Clean up yield-timers: support multiple, move logic to Threads.

This commit is contained in:
Tim Mickel 2016-06-17 14:36:36 -04:00
parent 578d02cba0
commit 190208b620
4 changed files with 34 additions and 38 deletions

View file

@ -1,5 +1,3 @@
var YieldTimers = require('../util/yieldtimers.js');
/**
* If set, block calls, args, and return values will be logged to the console.
* @const {boolean}
@ -13,11 +11,6 @@ var execute = function (sequencer, thread) {
var currentBlockId = thread.peekStack();
var currentStackFrame = thread.peekStackFrame();
// Save the yield timer ID, in case a primitive makes a new one
// @todo hack - perhaps patch this to allow more than one timer per
// primitive, for example...
var oldYieldTimerId = YieldTimers.timerId;
var opcode = runtime.blocks.getOpcode(currentBlockId);
// Generate values for arguments (inputs).
@ -64,17 +57,12 @@ var execute = function (sequencer, thread) {
done: function() {
sequencer.proceedThread(thread);
},
timeout: YieldTimers.timeout,
timeout: thread.addTimeout.bind(thread),
stackFrame: currentStackFrame,
startSubstack: function (substackNum) {
sequencer.stepToSubstack(thread, substackNum);
}
});
// Update if the thread has set a yield timer ID
// @todo hack
if (YieldTimers.timerId > oldYieldTimerId) {
thread.yieldTimerId = YieldTimers.timerId;
}
if (DEBUG_BLOCK_CALLS) {
console.log('ending stack frame: ', currentStackFrame);
console.log('returned: ', primitiveReturnValue);

View file

@ -53,10 +53,10 @@ Sequencer.prototype.stepThreads = function (threads) {
// Normal-mode thread: step.
this.startThread(activeThread);
} else if (activeThread.status === Thread.STATUS_YIELD) {
// Yield-mode thread: check if the time has passed.
if (!YieldTimers.resolve(activeThread.yieldTimerId)) {
// Thread is still yielding
// if YieldTimers.resolve returns false.
// Yield-mode thread: resolve timers.
activeThread.resolveTimeouts();
if (activeThread.status === Thread.STATUS_YIELD) {
// Still yielding.
numYieldingThreads++;
}
} else if (activeThread.status === Thread.STATUS_DONE) {

View file

@ -1,3 +1,5 @@
var YieldTimers = require('../util/yieldtimers.js');
/**
* A thread is a running stack context and all the metadata needed.
* @param {?string} firstBlock First block to execute in the thread.
@ -30,10 +32,10 @@ function Thread (firstBlock) {
this.status = 0; /* Thread.STATUS_RUNNING */
/**
* Yield timer ID (for checking when the thread should unyield).
* Execution-synced timeouts.
* @type {number}
*/
this.yieldTimerId = -1;
this.timeoutIds = [];
}
/**
@ -104,4 +106,29 @@ Thread.prototype.yield = function () {
this.status = Thread.STATUS_YIELD;
};
/**
* Add an execution-synced timeouts for this thread.
* See also: util/yieldtimers.js:timeout
* @param {!Function} callback To be called when the timer is done.
* @param {number} timeDelta Time to wait, in ms.
*/
Thread.prototype.addTimeout = function (callback, timeDelta) {
var timeoutId = YieldTimers.timeout(callback, timeDelta);
this.timeoutIds.push(timeoutId);
};
/**
* Attempt to resolve all execution-synced timeouts on this thread.
*/
Thread.prototype.resolveTimeouts = function () {
var newTimeouts = [];
for (var i = 0; i < this.timeoutIds.length; i++) {
var resolved = YieldTimers.resolve(this.timeoutIds[i]);
if (!resolved) {
newTimeouts.push(this.timeoutIds[i]);
}
}
this.timeoutIds = newTimeouts;
};
module.exports = Thread;

View file

@ -68,23 +68,4 @@ YieldTimers.resolve = function (id) {
return true;
};
/**
* Reject a timer so the callback never executes.
* @param {number} id Timer ID to reject.
*/
YieldTimers.reject = function (id) {
if (YieldTimers.timers[id]) {
delete YieldTimers.timers[id];
}
};
/**
* Reject all timers currently stored.
* Especially useful for a Scratch "stop."
*/
YieldTimers.rejectAll = function () {
YieldTimers.timers = {};
YieldTimers.timerId = 0;
};
module.exports = YieldTimers;