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Clean up yield-timers: support multiple, move logic to Threads.
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578d02cba0
commit
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4 changed files with 34 additions and 38 deletions
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@ -1,5 +1,3 @@
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var YieldTimers = require('../util/yieldtimers.js');
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/**
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* If set, block calls, args, and return values will be logged to the console.
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* @const {boolean}
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@ -13,11 +11,6 @@ var execute = function (sequencer, thread) {
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var currentBlockId = thread.peekStack();
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var currentStackFrame = thread.peekStackFrame();
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// Save the yield timer ID, in case a primitive makes a new one
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// @todo hack - perhaps patch this to allow more than one timer per
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// primitive, for example...
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var oldYieldTimerId = YieldTimers.timerId;
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var opcode = runtime.blocks.getOpcode(currentBlockId);
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// Generate values for arguments (inputs).
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@ -64,17 +57,12 @@ var execute = function (sequencer, thread) {
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done: function() {
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sequencer.proceedThread(thread);
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},
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timeout: YieldTimers.timeout,
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timeout: thread.addTimeout.bind(thread),
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stackFrame: currentStackFrame,
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startSubstack: function (substackNum) {
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sequencer.stepToSubstack(thread, substackNum);
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}
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});
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// Update if the thread has set a yield timer ID
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// @todo hack
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if (YieldTimers.timerId > oldYieldTimerId) {
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thread.yieldTimerId = YieldTimers.timerId;
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}
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if (DEBUG_BLOCK_CALLS) {
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console.log('ending stack frame: ', currentStackFrame);
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console.log('returned: ', primitiveReturnValue);
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@ -53,10 +53,10 @@ Sequencer.prototype.stepThreads = function (threads) {
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// Normal-mode thread: step.
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this.startThread(activeThread);
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} else if (activeThread.status === Thread.STATUS_YIELD) {
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// Yield-mode thread: check if the time has passed.
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if (!YieldTimers.resolve(activeThread.yieldTimerId)) {
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// Thread is still yielding
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// if YieldTimers.resolve returns false.
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// Yield-mode thread: resolve timers.
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activeThread.resolveTimeouts();
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if (activeThread.status === Thread.STATUS_YIELD) {
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// Still yielding.
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numYieldingThreads++;
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}
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} else if (activeThread.status === Thread.STATUS_DONE) {
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@ -1,3 +1,5 @@
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var YieldTimers = require('../util/yieldtimers.js');
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/**
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* A thread is a running stack context and all the metadata needed.
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* @param {?string} firstBlock First block to execute in the thread.
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@ -30,10 +32,10 @@ function Thread (firstBlock) {
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this.status = 0; /* Thread.STATUS_RUNNING */
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/**
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* Yield timer ID (for checking when the thread should unyield).
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* Execution-synced timeouts.
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* @type {number}
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*/
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this.yieldTimerId = -1;
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this.timeoutIds = [];
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}
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/**
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@ -104,4 +106,29 @@ Thread.prototype.yield = function () {
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this.status = Thread.STATUS_YIELD;
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};
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/**
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* Add an execution-synced timeouts for this thread.
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* See also: util/yieldtimers.js:timeout
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* @param {!Function} callback To be called when the timer is done.
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* @param {number} timeDelta Time to wait, in ms.
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*/
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Thread.prototype.addTimeout = function (callback, timeDelta) {
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var timeoutId = YieldTimers.timeout(callback, timeDelta);
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this.timeoutIds.push(timeoutId);
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};
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/**
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* Attempt to resolve all execution-synced timeouts on this thread.
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*/
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Thread.prototype.resolveTimeouts = function () {
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var newTimeouts = [];
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for (var i = 0; i < this.timeoutIds.length; i++) {
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var resolved = YieldTimers.resolve(this.timeoutIds[i]);
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if (!resolved) {
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newTimeouts.push(this.timeoutIds[i]);
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}
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}
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this.timeoutIds = newTimeouts;
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};
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module.exports = Thread;
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@ -68,23 +68,4 @@ YieldTimers.resolve = function (id) {
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return true;
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};
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/**
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* Reject a timer so the callback never executes.
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* @param {number} id Timer ID to reject.
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*/
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YieldTimers.reject = function (id) {
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if (YieldTimers.timers[id]) {
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delete YieldTimers.timers[id];
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}
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};
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/**
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* Reject all timers currently stored.
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* Especially useful for a Scratch "stop."
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*/
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YieldTimers.rejectAll = function () {
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YieldTimers.timers = {};
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YieldTimers.timerId = 0;
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};
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module.exports = YieldTimers;
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