37:00 -08:00
Nick Winter
c06f226e72
Renaming A Fiery Trap to Back to Back.
2014-11-11 07:57:29 -08:00
Nick Winter
ce04541d3a
Working on tying item purchasability to player level, plus other small tweaks to the item store.
2014-11-10 22:07:55 -08:00
Nick Winter
eab293cb66
Refactored item-details-view styling and shared styles between InventoryModal and PlayItemsView, fixing scrollbars and text overflow issues in the process. Dragging to unequip now updates restrictions again. Worked on pointer cursors for equippable ittems. Hid items not usable by your hero's class. Stopped silhouetted items from being clickable.
2014-11-10 18:13:04 -08:00
Nick Winter
fbbcf2a925
Replayed useful changes from last few InventoryModal commits after big merge.
2014-11-10 16:09:41 -08:00
Scott Erickson
f21f54cd19
Refactored, mostly redesigned inventory view, modeled after the Heald item store design.
2014-11-10 15:31:32 -08:00
Nick Winter
ffea887330
Revamped real-time playback behavior to kick in on Thornbush Farm. Added a Done button until then.
2014-11-10 15:16:28 -08:00
Nick Winter
d8dfc0a2b3
Fixed some bugs with LevelSetupManager and inventory. Moved hard-coding of level-specific options to a new LevelOptions config file. Fixed a couple minor bugs.
2014-11-10 12:47:24 -08:00
Matt Lott
e253795665
Removing stray test console.log
2014-11-10 11:09:07 -08:00
Matt Lott
c5b26a4376
A/B test experimental languages hero select
...
Test group not shown experimental languages on first hero select.
2014-11-10 11:08:21 -08:00
Nick Winter
97c4ff2e7e
Made flag detection more dynamic.
2014-11-10 10:51:46 -08:00
Nick Winter
956186b538
Fixed #1604 : changing languages and reloading work better now.
2014-11-10 09:36:40 -08:00
Nick Winter
ab448532f5
Fixed bug in achievement popup listing wrong xp left values.
2014-11-10 08:31:26 -08:00
Nick Winter
f78ff257ab
Several improvements to behavior of pointing out next levels.
2014-11-10 08:21:28 -08:00
Nick Winter
563c886bdd
Hide the play button on the inventory screen until the items have fully loaded.
2014-11-10 07:49:30 -08:00
Matt Lott
a3d88eb975
Update a/b test tracking data
...
cast button text was missing group
auto first level and cast button text didn’t need action property
2014-11-09 21:47:51 -08:00
Matt Lott
9c6485b142
A/B test automatically starting first level
...
When loading the world map, if user hasn’t already started it.
2014-11-09 21:33:50 -08:00
Nick Winter
85471badaa
Added callout to become an Adventurer on disabled levels.
2014-11-09 21:27:03 -08:00
Nick Winter
111b9febac
Updated main.html. Removed LinkedIn.
2014-11-09 20:35:46 -08:00
Nick Winter
44d4d13c93
A few tweaks to the GameMenuModal.
2014-11-09 20:19:12 -08:00
Nick Winter
9b074841d6
Messed around with some of the new modals' scroll bars.
2014-11-09 19:39:09 -08:00
Nick Winter
51d8564aac
Lazily loading FilePicker. Reducing number of web workers used on iPad to try to reduce memory pressure.
2014-11-09 17:35:50 -08:00
Nick Winter
2bafad2932
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-11-09 16:19:28 -08:00
Nick Winter
ad06000ceb
Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells.
2014-11-09 16:19:18 -08:00
Matt Lott
377138f35f
Hide problem alert on code change
2014-11-09 11:36:17 -08:00
Matt Lott
5741968210
Skip delimiters on Enter
2014-11-09 11:28:03 -08:00
Matt Lott
1f11ad66ed
Play problem alert sound on jiggle
2014-11-08 22:17:14 -08:00
Matt Lott
0d2fe9b6e2
Update error code line background
...
Add title to problem alert dialog
2014-11-08 21:51:58 -08:00
Nick Winter
a628372b1b
Enabled some levels for testing.
2014-11-08 21:50:25 -08:00
Nick Winter
14e8f6a653
Preparing for some of these new levels.
2014-11-08 19:33:00 -08:00
Nick Winter
b74ad24aa8
A few sass tweaks to problem alerts and level loading.
2014-11-08 11:59:39 -08:00
Nick Winter
f9370532af
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-11-08 11:51:38 -08:00
Nick Winter
8d81445b84
More improvements to level loading view sizing and unveiling.
2014-11-08 11:51:31 -08:00
Nick Winter
1b94868197
Added new LevelDialogueView. Messed around with dimming a bit more.
2014-11-08 11:39:04 -08:00
Nick Winter
4cb641689c
Increased dimming behavior when parts of the DOM are locked.
2014-11-08 08:58:36 -08:00
Nick Winter
a8700f5113
Reload now shows confirmation modal again. Added some stuff missing from the last commit.
2014-11-08 08:38:25 -08:00
Matt Lott
588fa0620e
Jiggle user code problem alert
2014-11-07 22:46:12 -08:00
Matt Lott
d43fd49d12
Use testGroupNumber in cast button text A/B test
2014-11-07 21:56:49 -08:00
Nick Winter
f3dfcdc81d
Implemented new HUD design. Removed more unneeded stuff. Changed reload button to restart level. Still need restart confirmation and to redo the sprite dialogue area.
2014-11-07 19:15:55 -08:00
Nick Winter
cfff09b01e
Merged big .executing arrow.
2014-11-07 16:06:14 -08:00
Nick Winter
5090a47afc
Implementing more of new code editor design. Removed ThangList, EditorConfigModal, and a few other obsolete things.
2014-11-07 16:04:35 -08:00
Scott Erickson
636a46ff00
Removed my testing code for the GameMenuModal.
2014-11-07 13:05:31 -08:00
Scott Erickson
eecdbdbe17
Minor fix for when changing hero from the world map.
2014-11-07 13:02:48 -08:00
Scott Erickson
a087663458
Implemented Heald's design of the GameMenuModal.
2014-11-07 13:02:28 -08:00
Nick Winter
fbc2799211
Startd to implement new code editor design. Fixed #1732 .
2014-11-07 09:09:13 -08:00
Matt Lott
b4dde5705b
Place error message over Surface next to line
2014-11-06 21:43:43 -08:00
Nick Winter
03852fb44f
Plannable pickUpFlags support and fixes for playing Coinucopia.
2014-11-06 18:21:54 -08:00
Scott Erickson
424c3a6d3e
Integrated the new PlayHeroesModal into the game, refactoring PlayLevelModal into LevelSetupManager.
2014-11-06 16:23:23 -08:00
Matt Lott
1630f7e033
Remove time from problem alert message
2014-11-06 15:03:39 -08:00
Matt Lott
453960b3fb
A/B Run and Submit button text
2014-11-06 14:44:56 -08:00
Nick Winter
ce6526863d
Support for hiding optional bonus goals until they are achieved instead of until they are failed.
2014-11-06 08:57:13 -08:00
Nick Winter
fe7e96ab4e
Started restricting common items with APIs that will make it impossible to win certain dungeon campaign levels.
2014-11-05 20:56:17 -08:00
Nick Winter
851bf39c5c
Using extendedName.
2014-11-05 20:22:15 -08:00
Nick Winter
ce8b3bc83c
Added hero components projection for good hero stat comparison bars. Fixed overflow/scrolling on code language selector for play-heroes-modal.
2014-11-05 19:37:13 -08:00
Nick Winter
35f5fd1c84
Hid some buttons that take us to old account/settings/achievements pages for now. Made property documentation popovers chill over to the left.
2014-11-05 19:23:55 -08:00
Scott Erickson
c660053dea
Set up the PlayHeroesModal, and hooked it into the world map.
2014-11-05 19:04:14 -08:00
Nick Winter
c48b155413
Allow rerun of level without a code change.
2014-11-05 18:06:21 -08:00
Nick Winter
36c753a828
Returning executed statement highlighting to deemphasized state when playback has ended.
2014-11-05 17:47:23 -08:00
Nick Winter
aa9c3b5eaa
Fixed iPad scrubber positioning. Reworked spell debug progress stepper to use drags instead of hover. Hiding spell debug progress stepper based on level, not statements executed.
2014-11-05 17:34:56 -08:00
Nick Winter
f8679dfeca
Hide say() until later levels. Fix bug with identifying correct equipped item ThangTypes in the spell palette.
2014-11-05 15:43:08 -08:00
Nick Winter
46409ef10d
Made goals styling more robust to different sizing scenarios.
2014-11-05 15:06:26 -08:00
Nick Winter
189c3d202c
Goals now show status: 'Running...' while the world is simulating.
2014-11-05 14:42:55 -08:00
Nick Winter
184e4c124a
Impossible to select another slot and hide the available item the arrow is requiring you to equip.
2014-11-05 14:17:11 -08:00
Nick Winter
0e1afff318
No fold widgets in ACE.
2014-11-05 13:53:23 -08:00
Nick Winter
2afc7c830a
Implemented getHeroStats.
2014-11-05 13:28:54 -08:00
Nick Winter
6efcbc5ead
Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later.
2014-11-05 10:40:37 -08:00