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Add VideoState enum to Scratch3VideoSensingBlocks
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2 changed files with 50 additions and 16 deletions
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@ -7,6 +7,22 @@ const Video = require('../../io/video');
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const VideoMotion = require('./library');
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/**
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* States the video sensing activity can be set to.
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* @readonly
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* @enum {string}
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*/
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const VideoState = {
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/** Video turned off. */
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OFF: 'off',
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/** Video turned on with default y axis mirroring. */
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ON: 'on',
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/** Video turned on without default y axis mirroring. */
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ON_FLIPPED: 'on-flipped'
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};
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/**
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* Class for the motion-related blocks in Scratch 3.0
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* @param {Runtime} runtime - the runtime instantiating this block package.
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@ -140,7 +156,7 @@ class Scratch3VideoSensingBlocks {
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return info.map((entry, index) => {
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const obj = {};
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obj.text = entry.name;
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obj.value = String(index + 1);
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obj.value = entry.value || String(index + 1);
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return obj;
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});
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}
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@ -213,11 +229,35 @@ class Scratch3VideoSensingBlocks {
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return 2;
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}
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/**
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* States the video sensing activity can be set to.
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* @readonly
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* @enum {string}
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*/
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static get VideoState () {
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return VideoState;
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}
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/**
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* An array of info on video state options for the "turn video [STATE]" block.
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* @type {object[]} an array of objects
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* @param {string} name - the translatable name to display in the video state menu
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* @param {string} value - the serializable value stored in the block
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*/
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get VIDEO_STATE_INFO () {
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return [
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{name: 'off'},
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{name: 'on'},
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{name: 'on-flipped'}
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{
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name: 'off',
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value: VideoState.OFF
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},
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{
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name: 'on',
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value: VideoState.ON
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},
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{
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name: 'on flipped',
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value: VideoState.ON_FLIPPED
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}
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];
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}
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@ -266,7 +306,7 @@ class Scratch3VideoSensingBlocks {
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VIDEO_STATE: {
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type: ArgumentType.NUMBER,
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menu: 'VIDEO_STATE',
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defaultValue: 1
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defaultValue: VideoState.ON
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}
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}
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},
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@ -339,13 +379,13 @@ class Scratch3VideoSensingBlocks {
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}
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videoToggle (args) {
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const state = Number(args.VIDEO_STATE);
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// 1 == off, 2 & 3 are on (3 is flipped)
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if (state === 1) {
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const state = args.VIDEO_STATE;
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if (state === VideoState.OFF) {
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this.runtime.ioDevices.video.disableVideo();
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} else {
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this.runtime.ioDevices.video.enableVideo();
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this.runtime.ioDevices.video.mirror = state === 2;
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// Mirror if state is ON. Do not mirror if state is ON_FLIPPED.
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this.runtime.ioDevices.video.mirror = state === VideoState.ON;
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}
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}
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@ -629,13 +629,7 @@ const parseBlock = function (sb2block, addBroadcastMsg, getVariableId, extension
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}
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} else if (expectedArg.inputOp === 'videoSensing.menu.VIDEO_STATE') {
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if (shadowObscured) {
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fieldValue = 2;
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} else if (fieldValue === 'off') {
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fieldValue = 1;
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} else if (fieldValue === 'on') {
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fieldValue = 2;
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} else if (fieldValue === 'on-flipped') {
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fieldValue = 3;
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fieldValue = 'on';
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}
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} else if (shadowObscured) {
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// Filled drop-down menu.
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