Nick Winter
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df60ecd09c
|
Added multiplayer win/loss notice at end of level.
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2015-09-03 13:32:20 -07:00 |
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Nick Winter
|
15ecc92abc
|
Adding 'course' type levels. Removing 'campaign' type levels.
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2015-07-24 17:37:42 -07:00 |
|
Nick Winter
|
00245c69ec
|
Actually activated the previous fix.
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2015-02-27 14:07:07 -08:00 |
|
Nick Winter
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8df779b5a3
|
Fixed issue of level editor getting super low res when resizing the window when not looking at the ThangsTabView.
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2015-02-27 13:49:26 -08:00 |
|
Nick Winter
|
991a374da2
|
Fixed up SpectateView for hero ladder games. Addd player names to their heroes in spectate and observation mode. Fixed #1679.
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2015-02-12 19:47:57 -08:00 |
|
Nick Winter
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08cb87c84d
|
Automatically take screenshots when submitting contact form from level view.
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2014-12-19 18:37:42 -08:00 |
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Scott Erickson
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31214e854e
|
Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
|
2014-11-28 17:49:41 -08:00 |
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Nick Winter
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5d54332ed7
|
Round inferred cooldown docs. Show grabber/grabbing cursor when Surface is enabled, playing, and zoomed in.
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2014-11-22 21:22:46 -08:00 |
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Nick Winter
|
ca73a049dd
|
Paths for non-admins. Making sure paths are showing when level first loads and playback ends (not sure why they are not showing up at first otherwise).
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2014-11-21 14:22:02 -08:00 |
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Nick Winter
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a1038af32b
|
Make it much less likely to get to frame 0, since that frame is often pretty weird.
|
2014-11-19 15:46:50 -08:00 |
|
Scott Erickson
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c40a7c1bb8
|
TrailMaster plays/pauses animations along with the rest of the Surface.
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2014-11-18 16:03:47 -08:00 |
|
Scott Erickson
|
c23fb1d2b5
|
Removed TODO.
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2014-11-18 15:57:06 -08:00 |
|
Scott Erickson
|
8ec016e4b2
|
Re-enabled RAF_SYNCHED, given the fix for https://github.com/CreateJS/EaselJS/issues/516
|
2014-11-18 15:56:33 -08:00 |
|
Scott Erickson
|
1444d84aea
|
Upgraded the CreateJS suite, handling its slight changes.
|
2014-11-18 15:42:11 -08:00 |
|
Nick Winter
|
f5b5ee2206
|
Fixes for updating paths during world streaming.
|
2014-11-18 12:40:28 -08:00 |
|
Scott Erickson
|
aab51178e2
|
Added WebGL paths.
|
2014-11-18 11:46:47 -08:00 |
|
Nick Winter
|
ccc4cf59db
|
Stop zooming in on hero during real-time playback, because it can mess with ability to place flags.
|
2014-11-17 09:09:04 -08:00 |
|
Nick Winter
|
f9a7aba5d9
|
Some fixes for programmatically generated flag events not polluting session flag history.
|
2014-11-15 16:56:35 -08:00 |
|
Nick Winter
|
fa25cd9c32
|
Hide real-time playback countdown outside of flag levels. Later we can figure this out dynamically.
|
2014-10-30 16:21:08 -07:00 |
|
Nick Winter
|
774ae24b41
|
Fixed my Camera fix for point/region choosers. Trying to fix #1411 by insisting on monospace fonts in the code editor.
|
2014-10-25 11:47:04 -07:00 |
|
Nick Winter
|
42b81fd55e
|
Fix for point/region choosers destroying AudioPlayer's camera. Fix for DOM highlight arrow covering up level info on iPad.
|
2014-10-24 13:03:15 -07:00 |
|
Scott Erickson
|
7f4ac3e5d6
|
Fixed point and region choosers in the level editor.
|
2014-10-21 10:59:05 -07:00 |
|
Nick Winter
|
56a80e3615
|
Started getting hero-ladder level type working.
|
2014-10-18 14:51:49 -07:00 |
|
Nick Winter
|
7bc50ade30
|
Fixes for spectate layout in new WebGL dual-stage mode.
|
2014-10-17 08:47:53 -07:00 |
|
Nick Winter
|
f9409488ff
|
Fixed a bug with jerky camera udpates due to dropped frames and camera updating before positions update. Fleshed out default level scripts. Tweaked style on Dropper code.
|
2014-10-08 12:38:23 -07:00 |
|
Nick Winter
|
c6b398aae2
|
Increased prominence of GoalsView when at level playback end. Increased legibility of Surface text when PlaybackOverScreen is in effect, and changed colors of PlaybackOverScreen to be less intense and to indicate goal failure / non-failure.
|
2014-10-08 09:46:56 -07:00 |
|
Nick Winter
|
b286b24f27
|
Fixed bobbing. Increased LayerAdapter cleanup vengeancy. Allow dragging without snapping when playback is at the end.
|
2014-10-06 15:04:42 -07:00 |
|
Scott Erickson
|
e044a660eb
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-10-02 09:28:31 -07:00 |
|
Nick Winter
|
2491861d76
|
A few tweaks for the iPad app.
|
2014-10-01 22:02:52 -07:00 |
|
Scott Erickson
|
1b1bc4e95a
|
Fixed adding thangs in the level editor, and moving them around.
|
2014-10-01 15:02:14 -07:00 |
|
Scott Erickson
|
e9222f34bd
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-10-01 13:26:45 -07:00 |
|
Scott Erickson
|
3205821ee9
|
Got the level editor mostly working again.
|
2014-10-01 13:26:38 -07:00 |
|
Nick Winter
|
0290db9cd4
|
Starting to try to get iPad to work during real-time playback.
|
2014-10-01 12:08:14 -07:00 |
|
Scott Erickson
|
528383c0dc
|
Undid the attempted optimization of having the normal stage update half as often.
|
2014-09-30 13:45:15 -07:00 |
|
Scott Erickson
|
90e21c6085
|
Did some more missed refactorings from sprite -> lank.
|
2014-09-30 13:44:03 -07:00 |
|
Scott Erickson
|
34cf6240c1
|
Refactored heroSprite -> heroLank, replaced a call to LankBoss.spriteFor with LankBoss.lankFor.
|
2014-09-30 13:41:42 -07:00 |
|
Scott Erickson
|
ce9a7e2ed4
|
Improved performance of the non-webgl stage.
|
2014-09-29 10:18:27 -07:00 |
|
Scott Erickson
|
326057a816
|
Fixed another bug from the refactoring.
|
2014-09-28 14:16:56 -07:00 |
|
Scott Erickson
|
f081d9ed4b
|
Refactored CocoSprite -> Lank, lank.imageObject -> lank.sprite, SpriteBoss -> LankBoss, spriteLayers -> layerAdapters, sprite -> lank in general. Also got the ThangTypeEditView working again.
|
2014-09-28 14:00:48 -07:00 |
|
Scott Erickson
|
8adbd87401
|
Merge branch 'master' into feature/webgl
|
2014-09-28 10:38:19 -07:00 |
|
Scott Erickson
|
b89a6c41a7
|
Fixed the surface to not restore state until it's done dropping frames.
|
2014-09-26 15:23:27 -07:00 |
|
Scott Erickson
|
37e9d7bb2d
|
Enabled the Surface's normalStage and all its layers.
|
2014-09-26 12:45:27 -07:00 |
|
Scott Erickson
|
627c56dbb5
|
Fixed mouse scrolling. Fixed SpriteStage scaling (scale the layers instead). Added spriteType to the ThangType schema.
|
2014-09-26 11:07:01 -07:00 |
|
Nick Winter
|
b7d2bcd222
|
Decreased severity of camera jerkiness during real-time playback.
|
2014-09-25 15:01:06 -07:00 |
|
Scott Erickson
|
d4b1849eaf
|
Fixed one other little thing.
|
2014-09-25 12:22:33 -07:00 |
|
Scott Erickson
|
8fe2ed4438
|
Resolved conflicts.
|
2014-09-25 10:52:36 -07:00 |
|
Scott Erickson
|
06b106f42b
|
Merged from master.
|
2014-09-25 10:52:27 -07:00 |
|
Scott Erickson
|
c7e7066aef
|
Migrating surface to webgl. It sorta works!
|
2014-09-25 10:47:53 -07:00 |
|
Nick Winter
|
9ea24f4c74
|
Added a workaround for Surface resize failure on realtime playback end that Maksym had seen.
|
2014-09-25 09:48:14 -07:00 |
|
Nick Winter
|
2aa274cb2d
|
Fixed bugs with Surface fast-forwarding too fast on short levels and rewinding non-instantaneously when rerunning.
|
2014-09-24 22:07:55 -07:00 |
|