Commit graph

452 commits

Author SHA1 Message Date
Eric Rosenbaum
6d9f889aa7 fixed sound loading 2016-10-17 17:16:55 -04:00
Eric Rosenbaum
ba84b6e34b move audioengine to its own module 2016-10-17 17:16:13 -04:00
Eric Rosenbaum
7bd0142deb Merge branch 'develop' of https://github.com/LLK/scratch-vm into sound
# Conflicts:
#	playground/index.html
2016-10-17 17:13:43 -04:00
Tim Mickel
352c6516d3 Fix parent setting in sb2 importer (#283) 2016-10-17 16:44:33 -04:00
Cosmic Web Services
454eb904a3 Add days since 2000 block (#272)
* Add days since 2000 block

* Empty line addition

* Add semicolin

* Empty line addition

* Tabed

* Remove extra line

* Make it exactly like scratch 2 was

* Fixed spacing
2016-10-17 13:57:25 -04:00
Ray Schamp
2904152318 Merge pull request #282 from rschamp/feature/vm.clear
Add VM.clear method
2016-10-17 13:56:37 -04:00
Ray Schamp
5615583fb2 Lint 2016-10-17 13:54:27 -04:00
Ray Schamp
bd95c1461d Add VM.clear method
Use it before loading projects so targets don't accumulate when multiple projects are loaded on the same instance.

Move check to see if the clone is the original clone onto the block implementation so all clones can be removed.

Fixes #274
2016-10-17 13:43:38 -04:00
Andrew Sliwinski
ace9a96fc2 Fix degToRad function definition. Resolves GH-229 2016-10-17 11:52:02 -04:00
Tim Mickel
3bfd755e60 Complete implementation of stop block (#271)
* "Other scripts in stage" sb2

* Complete implementation of "stop" block
2016-10-13 23:00:46 -04:00
Tim Mickel
c45b420115 Fix check for existing hat threads (#269) 2016-10-13 22:14:19 -04:00
Tim Mickel
1e86d48a31 Clicking blocks in the toolbox (#267) 2016-10-13 17:15:49 -04:00
Tim Mickel
8c654bbe60 Procedure blocks (#264) 2016-10-13 13:11:26 -04:00
Eric Rosenbaum
31d680a229 lint 2016-10-13 11:54:00 -04:00
Eric Rosenbaum
d808a83f79 lint 2016-10-13 11:48:31 -04:00
Eric Rosenbaum
e084a76485 lint 2016-10-13 11:35:52 -04:00
dekrain
91037a261e Fix relative localization for assets 2016-10-13 16:19:42 +02:00
Eric Rosenbaum
80764f053d lint 2016-10-12 17:22:50 -04:00
dekrain
49d6bd3b67 Fix new project creation (#256)
* Fix new project creation

* Fix new project creation

* const -> var
2016-10-12 13:56:31 -04:00
Eric Rosenbaum
7b179546ed new setup for use with scratch-gui 2016-10-12 13:17:51 -04:00
Tim Mickel
a7522c7734 Fix data_listcontents block name (#254) 2016-10-11 17:12:19 -04:00
Eric Rosenbaum
0024b209bd Merge remote-tracking branch 'LLK/develop' into develop 2016-10-11 13:47:24 -04:00
Eric Rosenbaum
ed650ba487 Merge remote-tracking branch 'LLK/develop' into develop 2016-10-05 17:16:13 -04:00
Liam
30535d8e6e Implement "distance to" block (#239)
* Implement "distance-to" block

* distance-to in stage should always be 10000
2016-10-04 21:26:59 -04:00
TheBrokenRail
9b07889b3f Fix Stage PNG (#241)
* Fix Stage PNG

* Add New Stage PNG

* Remove Old Stage PNG

* Delete backdrop1.png

* Rename New Stage PNG

* Delete stage.png

* Fix Stage Resolution
2016-10-04 20:38:11 -04:00
Liam
5871672551 Implement "go to" block (#238)
* Implement "go to" block

* Add a missing semicolon

My text editor doesn't automatically insert them and I'm not used to using
semicolons so much. :(

* Implement go-to-random

* Clean up the go-to-random code a bit

* Add rounding to _random_ picks
2016-10-04 18:19:52 -04:00
Liam
886bcbe3c1 Implement the point-towards block (#235)
* Implement the point-towards block

* Pointing towards a nonexistent sprite should do nothing, not throw an error
2016-10-04 15:20:53 -04:00
Eric Rosenbaum
0db0783fe8 working on sound font player 2016-10-04 14:19:04 -04:00
Tim Mickel
0a66c62f6a Mutations in block representation; an unfeatured procedure call (#212)
* Add scratch3_procedures and no-op for defnoreturn

* Add mutation adapter to parse mutations in CREATE/CHANGE events

* Add mutation-to-XML

* Update spec map for Blockly procedure names

* Placeholder for procedure special cases

* Basic stepping to procedures

* Remove extra case

* Validation for changeBlock
2016-10-03 17:43:24 -04:00
Tim Mickel
5728d648b1 Ensure clone.effects is defined on each instance (#225)
* Ensure clone.effects is defined on each instance

* Add regression test for GH-224
2016-10-03 10:16:43 -04:00
Eric Rosenbaum
e1df4b3aaf fixed dictionary of loaded sounds 2016-10-01 17:27:28 -04:00
Tim Mickel
2226fda19e Implement rotation style (#223) 2016-09-28 17:09:04 -04:00
Tim Mickel
d10ba11c8f Round costume values (#221) 2016-09-28 16:43:12 -04:00
Tim Mickel
a585a08a93 Remove extra calls to updateAllDrawableProperties (#222) 2016-09-28 16:43:04 -04:00
Eric Rosenbaum
6988cfc0d3 starting to load sounds from project files 2016-09-28 16:42:25 -04:00
Eric Rosenbaum
7c91565408 Merge branch 'develop' of https://github.com/LLK/scratch-vm into develop 2016-09-27 18:12:20 -04:00
Eric Rosenbaum
39c8e76bdf adding sound blocks 2016-09-27 17:09:53 -04:00
Tim Mickel
2357d63243 Drop useRound option from Cast.toListIndex (#213)
* Drop `useRound` option from `Cast.toListIndex`

* Param fix
2016-09-26 12:01:21 -04:00
Tim Mickel
2d736f2b87 "Wait until" implementation (#210) 2016-09-22 17:00:38 -04:00
Tim Mickel
a118d50056 Variables and lists (#187)
* Import lists and variables from SB2

* Switch to Variable and List objects

* Add Clone.lookupOrCreateVariable, Clone.getVariable, Clone.setVariable

* Add (get, set, change) variable blocks.

* Copy variables and lists on clone instantiation

* Move variable options closer to blocks

* Add list primitives

* Move variable and lists storage to `Target` instead of `Clone`

* Move _computeIndex to a Cast function

* Rename `getList` -> `getListAsString`

* Renames renames

* Remove extra check in Cast.isNaN
2016-09-21 16:38:33 -04:00
Tim Mickel
a687184c3c Fix and improve playground threads display (#198) 2016-09-21 16:31:23 -04:00
Tim Mickel
aa5e8d2648 Clear graphic effects on green flag (#199) 2016-09-21 16:31:07 -04:00
Ray Schamp
4e547556a8 Use attachRenderer rather than the constructor
This makes the renderer optional as well as making the order of instantiation flexible.
2016-09-20 15:09:21 -04:00
Ray Schamp
fa10a2279a Only expose VirtualMachine to window for bundles 2016-09-20 10:29:47 -04:00
Ray Schamp
499ba5235c Scope renderer to instance
This allows usage without global scope to attach a renderer to the VM. It also provides the ability to have multiple VMs/renderers to be used at once.
2016-09-20 02:52:33 -04:00
Tim Mickel
c02ee88d02 Add some more info/links to sb2specmap (#197) 2016-09-19 15:24:46 -04:00
Tim Mickel
13f287e871 Fix up property imports from SB2 (#196)
* Update target's drawable properties after SB2 import

* Always use `hasOwnProperty` parsing SB2 JSON
2016-09-19 14:40:01 -04:00
Tim Mickel
9744bcbb70 Clones (#150)
* Provide property to Clone to distinguish "original" clones

* Provide method to clone a clone's properties

* Don't report clones in the UI target list

* Add target info to Thread

* Allow hats to skip clones (for green flag)

* Green flag skips clones

* Implement "create clone" and hat

* Pass the runtime to sprites and clones (for start hats)

* Clone disposal; trigger hats after drawable initializes.

* Separate stop threads for target; fix handling of stop button

* Remove extraneous `skipClones` property

* Add global clone limit

* Don't allow a non-clone to delete itself.

* Rename `cloneClone` -> `makeClone`

* Variable updates in runtime.js

* Synchronous drawable initialization (until we put it back to promises)
2016-09-15 19:37:12 -04:00
Tim Mickel
542899949e Update for RenderWebGLLocal -> RenderWebGL (#181)
* Update for RenderWebGLLocal -> RenderWebGL

* Move button under title
2016-09-15 19:02:03 -04:00
Tim Mickel
6b3f0d3d8a Playground update; update SB2 spec map for list, _ of _ blocks (#184)
* Playground update

* Update SB2 spec map for list, _ of _ blocks
2016-09-15 17:10:32 -04:00
Eric Rosenbaum
8872f663a4 Merge remote-tracking branch 'LLK/develop' into develop
# Conflicts:
#	playground/index.html
#	playground/playground.js
#	src/engine/execute.js
#	src/engine/runtime.js
#	src/index.js
#	src/sprites/clone.js
2016-09-15 16:58:41 -04:00
Eric Rosenbaum
47c0f18e85 adding more sound blocks 2016-09-15 16:51:24 -04:00
Eric Rosenbaum
aa812aa6b7 worker less audio engine, can meow 2016-09-15 15:59:29 -04:00
Tim Mickel
8987330853 Cleanly handle deleting running scripts (#162)
* Cleanly handle deleting running scripts

* Turn off glow request on retire thread; add null check
2016-09-15 13:51:40 -04:00
Tim Mickel
1ebee14eb0 Update sb2specmap.js for droppable broadcast (#182) 2016-09-14 16:43:21 -04:00
Eric Rosenbaum
e19c1942c3 Merge remote-tracking branch 'LLK/develop' into develop
# Conflicts:
#	src/index.js
#	src/sprites/clone.js
#	src/worker.js
2016-09-13 18:09:43 -04:00
Tim Mickel
dec5d054c8 Better handling of float values (fix #172) (#176)
* Better handling of float values (fix #172)

* Stricter equality in Cast.isInt
2016-09-13 17:53:17 -04:00
Eric Rosenbaum
d9a703b4ad play sound and play note block 2016-09-13 17:52:54 -04:00
Tim Mickel
6b08b95b97 Escape field values for XML-unsafe characters (#177)
* Escape field values for XML-unsafe characters

* String equality check ===
2016-09-13 17:51:17 -04:00
Tim Mickel
08b40b4d1d Drop worker support (#175)
* Take out worker code

* Fix Blockly event listening (minus worker)

* Recompile Sept. 13
2016-09-13 17:49:45 -04:00
Tim Mickel
833c5ed313 When clicked hats (#156) 2016-09-12 17:16:10 -04:00
Tim Mickel
c357a62005 Key repeats, with OS delay (#168) 2016-09-12 13:52:44 -04:00
Tim Mickel
91cdec1547 Implement glide (#154) 2016-09-12 13:26:10 -04:00
Tim Mickel
bbea1af5a3 Better shadow evaluation (#160)
* Better shadow evaluation

* Audit and improve casting for all primitives

* Force repeat times to int

* Remove colorPicker shadow menu
2016-09-12 13:14:16 -04:00
Tim Mickel
ebbfe881db Augment Timer with documentation and self.performance.now (#163)
* Augment Timer with documentation and `self.performance.now`

* Add undefined check for `self`.
2016-09-12 13:09:01 -04:00
Tim Mickel
79346c0925 Fixes for #138 (#166)
* Markup/CSS adjustments

* Move assets to folder

* Strip extra font-family

* More robust handling of project-load fail state

* Move empty project creation to its own function

* Move green flag/stop back out of the tab

* Restore default id
2016-09-12 12:03:24 -04:00
TheBrokenRail
40b530fa7e Offline Support [READY TO MERGE?] [ALONG WITH THE SCRATCH-RENDER PR] (#138)
* Remove Fallback Project

* Added A Newline and Removed Fallback Project

* Made The SB2 Project Import Field Fit In  More With All Other Textboxes

* Better Description Of SB2 Import Field

* Oops!

* The XML Import Area Doses Not Need To Be Resizable!

* That Didn't Work As Planned

* Now it won't rezize

* Added SB3New

* Add Code For SB3New

* Better 404

* Indentation

* NodeJS complains about quotes

* Moved And Renamed SB3New

* Renamed Refrences

* Prefix With ./

* Typo

* Newline Fix

* Scratch Cat By Default!

* Single Quotes And Max Legth Fixed

* Better Comment Above loadProject

* Move newProject to index.js

* Added Dependincies to index.js

* Deleted newProject.js

* Removed Unneeeded Semicolon

* @param {?string}

* Added SVG For Scxratch Cat

* Now Uses Scratch Cat Offline (REQUIRES PULL REQUEST MADE TO SCRATCH-RENDER TO BE MERGED OR IT WILL NOT WORK)

* Added Stage PNG

* Added Stage Creation

* Fix Sizing Issues

* Import And Compatibility With Less Hacky Image Import (Scratch-Render)

* Import And Compatibility With Less Hacky Image Import (Scratch-Render)

* Fixed Line Length

* Added Navigation Bar

* Added CSS For Drop Down Menus

* Nicer Scale

* Nicer Dropdowns

* Remobved Dropdown CSS (It Didn't Work)

* Add Scratch Player Bar CSS

* Add Scratch Player Bar HTML
2016-09-12 11:05:16 -04:00
Tim Mickel
d93eeed05d More color utilities, touching color, color touching color (#155)
* Fill out color utilities

* Amend Color.decimalToHex name

* Add `Cast.toScaledRgbColor`

* Add touching color, color touching color blocks

* Fix scale of Cast.toRgbColor

* Fix format of colors to use renderer-style lists

* Update `Color.decimalToRgb`

* Lint self
2016-09-12 10:58:50 -04:00
Tim Mickel
5df0acc895 Better glows (#152)
* Strip out old script glowing in thread management

* Add new tracking mechanism for glowing scripts

* Track parents and use them to determine script glows

* Use top-block for a thread if there's nothing on the stack

* Remove `console.log`
2016-09-08 09:40:53 -04:00
Tim Mickel
797f844de3 Stage, costumes, backdrops (#149)
* Add `Clone.prototype.getCostumeIndexByName`, keep in range

* Add basic costume primitives from Scratch 2.0

* Add costume getter block

* Add properties and methods for distinguishing stage and sprites-vs-clones

* Add backdrop-related looks blocks

* Fix up "switch to backdrop" to be working

* Costume/backdrop reporters are 1-indexed

* Fire "when backdrop switched" hats

* Cut cloning helpers for a separate PR

* Disable many blocks on the stage

* Refactor into _setCostumeOrBackdrop; implement switch backdrop and wait

* Fire hats even when backdrop unchanged
2016-09-08 09:40:27 -04:00
Tim Mickel
14feb64005 Create a new input if one doesn't exist (#148)
* Create a new input if one doesn't exist

* Add regression tests for move-into-empty and obscuring shadows via move
2016-09-08 09:40:01 -04:00
Eric Rosenbaum
7709a4095e first working audio engine using audioworker 2016-09-07 16:55:38 -04:00
Tim Mickel
f7e339f7c2 Remove uppercase from keyboard hat activators 2016-09-07 16:00:22 -04:00
Tim Mickel
3fcd70a802 KEY_OPTIONS -> KEY_OPTION 2016-09-07 15:57:53 -04:00
Eric Rosenbaum
6d21890338 Merge remote-tracking branch 'LLK/develop' into develop 2016-09-06 12:55:19 -04:00
Eric Rosenbaum
8bf2949eea play note block uses scale degree input 2016-09-06 12:54:58 -04:00
Tim Mickel
3dbfc3fdb6 Tweaks from SB2 importer audit (#137)
* Fix SB2 variable imports!

* Fix expectedArg field types

* motion_pointindirection uses math_angle

* Fix "think for secs" expected input

* Add handling for empty input case (empty if-else, for example)

* Fix opcodes for if_else, repeat_until, set tempo

* Specialized number fields for SB2 import

* Convert color picker numbers to hex in SB2 import

* KEY_OPTIONS -> KEY_OPTION

* Backdrop blocks get BACKDROP

* Update toolbox XML to match naming changes

* Merge in math_angle case

* Move color converter to its own utility

* Fix merge conflicts

* Add negative color check.

* Fix keyoptions naming

* Pen JSON tweak post-scratch-blocks update
2016-09-06 11:46:10 -04:00
Tim Mickel
9a8b68643a Shadow improvements (#135)
* Always add `next` to block representation

* Add `shadow` property to inputs, to maintain obscured shadows

* Create obscured shadows in SB2 import

* Add XML import of obscured shadows

* Alias SB2 shadow inputs to block inputs

* Add shadow to inputs on "delete inputs" test

* Add a small test to ensure obscured shadows are preserved

* Add more obscured shadow tests
2016-09-06 10:55:52 -04:00
dekrain
7caf8e588a More hats (#143)
* Key pressed hat

* Tabs -> Spaces

* Oops

* Edge activate

* Fix hat

Phew...

* I forgot to change it also here

:/ :/ :\

* Minor fixes for TravisCi

* Minor docs

* Line length
2016-09-03 16:33:45 -04:00
Tim Mickel
e831866789 Keyboard events, "key is down" reporter (#117)
* Keyboard events, "key is down" reporter

* Update comment about inputs

* Simplify/generalize keyMap into a keys-pressed list

* Cast values passed to scratchKeyToKeyCode appropriately.

* Cut unspaced key values

* Fix lint from merge commit
2016-09-02 11:23:09 -04:00
Tim Mickel
86f136dd10 Merge pull request #115 from tmickel/feature/2.0-loader
Start of a 2.0 project loader
2016-09-02 11:16:35 -04:00
Tim Mickel
77d0376b15 Merge pull request #107 from tmickel/feature/hats
Hat blocks
2016-09-02 11:12:07 -04:00
Tim Mickel
ae89cfbb6b Comment nit 2016-09-02 09:47:27 -04:00
liam4
1437a358e1
getDay is zero-based where Sunday = 0; Sunday should be 1 2016-09-02 10:20:54 -03:00
liam4
602cb47a1e
Remove unused util variable 2016-09-02 01:01:17 -03:00
liam4
f981e8747f
Implement 'current' block 2016-09-02 00:48:14 -03:00
Tim Mickel
c70e9759a9 Add initial SB2 importer and spec map 2016-08-31 13:56:05 -04:00
Tim Mickel
3e749fb9f1 Add loadProject, setEditingTarget, and UI emits 2016-08-31 12:28:09 -04:00
Tim Mickel
23d9999a9f Add runtime.getTargetById helper 2016-08-31 12:18:24 -04:00
Tim Mickel
d4a43639f3 Add editingTarget and map block events to that target 2016-08-31 12:08:54 -04:00
Tim Mickel
08f48c5b30 Always start runtime with an empty target list. 2016-08-31 12:03:41 -04:00
Tim Mickel
ba0cc0dcfc Pass along newCoordinate of Blockly MOVE events 2016-08-31 11:50:29 -04:00
Tim Mickel
ad82a5cb74 Add naming mechanism for targets/clones 2016-08-31 11:50:10 -04:00
Tim Mickel
2c6722b958 Add unique ID for Targets 2016-08-31 11:39:57 -04:00
Tim Mickel
b1a3026ea1 Blockly XML encoding for Blocks object
Provide two functions, `toXML` and `blockToXML`, which can be used to generate workspaces based on the VM representation of the blocks.
2016-08-31 11:38:45 -04:00
Tim Mickel
c58bda1839 Record coordinate changes in block representation 2016-08-31 11:34:29 -04:00
Tim Mickel
05a5369d7b Switch Blockly listener to normal function (not closure/generated) 2016-08-31 11:34:17 -04:00
Tim Mickel
aa70c1bc3b Add shadow, x, y properties to block adapter 2016-08-31 11:32:59 -04:00
Tim Mickel
8339e2769f Clean up and add documentation to sprite/clone 2016-08-31 11:30:09 -04:00
Tim Mickel
2da121d019 Add UID utility 2016-08-31 11:21:42 -04:00
Tim Mickel
be06078df1 Update sprite and clones to have basic costume support 2016-08-31 11:21:32 -04:00
Tim Mickel
bdc95cffc0 Rename trigger->activate/start 2016-08-29 10:26:26 -04:00
Tim Mickel
1098a06985 Various renames for hat opcodes/top blocks, allScriptsDo 2016-08-29 10:18:49 -04:00
Tim Mickel
3ccfdf3df0 Use hasOwnProperty in getIsHat/getIsEdgeTriggeredHat 2016-08-29 10:03:21 -04:00
Tim Mickel
40c90bbcc7 Add isActiveThread and simplify broadcast-and-wait accordingly 2016-08-29 10:01:31 -04:00
Tim Mickel
64b82f4dc2 Switch back j->i 2016-08-29 09:52:34 -04:00
Tim Mickel
29887e24c9 Simplify execute hat check.
In case a reporter has side-effects, we'd probably like to run hat predicates even if there is no next block.
2016-08-24 11:04:23 -04:00
Tim Mickel
4f81033762 Remove extra Thread require 2016-08-23 18:46:54 -04:00
Tim Mickel
4f2cccf279 Fix issue when broadcasting in a when-broadcast 2016-08-23 18:37:03 -04:00
Tim Mickel
fe2ba2a536 Implementation of timer > _, broadcast, broadcast and wait 2016-08-23 18:14:05 -04:00
Tim Mickel
b4cf64009f General-purpose hat implementation 2016-08-23 18:12:32 -04:00
Tim Mickel
39fdbaf983 Add atStackTop helper to Thread 2016-08-23 18:12:19 -04:00
Tim Mickel
43f3b59f7c Add retireThread to seqeuencer 2016-08-23 15:53:34 -04:00
Tim Mickel
94e389c8fb Refactor script glowing into its own runtime function 2016-08-23 15:47:21 -04:00
Eric Rosenbaum
5e268d57d3 scale to midi note reporter 2016-08-17 16:45:01 -04:00
Eric Rosenbaum
f8e460f1b4 fixing quantize unit again 2016-08-17 12:45:06 -04:00
Eric Rosenbaum
911a8fa02e fixing quantize unit (oops) 2016-08-17 11:45:58 -04:00
Eric Rosenbaum
fee8f61079 removing attempted quantization 2016-08-17 11:38:01 -04:00
Eric Rosenbaum
d121a4c6fa Merge remote-tracking branch 'LLK/develop' into develop
# Conflicts:
#	src/engine/runtime.js
2016-08-16 16:41:36 -04:00
Eric Rosenbaum
d5e46535e8 playing with quantization 2016-08-16 16:32:35 -04:00
Eric Rosenbaum
27184762bd fixed panner 2016-08-16 12:04:24 -04:00
Tim Mickel
aebcfde492 Add VM "I/O devices", clock, mouse as demo 2016-08-15 21:37:36 -04:00
Tim Mickel
349cb14c5a Removing extra cast in join implementation 2016-08-11 19:00:11 -04:00
Tim Mickel
bfe007e29f Add casting utilities and apply them to operator blocks 2016-08-11 18:47:55 -04:00
Tim Mickel
07e965261d Implementation of remaining operators 2016-08-11 18:47:55 -04:00
Eric Rosenbaum
8c40e9c383 play sound, play drum and audio effects experiments 2016-08-11 16:47:01 -04:00
Tim Mickel
4faaf1b685 Rename stacks to scripts
Further pushing toward removing ambiguity of what "stack" means in the codebase.
2016-08-11 11:11:27 -04:00
Tim Mickel
7780b25c46 Project wide rename substack -> branch 2016-08-10 11:43:49 -04:00
Eric Rosenbaum
951d7771f3 tonejs synth for play note blocks 2016-08-09 15:40:50 -04:00
Andrew Sliwinski
32c691d404 Merge branch 'develop' of github.com:LLK/scratch-vm into bugfix/2 2016-08-09 09:26:31 -04:00
Tim Mickel
2c031d87f6 Make renderer/self nullable in the Clone
Fixes a test issue where renderer is not necessarily defined.
2016-08-08 18:29:44 -04:00
Andrew Sliwinski
32b1d4ec61 Remove memoizee dependency and usage in adapter. Resolves GH-2 2016-08-08 17:07:50 -04:00
Tim Mickel
67c3ceff86 Update clone's scale to match renderer update 2016-08-08 16:47:52 -04:00
Tim Mickel
a6ad34f002 Add primitive for math_angle, fixing point in direction 2016-08-08 16:44:48 -04:00
Tim Mickel
0b826c0dc9 Remove unused Promise in scratch3_operators 2016-08-08 15:44:55 -04:00
Tim Mickel
c47a061edb Updates for newly released scratch-render repo 2016-08-08 15:43:52 -04:00
Tim Mickel
c650de8520 Real version of Clone.prototype.setVisible 2016-07-13 16:52:46 -04:00
Tim Mickel
1f19d7a209 Only visually report when an actual value was returned 2016-07-07 19:44:26 -04:00
Tim Mickel
9c6dca8131 Add visual reporting of top-level reporter execution 2016-07-07 19:42:38 -04:00
Tim Mickel
d4353458ff Don't quit loop when a thread is yielding 2016-07-06 14:16:44 -04:00
Tim Mickel
30dc285a37 Add implementations for math_positive_number and math_whole_number 2016-07-06 14:13:03 -04:00
Tim Mickel
7c24bdc612 More documentation in sprite, clone 2016-07-06 14:09:06 -04:00
Tim Mickel
2e01caa8a6 Add documentation for math-util functions. 2016-07-06 14:04:36 -04:00
Tim Mickel
798368b6c5 Add documentation in src/sprites/clone.js 2016-07-06 13:57:58 -04:00
Tim Mickel
460760bd06 Stub "say" and "think" blocks with console.log 2016-07-06 13:47:32 -04:00
Tim Mickel
0ae0ea5f22 Run threads for 60fps 2016-07-01 16:30:33 -04:00
Tim Mickel
ce941c6fd8 Add show/hide blocks using ghost effect as backend 2016-07-01 12:56:59 -04:00
Tim Mickel
6891a3a5dd Add direction reporter 2016-07-01 12:56:45 -04:00
Tim Mickel
660029010d Feed in requestAnimationFrame events to VM
Not sure exactly how to use these yet, but it seems helpful to have them in there.
2016-07-01 11:52:43 -04:00
Tim Mickel
bb68fcab25 Additional fix for repeat's executedInFrame 2016-07-01 11:41:52 -04:00
Tim Mickel
57217f0044 Rename executed in repeat, ifElse 2016-07-01 11:29:32 -04:00
Tim Mickel
ad30fa8059 Temporarily remove per-block glow 2016-07-01 11:27:01 -04:00
Tim Mickel
e4f6c9e90c "Repeat until" implementation 2016-07-01 11:25:26 -04:00
Tim Mickel
dda4fc8332 Yield frame on an empty substack 2016-07-01 11:24:06 -04:00
Tim Mickel
39c71b559d Update repeat implementation to execute once per frame 2016-07-01 10:50:31 -04:00
Tim Mickel
de6ba08866 Add single-frame yield mode 2016-07-01 10:44:43 -04:00
Tim Mickel
5876681bc7 Version of random that truncates ints 2016-07-01 10:28:47 -04:00
Tim Mickel
bb5acd1ef4 Fix merge issue in execute.js 2016-06-30 19:01:19 -04:00
Tim Mickel
1eaed6fff3 Implement graphic effects and size blocks 2016-06-30 18:59:47 -04:00
Tim Mickel
7db2981ddc Add additional motion block implementations 2016-06-30 18:59:47 -04:00
Tim Mickel
42f0f66acd Implement move steps, turn right, turn left, point in direction 2016-06-30 18:59:47 -04:00
Tim Mickel
727d2c0d23 Clamp clone direction like Scratch 2.0 2016-06-30 18:59:47 -04:00
Tim Mickel
7db38e8422 Implement a few math utilities 2016-06-30 18:59:47 -04:00
Tim Mickel
19da0b0032 Add renderer demo using scratch-render-webgl 2016-06-30 18:59:47 -04:00
Tim Mickel
809528abdc Straw-man implementation of targets/sprites/clones 2016-06-30 18:59:17 -04:00
Tim Mickel
1c24770f8c Remove debug calls from execute 2016-06-30 18:56:31 -04:00
Tim Mickel
ec4567aa8a Simplify logic for Thread status 2016-06-30 18:56:31 -04:00
Tim Mickel
ab6e0d3839 Remove YieldTimers, unused WeDo blocks 2016-06-30 18:56:31 -04:00
Tim Mickel
6daee9a70e Remove VM-locking yield mode per discussion 2016-06-30 18:56:23 -04:00
Tim Mickel
9a7ab57f6f Always yield thread when a promise is returned. 2016-06-30 18:56:23 -04:00
Tim Mickel
9881ee76b9 Deal with promise rejection also. 2016-06-30 18:56:23 -04:00
Tim Mickel
57057bfffc Remove unused require to fix build 2016-06-30 18:56:23 -04:00
Tim Mickel
d72cc55c11 Example that uses promises instead of util.report 2016-06-30 18:56:23 -04:00
Tim Mickel
8f6a88c095 Ensure predicates always return booleans 2016-06-30 18:56:23 -04:00
Tim Mickel
09b9c506a9 Check for blocking case in stepToReporter 2016-06-30 18:56:23 -04:00
Tim Mickel
405ad1044e getBlockingThread_ returns null when none available. 2016-06-30 18:56:23 -04:00
Tim Mickel
d44b806b4f Add blocking yield mode 2016-06-30 18:56:23 -04:00
Tim Mickel
c63747e61b Move stepping logic for reporters to sequencer 2016-06-30 18:56:23 -04:00
Tim Mickel
f802faa461 operator_not in primitive table 2016-06-30 18:56:23 -04:00
Tim Mickel
f210c12d4d Add more operators for testing 2016-06-30 18:56:23 -04:00
Tim Mickel
e56c6e6980 Rename primitiveReturnValue -> primitiveReportedValue 2016-06-30 18:56:23 -04:00
Tim Mickel
e83cfa6049 Add comment and clear currentStackFrame.reported 2016-06-30 18:56:23 -04:00
Tim Mickel
9d9749681b Comment and else for reporter finishes right away 2016-06-30 18:56:23 -04:00
Tim Mickel
b21c9edf04 Commenting improvements 2016-06-30 18:56:23 -04:00
Tim Mickel
173f0615d3 Refactor: always push reports to the stack frame 2016-06-30 18:56:23 -04:00
Tim Mickel
6181bcd5cb Refactor Thread.peekParentStackFrame 2016-06-30 18:56:23 -04:00
Tim Mickel
bed3e28c02 Simplifications of execute ordering
and always cache returned reporter values in currentStackFrame.reported.
2016-06-30 18:56:23 -04:00
Tim Mickel
d15c93af05 Keep "waiting reporter name" on the stack frame.
Also add highlighting for inputs.
2016-06-30 18:56:23 -04:00
Tim Mickel
7ef3807b18 Example of a yielding reporter (returns random number after 1s) 2016-06-30 18:56:23 -04:00
Tim Mickel
97f7571c6f Prototype implementation of yielding reporters 2016-06-30 18:56:23 -04:00
Tim Mickel
190208b620 Clean up yield-timers: support multiple, move logic to Threads. 2016-06-30 18:56:23 -04:00
Tim Mickel
b97974e2ac Implement WebWorker interface 2016-06-21 15:30:27 -04:00
Tim Mickel
783a3688aa Update index.js to support worker environment 2016-06-21 14:48:54 -04:00
Tim Mickel
652cc8a31c Fix references to window 2016-06-21 14:29:40 -04:00
Tim Mickel
28432b6f01 Merge pull request #81 from tmickel/feature/update-playground-june-14
Update playground and block implementations to match scratch-blocks
2016-06-17 11:55:44 -04:00
Tim Mickel
695d0bd7fd Merge pull request #80 from tmickel/bugfix/empty-fields
Handling empty fields
2016-06-17 11:46:36 -04:00
Tim Mickel
7427fe4ff3 Add fix for adapter to deal with empty fields 2016-06-14 18:14:04 -04:00
Tim Mickel
a1be1d6566 Update playground and block implementations to match scratch-blocks 2016-06-14 18:08:41 -04:00
Tim Mickel
056fb76492 Remove try/catch in execution - fix #75 2016-06-13 11:23:39 -04:00
Tim Mickel
a58fa43572 Add reset to numYieldingThreads and comment about YieldTimers 2016-06-10 13:38:35 -04:00