Merge branch 'main' into layout

This commit is contained in:
HJfod 2022-10-24 11:45:04 +03:00
commit 1277ac746f

View file

@ -126,6 +126,7 @@ class cocos2d::CCDirector {
auto calculateMPF() = mac 0x19eac0;
auto convertToGL(cocos2d::CCPoint const&) = mac 0x24a210;
auto drawScene() = mac 0x249690;
auto willSwitchToScene(cocos2d::CCScene* scene);
auto setNextScene() = mac 0x2498d0;
auto showStats() = mac 0x2499e0;
@ -206,6 +207,11 @@ class cocos2d::CCFileUtils : cocos2d::TypeInfo {
virtual std::string fullPathForFilename(const char* filename, bool unk);
}
class cocos2d::CCGLProgram {
auto setUniformsForBuiltins() = mac 0x232c70;
auto use() = mac 0x231d70;
}
class cocos2d::CCHide {
static cocos2d::CCHide* create() = mac 0x4543e0;
}
@ -698,6 +704,11 @@ class cocos2d::CCSet {
auto anyObject() = mac 0x45b410;
}
class cocos2d::CCShaderCache {
static auto sharedShaderCache() = mac 0xe6d10;
auto programForKey(const char*) = mac 0xe7d40;
}
class cocos2d::CCSprite {
virtual ~CCSprite() = mac 0x133430, ios 0x15b92c;
virtual auto init() = mac 0x132ef0, ios 0x15b488;
@ -1013,6 +1024,8 @@ class cocos2d::extension::CCScrollView {
class cocos2d {
static auto ccGLBlendFunc(GLenum, GLenum) = mac 0x1ae560;
static auto ccDrawSolidRect(cocos2d::CCPoint, cocos2d::CCPoint, cocos2d::_ccColor4F) = mac 0xecf00;
static auto ccGLEnableVertexAttribs(unsigned int) = mac 0x1ae740;
static auto ccGLBindTexture2D(GLuint) = mac 0x1ae610;
}
// class DS_Dictionary {