Scott Erickson
9406a8c920
Merge branch 'master' into feature/defaults
2014-08-28 17:58:58 -07:00
Nick Winter
e67b4ae064
Fixed #1090 .
2014-08-28 17:08:05 -07:00
Scott Erickson
2dde77f8b0
Merge branch 'master' into feature/defaults
2014-08-28 15:26:04 -07:00
Scott Erickson
154b91c753
Changed LevelLoader to always deeply load components and thang types, not just for hero levels.
2014-08-28 15:19:04 -07:00
Nick Winter
0fa5d264f4
Fixed #1072 by raising selection state so that we can see it if we're selecting an obstacle.
2014-08-28 14:25:37 -07:00
Nick Winter
f79a2848fd
Fixed #1038 . Focus should now remain on code editor when after clicking on Surface.
2014-08-28 14:00:54 -07:00
Nick Winter
1094d09aa5
Fixed #1226 . Fixed #1156 . Fixed two other issues with spectate mode.
2014-08-28 11:23:52 -07:00
Nick Winter
d7ae07c012
Fixed Facebook login bug.
2014-08-28 11:16:55 -07:00
Scott Erickson
8b943d1c2c
Merged conflicts.
2014-08-28 09:59:03 -07:00
Nick Winter
ec6b3d7e5f
Fixed #1481 . More Mediator schema fixes.
2014-08-28 09:27:42 -07:00
Nick Winter
cd3bf4d0db
Fixed a few bugs.
2014-08-27 18:05:18 -07:00
Nick Winter
92b29915e2
Finished fixing #841 .
2014-08-27 17:26:56 -07:00
Nick Winter
3f16aaab61
Fixed a few more Backbone Mediator event validation issues.
2014-08-27 16:31:44 -07:00
Nick Winter
ee9e453896
Fixed #828 . Added many other minor refactorings.
2014-08-27 12:24:11 -07:00
Scott Erickson
ac2c39a266
Fixed an infinite loop bug in CoordinateGrid.
2014-08-27 09:49:37 -07:00
Nick Winter
6ff01f7deb
Fixed #814 .
2014-08-26 18:11:35 -07:00
Scott Erickson
5d804c6d9a
Fixed merge conflict.
2014-08-26 15:41:59 -07:00
Nick Winter
a5c18a4140
Fixed #453 .
2014-08-26 15:22:13 -07:00
Nick Winter
7300c4b3b8
Finished removing grid from playback options menu.
2014-08-26 14:00:03 -07:00
Nick Winter
35b107cf58
Refactored grid. Fixed #158 .
2014-08-26 13:56:57 -07:00
Nick Winter
3e9adf6b1a
Fixed issue with IndieSprites no longer coloring properly.
2014-08-26 12:39:30 -07:00
Scott Erickson
f92a665b8b
Merge conflicts.
2014-08-26 09:53:04 -07:00
Nick Winter
832402af6e
Merged/tweaked GitHub login.
2014-08-26 08:37:11 -07:00
Nick Winter
898bb69477
Added missing Countdown Screen file.
2014-08-26 08:18:06 -07:00
Nick Winter
e666ee1dac
Added stop playback button and real-time countdown screen.
2014-08-25 22:05:30 -07:00
Scott Erickson
1406a970ea
Bunch of fixes to get the level editor working again.
2014-08-25 20:34:46 -07:00
Nick Winter
6fb0073eae
Fixed harmless Wizard startup animation error.
2014-08-25 16:15:34 -07:00
Nick Winter
e48b218533
Projected models can now update their projections and re-fetch. Hero ThangTypes now do this.
2014-08-25 15:39:47 -07:00
Nick Winter
9df0cfb93f
A few changes to flags UX.
2014-08-25 14:02:23 -07:00
Scott Erickson
d392994a83
Merge branch 'master' into feature/defaults
2014-08-25 13:00:33 -07:00
Nick Winter
718d586f07
A ton of misc bug fixes and performance improvements, getting ready to merge world streaming and flags back in.
2014-08-24 21:39:34 -07:00
Nick Winter
1a7e4554f0
Fixed a few minor bugs.
2014-08-24 16:48:59 -07:00
Nick Winter
3125c2b129
Add flag cursor and pending flags.
2014-08-24 16:09:06 -07:00
Nick Winter
f44d802934
Fixed a couple bugs. Flags are now colored.
2014-08-24 12:33:46 -07:00
Nick Winter
be07f9cfb9
Many improvements to real-time streaming and flags.
2014-08-23 22:24:00 -07:00
Nick Winter
2dca4d72fc
Rudimentary flag buttons are in.
2014-08-23 19:00:35 -07:00
Nick Winter
f59084e651
Sending flag history to the World for to make flag Thangs during simulation.
2014-08-23 17:26:56 -07:00
Scott Erickson
0721b49216
Refactoring defaults.
2014-08-23 15:51:59 -07:00
Nick Winter
c79541f669
Full-screen playback during real-time mode.
2014-08-23 13:54:52 -07:00
Nick Winter
f2adb7ec7f
Skipping serialization/deserialization of needless Programmable clones.
2014-08-23 11:16:02 -07:00
Nick Winter
0431f70954
Improved Surface playback fast-forwarding.
2014-08-23 09:52:05 -07:00
Nick Winter
9c0869e566
Press Ctrl+Shift+Enter to cast in real-time, and click on the ground to use your wizard as a flag. OMG, it not only works, but it is really fun!
2014-08-22 21:35:08 -07:00
Nick Winter
6fee881efd
Fixed a few more issues with playback.
2014-08-22 17:11:40 -07:00
Nick Winter
ee41796b73
Fixed some wonkiness with the playback scrubbing while streaming worlds.
2014-08-22 15:32:23 -07:00
Nick Winter
92f0a68dd1
World streaming is getting there!
2014-08-22 14:59:32 -07:00
Nick Winter
611ecbf470
Fixed many issues with world streaming.
2014-08-22 12:39:29 -07:00
Nick Winter
9b31e28536
More improvements to world streaming.
2014-08-21 21:23:45 -07:00
Nick Winter
bd380e4a09
World streaming is starting to work!
2014-08-21 17:30:46 -07:00
Nick Winter
d55afa77b7
Began streaming a mighty stream.
2014-08-21 16:27:52 -07:00
Nick Winter
3755cb9d66
Fixed some bugs with sprite layer ordering.
2014-08-20 18:57:33 -07:00
Nick Winter
28176c7f72
Misc workarounds.
2014-08-20 13:26:48 -07:00
Nick Winter
df7f1b2b9b
Now have 'free' rotationType, equivalent to previous default of undefined.
2014-08-19 22:33:33 -07:00
Nick Winter
def4d01c8e
Starting to let us control the size of the achievements popup, although much more Sass math is needed.
2014-08-19 19:21:36 -07:00
Nick Winter
91db8397a0
Fixed problem with loading levels with no Programmable Thanags, and fixed infinite loops while simulating single games when swapping out Simulators.
2014-08-19 08:09:15 -07:00
Nick Winter
2c6fc67db2
Some simulation and ladder fixes. Preparing Criss-Cross tournament.
2014-08-18 21:49:58 -07:00
Nick Winter
2588ec67ff
Fix for buildLoop still trying to loop after LevelLoader destruction for some reason.
2014-08-18 14:09:28 -07:00
Nick Winter
8ca9374de0
Zoom-aware, ratio-based edge avoidance (polish for #1448 ).
2014-08-18 14:08:54 -07:00
Scott Erickson
86ba46b64c
Refactored LevelLoader's loading of session dependencies a bit so it's easy to have it load them on demand.
2014-08-18 13:43:17 -07:00
Pete DiSalvo
a011f118e3
Added CoordinateDisplay edge detection. Doesn't account for camera zoom.
2014-08-16 18:51:47 -04:00
Pete DiSalvo
eed68c0a1c
Working orientation. Doesn't account for camera zoom
2014-08-16 18:30:41 -04:00
Pete DiSalvo
31e609c0c8
Added edge detection to camera, and worked on orientations
2014-08-16 18:30:41 -04:00
Pete DiSalvo
dc7529344c
Working on orientation
2014-08-16 18:30:41 -04:00
Pete DiSalvo
8f6d162542
Beginning work on edge detection
2014-08-16 18:30:41 -04:00
Nick Winter
5f20e6f05e
Thangs get inserted into hero levels without any Components for easy defaulting. Working on moving Hero Placeholder ThangType swapping from LevelLoader to Level, but it's not there yet.
2014-08-15 12:09:56 -07:00
Ruben Vereecken
40818fd7bc
GitHub Login implemented
2014-08-15 16:20:45 +02:00
Nick Winter
69c22db434
Moved Hero Placeholder replacement logic to Level's denormalizeThang.
2014-08-14 16:35:03 -07:00
Nick Winter
0f983bdcf1
Crude steps towards using your hero equipment in items levels.
2014-08-14 15:12:15 -07:00
Nick Winter
7286d069a0
Working to get undo/redo working again when manipulating ThangsTabView not using the Treema.
2014-08-14 10:28:50 -07:00
Nick Winter
652d47fb81
Merge pull request #1432 from jayant1992/undo-redo
...
Undo redo descriptions
2014-08-14 09:58:28 -07:00
Ruben Vereecken
3fd396974d
Merge branch 'master' into achievements
...
Conflicts:
app/views/DemoView.coffee
app/views/docs/ComponentDocumentationView.coffee
app/views/editor/level/LevelEditView.coffee
server/users/User.coffee
2014-08-13 10:43:42 +02:00
Jayant Jain
76c784b1de
Adds default scripts whenever a new level is created
2014-08-13 12:11:37 +05:30
Nick Winter
4cc79e985e
A few fixes for adding items to inventories in ThangTypes.
2014-08-11 17:09:44 -07:00
Nick Winter
9a5cd22069
Can now equip items added from inventory on the Surface side. Sorted out ThangTypes' Components schema defaults and ordering when serializing Levels.
2014-08-11 16:15:46 -07:00
Nick Winter
31d7e641e6
Fixes for equipping items and adding them to the World.
2014-08-11 11:04:38 -07:00
Nick Winter
cf7e2042c9
Got bitten by another case of #1108 .
2014-08-11 10:02:39 -07:00
Nick Winter
706ab7a251
Trying to get item ThangType nodes and inventory loading working.
2014-08-10 22:09:13 -07:00
Ruben Vereecken
e6569539dc
User page now uses the supermodel for user loading
2014-08-08 19:26:24 +02:00
Ruben Vereecken
47f00f9b5e
Added achievement deleting and automatic achievement filling
2014-08-08 17:20:07 +02:00
Ruben Vereecken
3bfd341363
Goal states are now tracked in level sessions (state.goalStates)
2014-08-08 13:10:31 +02:00
Scott Erickson
94ca62f4c5
Fixed a bug I added in some minor final changes.
2014-08-07 18:48:30 -07:00
Scott Erickson
cc025942f8
Extended the LevelLoader to load thang types and components dynamically for hero levels.
2014-08-07 18:27:47 -07:00
Scott Erickson
0c5364eebb
Removed editorMode.
2014-08-07 14:22:43 -07:00
Nick Winter
4d4e321265
Fixed #1062 . Added Item kind to level editor Thang filters.
2014-08-06 08:24:50 -07:00
Nick Winter
852dabc17a
Fixes for item equipping, Component saving, and terrain randomization wall snapping/overlap avoidance.
2014-08-06 07:43:56 -07:00
Nick Winter
74283bafed
Made sure items equip themselves within the SpriteBoss, too.
2014-08-05 21:47:51 -07:00
Ruben Vereecken
5d66560673
Merge remote-tracking branch 'upstream/master' into achievements_progress
...
Conflicts:
app/views/editor/level/LevelEditView.coffee
server/levels/sessions/LevelSession.coffee
2014-08-05 11:55:46 +02:00
Ruben Vereecken
c165d46e17
Fixed missing errors bug
2014-08-04 20:02:26 +02:00
Ruben Vereecken
6267352c6e
Drastically changed the way achievements get grayscaled
2014-08-04 15:29:46 +02:00
Ruben Vereecken
30a6cf1cca
Merged in name changes from master
2014-07-29 17:28:13 +02:00
Michael Schmatz
c4e3044a81
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-07-23 14:44:17 -07:00
Michael Schmatz
07cc01332d
Merge branch 'pr/1383'
...
Conflicts:
app/views/play/level/tome/SpellListTabEntryView.coffee
2014-07-23 14:44:15 -07:00
Nick Winter
26ac94367e
Fixed #1372 . Minor fixes.
2014-07-23 08:59:42 -07:00
Scott Erickson
1c3404d03e
Refactored views. View file names now match view class names. Router lists routes explicitly rather than routing automagically. Hacking my way to renaming problem, spell.
2014-07-23 07:02:45 -07:00
Dominik Kundel
9cb704a843
last fix for dimming the editor
2014-07-23 15:09:15 +02:00
Dominik Kundel
be50927fb6
disabled editor works again
2014-07-23 14:38:12 +02:00
Ruben Vereecken
972d231ff5
Refactored router and views to anticipate the renameViews feature
2014-07-21 19:49:16 +02:00
Ruben Vereecken
1c6da9711b
Added the Recently Played collection and endpoint
2014-07-21 14:36:10 +02:00
Nick Winter
99e1a8b30a
Merge pull request #1357 from TheSecretSquad/issue#1213crosshair
...
Changed point marker to crosshair, made it bigger, and changed color to white
2014-07-20 16:04:29 -07:00
Nick Winter
1537754a16
A few bugfixes, plus gigantic child window convenience for me editing levels.
2014-07-19 20:26:13 -07:00
Pete DiSalvo
9ca3563eed
Changed point marker to crosshair, and changed color to white
2014-07-19 20:12:56 -04:00
Scott Erickson
97964f7853
More work on renaming. Cleaned out sprite_parser_test_view, and fixed the TeachersView.
2014-07-18 17:06:20 -07:00
Scott Erickson
0e042ee61c
Refactoring View to RootView. Refactoring some RootViews to be routed manually.
2014-07-17 17:16:32 -07:00
Nick Winter
6b028513fd
Fixed issues with level previews and localStorage model loading. Disabled break animations on code error for now. Stopped multiple ThangType load on multiple missiles. Stopped trying to connect to Redis on local production setup.
2014-07-17 15:50:29 -07:00
Nick Winter
42af807e5c
Merged in geometry work from #51 .
2014-07-16 16:01:37 -07:00
nemoyatpeace
f17112ecf8
Minor adjustment to the aoe script
2014-07-17 00:53:52 +08:00
Nick Winter
085951fa4a
Removed more counselor stuff.
2014-07-16 07:47:41 -07:00
Nick Winter
03cc2d1af0
Fixed Grass01-Grass05 scaling issues.
2014-07-15 18:08:00 -07:00
Scott Erickson
fb83028d87
Added watchers to list of properties to skip in deltas/patches.
2014-07-15 11:23:35 -07:00
Ruben Vereecken
0288786098
Merge branch 'master' into achievements
2014-07-15 16:16:46 +02:00
Ruben Vereecken
40ba28f49b
Basics for account and user home pages
2014-07-15 16:15:21 +02:00
Nick Winter
b3e8eb8504
Working on something for #1327 .
2014-07-14 19:32:35 -07:00
Nick Winter
7b39bd06f3
Fixed #1321 .
2014-07-14 17:54:32 -07:00
Scott Erickson
9d22a35194
Merge branch 'nameable_users2' of https://github.com/rubenvereecken/codecombat
2014-07-14 15:13:52 -07:00
Nick Winter
23dc8d2947
Removed a bad log.
2014-07-14 11:21:03 -07:00
Ruben Vereecken
e748417007
GET /auth/name/<name> now serves possible free names
...
anonymous users are now warned if their new name is already chosen
User Settings is now without auto-save
Upon name conflict, a user will be suggested a new name which is then submitted if the user chooses to save after all.
Refactored conflicted name checking so it can be used in more places
Signup form now has an optional name field
Covered extra case where the debounced check happened too late. Support for submitting on enter.
Worked in scott's comments and got tests working again
2014-07-14 20:07:58 +02:00
Nick Winter
d7586025d9
Improved behavior of lint/runtime/transpilation problem error alert showing when not in JS mode.
2014-07-14 11:05:59 -07:00
Ruben Vereecken
a60451368e
Merged in master
2014-07-14 18:58:25 +02:00
Ruben Vereecken
d261f888d7
Refactored profile view to be a userView. Would still like to test remarks though
2014-07-14 12:18:28 +02:00
Nick Winter
1a016394fe
Starting to show opponent code languages.
2014-07-13 20:19:51 -07:00
Nick Winter
b1b9f87ebe
Fixed root test view URL to not need the trailing slash.
2014-07-13 17:34:51 -07:00
Nick Winter
f92b29a4a3
Added rotate to Vector APIs.
2014-07-13 17:25:24 -07:00
Nick Winter
daff7a2640
Merge pull request #1314 from TheSecretSquad/issue#1213
...
Added point marker shape, and split updateSize method into helpers.
2014-07-13 17:08:11 -07:00
Nick Winter
6eea28dc19
Error handling for syntax errors in component code.
2014-07-13 16:40:03 -07:00
Pete DiSalvo
ffb8f9575e
Added point marker shape, and split updateSize method into helpers.
2014-07-13 19:31:34 -04:00
Ruben Vereecken
9db84befa6
Set up a 301 Redirect for account/profile instead of a backbone redirect
2014-07-13 22:34:32 +02:00
Scott Erickson
ebfb329da7
Fixed a bug where pressing escape would not properly end scripts in the session state.
2014-07-13 13:11:45 -07:00
Scott Erickson
3b6d17286b
Small tweak to lower the number of repeated calls to SpriteBoss.updateSounds.
2014-07-13 12:19:51 -07:00
Ruben Vereecken
9c0353a2f0
Merged in master
2014-07-13 21:18:32 +02:00
Scott Erickson
843ed97643
Another fix for mongoose i18n locale object hack.
2014-07-13 10:05:58 -07:00
Nick Winter
89dc724d31
Merge pull request #1298 from TheSecretSquad/issue#1213CoordinateDisplay
...
Centered CoordinateDisplay background and label
2014-07-11 20:48:53 -07:00
Pete DiSalvo
e3183650c5
Centered CoordinateDisplay background and label
2014-07-11 22:10:13 -04:00
Nick Winter
17ba4bc8a7
Starting to limit some property documentation to specific code languages. Fixed Criss-Cross squares on frame 0. Removed comment box highlighting from the gutter.
2014-07-11 18:07:00 -07:00
Nick Winter
3d5cd29519
Removed some logging.
2014-07-10 17:35:59 -07:00
Nick Winter
f17e24013b
Fixed #1217 (scaleFactor, debug shapes).
2014-07-10 14:22:15 -07:00
Scott Erickson
a3c524424c
Merge branch 'nameable_users' of https://github.com/rubenvereecken/codecombat into rubenvereecken-nameable_users
2014-07-10 11:13:28 -07:00
Nick Winter
9ee373428f
Fixed some schema issues related to snippets and code languages.
2014-07-10 08:31:40 -07:00
Ruben Vereecken
ac95d775e6
Users can now be gotten by slug
2014-07-09 20:23:05 +02:00
Ruben Vereecken
b065a524c1
Got down the basic layout for achievement overview
...
Achievement style is now compatible between overview and popup
2014-07-09 15:06:47 +02:00
Nick Winter
c19a31a58c
Fixed some wizard positioning issues in multiplayer.
2014-07-08 18:51:10 -07:00
Nick Winter
31be904b03
Working on flippable tile highlight bounds marks.
2014-07-08 16:43:36 -07:00
Scott Erickson
c1f77e3f07
Merge branch 'supermodel_patch' of https://github.com/rubenvereecken/codecombat into rubenvereecken-supermodel_patch
2014-07-07 18:48:26 -07:00
Scott Erickson
49c8360d5b
Fixed me emitting 'me:synced' and anything listening for that.
2014-07-07 16:53:34 -07:00
Scott Erickson
aea1d0e8f2
Changed the angel logigng to use info instead of log, to more easily differentiate.
2014-07-06 15:01:39 -07:00
Ruben Vereecken
e33bb44ffc
Start of new user routing and views are there
2014-07-06 20:45:27 +02:00
Ruben Vereecken
51bc8e5a7c
Merged master
2014-07-06 20:07:47 +02:00
Ruben Vereecken
1f02b99942
Refactored showNotFound into notFoundView
2014-07-06 20:01:47 +02:00
Ruben Vereecken
601c4e2731
Merged with master
2014-07-05 16:47:16 +02:00
Scott Erickson
41a8d21bfe
Merged conflicts.
2014-07-04 18:11:50 -07:00
Scott Erickson
c76032b0af
Merged conflicts.
2014-07-04 18:11:26 -07:00
Scott Erickson
eed521fb8c
Merged conflicts.
2014-07-04 17:54:30 -07:00
Scott Erickson
85a6b648a5
Merged conflicts.
2014-07-04 17:54:24 -07:00
Scott Erickson
4e284d81b7
Handled conflicts, throwing out changes to ladder_tab.coffee.
2014-07-04 17:36:10 -07:00
Ruben Vereecken
bb1c07570d
added isTranslationPatch method to patches
2014-07-04 19:27:41 +02:00
Ruben Vereecken
fce9f0031b
All edits are now tracked
...
intermediate
intermediate
2014-07-04 19:27:38 +02:00
Ruben Vereecken
a933f9737d
Creating achievement demo
...
intermediate
2014-07-04 19:27:37 +02:00
Ruben Vereecken
1fe2c67ffe
Added tests for repeatable achievements, including complicated xp
...
Intermediate
2014-07-04 19:27:37 +02:00
Tery Lim
9090ce7714
Merge master into branch
2014-07-04 22:37:16 +08:00
Tery Lim
329f0e7e22
Clean up for coffeescript convention
2014-07-04 22:23:47 +08:00
Scott Erickson
2855d2a402
Made the deltas lib conflict identifying library able to handle many-to-many conflicts.
...
Made conflict finding a bit more liberal, in that any messing with arrays (adding, removing or moving things inside) will conflict with any other such change.
2014-07-03 17:41:58 -07:00
Tery Lim
618ade4946
Clean up mixed quotes
2014-07-01 12:23:22 +08:00
Nick Winter
58bf85d234
Simulator handles when there are no Greed matches to randomly simulate.
2014-06-27 08:50:04 -07:00
Nick Winter
802d43651e
Exposing Vector z property. Getting ready to use new builtin property documentation.
2014-06-27 00:36:18 -07:00
Nick Winter
dd9b8a0018
Migrating from tileGroupNumber to tileGroupLetter.
2014-06-24 16:32:44 -07:00
Nick Winter
580d002a98
Messing with marks.
2014-06-24 15:45:33 -07:00
Scott Erickson
9b873cfab4
Patch modal handles invalid patches.
2014-06-24 17:25:01 -04:00
Scott Erickson
ee0b14eb61
Changed the versions history modal to show name and date.
2014-06-24 16:41:55 -04:00
Michael Schmatz
988ad6ffda
Attempting to fix G+
2014-06-24 11:29:43 -07:00
Nick Winter
815ef88e78
Fixed bugs with camera bobbing with bobbing units and gold views showing up when empty.
2014-06-23 10:36:42 -07:00
Nick Winter
81f8334f37
Some fixes for CocoSprite alphas.
2014-06-21 22:31:10 -07:00
Nick Winter
6813279871
Fixed an infinite loop timeout issue.
2014-06-21 10:56:55 -07:00
Nick Winter
564c463431
Stop tracking Simulator events to Mixpanel.
2014-06-21 09:17:56 -07:00
Nick Winter
c9dcc290cb
Fixed some bugs where Aether wasn't getting the proper submittedCodeLanguage or functionParameters sometimes.
2014-06-20 17:19:18 -07:00
Fergus Leen
88aa8d234c
Facebook friends patch
2014-06-20 02:18:40 +01:00
Nick Winter
bb8b9b2e93
bid -> makeBid.
2014-06-19 17:27:41 -07:00
Michael Schmatz
34f5377754
Increased infinite loop timeout
2014-06-19 17:16:08 -07:00
Michael Schmatz
40fd1674ad
Temporary fix for bid function in hover debugger
2014-06-19 17:09:45 -07:00
Nick Winter
7b59c42f5d
Added stupid method argument compilation info for bid(blockNumber) to various Aether compilation steps.
2014-06-19 15:41:35 -07:00
Michael Schmatz
a1b7025730
Emergency linkedin hot fix
2014-06-19 08:36:22 -07:00
Michael Schmatz
548eaefae1
Add debug variable inspection progress bar
2014-06-18 13:43:04 -07:00
Scott Erickson
ee791da34c
Moved services into their own folder, and made no services run for both testing and demo pages.
2014-06-16 11:40:09 -07:00
Ruben Vereecken
1c671a3c25
Refactored vendor loading
2014-06-16 11:40:09 -07:00
Ruben Vereecken
2e40a53674
Extracting third party scripts out of main
2014-06-16 11:40:08 -07:00
Scott Erickson
4932317982
Finally got the demo view working (mostly). Need to turn off third party ajax requests.
2014-06-16 11:40:08 -07:00
Scott Erickson
1786eab09d
Initial work on a demo view. But brunch won't build demo-app.js for some reason.
2014-06-16 11:40:08 -07:00
Nick Winter
1502cdc64b
Merge branch 'jayant1992-master'
2014-06-13 08:17:12 -07:00
Ruben Vereecken
dcdcca751f
Fiddled with creating xp functions
2014-06-12 19:44:56 +02:00
Ruben Vereecken
509be067c3
Added support for the operator in LocalMongo
2014-06-12 19:41:00 +02:00
Ruben Vereecken
a61d0e5569
Added support for diminished exp for repeatables. Needs tweaking though.
2014-06-12 19:40:59 +02:00
Nick Winter
77920b5416
Improvements to profile views. Added links to players' code.
2014-06-11 19:38:47 -07:00
Scott Erickson
e6dc896bab
Reworking some code to use the new CocoModel.patch method.
2014-06-11 11:34:52 -07:00
Jayant Jain
d5d20377a2
Removes panning upon right click in editor
2014-06-11 15:05:59 +05:30
Corey Prak
8448061f7b
Added more names for #53
2014-06-10 12:52:06 -04:00
Michael Schmatz
f29a41f108
Add linkedIn link, field of study support to LinkedIn import
2014-06-08 18:15:18 -07:00
Michael Schmatz
4072c1b969
Basic functionality done, needs validation error handling
...
As well as formatting
2014-06-07 11:45:49 -07:00
Michael Schmatz
0c0084dd4b
Make single game simulate another task if error
2014-06-06 13:26:15 -07:00
Michael Schmatz
31bb9c8807
Fixed error handling for results with no taskID
2014-06-06 12:47:10 -07:00
Michael Schmatz
1486f31c37
Stop headless simulator from exiting if error
2014-06-06 12:26:28 -07:00
Michael Schmatz
24452026d1
Minor fix for simulator logic
2014-06-06 12:18:02 -07:00
Scott Erickson
49c9c6bfc9
Built the client test view (rebased from feature/testclient).
2014-06-05 16:56:29 -07:00
Ruben Vereecken
df60402d00
Added test
2014-06-02 20:29:12 +02:00
Ruben Vereecken
699aa506f2
Added Local Mongo support for nested documents. Totally forgot those
2014-06-02 20:29:11 +02:00
Ruben Vereecken
e177912a5a
Added '$or' and '$and' to Local Mongo
2014-06-02 20:29:11 +02:00
Ruben Vereecken
b3bddbd785
Finished regular query selectors of Local Mongo
2014-06-02 20:29:11 +02:00
Ruben Vereecken
20af7b090a
Worked on getting the tests to work
2014-06-02 20:29:11 +02:00
Ruben Vereecken
f2f4fef1e0
Wrote tests for the local mongo querier
2014-06-02 20:29:11 +02:00
Ruben Vereecken
99927d1345
Started on the local mongo querier
2014-06-02 20:29:11 +02:00
Scott Erickson
47f28d26d1
Fixed up my refactoring of markToRevert so now _revertAttributes is only populated the first time set is called.
2014-05-30 16:20:20 -07:00
Scott Erickson
7a9928b0c5
Fixed #1102
2014-05-30 13:57:21 -07:00
Scott Erickson
254c6ff7ba
Fixed #1106 a bunch. Patches show up correctly, don't include skipped paths when patching, and skipped paths are now used in the patch modal too.
2014-05-30 13:40:38 -07:00
Nick Winter
f3adc216ed
Protecting our replacement of Math.random via Aether.
2014-05-29 12:26:08 -07:00
Scott Erickson
93f7d8c0a4
Made sure sprites are idle and properly positioned when they load.
2014-05-27 16:41:56 -07:00
Nick Winter
c01bd69625
Better recoverability for non-UserCodeProblem errors during world generation.
2014-05-26 18:45:00 -07:00
Nick Winter
3dd362c01e
Added support for blaming infinite loops.
2014-05-25 12:15:32 -07:00
Nick Winter
6b554e03ef
Merge pull request #1084 from domenukk/feature/step-single-frame
...
Added shortcut for frame single-stepping
2014-05-25 09:37:13 -07:00
Nick Winter
16e1ef760a
Merge branch 'master' of git://github.com/jayant1992/codecombat
2014-05-25 08:51:13 -07:00
Nick Winter
1a6fd75103
Trying to fix some Simulator loading errors.
2014-05-25 08:29:33 -07:00
Dominik Maier
f62cd7f38b
+ added shortcut for frame single-stepping
...
+ fixed single stepping for frames
2014-05-24 17:31:59 +02:00
Jayant Jain
a84049cf16
Fixes issues with dragging thangs onto the map
2014-05-24 12:02:26 +05:30
Jayant Jain
94f70ca9f4
Fixes #1079
2014-05-24 12:02:26 +05:30
Nick Winter
35fc5a5197
Fixed infinite loop detection, I hope.
2014-05-23 21:24:50 -07:00
Nick Winter
690fbc6919
Fixed a bug with Tome trying to retranspile transpiled code on clone spells when remagicking.
2014-05-23 12:04:42 -07:00
Nick Winter
ff171588d9
Trying out text shadow coloring based on team for text event labels.
2014-05-23 09:56:39 -07:00
Nick Winter
26d2816071
Fixed some more memory leaks.
2014-05-22 19:05:11 -07:00
Scott Erickson
bd575ad667
Fixed the placement of wall sprites in the level editor to wait until the sprite sheet is finished being built.
2014-05-22 14:16:39 -07:00
Scott Erickson
5a407492db
Got rid of a bunch of magic numbers in mark scaling. Now assumed all target marks have a width of 10m by default.
2014-05-22 13:48:48 -07:00
Scott Erickson
681adc1dcd
Got rid of a log.
2014-05-22 13:37:08 -07:00
Nick Winter
4c7d7fce03
Fixed some memory leaks.
2014-05-22 12:05:36 -07:00
Scott Erickson
bfa90f671d
Fixes #940 , merging the signup and login modal into a single modal. Created a couple A/B tests for amount of text in the signup modal.
2014-05-22 11:26:08 -07:00
Scott Erickson
104deb2ab8
Disabled CocoModel noty errors for form submissions that handle these errors.
2014-05-22 11:26:08 -07:00
Nick Winter
48f5347075
Fixed gigantor server scoring bug. Cleaned up a bit of logging and error handling. Finished not resetting scores on resubmitting.
2014-05-21 21:56:11 -07:00
Scott Erickson
037dbe97c6
Some remaining work to get the delayed show guide script set up.
2014-05-21 14:50:27 -07:00
Scott Erickson
4929f81fcc
Fixed the level editor preview window not loading on repeated opens.
2014-05-21 14:28:52 -07:00
Scott Erickson
18f694b010
Fixed up the level loader to include session objects as world necessities.
2014-05-21 12:53:28 -07:00
Jayant Jain
c05780de4c
Resolves #170 , thang can be directly placed by dragging onto the map
2014-05-21 10:27:46 -07:00
Scott Erickson
a7f24ab04f
Some work on subscription definitions for the validated Backbone Mediator. Added 'script-manager:tick' channel.
2014-05-20 15:36:15 -07:00
Scott Erickson
70525ec57a
Fixed the music starting when you restart the level, even if music is off.
2014-05-20 13:43:52 -07:00
Nick Winter
88a5685c37
Fix for WizardSprite scale thing.
2014-05-20 12:32:26 -07:00
Scott Erickson
86736d8f4a
Fixed a bug.
2014-05-20 12:22:24 -07:00
Scott Erickson
2b56dffcb0
Fixed a bug where sometimes scripts setting playback would be overridden by the surface resetting playback after casting is done.
2014-05-20 12:21:43 -07:00
Scott Erickson
3f884e71e5
Fixed the LevelLoader in headless settings.
2014-05-20 11:25:32 -07:00
Scott Erickson
93c6f72f07
Asynchronously building things again.
2014-05-20 10:49:19 -07:00
Nick Winter
022722a19f
Fixed cosmetic GoalManager destruction error.
2014-05-20 09:19:31 -07:00
Nick Winter
d058b16283
Fixed some memory leaks.
2014-05-20 08:00:49 -07:00
Scott Erickson
a8abe8c887
Fixed mark sprite scaling some more.
2014-05-19 23:01:48 -07:00
Scott Erickson
f24ee98295
More work on mark sizing.
2014-05-19 22:17:23 -07:00
Scott Erickson
f463966a22
Fixed a bug with thangs not being properly scaled when first created sometimes.
2014-05-19 21:55:41 -07:00
Scott Erickson
6c3ff16bed
Fixed setting registration points for thangs that match world dimensions.
2014-05-19 21:55:31 -07:00
Scott Erickson
b816055f9e
Fixed goal states to handle teams.
2014-05-19 21:55:30 -07:00
Nick Winter
b2cc3d0692
Fixed bug with preloading the world replacing casting the same world if timing was wrong.
2014-05-19 20:12:16 -07:00
Scott Erickson
9ad4602e0f
Fixed a bug with the new goal view.
2014-05-19 20:11:33 -07:00