add bindings

This commit is contained in:
hjfod 2023-03-18 23:08:39 +02:00
parent ec22fd45c8
commit 951abe5e75
2 changed files with 2 additions and 1 deletions

View file

@ -365,7 +365,7 @@ class cocos2d::CCLayerColor {
virtual auto setContentSize(cocos2d::CCSize const&) = mac 0x2749f0, ios 0xc8f64;
virtual auto setOpacity(unsigned char) = mac 0x274db0, ios 0xc9108;
virtual auto updateColor() = mac 0x274ae0, ios 0xc8f80;
virtual ~CCLayerColor() = mac 0x2743d0, ios 0x2743e0;
virtual ~CCLayerColor() = mac 0x2743d0, ios 0x2743e0, win 0xa1a20;
}
class cocos2d::CCLayerRGBA {

View file

@ -3645,6 +3645,7 @@ class LevelEditorLayer : GJBaseGameLayer, LevelSettingsDelegate {
void resetObjectVector() = mac 0x9c4b0;
void resetToggledGroups() = mac 0x9aa70;
void resetToggledGroupsAndObjects() = mac 0x9c3c0, win 0x166b80;
void resetEffectTriggerOptim(GameObject* obj, cocos2d::CCArray* objs) = win 0x167e00;
void resetUnusedColorChannels() = mac 0x9a870;
void rotationForSlopeNearObject(GameObject*) = mac 0x95cd0, win 0x161130;
void runColorEffect(EffectGameObject*, int, float, float, bool) = mac 0x9bd30;