codecombat/app/locale/nb.coffee

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module.exports = nativeDescription: "Norsk Bokmål", englishDescription: "Norwegian (Bokmål)", translation:
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home:
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slogan: "Lær å kode ved å spille et spill"
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no_ie: "CodeCombat kjører ikke på IE8 eller eldre. Beklager!" # Warning that only shows up in IE8 and older
no_mobile: "CodeCombat ble ikke designet for mobile enheter, og vil kanskje ikke virke!" # Warning that shows up on mobile devices
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play: "Spill" # The big play button that just starts playing a level
old_browser: "Å nei, nettleseren din er for gammel til å kjøre CodeCombat. Beklager!" # Warning that shows up on really old Firefox/Chrome/Safari
old_browser_suffix: "Du kan prøve likevel, men det vil kanskje ikke virke."
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# campaign: "Campaign"
for_beginners: "For nybegynnere"
multiplayer: "Flerspiller" # Not currently shown on home page
for_developers: "For Utviklere" # Not currently shown on home page.
or_ipad: "Eller last ned til iPad"
nav:
play: "Spill" # The top nav bar entry where players choose which levels to play
community: "Fellesskap"
editor: "Editor"
blog: "Blogg"
forum: "Forum"
account: "Konto"
profile: "Profil"
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# stats: "Stats"
code: "Kode"
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admin: "Administrator" # Only shows up when you are an admin
home: "Hjem"
contribute: "Bidra"
legal: "Juridisk"
about: "Om"
contact: "Kontakt"
twitter_follow: "Følg"
teachers: "Lærere"
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modal:
close: "Lukk"
okay: "OK"
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not_found:
page_not_found: "Finner ikke siden"
diplomat_suggestion:
title: "Hjelp til å oversette CodeCombat!" # This shows up when a player switches to a non-English language using the language selector.
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sub_heading: "Vi trenger dine språkkunnskaper."
pitch_body: "Vi utvikler CodeCombat på engelsk, men vi har allerede spillere over hele verden. Mange av dem vil spille på norsk, men snakker ikke engelsk, så hvis du kan snakke begge språk, vennligst vurder å meld deg på som Diplomat og hjelp å oversette både CodeCombat websiden og alle brettene til norsk."
missing_translations: "Inntil vi har oversatt alt til norsk vil du se engelsk der hvor norsk ikke er tilgjengelig."
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learn_more: "Lær mer om hvordan det er å være en Diplomat"
subscribe_as_diplomat: "Meld deg på som Diplomat"
play:
play_as: "Spill som" # Ladder page
spectate: "Vær tilskuer" # Ladder page
players: "spillere" # Hover over a level on /play
hours_played: "Timer spilt" # Hover over a level on /play
items: "Utstyr" # Tooltip on item shop button from /play
unlock: "Lås opp" # For purchasing items and heroes
confirm: "Bekreft"
owned: "Eid" #"Owned" # For items you own
locked: "Låst"
available: "Tilgjengelig"
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# skills_granted: "Skills Granted" # Property documentation details
heroes: "Helter" # Tooltip on hero shop button from /play
achievements: "Prestasjoner" # Tooltip on achievement list button from /play
account: "Bruker" # Tooltip on account button from /play
settings: "Innstillinger" # Tooltip on settings button from /play
next: "Neste" # Go from choose hero to choose inventory before playing a level
change_hero: "Bytt Helt" # Go back from choose inventory to choose hero
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choose_inventory: "Ta i bruk gjenstander" # "Equip Items"
buy_gems: "Kjøp Juveler"
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older_campaigns: "Gamle felttog" # "Older Campaigns"
anonymous: "Anonym Spiller"
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level_difficulty: "Vanskelighetsgrad: "
campaign_beginner: "Begynner Felttog"
awaiting_levels_adventurer_prefix: "Vi lanserer fem nye brett hver uke" #"We release five levels per week."
awaiting_levels_adventurer: "Registrer deg som Eventyrer" #"Sign up as an Adventurer"
awaiting_levels_adventurer_suffix: "for å få spille nye brett før alle andre." #"to be the first to play new levels."
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choose_your_level: "Velg Ditt Nivå" # The rest of this section is the old play view at /play-old and isn't very important.
adventurer_prefix: "Du kan hoppe til hvilket som helst brett under, eller diskutere nivåene på "
adventurer_forum: "Eventyrer forumet"
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adventurer_suffix: "."
campaign_old_beginner: "Gammel Nybegynner Kampanje" #"Old Beginner Campaign"
campaign_old_beginner_description: "... hvor du lærer magien bak programmering." #FIXME?
campaign_dev: "Noen Litt Vanskeligere" #FIXME?
campaign_dev_description: "... hvor du lærer grensesnittet mens du gjør litt vanskeligere oppgaver."
campaign_multiplayer: "Flerspiller Arenaer"
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campaign_multiplayer_description: "... hvor du spiller direkte mot andre spillere."
campaign_player_created: "Laget Av Spillere"
campaign_player_created_description: "... hvor du kjemper mot kreativiteten til en av dine medspillende <a href=\"/contribute#artisan\">Artisan Trollmenn</a>." #FIXME
campaign_classic_algorithms: "Klassiske Algoritmer"
campaign_classic_algorithms_description: "... hvor du lærer noen av de mest populære algoritmene i informatikk" #"... in which you learn the most popular algorithms in Computer Science." #FIXME
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campaign_forest: "Skogsfelttog" # "Forest Campaign"
campaign_dungeon: "Katakombefelttog" # "Dungeon Campaign"
login:
sign_up: "Lag konto"
log_in: "Logg inn"
logging_in: "Logger inn"
log_out: "Logg ut"
recover: "glemt passord"
authenticate_gplus: "Autentiser G+"
load_profile: "Last G+ Profil"
load_email: "Last G+ Epost"
finishing: "Fullfører"
signup:
create_account_title: "Opprett konto for å lagre fremgang"
description: "Det er gratis. Vi trenger bare noen få detaljer, så er du klar:"
email_announcements: "Motta kunngjøringer på epost" #FIXME
coppa: "13+ år eller ikke fra USA"
coppa_why: "(Hvorfor?)"
creating: "Oppretter Konto..."
sign_up: "Lag konto"
log_in: "logg inn med passord"
social_signup: "Eller du kan registrere deg med Facebook eller Google+:"
required: "Du må være logget inn for å gå dit." #"You need to log in before you can go that way."
recover:
recover_account_title: "Tilbakestill Passord" #"Recover Account"
send_password: "Send nytt passord" #"Send Recovery Password"
recovery_sent: "Epost sendt." #"Recovery email sent."
items:
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primary: "Første" # "Primary"
secondary: "Andre" # "Secondary"
armor: "Rustning"
accessories: "Tilbehør"
misc: "Diverse"
books: "Bøker"
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common:
loading: "Laster..."
saving: "Lagrer..."
sending: "Sender..."
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send: "Send"
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cancel: "Avbryt"
save: "Lagre"
publish: "Publiser"
create: "Opprett"
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manual: "Manuelt"
# fork: "Fork"
play: "Spill" # When used as an action verb, like "Play next level"
retry: "Prøv igjen"
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# watch: "Watch"
# unwatch: "Unwatch"
# submit_patch: "Submit Patch"
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general:
and: "og"
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name: "Navn"
date: "Dato"
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body: "Kropp"
version: "Versjon"
commit_msg: "Commit-melding"
version_history: "Versjonshistorikk"
version_history_for: "Versjonshistorikk for: "
result: "Resultat"
results: "Resultater"
description: "Beskrivelse"
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or: "eller"
subject: "Emne"
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email: "Epost"
password: "Passord"
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message: "Melding"
code: "Kode"
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ladder: "Stige"
when: "Når"
opponent: "Motstander"
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rank: "Plassering"
score: "Poengsum"
win: "Seier"
loss: "Tap"
tie: "uavgjort"
easy: "Lett"
medium: "Middels"
hard: "Vanskelig"
player: "Spiller"
player_level: "Nivå" # Like player level 5, not like level: Dungeons of Kithgard
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units:
second: "sekund"
seconds: "sekunder"
minute: "minutt"
minutes: "minutter"
hour: "time"
hours: "timer"
day: "dag"
days: "dager"
week: "uke"
weeks: "uker"
month: "måned"
months: "måneder"
year: "år"
years: "år"
play_level:
done: "Ferdig"
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home: "Hjem" # Not used any more, will be removed soon.
level: "Brett" # Like "Level: Dungeons of Kithgard"
skip: "Hopp over"
game_menu: "Spillmeny"
guide: "Guide"
restart: "Start på nytt"
goals: "Mål"
goal: "Mål"
running: "Kjører..."
success: "Vellykket!"
incomplete: "Ufullstendig"
timed_out: "Tiden er ute"
failing: "Mislykkes" #"Failing"
action_timeline: "Hendelsestidslinje"
click_to_select: "Klikk på en enhet for å velge den."
control_bar_multiplayer: "Flerspiller"
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# control_bar_join_game: "Join Game"
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# reload: "Reload"
reload_title: "Laste all koden på nytt?"
reload_really: "Er du sikker på at du vil laste dette nivået på nytt, tilbake til begynnelsen?"
reload_confirm: "Last Alle på Nytt"
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victory_title_prefix: ""
victory_title_suffix: " Ferdig"
victory_sign_up: "Tegn deg på for Oppdateringer" #FIXME
victory_sign_up_poke: "Vil du ha siste nytt på epost? Opprett en gratis konto, så vil vi holde deg oppdatert!"
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victory_rate_the_level: "Bedøm nivået: " # Only in old-style levels.
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victory_return_to_ladder: "Tilbake til stige"
victory_play_continue: "Fortsett"
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# victory_play_skip: "Skip Ahead"
victory_play_next_level: "Spill neste brett"
victory_play_more_practice: "Mer trening"
victory_play_too_easy: "For lett"
victory_play_just_right: "Passe vanskelig"
victory_play_too_hard: "For vanskelig"
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victory_saving_progress: "Lagrer framskritt"
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victory_go_home: "Gå Hjem" # Only in old-style levels.
victory_review: "Fortell oss mer!" # Only in old-style levels.
victory_hour_of_code_done: "Er du ferdig?"
victory_hour_of_code_done_yes: "Ja, jeg er ferdig med min Kodetime!"
guide_title: "Guide"
tome_minion_spells: "Din Minions' Trylleformularer" # Only in old-style levels. #FIXME
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tome_read_only_spells: "Kun-Lesbare Trylleformularer" # Only in old-style levels.
tome_other_units: "Andre Enheter" # Only in old-style levels.
tome_cast_button_run: "Kjør"
tome_cast_button_running: "Kjører"
tome_cast_button_ran: "Kjørte"
tome_submit_button: "Send inn"
tome_reload_method: "Tilbakestill denne metoden til den orginale koden" #"Reload original code for this method" # Title text for individual method reload button.
tome_select_method: "Velg en metode"
tome_see_all_methods: "Se alle metodene du kan redigere" # Title text for method list selector (shown when there are multiple programmable methdos).
tome_select_a_thang: "Velg Noe for å " #FIXME
tome_available_spells: "Tilgjenglige Trylleformularer"
tome_your_skills: "Dine Ferdigheter" #"Your Skills"
tome_current_method: "Gjeldende Metode" #"Current Method"
hud_continue_short: "Fortsett"
code_saved: "Kode lagret"
skip_tutorial: "Hopp over (esc)" #"Skip (esc)"
keyboard_shortcuts: "Hurtigtaster"
loading_ready: "Klar!" #"Ready!"
loading_start: "Start Brett" #"Start Level"
problem_alert_title: "Fiks koden din"
time_current: "Nå:"
time_total: "Maks:"
time_goto: "Gå til:"
infinite_loop_try_again: "Prøv igjen"
infinite_loop_reset_level: "Tilbakestill Brett" #"Reset Level"
infinite_loop_comment_out: "Kommenter ut koden min"
tip_toggle_play: "Ctrl+P er play/pause" #"Toggle play/paused with Ctrl+P."
tip_scrub_shortcut: "Ctrl+[ and Ctrl+] spoler bakover og fremover på tidslinjen." #"Ctrl+[ and Ctrl+] rewind and fast-forward."
tip_guide_exists: "Sjekk Guiden i spillmenyen på toppen av siden for nyttig informasjon." #"Click the guide, inside game menu (at the top of the page), for useful info."
tip_open_source: "CodeCombat er 100% åpen kildekode!"
tip_beta_launch: "CodeCombat ble lansert i betautgave i oktober 2013." #"CodeCombat launched its beta in October, 2013."
tip_think_solution: "Tenk på løsningen, ikke på problemet."
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# tip_theory_practice: "In theory, there is no difference between theory and practice. But in practice, there is. - Yogi Berra"
# tip_error_free: "There are two ways to write error-free programs; only the third one works. - Alan Perlis"
# tip_debugging_program: "If debugging is the process of removing bugs, then programming must be the process of putting them in. - Edsger W. Dijkstra"
tip_forums: "Stikk innom forumene og fortell oss hva du synes!" #"Head over to the forums and tell us what you think!"
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# tip_baby_coders: "In the future, even babies will be Archmages."
# tip_morale_improves: "Loading will continue until morale improves."
tip_all_species: "Vi tror på like muligheter til å lære programmering for alle arter." #"We believe in equal opportunities to learn programming for all species."
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# tip_reticulating: "Reticulating spines."
# tip_harry: "Yer a Wizard, "
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# tip_great_responsibility: "With great coding skill comes great debug responsibility."
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tip_munchkin: "Hvis du ikke spiser grønnsakene dine kommer en munchkin og tar deg når du sover" # "If you don't eat your vegetables, a munchkin will come after you while you're asleep."
tip_binary: "Det finnes 10 typer mennesker i verden: de som forstår binærtall, og de som ikke gjør det."
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# tip_commitment_yoda: "A programmer must have the deepest commitment, the most serious mind. ~ Yoda"
# tip_no_try: "Do. Or do not. There is no try. - Yoda"
# tip_patience: "Patience you must have, young Padawan. - Yoda"
# tip_documented_bug: "A documented bug is not a bug; it is a feature."
# tip_impossible: "It always seems impossible until it's done. - Nelson Mandela"
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# tip_talk_is_cheap: "Talk is cheap. Show me the code. - Linus Torvalds"
# tip_first_language: "The most disastrous thing that you can ever learn is your first programming language. - Alan Kay"
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# tip_hardware_problem: "Q: How many programmers does it take to change a light bulb? A: None, it's a hardware problem."
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# tip_hofstadters_law: "Hofstadter's Law: It always takes longer than you expect, even when you take into account Hofstadter's Law."
# tip_premature_optimization: "Premature optimization is the root of all evil. - Donald Knuth"
# tip_brute_force: "When in doubt, use brute force. - Ken Thompson"
customize_wizard: "Spesiallag Trollmann" #FIXME
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game_menu:
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# inventory_tab: "Inventory"
save_load_tab: "Lagre/Laste"
options_tab: "Innstillinger"
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guide_tab: "Guide"
# guide_tab: "Guide"
multiplayer_tab: "Flerspiller"
auth_tab: "Lag konto" #"Sign Up"
inventory_caption: "Utstyr helten din" #"Equip your hero"
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choose_hero_caption: "Velg helt og språk"
save_load_caption: "... og se historikk"
options_caption: "Velg innstillinger"
guide_caption: "Dokumentasjon og tips"
multiplayer_caption: "Spill med venner" #"Play with friends!"
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# auth_caption: "Save your progress."
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inventory:
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choose_inventory: "Velg utstyr"
equipped_item: "I Bruk" #"Equipped"
available_item: "Tilgjengelig" #"Available"
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restricted_title: "Ikke tilgjengelig"
should_equip: "(dobbel-klikk for å bruke)" #"(double-click to equip)"
equipped: "(i bruk)" #"(equipped)"
locked: "(låst)" #"(locked)"
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restricted: "(Ikke tilgjengelig i dette nivået)"
equip: "Bruk" #"Equip"
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unequip: "Ta av"
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buy_gems: #FIXME
# few_gems: "A few gems"
few_gems: "Noen få juveler"
# pile_gems: "Pile of gems"
pile_gems: "En haug juveler"
# chest_gems: "Chest of gems"
chest_gems: "Kiste med juveler"
purchasing: "Kjøper..."
declined: "Kortet ditt ble avvist"
retrying: "Server-feil, prøver igjen."
choose_hero:
choose_hero: "Velg Din Helt"
programming_language: "Programmeringsspråk"
programming_language_description: "Hvilket programmeringsspråk vil du bruke??"
default: "Standard"
experimental: "Eksperimentelt"
python_blurb: "Enkelt og likevel kraftig, bra for både nybegynnere og eksperter." #"Simple yet powerful, great for beginners and experts."
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# javascript_blurb: "The language of the web. (Not the same as Java.)"
# coffeescript_blurb: "Nicer JavaScript syntax."
clojure_blurb: "En moderne Lisp."
lua_blurb: "Et skriptspråk for spill." #"Game scripting language."
io_blurb: "Enkelt, men obskurt." #"Simple but obscure."
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# status: "Status"
weapons: "Våpen"
weapons_warrior: "Sverd - Kort rekkevidde, Ingen magi"
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# weapons_ranger: "Crossbows, Guns - Long Range, No Magic"
# weapons_wizard: "Wands, Staffs - Long Range, Magic"
attack: "Angrep" # Can also translate as "Attack" (was "Damage")
health: "Helse"
speed: "Fart"
regeneration: "Regenerering"
range: "Rekkevidde" # As in "attack or visual range"
blocks: "Blokkerer" # As in "this shield blocks this much damage"
skills: "Ferdigheter" #"Skills"
skill_docs:
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# writable: "writable" # Hover over "attack" in Your Skills while playing a level to see most of this
# read_only: "read-only"
action_name: "navn"
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# action_cooldown: "Takes"
# action_specific_cooldown: "Cooldown"
action_damage: "Skade"
action_range: "Rekkevidde"
# action_radius: "Radius"
action_duration: "Varighet"
example: "Eksempel"
ex: "f.eks." # Abbreviation of "example"
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current_value: "Nåværende verdi"
default_value: "Standard verdi" #"Default value"
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parameters: "Parametere"
returns: "Returnerer"
granted_by: "Gitt av" #"Granted by"
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save_load:
granularity_saved_games: "Lagret"
granularity_change_history: "Historikk"
options:
general_options: "Generelle innstillinger" #"General Options" # Check out the Options tab in the Game Menu while playing a level
volume_label: "Volum"
music_label: "Musikk"
music_description: "Bakgrunnsmusikk på/av."
autorun_label: "Auto-kjør"
autorun_description: "Kontroller automatisk kode-kjøring."
editor_config: "Editor Oppsett"
editor_config_title: "Editor Oppsett"
editor_config_level_language_label: "Språk for dette brettet"
editor_config_level_language_description: "Definer programmeringsspråk for dette brettet."
editor_config_default_language_label: "Standard programmeringsspråk" #"Default Programming Language"
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# editor_config_default_language_description: "Define the programming language you want to code in when starting new levels."
editor_config_default_language_description: "Velg det programmeringsspråket du vil kode i når du starter på nye brett."
editor_config_keybindings_label: "Hurtigtaster"
editor_config_keybindings_default: "Standard (Ace)" #"Default (Ace)"
editor_config_keybindings_description: "Legger til ekstra hurtigtaster kjent fra vanlige editorer." #"Adds additional shortcuts known from the common editors."
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# editor_config_livecompletion_label: "Live Autocompletion"
# editor_config_livecompletion_description: "Displays autocomplete suggestions while typing."
editor_config_invisibles_label: "Vis usynlige tegn"
editor_config_invisibles_description: "Viser usynlige tegn som mellomrom eller tab."
editor_config_indentguides_label: "Vis innrykkslinjer" #"Show Indent Guides"
editor_config_indentguides_description: "Viser vertikale linjer for å se antall innrykk bedre." #"Displays vertical lines to see indentation better."
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# editor_config_behaviors_label: "Smart Behaviors"
# editor_config_behaviors_description: "Autocompletes brackets, braces, and quotes."
about:
why_codecombat: "Hvorfor CodeCombat?"
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# why_paragraph_1: "If you want to learn to program, you don't need lessons. You need to write a lot of code and have a great time doing it."
why_paragraph_1: "Hvis du vil lære å programmere trenger du ikke å ta timer. Du trenger å skrive masse kode og ha det kjempegøy mens du gjør det."
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# why_paragraph_2_prefix: "That's what programming is about. It's gotta be fun. Not fun like"
why_paragraph_2_prefix: "Det er det programmering handler om. Det må være gøy. Ikke gøy som i"
why_paragraph_2_italic: "jippi et merke" #"yay a badge" #FIXME
why_paragraph_2_center: "men gøy som i" #"but fun like"
why_paragraph_2_italic_caps: "NEI MOR JEG MÅ FULLFØRE DETTE BRETTET!"
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# why_paragraph_2_suffix: "That's why CodeCombat is a multiplayer game, not a gamified lesson course. We won't stop until you can't stop--but this time, that's a good thing."
why_paragraph_2_suffix: "Det er derfor CodeCombat er et flerspiller spill, ikke et spillaktig programmeringskurs. Vi slutter ikke før du ikke klarer å slutte men i denne sammenhengen er det en god ting."
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# why_paragraph_3: "If you're going to get addicted to some game, get addicted to this one and become one of the wizards of the tech age."
why_paragraph_3: "Hvis du skal bli avhengig av et spill, bli avhengig av dette og bli en av trollmennene i den nye teknologiske tidsalderen."
press_title: "Bloggere/Presse"
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# press_paragraph_1_prefix: "Want to write about us? Feel free to download and use all of the resources included in our"
press_paragraph_1_prefix: "Har du lyst til å skrive om oss? Last gjerne ned og bruk alle ressursene i vår"
press_paragraph_1_link: "presse pakke"
press_paragraph_1_suffix: ". Alle logoer og bilder kan brukes uten å kontakte oss direkte."
team: "Teamet"
george_title: "Adm.dir." #"CEO"
george_blurb: "Business-nisse" #"Businesser"
scott_title: "Programmerer"
scott_blurb: "Den fornuftige" #"Reasonable One"
nick_title: "Programmerer"
nick_blurb: "Motivasjonsguru"
michael_title: "Programmerer"
michael_blurb: "System Administrator"
matt_title: "Programmerer"
matt_blurb: "Syklist" #Bicyclist"
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# versions:
save_version_title: "Lagre ny versjon"
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# new_major_version: "New Major Version"
cla_prefix: "For å lagre endringer må du først signere på vår" #"To save changes, first you must agree to our"
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# cla_url: "CLA"
# cla_suffix: "."
cla_agree: "BEKREFT" #"I AGREE"
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contact:
contact_us: "Kontakt CodeCombat"
welcome: "Vi setter pris på å høre fra deg! Bruk dette skjemaet for å sende oss en epost."
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contribute_prefix: "Hvis du er interessert i å bidra, sjekk ut vår "
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contribute_page: "bidragsside"
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contribute_suffix: "!"
forum_prefix: "For allment tilgjengelige henvendelser, vennligst prøv "
forum_page: "forumet vårt"
forum_suffix: " i stedet."
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send: "Send Tilbakemelding"
# contact_candidate: "Contact Candidate" # Deprecated
# recruitment_reminder: "Use this form to reach out to candidates you are interested in interviewing. Remember that CodeCombat charges 15% of first-year salary. The fee is due upon hiring the employee and is refundable for 90 days if the employee does not remain employed. Part time, remote, and contract employees are free, as are interns." # Deprecated
account_settings:
title: "Kontoinnstillinger"
not_logged_in: "Logg inn eller lag en konto for å endre innstillingene dine."
autosave: "Endringer lagres automatisk"
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me_tab: "Meg"
picture_tab: "Bilde"
upload_picture: "Last opp bilde"
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password_tab: "Passord"
emails_tab: "Epost"
# admin: "Admin"
new_password: "Nytt Passord"
new_password_verify: "Bekreft passord"
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email_subscriptions: "Epost Abonnement"
email_subscriptions_none: "Ingen Epost Abonnement."
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email_announcements: "Kunngjøringer"
email_announcements_description: "Få epost om siste nytt og utvikling fra CodeCombat."
email_notifications: "Varsler"
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# email_notifications_summary: "Controls for personalized, automatic email notifications related to your CodeCombat activity."
email_notifications_summary: "Innstillinger for personlige, automatiske epostvarsler relatert til din CodeCombat aktivitet."
email_any_notes: "Alle Varsler" #"Any Notifications"
email_any_notes_description: "Skru av for å stoppe alle aktivitetsvarsler" #"Disable to stop all activity notification emails."
email_news: "Nyheter"
email_recruit_notes: "Jobbtilbud" #"Job Opportunities"
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# email_recruit_notes_description: "If you play really well, we may contact you about getting you a (better) job."
email_recruit_notes_description: "Hvis du spiller veldig godt kontakter vi deg kanskje angående en (bedre) jobb."
contributor_emails: "Epost for bidragsyter-klasser"
contribute_prefix: "Vi leter etter folk som vil være med på festen vår! Sjekk ut " #FIXME
contribute_page: "bidragssiden"
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contribute_suffix: " for å finne ut mer."
email_toggle: "Alle på/av"
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error_saving: "Lagring Feilet"
saved: "Endringer Lagret"
password_mismatch: "Passordene er ikke like."
password_repeat: "Vennligst gjenta passordet."
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# job_profile: "Job Profile" # Rest of this section (the job profile stuff and wizard stuff) is deprecated
# job_profile_approved: "Your job profile has been approved by CodeCombat. Employers will be able to see it until you either mark it inactive or it has not been changed for four weeks."
# job_profile_explanation: "Hi! Fill this out, and we will get in touch about finding you a software developer job."
# sample_profile: "See a sample profile"
# view_profile: "View Your Profile"
wizard_tab: "Trollmann"
wizard_color: "Farge på Trollmannens Klær"
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keyboard_shortcuts:
keyboard_shortcuts: "Hurtigtaster"
space: "Mellomrom"
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# enter: "Enter"
# escape: "Escape"
# shift: "Shift"
run_code: "Kjør koden." #"Run current code."
run_real_time: "Kjør i sanntid."
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# continue_script: "Continue past current script."
# skip_scripts: "Skip past all skippable scripts."
toggle_playback: "Play/Pause."
scrub_playback: "Spol tiden frem og tilbake" #"Scrub back and forward through time."
single_scrub_playback: "Spol tiden frem og tilbake, steg for steg" #"Scrub back and forward through time by a single frame."
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# scrub_execution: "Scrub through current spell execution."
# toggle_debug: "Toggle debug display."
# toggle_grid: "Toggle grid overlay."
# toggle_pathfinding: "Toggle pathfinding overlay."
beautify: "Gjør koden penere med standard formattering." #"Beautify your code by standardizing its formatting."
maximize_editor: "Maksimer/minimer kode editor."
move_wizard: "Flytt trollmannen din rundt på brettet."
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community:
main_title: "CodeCombat Fellesskapet"
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# introduction: "Check out the ways you can get involved below and decide what sounds the most fun. We look forward to working with you!"
introduction: "Sjekk ut de forskjellige måtene du kan involvere deg på og velg det du synes er gøy. Vi ser frem til å jobbe sammen med deg!"
level_editor_prefix: "Bruk CodeCombat's" #"Use the CodeCombat"
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# level_editor_suffix: "to create and edit levels. Users have created levels for their classes, friends, hackathons, students, and siblings. If create a new level sounds intimidating you can start by forking one of ours!"
level_editor_suffix: "til å lage og redigere brett. Brukere har laget sine egne brett for klassen sin, venner, elever og søsken. Hvis det høres overveldende ut å lage et nytt brett kan du begynne med å kopiere et av våre!"
thang_editor_prefix: "Vi kaller gjenstander i spillet for 'thang'. Bruk vår" #"We call units within the game 'thangs'. Use the"
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# thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites."
thang_editor_suffix: "to modify the CodeCombat source artwork. Allow units to throw projectiles, alter the direction of an animation, change a unit's hit points, or upload your own vector sprites." #FIXME
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# article_editor_prefix: "See a mistake in some of our docs? Want to make some instructions for your own creations? Check out the"
article_editor_prefix: "Funnet en feil i dokumentasjonen? Vil du skrive instruksjoner til noe du har laget selv? Sjekk ut vår"
article_editor_suffix: "og hjelp CodeCombat spillere til å få mest mulig ut av spillet." #"and help CodeCombat players get the most out of their playtime."
find_us: "Finn oss på disse tjenestene" #"Find us on these sites"
social_blog: "Les CodeCombat bloggen på Sett" #"Read the CodeCombat blog on Sett"
social_discource: "Diskuter CodeCombat i forumet vårt på Discourse" #"Join the discussion on our Discourse forum"
social_facebook: "Lik CodeCombat på Facebook"
social_twitter: "Følg CodeCombat på Twitter"
social_gplus: "Følg CodeCombat på Google+"
social_hipchat: "Chat med oss i det åpne CodeCombat rommet på HipChat"
contribute_to_the_project: "Bidra på prosjektet"
classes:
archmage_title: "Erketrollmann" #"Archmage"
archmage_title_description: "(Koder)" #"(Coder)"
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# artisan_title: "Artisan"
artisan_title_description: "(Brettbygger)" #"(Level Builder)"
adventurer_title: "Eventyrer" #"Adventurer"
adventurer_title_description: "(Spilltester)" #"(Level Playtester)"
scribe_title: "Skriver" #"Scribe"
scribe_title_description: "(Artikkelforfatter)" #"(Article Editor)"
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# diplomat_title: "Diplomat"
diplomat_title_description: "(Oversetter)" #"(Translator)"
ambassador_title: "Ambassadør"
ambassador_title_description: "(Brukerstøtte)" #"(Support)"
editor:
main_title: "CodeCombat Editorer"
article_title: "Artikkel Editor"
thang_title: "Thang Editor"
level_title: "Brett Editor"
achievement_title: "Prestasjons Editor"
back: "Tilbake"
# revert: "Revert"
# revert_models: "Revert Models"
pick_a_terrain: "Velg Terreng" #"Pick A Terrain"
# small: "Small"
# grassy: "Grassy"
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# fork_title: "Fork New Version"
# fork_creating: "Creating Fork..."
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# generate_terrain: "Generate Terrain"
more: "Mer"
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# wiki: "Wiki"
# live_chat: "Live Chat"
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# level_some_options: "Some Options?"
# level_tab_thangs: "Thangs"
level_tab_scripts: "Skript" #"Scripts"
level_tab_settings: "Innstillinger"
level_tab_components: "Komponenter"
level_tab_systems: "Systemer"
level_tab_docs: "Dokumentasjon"
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# level_tab_thangs_title: "Current Thangs"
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# level_tab_thangs_all: "All"
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# level_tab_thangs_conditions: "Starting Conditions"
# level_tab_thangs_add: "Add Thangs"
delete: "Slett"
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# duplicate: "Duplicate"
rotate: "Rotér"
level_settings_title: "Innstillinger"
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# level_component_tab_title: "Current Components"
level_component_btn_new: "Lag Ny Komponent"
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# level_systems_tab_title: "Current Systems"
level_systems_btn_new: "Lag Nytt System"
level_systems_btn_add: "Legg Til System"
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# level_components_title: "Back to All Thangs"
# level_components_type: "Type"
level_component_edit_title: "Rediger Component"
# level_component_config_schema: "Config Schema"
level_component_settings: "Innstillinger"
level_system_edit_title: "Rediger System"
create_system_title: "Lag Nytt System"
new_component_title: "Lag Ny Komponent"
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# new_component_field_system: "System"
new_article_title: "Lag Ny Artikkel"
# new_thang_title: "Create a New Thang Type"
new_level_title: "Lag et nytt Brett"
new_article_title_login: "Logg inn for å lage en ny Artikkel"
# new_thang_title_login: "Log In to Create a New Thang Type"
new_level_title_login: "Logg inn for å lage et nytt Brett"
new_achievement_title: "Lag en ny Prestasjon"
new_achievement_title_login: "Logg inn for å lage en ny Prestasjon"
article_search_title: "Søk i Artikler her"
# thang_search_title: "Search Thang Types Here"
level_search_title: "Søk i Brett her"
achievement_search_title: "Søk i Prestasjoner"
read_only_warning2: "Merk: Du kan ikke lagre endringene fordi du ikke er logget inn." #"Note: you can't save any edits here, because you're not logged in."
no_achievements: "Ingen prestasjoner er lagt til på dette brettet ennå." #"No achievements have been added for this level yet."
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# achievement_query_misc: "Key achievement off of miscellanea"
# achievement_query_goals: "Key achievement off of level goals"
# level_completion: "Level Completion"
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# pop_i18n: "Populate I18N"
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article:
edit_btn_preview: "Forhåndsvis"
edit_article_title: "Rediger Artikkel"
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contribute:
page_title: "Bidrag" #"Contributing"
character_classes_title: "Karakterklasser" #"Character Classes"
introduction_desc_intro: "Vi har store forventninger til CodeCombat."
introduction_desc_pref: "Vi ønsker at det skal være stedet hvor programmerere av alle slag kommer for å lære og leke sammen, for å introdusere andre for programmeringens fabelaktige verden, og som gjenspeiler de beste sidene ved felleskapet. Vi hverken kan eller ønsker å gjøre det alene; det som gjør prosjekter som GitHub, Stack Overflow and Linux så bra er at folk som bruker dem også bygger videre på dem. Derfor er "
introduction_desc_github_url: "CodeCombat helt åpen kildekode"
introduction_desc_suf: ", og vi ønsker å gi deg så mange måter å delta på som mulig og gjøre prosjektet til like mye ditt som vårt."
introduction_desc_ending: "Vi håper du vil være med på moroa!" #"We hope you'll join our party!"
introduction_desc_signature: "- Nick, George, Scott, Michael, Jeremy og Matt"
alert_account_message_intro: "Heisann!" #"Hey there!"
alert_account_message: "For å abonnere på klasse-eposter må du være logget inn først."
archmage_summary: "Interesert i å jobbe med spillgrafikk, brukergrensesnitt, database and server organisering, flerspiller nettverk, fysikk, lyd, eller spillmotor ytelse? Vil du hjelpe til å lage et spill som hjelper folk å lære det som du allerede er flink til? Vi hare mye å gjøre og hvis du er en erfaren programmerer som har lyst til å videreutvikle CodeCombat, da er dette klassen for deg. Vi vil gjerne ha din hjelp til å lage det beste programmeringsspillet noensinne."
archmage_introduction: "En av de beste tingene med å lage spill er at det bestaår av så mye forskjellig. Grafikk, lyd, sanntidsnettverk, sosiale nettverk, og selvfølgelig mange av de vanlige aspektene ved programmering, fra lav-nivå database drift og server administrasjon til design og bygging av brukergrensesnitt. Det er mye å gjøre og hvis du er en erfaren utvikler som har lyst til å dykke ned i de tekniske detaljene i CodeCombat, da er dette kanskje klassen for deg. Vi vil veldig gjerne ha din hjelp til å lage det beste programmeringsspillet noensinne."
class_attributes: "Klasseegenskaper" #Class Attributes"
archmage_attribute_1_pref: "Kunnskap om "
archmage_attribute_1_suf: ", eller lyst til å lære. Mesteparten av koden vår er skrevet i dette språket. Hvis du liker Python eller Ruby vil du føle deg hjemme. Det er JavaScript, men med en penere syntaks."
archmage_attribute_2: "Litt erfaring med programmering og masse personlig initativ. Vi hjelper deg til å få oversikten, men vi kan ikke bruke mye tid på å lære deg opp."
how_to_join: "Hvordan bli med" #"How To Join"
join_desc_1: "Alle kan hjelpe til! Ta en titt på siden vår på "
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# join_desc_2: "to get started, and check the box below to mark yourself as a brave Archmage and get the latest news by email. Want to chat about what to do or how to get more deeply involved? "
join_desc_2: "for å komme i gang, og kryss av i boksen nedenfor for å merke deg selv som en modig Erketrollmann og få de siste nyhetene på epost. Vil du prate med oss om hva du kan gjøre og hvordan du kan involvere deg mer? "
join_desc_3: ", eller finn oss i vårt "
join_desc_4: "så tar vi det derfra!"
join_url_email: "Send oss en epost"
join_url_hipchat: "offentlige HipChat rom"
more_about_archmage: "Lær mer om å bli en Erketrollmann"
archmage_subscribe_desc: "Få epost om nye muligheter til å kode og kunngjøringer."
artisan_summary_pref: "Vil du lage nye brett eller utvide arsenalet i CodeCombat? Folk spiller gjennom innholdet vår raskere enn vi kan lage det! Foreløpig er brett-editoren vår ganske enkel, så vær forberedt. Å lage nye brett vil være litt utfordrende og ustabilt. Hvis du har visjoner om kampanjer med alt fra for-løkker til"
artisan_summary_suf: ", da er denne klassen for deg."
artisan_introduction_pref: "Vi må konstruere flere nye brett! Folk skriker etter mer innhold, og vi klarer bare å bygge så mange selv. Akkurat nå er arbeidsverktøyet ditt bare på nivå 1; brett-editoren vår er bare såvidt brukbar, selv for de som har laget den, så vær forberedt. Hvis du har visjoner om kampanjer med alt fra for-løkker til"
artisan_introduction_suf: ", da er denne klassen kanskje for deg."
artisan_attribute_1: "All tidligere erfaring med å lage lignende innhold er et pluss, som for eksempel Blizzard's brett-editor. Men det er ikke påkrevd!"
artisan_attribute_2: "Lyst til å gjøre massevis av testing og repetisjoner. For å lage gode brett må man gi dem til andre og observere når de spiller dem, og være forberedt på å finne massevis av tings som må fikses."
artisan_attribute_3: "Inntil videre bør man ha utholdenhet på nivå med en Eventyrer. Brett-editoren vår er i en veldig tidlig fase og kan være frustrerende å bruke. Du er herved advart!"
artisan_join_desc: "Brett-editoren brukes omtrent på følgende måte"
artisan_join_step1: "Les dokumentasjonen."
artisan_join_step2: "Lag et nytt brett og utforsk eksisterende brett."
artisan_join_step3: "Finn oss i det offentlige HipChat rommet vårt for å få hjelp."
artisan_join_step4: "Legg ut brettene dine på forumet for å få tilbakemeldinger."
more_about_artisan: "Lær mer om å bli en Artisan"
artisan_subscribe_desc: "Få epost om oppdateringer i brett-editoren og kunngjøringer."
adventurer_summary: "La oss være tydelige på hva din rolle er: du må ta støyten. Du kommer til å få mye juling. Vi trenger folk som kan prøve helt nye brett og hjelpe oss å finne ut hvordan de kan gjøres bedre. Smerten vil bli enorm; å lage gode spill er en lang prosess og ingen får ting riktig første gangen. Hvis du kan holde ut og tåler en støyt, da er denne klassen for deg."
adventurer_introduction: "La oss være tydelige på hva din rolle er: du må ta støyten. Du kommer til å få mye juling. Vi trenger folk som kan prøve helt nye brett og hjelpe oss å finne ut hvordan de kan gjøres bedre. Smerten vil bli enorm; å lage gode spill er en lang prosess og ingen får ting riktig første gangen. Hvis du kan holde ut og tåler en støyt, da er kanskje denne klassen for deg."
adventurer_attribute_1: "Tørster etter kunnskap. Du vil lære å kode og vi vil gjerne lære deg å kode. Selv om det kanskje blir du som gjør mesteparten av bortlæringen i dette tilfellet."
adventurer_attribute_2: "Karismatisk. Vær hyggelig men tydelig på hvor det trengs forbedringer, og kom med forslag til hvordan ting kan bli bedre."
adventurer_join_pref: "Finn (eller rekrutter!) en Artisan og jobb sammen med dem, eller kryss av i boksen under for å motta epost når det er nye brett som må testes. Vi poster også om brett som trenger testing på nettverkene våre, som"
adventurer_forum_url: "forumet vårt"
adventurer_join_suf: ", så hvis du foretrekker å få varsler derfra i stedet kan du registrere deg der!"
more_about_adventurer: "Lær mer om å bli en Eventyrer"
adventurer_subscribe_desc: "Få epost når det er nye brett som må testes."
scribe_summary_pref: "CodeCombat skal ikke bare være en samling av brett. Det skal også være en kilde til kunnskap om programmering som spillerene kan bruke. På den måten kan en Artisan linke til en detaljert artikkel som spilleren kan lære av, noe lignende det som "
scribe_summary_suf: " har bygget opp. Hvis du liker å forklare programmeringskonsepter, da er denne klassen for deg."
cribe_introduction_pref: "CodeCombat skal ikke bare være en samling av brett. Det skal også være en kilde til kunnskap, en wiki med programmeringskonsepter som kan brukes i brettene. Slik at i stedet for at hver Artisan må forklare i detalj hva en sammenligningsoperator er kan de bare linke brettet sitt til en eksisterende Artikkelen som forklarer konseptet. Noe lignende det som "
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# scribe_introduction_url_mozilla: "Mozilla Developer Network"
scribe_introduction_suf: " har bygget opp. Hvis du synes det gøy å forklare programmeringskonsepter i Markdown format, da er denne klassen kanskje for deg."
scribe_attribute_1: "Å være flink med ord er egentlig det eneste som trengs. Ikke bare grammatikk og rettskriving, men også evne til å formidle kompliserte konsepter til andre."
contact_us_url: "Kontakt oss"
scribe_join_description: "fortell oss litt om deg selv, din erfaring med programmering og hva slags ting du har lyst til å skrive om. Så tar vi det derfra!"
more_about_scribe: "Ler mer om å bli en Skriver"
scribe_subscribe_desc: "Få epost om kunngjøringer relatert til artikkelskriving."
diplomat_summary: "Det er stor interesse for CodeCombat i land der de ikke snakker engelsk! Vi er på jakt etter oversettere som er villig til å bruke tid på å oversette all teksten i spillet og på nettsidene slik at CodeCombat er tilgjengelig over hele verden så snart som mulig. Hvis du vil hjelpe til å gjøre CodeCombat internasjonalt, da er denne klassen for deg."
diplomat_introduction_pref: "Hvis det er en ting vi lærte av "
diplomat_launch_url: "lanseringen i Oktober" #"launch in October"
diplomat_introduction_suf: "så er det at det er stor interesse for CodeCombat i andre land! Vi bygger et korps av oversettere som er ivrige etter å gjøre om ett sett av ord til et annet sett av ord, slik at CodeCombat blir tilgengelig i så store deler av verden som mulig. Hvis du liker å få sniktitte på kommende innhold og å bringe disse brettene til dine lansdmenn fortere enn svint, da er denne klassen kanskje for deg."
diplomat_attribute_1: "Gode kunnskaper i engelsk og det språket du vil oversette til. Når man skal formidle kompliserte konsepter er det viktig å mestre begge språkene godt!"
diplomat_i18n_page_prefix: "Du kan beynne å oversette brett ved å gå til vår" #"You can start translating our levels by going to our"
diplomat_i18n_page: "oversettingsside" #"translations page"
diplomat_i18n_page_suffix: ", eller oversette grensesnittet og websidene på GitHub."
diplomat_join_pref_github: "Finn din 'locale' fil " #"Find your language locale file "
diplomat_github_url: "på GitHub"
diplomat_join_suf_github: ", rediger den online, og send oss en 'pull request'. Og kryss av i boksen under for å motta oppdateringer relatert til internasjonalisering!"
more_about_diplomat: "Lær mer om å bli en Diplomat"
diplomat_subscribe_desc: "Få epost om i18n oppdateringer og nye brett som må oversettes."
ambassador_summary: "Vi prøver å bygge et fellesskap, og alle felleskap trenger støttespillere når det oppstår problemer. Vi har chat, epost og sosiale nettverk som spillerne kan bruke til å bli bedre kjent med spillet. Hvis du har lyst til å hjelpe folk til å involvere seg mer, ha det gøy, og lære litt programmering, da er denne klassen for deg."
ambassador_introduction: "Det er et felleskap vi prøver å bygge her, og dere er bindeleddene. Vi har Olark chat, epost, og sosiale nettverkmed mange mennesker så snakke med og hjelpe med å bli bedre kjent med spillet. Hvis du vil hjelpe folk å bli mer involvert, ha det gøy, og får en god følelse av stemningen i CodeCombat og hva vi prøver å få til, da er denne klassen kanskje for deg.."
ambassador_attribute_1: "Flink til å kommunisere. Flink til å identifisere problemene spillere har og hjelpe dem med å løse dem. Og i tillegg holde resten av oss informert om hva spillerne sier, hva de liker og ikke liker, og hva de vil ha mer av!"
ambassador_join_desc: "fortell oss litt om deg selv, hva du har drevet med tidligere og hva du er interessert i å gjøre. Så tar vi det derfra!"
ambassador_join_note_strong: "Merk" #"Note"
ambassador_join_note_desc: "En ting vi prioriterer høyt er å utvikle funksjonalitet i flerspillerdelen som lar spillere som har vanskeligheter med oppgaven tilkalle erfarne trollmenn som kan hjelpe dem. Dette vil være en flott måte for Ambasadører å hjelpe til på. Vi holder dere oppdatert!"
more_about_ambassador: "Lær mer om å bli en Ambassadør"
ambassador_subscribe_desc: "Få epost om oppdateringer relatert til brukerstøtte."
changes_auto_save: "Endringene lagres automatisk når klikker på avkryssingsboksene."
diligent_scribes: "Våre flittige Skrivere:" #"Our Diligent Scribes:"
powerful_archmages: "Våre mektige Erketrollmenn:" #"Our Powerful Archmages:"
creative_artisans: "Våre kreative Artisaner:" #"Our Creative Artisans:"
brave_adventurers: "Våre tapre Eventyrere:" #"Our Brave Adventurers:"
translating_diplomats: "Våre oversettende Diplomater:" #"Our Translating Diplomats:"
helpful_ambassadors: "Våre hjelpsomme Ambassadører:" #Our Helpful Ambassadors:"
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ladder:
# please_login: "Please log in first before playing a ladder game."
my_matches: "Mine kamper"
simulate: "Simuler"
simulation_explanation: "Ved å simulere spill kan du få ditt spill rangert raskere!" #"By simulating games you can get your game ranked faster!"
simulate_games: "Simuler Spill!"
simulate_all: "TILBAKESTILL OG SIMULER SPILL"
games_simulated_by: "Spill simulert av deg:"
games_simulated_for: "Spill simulert for deg:"
games_simulated: "Spill simulert"
games_played: "Spill spilt"
ratio: "Forhold"
leaderboard: "Poengtavle" #"Leaderboard"
battle_as: "Kjemp som " #"Battle as "
summary_your: "Ditt "
summary_matches: "Kamper - "
summary_wins: " Seire, "
summary_losses: " Tap"
rank_no_code: "Ingen ny kode å rangere"
rank_my_game: "Ranger spillet mitt!"
rank_submitting: "Sender inn..."
rank_submitted: "Sendt inn for rangering"
rank_failed: "Rangering feilet"
rank_being_ranked: "Spillet blir rangert"
rank_last_submitted: "innsendt "
help_simulate: "Hjelpe til å simulere spill?"
code_being_simulated: "Koden din blir simulert av andre spillere for rangering. Listen vil bli oppdatert når nye resultater kommer inn."
no_ranked_matches_pre: "Ingen nye rangerte kamper for "
no_ranked_matches_post: " laget! Spill mot noen motstandere og kom tilbake hit etterpå for å få spillet ditt rangert."
choose_opponent: "Velg en motstander"
select_your_language: "Velg språk!" #"Select your language!"
# tutorial_play: "Play Tutorial"
tutorial_recommended: "Anbefalt hvis du ikke har spilt før" #"Recommended if you've never played before"
# tutorial_skip: "Skip Tutorial"
tutorial_not_sure: "Usikker på hva som foregår?" #"Not sure what's going on?"
# tutorial_play_first: "Play the Tutorial first."
simple_ai: "Enkel AI"
warmup: "Oppvarming"
friends_playing: "Venner som spiller" #"Friends Playing"
log_in_for_friends: "Logg inn for å spille med vennene dine" #"Log in to play with your friends!"
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# social_connect_blurb: "Connect and play against your friends!"
invite_friends_to_battle: "Inviter vennene dine til å møte deg i strid!" #"Invite your friends to join you in battle!"
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# fight: "Fight!"
watch_victory: "Se seieren" #"Watch your victory"
defeat_the: "Overvinn" #"Defeat the"
tournament_ends: "Turneringen slutter" #"Tournament ends"
tournament_ended: "Turneringen sluttet " #"Tournament ended"
tournament_rules: "Turneringsregler" #"Tournament Rules"
# tournament_blurb: "Write code, collect gold, build armies, crush foes, win prizes, and upgrade your career in our $40,000 Greed tournament! Check out the details"
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# tournament_blurb_criss_cross: "Win bids, construct paths, outwit opponents, grab gems, and upgrade your career in our Criss-Cross tournament! Check out the details"
# tournament_blurb_blog: "on our blog"
rules: "Regler"
winners: "Vinnere"
user:
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# stats: "Stats"
singleplayer_title: "Enspiller Brett" #"Singleplayer Levels"
multiplayer_title: "Flerspiller Brett" #"Multiplayer Levels"
achievements_title: "Prestasjoner"
last_played: "Sist Spilt"
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# status: "Status"
status_completed: "Fullført"
status_unfinished: "Uferdig"
no_singleplayer: "Du har ikke spilt noen enspiller brett ennå." #"No Singleplayer games played yet."
no_multiplayer: "Du har ikke spilt noen flerspiller brett ennå." #"No Multiplayer games played yet."
no_achievements: "Ingen prestasjoner oppnådd ennå." #"No Achievements earned yet."
favorite_prefix: "Favorittspråket er " #"Favorite language is "
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# favorite_postfix: "."
achievements:
last_earned: "Sist oppnådd" #"Last Earned"
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# amount_achieved: "Amount"
achievement: "Prestasjon"
category_contributor: "Bidragsyter" #"Contributor"
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# category_ladder: "Ladder"
# category_level: "Level" #FIXME: Brett eller nivå?
category_miscellaneous: "Forskjellig"
# category_levels: "Levels" #FIXME: Brett eller nivå?
category_undefined: "Ukategorisert"
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# current_xp_prefix: ""
# current_xp_postfix: " in total"
# new_xp_prefix: ""
# new_xp_postfix: " earned"
# left_xp_prefix: ""
# left_xp_infix: " until level "
# left_xp_postfix: ""
account:
recently_played: "Nylig Spilt" #"Recently Played"
no_recent_games: "Ingen spill spilt de siste to ukene." #"No games played during the past two weeks."
# loading_error:
# could_not_load: "Error loading from server"
connection_failure: "Tilkobling feilet." #"Connection failed."
unauthorized: "Du må være pålogget. Har du informasjonskapsler (cookies) skrudd på?" #"You need to be signed in. Do you have cookies disabled?"
forbidden: "Du har ikke tilgang" #"You do not have the permissions."
not_found: "Ikke funnet."
not_allowed: "Metoden er ikke tillat" #"Method not allowed."
timeout: "Tidsavbrudd på server" #"Server timeout."
conflict: "Ressurskonflikt."
bad_input: "Feil i inndata" #"Bad input."
server_error: "Server feil."
unknown: "Ukjent feil."
# resources:
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# sessions: "Sessions"
# your_sessions: "Your Sessions"
# level: "Level"
# social_network_apis: "Social Network APIs"
# facebook_status: "Facebook Status"
# facebook_friends: "Facebook Friends"
# facebook_friend_sessions: "Facebook Friend Sessions"
# gplus_friends: "G+ Friends"
# gplus_friend_sessions: "G+ Friend Sessions"
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# leaderboard: "Leaderboard"
# user_schema: "User Schema"
# user_profile: "User Profile"
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# patches: "Patches"
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# patched_model: "Source Document"
# model: "Model"
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# system: "System"
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# systems: "Systems"
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# component: "Component"
# components: "Components"
# thang: "Thang"
# thangs: "Thangs"
# level_session: "Your Session"
# opponent_session: "Opponent Session"
# article: "Article"
# user_names: "User Names"
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# thang_names: "Thang Names"
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# files: "Files"
# top_simulators: "Top Simulators"
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# source_document: "Source Document"
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# document: "Document"
# sprite_sheet: "Sprite Sheet"
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# employers: "Employers"
# candidates: "Candidates"
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# candidate_sessions: "Candidate Sessions"
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# user_remark: "User Remark"
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# user_remarks: "User Remarks"
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# versions: "Versions"
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# items: "Items"
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# heroes: "Heroes"
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# wizard: "Wizard"
# achievement: "Achievement"
# clas: "CLAs"
# play_counts: "Play Counts"
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# feedback: "Feedback"
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# delta:
# added: "Added"
# modified: "Modified"
# deleted: "Deleted"
# moved_index: "Moved Index"
# text_diff: "Text Diff"
# merge_conflict_with: "MERGE CONFLICT WITH"
# no_changes: "No Changes"
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# guide:
# temp: "Temp"
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multiplayer:
multiplayer_title: "Flerspillerinnstillinger" # We'll be changing this around significantly soon. Until then, it's not important to translate.
multiplayer_toggle: "Aktiver flerspiller"
multiplayer_toggle_description: "Tillat andre å bli med i spillet ditt."
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multiplayer_link_description: "Gi denne lenken til de du vil spille med."
multiplayer_hint_label: "Hint:"
multiplayer_hint: " Klikk lenken for å velge alle, så trykker du Apple-C eller Ctrl-C for å kopiere lenken."
multiplayer_coming_soon: "Det kommer flere flerspillsmuligheter!"
# multiplayer_sign_in_leaderboard: "Sign in or create an account and get your solution on the leaderboard."
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# legal:
# page_title: "Legal"
# opensource_intro: "CodeCombat is free to play and completely open source."
# opensource_description_prefix: "Check out "
# github_url: "our GitHub"
# opensource_description_center: "and help out if you like! CodeCombat is built on dozens of open source projects, and we love them. See "
# archmage_wiki_url: "our Archmage wiki"
# opensource_description_suffix: "for a list of the software that makes this game possible."
# practices_title: "Respectful Best Practices"
# practices_description: "These are our promises to you, the player, in slightly less legalese."
# privacy_title: "Privacy"
# privacy_description: "We will not sell any of your personal information. We intend to make money through recruitment eventually, but rest assured we will not distribute your personal information to interested companies without your explicit consent."
# security_title: "Security"
# security_description: "We strive to keep your personal information safe. As an open source project, our site is freely open to anyone to review and improve our security systems."
# email_title: "Email"
# email_description_prefix: "We will not inundate you with spam. Through"
# email_settings_url: "your email settings"
# email_description_suffix: "or through links in the emails we send, you can change your preferences and easily unsubscribe at any time."
# cost_title: "Cost"
# cost_description: "Currently, CodeCombat is 100% free! One of our main goals is to keep it that way, so that as many people can play as possible, regardless of place in life. If the sky darkens, we might have to charge subscriptions or for some content, but we'd rather not. With any luck, we'll be able to sustain the company with:"
# recruitment_title: "Recruitment"
# recruitment_description_prefix: "Here on CodeCombat, you're going to become a powerful wizardnot just in the game, but also in real life."
# url_hire_programmers: "No one can hire programmers fast enough"
# recruitment_description_suffix: "so once you've sharpened your skills and if you agree, we will demo your best coding accomplishments to the thousands of employers who are drooling for the chance to hire you. They pay us a little, they pay you"
# recruitment_description_italic: "a lot"
# recruitment_description_ending: "the site remains free and everybody's happy. That's the plan."
# copyrights_title: "Copyrights and Licenses"
# contributor_title: "Contributor License Agreement"
# contributor_description_prefix: "All contributions, both on the site and on our GitHub repository, are subject to our"
# cla_url: "CLA"
# contributor_description_suffix: "to which you should agree before contributing."
# code_title: "Code - MIT"
# code_description_prefix: "All code owned by CodeCombat or hosted on codecombat.com, both in the GitHub repository or in the codecombat.com database, is licensed under the"
# mit_license_url: "MIT license"
# code_description_suffix: "This includes all code in Systems and Components that are made available by CodeCombat for the purpose of creating levels."
# art_title: "Art/Music - Creative Commons "
# art_description_prefix: "All common content is available under the"
# cc_license_url: "Creative Commons Attribution 4.0 International License"
# art_description_suffix: "Common content is anything made generally available by CodeCombat for the purpose of creating Levels. This includes:"
# art_music: "Music"
# art_sound: "Sound"
# art_artwork: "Artwork"
# art_sprites: "Sprites"
# art_other: "Any and all other non-code creative works that are made available when creating Levels."
# art_access: "Currently there is no universal, easy system for fetching these assets. In general, fetch them from the URLs as used by the site, contact us for assistance, or help us in extending the site to make these assets more easily accessible."
# art_paragraph_1: "For attribution, please name and link to codecombat.com near where the source is used or where appropriate for the medium. For example:"
# use_list_1: "If used in a movie or another game, include codecombat.com in the credits."
# use_list_2: "If used on a website, include a link near the usage, for example underneath an image, or in a general attributions page where you might also mention other Creative Commons works and open source software being used on the site. Something that's already clearly referencing CodeCombat, such as a blog post mentioning CodeCombat, does not need some separate attribution."
# art_paragraph_2: "If the content being used is created not by CodeCombat but instead by a user of codecombat.com, attribute them instead, and follow attribution directions provided in that resource's description if there are any."
# rights_title: "Rights Reserved"
# rights_desc: "All rights are reserved for Levels themselves. This includes"
# rights_scripts: "Scripts"
# rights_unit: "Unit configuration"
# rights_description: "Description"
# rights_writings: "Writings"
# rights_media: "Media (sounds, music) and any other creative content made specifically for that Level and not made generally available when creating Levels."
# rights_clarification: "To clarify, anything that is made available in the Level Editor for the purpose of making levels is under CC, whereas the content created with the Level Editor or uploaded in the course of creation of Levels is not."
# nutshell_title: "In a Nutshell"
# nutshell_description: "Any resources we provide in the Level Editor are free to use as you like for creating Levels. But we reserve the right to restrict distribution of the Levels themselves (that are created on codecombat.com) so that they may be charged for in the future, if that's what ends up happening."
# canonical: "The English version of this document is the definitive, canonical version. If there are any discrepencies between translations, the English document takes precedence."
# ladder_prizes:
# title: "Tournament Prizes" # This section was for an old tournament and doesn't need new translations now.
# blurb_1: "These prizes will be awarded according to"
# blurb_2: "the tournament rules"
# blurb_3: "to the top human and ogre players."
# blurb_4: "Two teams means double the prizes!"
# blurb_5: "(There will be two first place winners, two second-place winners, etc.)"
# rank: "Rank"
# prizes: "Prizes"
# total_value: "Total Value"
# in_cash: "in cash"
# custom_wizard: "Custom CodeCombat Wizard"
# custom_avatar: "Custom CodeCombat avatar"
# heap: "for six months of \"Startup\" access"
# credits: "credits"
# one_month_coupon: "coupon: choose either Rails or HTML"
# one_month_discount: "discount, 30% off: choose either Rails or HTML"
# license: "license"
# oreilly: "ebook of your choice"
wizard_settings:
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# title: "Wizard Settings"
# customize_avatar: "Customize Your Avatar"
active: "Aktiv"
color: "Farge"
group: "Gruppe"
clothes: "Klær"
trim: "Detaljer"
cloud: "Sky"
team: "Lag"
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# spell: "Spell"
boots: "Støvler"
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# hue: "Hue"
# saturation: "Saturation"
# lightness: "Lightness"
account_profile:
# settings: "Settings" # We are not actively recruiting right now, so there's no need to add new translations for this section.
# edit_profile: "Edit Profile"
# done_editing: "Done Editing"
profile_for_prefix: "Profil for "
# profile_for_suffix: ""
# featured: "Featured"
# not_featured: "Not Featured"
# looking_for: "Looking for:"
# last_updated: "Last updated:"
# contact: "Contact"
# active: "Looking for interview offers now"
# inactive: "Not looking for offers right now"
# complete: "complete"
# next: "Next"
# next_city: "city?"
# next_country: "pick your country."
# next_name: "name?"
# next_short_description: "write a short description."
# next_long_description: "describe your desired position."
# next_skills: "list at least five skills."
# next_work: "chronicle your work history."
# next_education: "recount your educational ordeals."
# next_projects: "show off up to three projects you've worked on."
# next_links: "add any personal or social links."
# next_photo: "add an optional professional photo."
# next_active: "mark yourself open to offers to show up in searches."
# example_blog: "Blog"
# example_personal_site: "Personal Site"
# links_header: "Personal Links"
# links_blurb: "Link any other sites or profiles you want to highlight, like your GitHub, your LinkedIn, or your blog."
# links_name: "Link Name"
# links_name_help: "What are you linking to?"
# links_link_blurb: "Link URL"
# basics_header: "Update basic info"
# basics_active: "Open to Offers"
# basics_active_help: "Want interview offers right now?"
# basics_job_title: "Desired Job Title"
# basics_job_title_help: "What role are you looking for?"
# basics_city: "City"
# basics_city_help: "City you want to work in (or live in now)."
# basics_country: "Country"
# basics_country_help: "Country you want to work in (or live in now)."
# basics_visa: "US Work Status"
# basics_visa_help: "Are you authorized to work in the US, or do you need visa sponsorship? (If you live in Canada or Australia, mark authorized.)"
# basics_looking_for: "Looking For"
# basics_looking_for_full_time: "Full-time"
# basics_looking_for_part_time: "Part-time"
# basics_looking_for_remote: "Remote"
# basics_looking_for_contracting: "Contracting"
# basics_looking_for_internship: "Internship"
# basics_looking_for_help: "What kind of developer position do you want?"
# name_header: "Fill in your name"
# name_anonymous: "Anonymous Developer"
# name_help: "Name you want employers to see, like 'Nick Winter'."
# short_description_header: "Write a short description of yourself"
# short_description_blurb: "Add a tagline to help an employer quickly learn more about you."
# short_description: "Tagline"
# short_description_help: "Who are you, and what are you looking for? 140 characters max."
# skills_header: "Skills"
# skills_help: "Tag relevant developer skills in order of proficiency."
# long_description_header: "Describe your desired position"
# long_description_blurb: "Tell employers how awesome you are and what role you want."
# long_description: "Self Description"
# long_description_help: "Describe yourself to potential employers. Keep it short and to the point. We recommend outlining the position that would most interest you. Tasteful markdown okay; 600 characters max."
# work_experience: "Work Experience"
# work_header: "Chronicle your work history"
# work_years: "Years of Experience"
# work_years_help: "How many years of professional experience (getting paid) developing software do you have?"
# work_blurb: "List your relevant work experience, most recent first."
# work_employer: "Employer"
# work_employer_help: "Name of your employer."
# work_role: "Job Title"
# work_role_help: "What was your job title or role?"
# work_duration: "Duration"
# work_duration_help: "When did you hold this gig?"
# work_description: "Description"
# work_description_help: "What did you do there? (140 chars; optional)"
# education: "Education"
# education_header: "Recount your academic ordeals"
# education_blurb: "List your academic ordeals."
# education_school: "School"
# education_school_help: "Name of your school."
# education_degree: "Degree"
# education_degree_help: "What was your degree and field of study?"
# education_duration: "Dates"
# education_duration_help: "When?"
# education_description: "Description"
# education_description_help: "Highlight anything about this educational experience. (140 chars; optional)"
# our_notes: "CodeCombat's Notes"
# remarks: "Remarks"
# projects: "Projects"
# projects_header: "Add 3 projects"
# projects_header_2: "Projects (Top 3)"
# projects_blurb: "Highlight your projects to amaze employers."
# project_name: "Project Name"
# project_name_help: "What was the project called?"
# project_description: "Description"
# project_description_help: "Briefly describe the project."
# project_picture: "Picture"
# project_picture_help: "Upload a 230x115px or larger image showing off the project."
# project_link: "Link"
# project_link_help: "Link to the project."
# player_code: "Player Code"
# employers:
# deprecation_warning_title: "Sorry, CodeCombat is not recruiting right now."
# deprecation_warning: "We are focusing on beginner levels instead of finding expert developers for the time being."
# hire_developers_not_credentials: "Hire developers, not credentials." # We are not actively recruiting right now, so there's no need to add new translations for the rest of this section.
# get_started: "Get Started"
# already_screened: "We've already technically screened all our candidates"
# filter_further: ", but you can also filter further:"
# filter_visa: "Visa"
# filter_visa_yes: "US Authorized"
# filter_visa_no: "Not Authorized"
# filter_education_top: "Top School"
# filter_education_other: "Other"
# filter_role_web_developer: "Web Developer"
# filter_role_software_developer: "Software Developer"
# filter_role_mobile_developer: "Mobile Developer"
# filter_experience: "Experience"
# filter_experience_senior: "Senior"
# filter_experience_junior: "Junior"
# filter_experience_recent_grad: "Recent Grad"
# filter_experience_student: "College Student"
# filter_results: "results"
# start_hiring: "Start hiring."
# reasons: "Three reasons you should hire through us:"
# everyone_looking: "Everyone here is looking for their next opportunity."
# everyone_looking_blurb: "Forget about 20% LinkedIn InMail response rates. Everyone that we list on this site wants to find their next position and will respond to your request for an introduction."
# weeding: "Sit back; we've done the weeding for you."
# weeding_blurb: "Every player that we list has been screened for technical ability. We also perform phone screens for select candidates and make notes on their profiles to save you time."
# pass_screen: "They will pass your technical screen."
# pass_screen_blurb: "Review each candidate's code before reaching out. One employer found that 5x as many of our devs passed their technical screen than hiring from Hacker News."
# make_hiring_easier: "Make my hiring easier, please."
# what: "What is CodeCombat?"
# what_blurb: "CodeCombat is a multiplayer browser programming game. Players write code to control their forces in battle against other developers. Our players have experience with all major tech stacks."
# cost: "How much do we charge?"
# cost_blurb: "We charge 15% of first year's salary and offer a 100% money back guarantee for 90 days. We don't charge for candidates who are already actively being interviewed at your company."
# candidate_name: "Name"
# candidate_location: "Location"
# candidate_looking_for: "Looking For"
# candidate_role: "Role"
# candidate_top_skills: "Top Skills"
# candidate_years_experience: "Yrs Exp"
# candidate_last_updated: "Last Updated"
# candidate_who: "Who"
# featured_developers: "Featured Developers"
# other_developers: "Other Developers"
# inactive_developers: "Inactive Developers"
# admin:
# av_espionage: "Espionage" # Really not important to translate /admin controls.
# av_espionage_placeholder: "Email or username"
# av_usersearch: "User Search"
# av_usersearch_placeholder: "Email, username, name, whatever"
# av_usersearch_search: "Search"
# av_title: "Admin Views"
# av_entities_sub_title: "Entities"
# av_entities_users_url: "Users"
# av_entities_active_instances_url: "Active Instances"
# av_entities_employer_list_url: "Employer List"
# av_entities_candidates_list_url: "Candidate List"
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# av_entities_user_code_problems_list_url: "User Code Problems List"
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# av_other_sub_title: "Other"
# av_other_debug_base_url: "Base (for debugging base.jade)"
# u_title: "User List"
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# ucp_title: "User Code Problems"
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# lg_title: "Latest Games"
# clas: "CLAs"