Ray Schamp
b47912dce4
Store asset objects on costumes and sounds
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Stop using storage for in-memory storage, and keep these on the vm objects. Towards https://github.com/LLK/scratch-vm/issues/1577
2018-10-23 11:10:50 +01:00
DD
91e2f3a935
Revert 1643 Confirm extension in use in sb2 serialization
2018-10-18 11:06:13 -04:00
Eric Rosenbaum
891f696570
Save and load the language setting for Text to Speech ( #1670 )
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* Use scratch locales internally, with adapter for polly
* Save and load text2pseech language
* Only localize default input to “speak” if in a supported language
2018-10-17 17:34:12 -04:00
Katie Broida
899ce56214
Confirm extension in use in sb2 serialization ( #1643 )
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Add a check when serializing sb2 projects to see whether an extension is actually in use in a block or a visible monitor.
2018-10-17 10:49:08 -04:00
Andrew Sliwinski
7a28d5e41d
Merge pull request #1586 from mzgoddard/variable-id-type
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conflict workaround for variables and lists of the same name
2018-10-01 18:27:59 -04:00
Florrie
744b01174b
Add support for "midiInstrument:" block ( #1329 )
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* Add midiInstrument: block
* Don't show midiInstrument block in palette
* Lint
* More lint
2018-09-25 17:33:09 -04:00
Karishma Chadha
0ad59d3859
Merge pull request #1563 from mzgoddard/get-param-condition-input
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Get param condition input
2018-09-18 15:29:43 -04:00
Michael "Z" Goddard
a5151a0446
generate sb2 variable ids with variable type
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Make variables and lists with the same name have unique IDs so they
don't clobber the other in the variables map on the target.
2018-09-14 16:53:48 -04:00
Michael "Z" Goddard
ea55b3ed55
add inputOp to every input arg in the sb2 specmap
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Add missing meta information in the inputOp value for some arguments.
`boolean` and `substack`, the new inputOp values, are not considered to
be shadowed values.
2018-09-13 12:42:54 -04:00
Michael "Z" Goddard
34b77d2024
ensure argument_reporter_boolean is used in CONDITION input
2018-09-07 17:26:24 -04:00
Michael "Z" Goddard
db7b356825
rename stage monitors along with stage
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Rename Stage object and monitors together then use the set name to name
the sprite.
2018-09-07 14:36:44 -04:00
Michael "Z" Goddard
609350a7fc
pass parseState info in sb2 deserializer
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Pass state information beyond the current block.
2018-09-07 14:00:23 -04:00
Ray Schamp
9c556219ce
Merge pull request #1528 from kchadha/fix-comment-import
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Fix Comment import/save/load issue
2018-08-28 16:04:53 -04:00
Karishma Chadha
2c24ef37a0
Fix issue where block comments converted to workspace comments import correctly when there are no scripts on the workspace.
2018-08-24 14:29:10 -04:00
Karishma Chadha
0532f9a80a
Fix issue where a c-block that contained only blocks with unknown opcodes, was causing an import error.
2018-08-23 18:20:45 -04:00
Karishma Chadha
5e1dd8a7cf
Fix issue with importing projects from 2.0 where block comments were converted to workspace comments and the corresponding block was deleted.
2018-08-22 18:41:47 -04:00
Karishma Chadha
6f9367a8e2
Merge pull request #1468 from gnarf/serialization-util
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export deserializeBlocks method
2018-08-20 19:58:19 -04:00
Corey Frang
ae219e361a
Add comments for deserialization and add tests
2018-08-20 13:25:24 -04:00
Eric Rosenbaum
825035f503
Fix importing WeDo 2.0 blocks from SB2 ( #1487 )
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* Fix wedo2 import from sb2
* Hide wedo play note block
2018-08-16 14:24:19 -04:00
Corey Frang
896e62d2c4
Also export serializeBlocks for round-tripping
2018-08-15 17:06:30 -04:00
Corey Frang
df9dbd112a
Make importing with deserialized stuff okay
2018-08-15 17:04:49 -04:00
Corey Frang
fe46a81cc9
export deserializeBlocks method
2018-08-14 11:17:47 -04:00
Ray Schamp
4b5cf6505a
Merge pull request #1398 from paulkaplan/publish-docs
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Publish jsdoc to gh-pages
2018-08-08 16:46:48 -04:00
Paul Kaplan
98e45ecdfe
Import current block menu as field not input
2018-08-02 13:45:00 -04:00
Paul Kaplan
138d7136af
Fix various jsdoc issues preventing the docs from building
2018-07-31 11:22:42 -04:00
Karishma Chadha
53ccb8d709
Don't serialize layerOrder when exporting a sprite.
2018-07-24 16:11:18 -04:00
Karishma Chadha
812e7a3772
Preserve sprite layer order information across saving and loading an sb3.
2018-07-24 11:00:48 -04:00
Karishma Chadha
b3ee2c439d
Remove layerOrder property, sprites are rendered in the order the targets are listed in in the .sb2 file.
2018-07-23 15:48:27 -04:00
Karishma Chadha
2508dc46ca
Order sprites in 2.0 projects based on the serailzied indexInLibrary property. Store original ordering (e.g. layer order of sprites on the stage) to use when installing targets.
2018-07-23 15:25:05 -04:00
Paul Kaplan
0e3413e6bd
Fix comment
2018-06-27 14:17:33 -04:00
Paul Kaplan
4967155285
Fix nits
2018-06-27 10:44:28 -04:00
Paul Kaplan
9f517bd483
Deal with comments attached to undefined blocks
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Also fix an issue where you couldn't save/load projects that had multiple comments linked to a single block.
2018-06-26 16:41:10 -04:00
Paul Kaplan
e7e300caeb
Skip unknown opcode blocks while parsing
2018-06-26 15:58:43 -04:00
Connor Hudson
0bed25e01b
Merge develop into feature/extension-serialization
2018-06-26 08:56:42 -04:00
kchadha
d187517d85
Merge pull request #1256 from kchadha/sprite-save-load
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Sprite save load
2018-06-25 11:21:01 -04:00
Corey Frang
4431b43e45
A few leftover loadSound that werent updated
2018-06-22 09:45:23 -04:00
Michael "Z" Goddard
c268bbae47
add decoded SoundPlayer's to a Sprite's SoundBank ( #1260 )
2018-06-21 17:23:33 -04:00
Connor Hudson
befcbec393
Create extensions list in serialize function
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Removed runtime argument from serializeTarget call because it wasn't used
2018-06-21 15:01:00 -04:00
Connor Hudson
026dd96491
Modify serializeTarget function to take an extension set as an argument
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This allows the serialize function to build a list of all extensions used
2018-06-21 15:00:17 -04:00
Connor Hudson
17679340f9
Return extension ids from serializeBlocks instead of modifying Set passed to it
2018-06-20 15:42:56 -04:00
Connor Hudson
15de2eaa68
Remove extension deserialization
2018-06-20 14:33:01 -04:00
Karishma Chadha
b40ac54fdd
Remove stray newline.
2018-06-20 13:37:31 -04:00
Karishma Chadha
b75a779540
Call fixUpVariableReferences in installTargets, before emitting the workspace update.
2018-06-20 12:12:33 -04:00
Karishma Chadha
9646e3d11e
Refactor and move variable reference fixup function into target.
2018-06-19 15:31:08 -04:00
Karishma Chadha
f2aacbc79c
Fix up variable references after deserializing a .sprite2 or .sprite3 to avoid conflicts with pre-existing variables.
2018-06-19 14:02:54 -04:00
Karishma Chadha
5cc48b6ef3
Provide global vars to sb2 import when deserializing a single sprite.
2018-06-19 08:52:22 -04:00
Karishma Chadha
86a8d93eb6
Sprite3 Export/Import.
2018-06-19 08:51:16 -04:00
Connor Hudson
aa16930e34
Add initial implementation of extension serialization/deserialization
2018-06-18 15:00:33 -04:00
Karishma Chadha
f3d49f75c8
Clean up comment serialization, add tests for new and old serialization (old is still valid, just more verbose).
2018-06-15 14:57:49 -04:00
Karishma Chadha
e2eadbf603
Comment save and load.
2018-06-14 14:11:20 -04:00
Florrie
24c6338302
Map costumeName -> costumenumbername [name]
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...instead of mapping to a new obsolete/hidden block 'costumename'.
Thanks to @kchadha for helping with this!
2018-06-12 19:27:36 -03:00
Florrie
404834018b
Implement costume name block
2018-06-09 21:34:21 -03:00
Karishma Chadha
537dc9bcd5
Addressing PR comments.
2018-05-31 16:33:42 -04:00
Karishma Chadha
f079eb4bbd
Don't serialize x and y for sb2 comments so that they can be auto positioned.
2018-05-30 21:18:45 -04:00
Karishma Chadha
1401d54add
Parse SB2 comments and attach block comments to the blocks they belong to. Send comment xml on workspace update so they can be rendered.
2018-05-30 21:15:14 -04:00
kchadha
a85f641d25
Merge pull request #1148 from kchadha/stage-layering
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Layer group ordering.
2018-05-25 09:10:05 -04:00
DD Liu
10aa6979ed
Multiply by bitmap resolution
2018-05-23 14:18:22 -04:00
DD Liu
85689201ed
Always give backdrops a certain rotation center
2018-05-23 14:06:23 -04:00
Karishma Chadha
64c8484066
Refactor so that layer group is optionally passed into createClone (and initDrawable) instead of isStage property getting stored on a sprite.
2018-05-18 10:11:59 -04:00
Karishma Chadha
67b114b9c9
Layer group ordering.
2018-05-15 22:22:44 -04:00
DD Liu
5c003641f9
Merge pull request #1126 from fsih/fixQuirksOnLoadCostume
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Run quirks mode fixes on costumes loaded from sb2s
2018-05-10 13:42:48 -04:00
DD
aae1e083bc
Switched textEncoder to costumeAsset.encodeTextData, and pass in version as an argument instead of in costume
2018-05-09 15:48:49 -04:00
Paul Kaplan
f01558b74e
Address comments from @kchada review
2018-05-09 11:08:49 -04:00
Paul Kaplan
26cfbfe588
Fix stage checking
2018-05-08 17:15:54 -04:00
Paul Kaplan
4713f47fb7
Import monitors from sb2 files.
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Paired with @kchadha on all of this.
2018-05-08 17:06:19 -04:00
DD
296af1a079
Run quirks mode fixes on costumes loaded from sb2s
2018-05-08 12:03:34 -04:00
Karishma Chadha
55352e88b1
Tests and cleanup of addSprite3 so that .sprite3 format does not need to be nested inside an extra {targets: ...}
2018-05-04 11:00:45 -04:00
kchadha
54ee628b27
Merge pull request #1099 from towerofnix/scrollcompat-vm
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"Implement" scroll blocks
2018-05-01 15:52:42 -04:00
kchadha
2b6f96ae0a
Merge pull request #1096 from towerofnix/warpspeed-vm
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Implement "all at once" block
2018-05-01 15:43:37 -04:00
kchadha
3161831890
Merge pull request #1102 from towerofnix/misc-noop-vm
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"Implement" miscellaneous no-op obsolete blocks
2018-05-01 15:42:53 -04:00
Florrie
8c2d023925
Implement set/change stretch blocks
2018-04-30 21:29:34 -03:00
Florrie
231402fc53
Implement 'hide all sprites' and 'user id' blocks
2018-04-30 21:03:35 -03:00
Florrie
8e271c70d0
Implementation + tests for loud? block
2018-04-30 19:50:13 -03:00
Florrie
62b8dd93af
Spec maps for scroll blocks + "implementations"
2018-04-30 17:45:35 -03:00
Florrie
b6cb198144
Implement all-at-once block
2018-04-30 12:18:38 -03:00
Andrew Sliwinski
192084e0e7
Do not load extension if prefix is undefined
2018-04-20 11:36:16 -04:00
Andrew Sliwinski
fd97892eb1
Remove console log
2018-04-20 10:58:35 -04:00
Andrew Sliwinski
57b7e9916d
Resolve issue with SB2 import
2018-04-20 10:58:03 -04:00
Andrew Sliwinski
645a42b843
Address feedback from review
2018-04-20 10:49:06 -04:00
Andrew Sliwinski
9ec3d41ea1
Clarify 'core' list for SB2 import
2018-04-20 10:34:17 -04:00
Andrew Sliwinski
f86cad3305
Replace extension delimeter with '_'
2018-04-20 07:54:02 -04:00
Karishma Chadha
dca9270730
Use sound returned from audio engine to set sample rate and sample count since the sound gets resampled by the audio engine. Also, check for an mp3 format in deserialize assets, and otherwise default to wav.
2018-04-13 11:20:16 -04:00
Andrew Sliwinski
3ac2922a07
Merge pull request #1028 from mzgoddard/motion-detect-4
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Motion detect 4
2018-04-13 08:16:34 -04:00
kchadha
8739a524eb
Merge pull request #1031 from kchadha/block_serialization_compression
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Block serialization compression
2018-04-11 19:17:42 -04:00
kchadha
7311b103fa
Merge pull request #1045 from kchadha/broadcast-message-shadow-fix
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Fix import of broadcast block empty string obscured shadow import
2018-04-11 18:13:20 -04:00
Michael "Z" Goddard
8ebd659094
Use string enumerated values for videoSensing sensor block
2018-04-11 10:30:58 -04:00
Karishma Chadha
6f3c84bf77
Ensure we are serializing file extensions for costumes and sounds as lower case.
2018-04-10 17:01:31 -04:00
Karishma Chadha
585a46f334
Add one last pass to block serialization to remove orphan primitive shadow blocks.
2018-04-10 16:55:27 -04:00
Karishma Chadha
0df937f5c0
Adding a bit more clarification to comment.
2018-04-10 16:53:07 -04:00
Karishma Chadha
18c1a20eaa
Remove unnecessary comments.
2018-04-10 15:44:32 -04:00
Karishma Chadha
a4d9ff9266
Fix issue with importing broadcast block with obscured empty string shadow.
2018-04-10 15:16:18 -04:00
Michael "Z" Goddard
d4037808a7
Add VideoState enum to Scratch3VideoSensingBlocks
2018-04-10 14:34:27 -04:00
Corey Frang
e20723994f
fix sb2 conversion to load into correct VIDEO_STATE
2018-04-10 13:59:22 -04:00
Corey Frang
90166dc732
Add extra control blocks for video transparency and on/off control
2018-04-10 13:59:21 -04:00
kchadha
d177f4cd0c
Merge pull request #1033 from towerofnix/counter-vm
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Implement counter blocks
2018-04-09 13:55:35 -04:00
kchadha
b794e19c31
Merge pull request #1032 from towerofnix/while-vm
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Implement "while" block
2018-04-09 13:48:08 -04:00
Florrie
797d16be26
Implement counter blocks
2018-04-07 16:02:49 -03:00
Florrie
27d053acff
Add doWhile -> control_while to specmap
2018-04-07 14:04:00 -03:00
Karishma Chadha
5d46f8de99
Not providing a zip to deserialize asset functions is not an error.
2018-04-06 15:04:03 -04:00
Michael "Z" Goddard
0591b475f2
Merge pull request #1020 from gnarf/sb2-spec-when-video-motion
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Allow specmap to have methods to branch into multiple sb3 opcodes
2018-04-06 14:28:17 -04:00