Merge pull request #1148 from kchadha/stage-layering

Layer group ordering.
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kchadha 2018-05-25 09:10:05 -04:00 committed by GitHub
commit a85f641d25
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GPG key ID: 4AEE18F83AFDEB23
11 changed files with 79 additions and 40 deletions

View file

@ -2,6 +2,7 @@ const Cast = require('../util/cast');
const Clone = require('../util/clone');
const RenderedTarget = require('../sprites/rendered-target');
const uid = require('../util/uid');
const StageLayering = require('../engine/stage-layering');
/**
* @typedef {object} BubbleState - the bubble state associated with a particular target.
@ -91,7 +92,7 @@ class Scratch3LooksBlocks {
_onTargetWillExit (target) {
const bubbleState = this._getBubbleState(target);
if (bubbleState.drawableId && bubbleState.skinId) {
this.runtime.renderer.destroyDrawable(bubbleState.drawableId);
this.runtime.renderer.destroyDrawable(bubbleState.drawableId, StageLayering.SPRITE_LAYER);
this.runtime.renderer.destroySkin(bubbleState.skinId);
bubbleState.drawableId = null;
bubbleState.skinId = null;
@ -195,10 +196,9 @@ class Scratch3LooksBlocks {
bubbleState.onSpriteRight = false;
}
bubbleState.drawableId = this.runtime.renderer.createDrawable();
bubbleState.drawableId = this.runtime.renderer.createDrawable(StageLayering.SPRITE_LAYER);
bubbleState.skinId = this.runtime.renderer.createTextSkin(type, text, bubbleState.onSpriteRight, [0, 0]);
this.runtime.renderer.setDrawableOrder(bubbleState.drawableId, Infinity);
this.runtime.renderer.updateDrawableProperties(bubbleState.drawableId, {
skinId: bubbleState.skinId
});

View file

@ -12,6 +12,7 @@ const TargetType = require('../extension-support/target-type');
const Thread = require('./thread');
const log = require('../util/log');
const maybeFormatMessage = require('../util/maybe-format-message');
const StageLayering = require('./stage-layering');
// Virtual I/O devices.
const Clock = require('../io/clock');
@ -919,6 +920,7 @@ class Runtime extends EventEmitter {
*/
attachRenderer (renderer) {
this.renderer = renderer;
this.renderer.setLayerGroupOrdering(StageLayering.LAYER_GROUPS);
}
/**

View file

@ -0,0 +1,29 @@
class StageLayering {
static get BACKGROUND_LAYER () {
return 'background';
}
static get VIDEO_LAYER () {
return 'video';
}
static get PEN_LAYER () {
return 'pen';
}
static get SPRITE_LAYER () {
return 'sprite';
}
// Order of layer groups relative to each other,
static get LAYER_GROUPS () {
return [
StageLayering.BACKGROUND_LAYER,
StageLayering.VIDEO_LAYER,
StageLayering.PEN_LAYER,
StageLayering.SPRITE_LAYER
];
}
}
module.exports = StageLayering;

View file

@ -7,6 +7,7 @@ const formatMessage = require('format-message');
const MathUtil = require('../../util/math-util');
const RenderedTarget = require('../../sprites/rendered-target');
const log = require('../../util/log');
const StageLayering = require('../../engine/stage-layering');
/**
* Icon svg to be displayed at the left edge of each extension block, encoded as a data URI.
@ -87,15 +88,6 @@ class Scratch3PenBlocks {
};
}
/**
* Place the pen layer in front of the backdrop but behind everything else.
* We should probably handle this somewhere else... somewhere central that knows about pen, backdrop, video, etc.
* Maybe it should be in the GUI?
* @type {int}
*/
static get PEN_ORDER () {
return 1;
}
/**
* The minimum and maximum allowed pen size.
@ -136,8 +128,7 @@ class Scratch3PenBlocks {
_getPenLayerID () {
if (this._penSkinId < 0 && this.runtime.renderer) {
this._penSkinId = this.runtime.renderer.createPenSkin();
this._penDrawableId = this.runtime.renderer.createDrawable();
this.runtime.renderer.setDrawableOrder(this._penDrawableId, Scratch3PenBlocks.PEN_ORDER);
this._penDrawableId = this.runtime.renderer.createDrawable(StageLayering.PEN_LAYER);
this.runtime.renderer.updateDrawableProperties(this._penDrawableId, {skinId: this._penSkinId});
}
return this._penSkinId;

View file

@ -1,3 +1,5 @@
const StageLayering = require('../engine/stage-layering');
class Video {
constructor (runtime) {
this.runtime = runtime;
@ -144,11 +146,7 @@ class Video {
if (this._skinId === -1 && this._skin === null && this._drawable === -1) {
this._skinId = renderer.createPenSkin();
this._skin = renderer._allSkins[this._skinId];
this._drawable = renderer.createDrawable();
renderer.setDrawableOrder(
this._drawable,
Video.ORDER
);
this._drawable = renderer.createDrawable(StageLayering.VIDEO_LAYER);
renderer.updateDrawableProperties(this._drawable, {
skinId: this._skinId
});

View file

@ -15,6 +15,7 @@ const StringUtil = require('../util/string-util');
const specMap = require('./sb2_specmap');
const Variable = require('../engine/variable');
const MonitorRecord = require('../engine/monitor-record');
const StageLayering = require('../engine/stage-layering');
const {loadCostume} = require('../import/load-costume.js');
const {loadSound} = require('../import/load-sound.js');
@ -400,7 +401,7 @@ const parseScratchObject = function (object, runtime, extensions, topLevel, zip)
}
// Create the first clone, and load its run-state from JSON.
const target = sprite.createClone();
const target = sprite.createClone(topLevel ? StageLayering.BACKGROUND_LAYER : StageLayering.SPRITE_LAYER);
const getVariableId = generateVariableIdGetter(target.id, topLevel);

View file

@ -8,6 +8,7 @@ const vmPackage = require('../../package.json');
const Blocks = require('../engine/blocks');
const Sprite = require('../sprites/sprite');
const Variable = require('../engine/variable');
const StageLayering = require('../engine/stage-layering');
const log = require('../util/log');
const uid = require('../util/uid');
@ -779,7 +780,7 @@ const parseScratchObject = function (object, runtime, extensions, zip) {
// process has been completed.
});
// Create the first clone, and load its run-state from JSON.
const target = sprite.createClone();
const target = sprite.createClone(object.isStage ? StageLayering.BACKGROUND_LAYER : StageLayering.SPRITE_LAYER);
// Load target properties from JSON.
if (object.hasOwnProperty('tempo')) {
target.tempo = object.tempo;

View file

@ -2,6 +2,7 @@ const log = require('../util/log');
const MathUtil = require('../util/math-util');
const StringUtil = require('../util/string-util');
const Target = require('../engine/target');
const StageLayering = require('../engine/stage-layering');
/**
* Rendered target: instance of a sprite (clone), or the stage.
@ -155,10 +156,11 @@ class RenderedTarget extends Target {
/**
* Create a drawable with the this.renderer.
* @param {boolean} layerGroup The layer group this drawable should be added to
*/
initDrawable () {
initDrawable (layerGroup) {
if (this.renderer) {
this.drawableID = this.renderer.createDrawable();
this.drawableID = this.renderer.createDrawable(layerGroup);
}
// If we're a clone, start the hats.
if (!this.isOriginal) {
@ -813,18 +815,22 @@ class RenderedTarget extends Target {
/**
* Move to the front layer.
*/
goToFront () {
goToFront () { // This should only ever be used for sprites
if (this.renderer) {
this.renderer.setDrawableOrder(this.drawableID, Infinity);
// Let the renderer re-order the sprite based on its knowledge
// of what layers are present
this.renderer.setDrawableOrder(this.drawableID, Infinity, StageLayering.SPRITE_LAYER);
}
}
/**
* Move to the back layer.
*/
goToBack () {
goToBack () { // This should only ever be used for sprites
if (this.renderer) {
this.renderer.setDrawableOrder(this.drawableID, -Infinity, false, 1);
// Let the renderer re-order the sprite based on its knowledge
// of what layers are present
this.renderer.setDrawableOrder(this.drawableID, -Infinity, StageLayering.SPRITE_LAYER, false);
}
}
@ -834,7 +840,7 @@ class RenderedTarget extends Target {
*/
goForwardLayers (nLayers) {
if (this.renderer) {
this.renderer.setDrawableOrder(this.drawableID, nLayers, true, 1);
this.renderer.setDrawableOrder(this.drawableID, nLayers, StageLayering.SPRITE_LAYER, true);
}
}
@ -844,7 +850,7 @@ class RenderedTarget extends Target {
*/
goBackwardLayers (nLayers) {
if (this.renderer) {
this.renderer.setDrawableOrder(this.drawableID, -nLayers, true, 1);
this.renderer.setDrawableOrder(this.drawableID, -nLayers, StageLayering.SPRITE_LAYER, true);
}
}
@ -855,8 +861,8 @@ class RenderedTarget extends Target {
goBehindOther (other) {
if (this.renderer) {
const otherLayer = this.renderer.setDrawableOrder(
other.drawableID, 0, true);
this.renderer.setDrawableOrder(this.drawableID, otherLayer);
other.drawableID, 0, StageLayering.SPRITE_LAYER, true);
this.renderer.setDrawableOrder(this.drawableID, otherLayer, StageLayering.SPRITE_LAYER);
}
}
@ -925,7 +931,7 @@ class RenderedTarget extends Target {
newClone.effects = JSON.parse(JSON.stringify(this.effects));
newClone.variables = JSON.parse(JSON.stringify(this.variables));
newClone.lists = JSON.parse(JSON.stringify(this.lists));
newClone.initDrawable();
newClone.initDrawable(StageLayering.SPRITE_LAYER);
newClone.updateAllDrawableProperties();
// Place behind the current target.
newClone.goBehindOther(this);
@ -1062,7 +1068,9 @@ class RenderedTarget extends Target {
this.runtime.stopForTarget(this);
this.sprite.removeClone(this);
if (this.renderer && this.drawableID !== null) {
this.renderer.destroyDrawable(this.drawableID);
this.renderer.destroyDrawable(this.drawableID, this.isStage ?
StageLayering.BACKGROUND_LAYER :
StageLayering.SPRITE_LAYER);
if (this.visible) {
this.emit(RenderedTarget.EVENT_TARGET_VISUAL_CHANGE, this);
this.runtime.requestRedraw();

View file

@ -3,6 +3,7 @@ const Blocks = require('../engine/blocks');
const {loadSoundFromAsset} = require('../import/load-sound');
const {loadCostumeFromAsset} = require('../import/load-costume');
const StringUtil = require('../util/string-util');
const StageLayering = require('../engine/stage-layering');
class Sprite {
/**
@ -47,7 +48,7 @@ class Sprite {
*/
this.clones = [];
}
/**
* Add an array of costumes, taking care to avoid duplicate names.
* @param {!Array<object>} costumes Array of objects representing costumes.
@ -95,15 +96,19 @@ class Sprite {
/**
* Create a clone of this sprite.
* @param {string=} optLayerGroup Optional layer group the clone's drawable should be added to
* Defaults to the sprite layer group
* @returns {!RenderedTarget} Newly created clone.
*/
createClone () {
createClone (optLayerGroup) {
const newClone = new RenderedTarget(this, this.runtime);
newClone.isOriginal = this.clones.length === 0;
this.clones.push(newClone);
newClone.initAudio();
if (newClone.isOriginal) {
newClone.initDrawable();
// Default to the sprite layer group if optLayerGroup is not provided
const layerGroup = typeof optLayerGroup === 'string' ? optLayerGroup : StageLayering.SPRITE_LAYER;
newClone.initDrawable(layerGroup);
this.runtime.fireTargetWasCreated(newClone);
} else {
this.runtime.fireTargetWasCreated(newClone, this.clones[0]);

View file

@ -42,7 +42,7 @@ FakeRenderer.prototype.getBounds = function (d) { // eslint-disable-line no-unus
return {left: this.x, right: this.x, top: this.y, bottom: this.y};
};
FakeRenderer.prototype.setDrawableOrder = function (d, a, optA, optB) { // eslint-disable-line no-unused-vars
FakeRenderer.prototype.setDrawableOrder = function (d, a, optG, optA, optB) { // eslint-disable-line no-unused-vars
if (d === 999) return 1; // fake for test case
if (optA) {
a += this.order;
@ -63,4 +63,6 @@ FakeRenderer.prototype.isTouchingColor = function (a, b) { // eslint-disable-lin
return false;
};
FakeRenderer.prototype.setLayerGroupOrdering = function (a) {}; // eslint-disable-line no-unused-vars
module.exports = FakeRenderer;

View file

@ -302,7 +302,7 @@ test('colorIsTouchingColor', t => {
t.end();
});
test('layers', t => {
test('layers', t => { // TODO this tests fake functionality. Move layering tests into Render.
const s = new Sprite();
const r = new Runtime();
const renderer = new FakeRenderer();
@ -315,9 +315,11 @@ test('layers', t => {
a.goBackwardLayers(2);
t.equals(a.renderer.order, 3);
a.goToBack();
t.equals(a.renderer.order, 1);
// Note, there are only sprites in this test, no stage, and the addition
// of layer groups, goToBack no longer specifies a minimum order number
t.equals(a.renderer.order, 0);
a.goForwardLayers(1);
t.equals(a.renderer.order, 2);
t.equals(a.renderer.order, 1);
o.drawableID = 999;
a.goBehindOther(o);
t.equals(a.renderer.order, 1);