hjfod
dc4f029bf3
add CCEGLView::setupWindow
2023-03-23 18:01:10 +02:00
HJfod
ee91aecc48
Merge branch 'main' of https://github.com/geode-sdk/geode into main
2023-03-19 08:40:32 +02:00
HJfod
bb8bcef210
add bindings
2023-03-19 08:40:13 +02:00
hjfod
951abe5e75
add bindings
2023-03-18 23:08:39 +02:00
altalk23
4406ffbdc9
add CCMouseDispatcher::dispatchScrollMSG macos
2023-02-26 21:08:59 +03:00
altalk23
3333d34ae6
fix ccnode codegen (remove some false virtuals)
2023-01-30 09:37:51 +03:00
mat
a036f2abd1
fix getColorValue again
2022-12-18 19:36:27 -03:00
mat
49f4d2d5a0
fix CCControlColourPicker::getColorValue
2022-12-18 19:30:30 -03:00
mat
a01e90b591
define CCControlColourPicker::getColorValue
2022-12-18 19:16:39 -03:00
mat
97ba907ce6
add mac addresses for dispatchInsertText and dispatchDeleteBackward
2022-12-12 13:20:30 -03:00
mat
20715d86aa
add dispatchInsertText and dispatchDeleteBackward
2022-12-11 22:25:58 -03:00
altalk23
0803f83355
completely replace result impl - TODO: fix unzip
2022-12-02 18:40:51 +03:00
HJfod
f18353c2af
cleanup
...
- rewrote Loader to have a public loading API
- moved logging away from Loader
- moved texture path handling away from Loader into CCFileUtils, added new functions there for that
- bumped version to v0.7.0
- moved ModInfo to its own header
- added early loading support through mod.json instead of loader stuff
- wrote a custom Unzip implementation (essentially same as ZipUtils except with a much more simple and clean API)
- renamed `src/load` to `src/loader`
- other stuff i prolly forgor
2022-11-30 00:48:06 +02:00
HJfod
182ced8e17
Merge branch 'main' into layout
2022-11-22 17:24:03 +02:00
altalk23
caac958c37
replace ccstring create implementation
2022-11-22 14:06:39 +03:00
HJfod
61c0f1b274
Merge branch 'main' into layout
2022-11-12 12:03:15 +02:00
camila314
c8ae6c9f86
50th event system rewrite
2022-11-09 20:19:01 -06:00
HJfod
6d67033eb6
minor changes
...
- make index always use latest version of mod in index
- more bindings
- implement rest of setting types for getBuiltInSettingValue
2022-11-09 17:32:44 +02:00
camila314
9e4b236d1b
Shared directory
2022-11-06 19:40:40 -06:00
camila314
55d974cd50
CCDrawNode::drawDot
2022-11-03 19:29:01 -05:00
HJfod
c8fa701762
Merge branch 'main' into layout
2022-11-02 12:57:03 +02:00
alk
444464b185
Merge branch 'geode-sdk:main' into altalk
2022-10-30 21:25:03 +03:00
altalk23
94d45ccf21
added clang-format
2022-10-30 21:24:06 +03:00
HJfod
1277ac746f
Merge branch 'main' into layout
2022-10-24 11:45:04 +03:00
matcool
6658b76267
ccGLBindTexture2D
2022-10-23 20:01:42 -03:00
matcool
0376ad49c2
you didnt see that
2022-10-23 19:37:08 -03:00
matcool
a00415937b
add some cocos2d bindings
2022-10-23 19:33:38 -03:00
HJfod
fa9d48a170
add all CCArray definitions on mac
2022-10-23 14:23:28 +03:00
altalk23
ea0a81a790
add krita files to gitignore (don't ask)
2022-10-20 21:19:15 +03:00
altalk23
4e7d044bd8
replace loader hashes with file name check temporarily
2022-10-19 13:34:39 +03:00
matcool
ad106c501b
add CCRemoveSelf::create addr for mac
2022-10-14 16:30:23 -03:00
alk
1727e654a1
Update Cocos2d.bro
2022-10-14 00:48:26 +03:00
mat
98d32cc2bb
Update Cocos2d.bro
2022-10-13 18:36:28 -03:00
altalk23
6ba63208a2
fix cclayercolor
2022-10-12 23:24:59 +03:00
altalk23
48ab98a115
macos fixes and implemented the bootstrapper without testing
2022-10-08 12:41:36 +03:00
altalk23
d9a1fae5b0
compiles on macos, though there are still some crashes
2022-10-04 13:32:40 +03:00
HJfod
78415153b5
mod sprite names now use directories instead of prefixes. note that this
...
commit will not work without manually removing the prefixes from loader
resources (and adding the directory prefixes to spritesheet keys) until
the CLI rewrite is finished
2022-08-29 00:16:30 +03:00
HJfod
19c9f9ebde
fix AddressGen hooking gd::base and causing Windows to not work at all +
...
fix GD bug with Open GL errors not showing properly
2022-07-31 22:50:49 +03:00
HJfod
46e3a071d3
whole of geode except without history
2022-07-30 19:24:03 +03:00