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Add initial implementation of extension serialization/deserialization
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1 changed files with 13 additions and 2 deletions
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@ -272,14 +272,20 @@ const compressInputTree = function (block, blocks) {
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* Serialize the given blocks object (representing all the blocks for the target
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* currently being serialized.)
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* @param {object} blocks The blocks to be serialized
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* @param {Set} extensionIDs Set of extension ids
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* @return {object} The serialized blocks with compressed inputs and compressed
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* primitives.
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*/
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const serializeBlocks = function (blocks) {
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const serializeBlocks = function (blocks, extensionIDs) {
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const obj = Object.create(null);
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for (const blockID in blocks) {
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if (!blocks.hasOwnProperty(blockID)) continue;
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obj[blockID] = serializeBlock(blocks[blockID], blocks);
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const index = blocks[blockID].opcode.indexOf('_');
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const prefix = blocks[blockID].opcode.substring(0, index);
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if (CORE_EXTENSIONS.indexOf(prefix) === -1) {
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if (prefix !== '') extensionIDs.add(prefix);
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}
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}
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// once we have completed a first pass, do a second pass on block inputs
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for (const blockID in obj) {
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@ -416,13 +422,15 @@ const serializeComments = function (comments) {
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*/
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const serializeTarget = function (target) {
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const obj = Object.create(null);
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const extensionIDs = new Set();
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obj.isStage = target.isStage;
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obj.name = obj.isStage ? 'Stage' : target.name;
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const vars = serializeVariables(target.variables);
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obj.variables = vars.variables;
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obj.lists = vars.lists;
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obj.broadcasts = vars.broadcasts;
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obj.blocks = serializeBlocks(target.blocks);
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obj.blocks = serializeBlocks(target.blocks, extensionIDs);
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obj.extensions = Array.from(extensionIDs);
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obj.comments = serializeComments(target.comments);
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obj.currentCostume = target.currentCostume;
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obj.costumes = target.costumes.map(serializeCostume);
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@ -901,6 +909,9 @@ const parseScratchObject = function (object, runtime, extensions, zip) {
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if (object.hasOwnProperty('isStage')) {
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target.isStage = object.isStage;
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}
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if (object.hasOwnProperty('extensions')) {
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target.extensions = object.extensions;
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}
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Promise.all(costumePromises).then(costumes => {
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sprite.costumes = costumes;
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});
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