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replace ccstring create implementation
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c6f62f3b68
commit
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2 changed files with 4 additions and 4 deletions
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@ -833,6 +833,7 @@ class cocos2d::CCString {
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virtual auto isEqual(cocos2d::CCObject const*) = mac 0x44c8f0, ios 0x1a1e6c;
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virtual auto acceptVisitor(cocos2d::CCDataVisitor&) = mac 0x44ccb0, ios 0x1a2168;
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virtual cocos2d::CCObject* copyWithZone(cocos2d::CCZone*) = mac 0x44c870, ios 0x1a1e14;
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static cocos2d::CCString* createWithData(unsigned char const*, unsigned long) = mac 0x44c9d0;
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// cocos2d::CCString::create(gd::string const&) = mac 0x44c960;
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// CCString(gd::string const&) = mac 0x44c310;
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auto boolValue() const = mac 0x44c810, ios 0x1a1d88;
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@ -113,10 +113,9 @@ public:
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* @return A CCString pointer which is an autorelease object pointer,
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* it means that you needn't do a release operation unless you retain it.
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*/
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static inline CCString* create(const gd::string& str) {
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CCString* pRet = new CCString(str);
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pRet->autorelease();
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return pRet;
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// Geode change: this is kind of a hack but i think it will work
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static inline CCString* create(std::string& str) {
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return CCString::createWithData(str.c_str(), str.size());
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}
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/** create a string with format, it's similar with the c function 'sprintf', the default buffer size is (1024*100) bytes,
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