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https://github.com/scratchfoundation/scratch-vm.git
synced 2024-12-23 14:32:59 -05:00
Fix importing WeDo 2.0 blocks from SB2 (#1487)
* Fix wedo2 import from sb2 * Hide wedo play note block
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parent
0df334fd38
commit
825035f503
2 changed files with 59 additions and 58 deletions
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@ -746,7 +746,7 @@ class Scratch3WeDo2Blocks {
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arguments: {
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MOTOR_ID: {
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type: ArgumentType.STRING,
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menu: 'motorID',
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menu: 'MOTOR_ID',
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defaultValue: MotorID.DEFAULT
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},
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DURATION: {
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@ -766,7 +766,7 @@ class Scratch3WeDo2Blocks {
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arguments: {
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MOTOR_ID: {
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type: ArgumentType.STRING,
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menu: 'motorID',
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menu: 'MOTOR_ID',
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defaultValue: MotorID.DEFAULT
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}
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}
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@ -782,7 +782,7 @@ class Scratch3WeDo2Blocks {
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arguments: {
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MOTOR_ID: {
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type: ArgumentType.STRING,
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menu: 'motorID',
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menu: 'MOTOR_ID',
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defaultValue: MotorID.DEFAULT
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}
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}
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@ -798,7 +798,7 @@ class Scratch3WeDo2Blocks {
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arguments: {
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MOTOR_ID: {
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type: ArgumentType.STRING,
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menu: 'motorID',
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menu: 'MOTOR_ID',
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defaultValue: MotorID.DEFAULT
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},
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POWER: {
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@ -811,19 +811,19 @@ class Scratch3WeDo2Blocks {
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opcode: 'setMotorDirection',
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text: formatMessage({
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id: 'wedo2.setMotorDirection',
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default: 'set [MOTOR_ID] direction to [DIRECTION]',
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default: 'set [MOTOR_ID] direction to [MOTOR_DIRECTION]',
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description: 'set the motor\'s turn direction'
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}),
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blockType: BlockType.COMMAND,
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arguments: {
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MOTOR_ID: {
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type: ArgumentType.STRING,
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menu: 'motorID',
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menu: 'MOTOR_ID',
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defaultValue: MotorID.DEFAULT
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},
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DIRECTION: {
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MOTOR_DIRECTION: {
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type: ArgumentType.STRING,
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menu: 'motorDirection',
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menu: 'MOTOR_DIRECTION',
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defaultValue: MotorDirection.FORWARD
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}
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}
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@ -860,7 +860,8 @@ class Scratch3WeDo2Blocks {
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type: ArgumentType.NUMBER,
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defaultValue: 0.5
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}
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}
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},
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hideFromPalette: true
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},
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{
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opcode: 'whenDistance',
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@ -873,7 +874,7 @@ class Scratch3WeDo2Blocks {
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arguments: {
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OP: {
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type: ArgumentType.STRING,
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menu: 'lessMore',
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menu: 'OP',
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defaultValue: '<'
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},
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REFERENCE: {
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@ -886,15 +887,15 @@ class Scratch3WeDo2Blocks {
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opcode: 'whenTilted',
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text: formatMessage({
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id: 'wedo2.whenTilted',
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default: 'when tilted [DIRECTION]',
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default: 'when tilted [TILT_DIRECTION_ANY]',
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description: 'check when tilted in a certain direction'
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}),
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func: 'isTilted',
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blockType: BlockType.HAT,
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arguments: {
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DIRECTION: {
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TILT_DIRECTION_ANY: {
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type: ArgumentType.STRING,
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menu: 'tiltDirectionAny',
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menu: 'TILT_DIRECTION_ANY',
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defaultValue: TiltDirection.ANY
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}
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}
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@ -912,14 +913,14 @@ class Scratch3WeDo2Blocks {
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opcode: 'isTilted',
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text: formatMessage({
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id: 'wedo2.isTilted',
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default: 'tilted [DIRECTION]?',
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default: 'tilted [TILT_DIRECTION_ANY]?',
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description: 'whether the tilt sensor is tilted'
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}),
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blockType: BlockType.BOOLEAN,
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arguments: {
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DIRECTION: {
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TILT_DIRECTION_ANY: {
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type: ArgumentType.STRING,
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menu: 'tiltDirectionAny',
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menu: 'TILT_DIRECTION_ANY',
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defaultValue: TiltDirection.ANY
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}
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}
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@ -928,26 +929,26 @@ class Scratch3WeDo2Blocks {
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opcode: 'getTiltAngle',
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text: formatMessage({
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id: 'wedo2.getTiltAngle',
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default: 'tilt angle [DIRECTION]',
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default: 'tilt angle [TILT_DIRECTION]',
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description: 'the angle returned by the tilt sensor'
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}),
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blockType: BlockType.REPORTER,
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arguments: {
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DIRECTION: {
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TILT_DIRECTION: {
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type: ArgumentType.STRING,
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menu: 'tiltDirection',
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menu: 'TILT_DIRECTION',
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defaultValue: TiltDirection.UP
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}
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}
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}
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],
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menus: {
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motorID: [MotorID.DEFAULT, MotorID.A, MotorID.B, MotorID.ALL],
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motorDirection: [MotorDirection.FORWARD, MotorDirection.BACKWARD, MotorDirection.REVERSE],
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tiltDirection: [TiltDirection.UP, TiltDirection.DOWN, TiltDirection.LEFT, TiltDirection.RIGHT],
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tiltDirectionAny:
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MOTOR_ID: [MotorID.DEFAULT, MotorID.A, MotorID.B, MotorID.ALL],
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MOTOR_DIRECTION: [MotorDirection.FORWARD, MotorDirection.BACKWARD, MotorDirection.REVERSE],
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TILT_DIRECTION: [TiltDirection.UP, TiltDirection.DOWN, TiltDirection.LEFT, TiltDirection.RIGHT],
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TILT_DIRECTION_ANY:
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[TiltDirection.UP, TiltDirection.DOWN, TiltDirection.LEFT, TiltDirection.RIGHT, TiltDirection.ANY],
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lessMore: ['<', '>']
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OP: ['<', '>']
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}
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};
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}
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@ -1024,13 +1025,13 @@ class Scratch3WeDo2Blocks {
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* If the direction is 'reverse' the motor(s) will be reversed individually.
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* @param {object} args - the block's arguments.
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* @property {MotorID} MOTOR_ID - the motor(s) to be affected.
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* @property {MotorDirection} DIRECTION - the new direction for the motor(s).
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* @property {MotorDirection} MOTOR_DIRECTION - the new direction for the motor(s).
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*/
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setMotorDirection (args) {
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this._forEachMotor(args.MOTOR_ID, motorIndex => {
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const motor = this._device.motor(motorIndex);
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if (motor) {
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switch (args.DIRECTION) {
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switch (args.MOTOR_DIRECTION) {
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case MotorDirection.FORWARD:
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motor.direction = 1;
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break;
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@ -1118,11 +1119,11 @@ class Scratch3WeDo2Blocks {
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/**
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* Test whether the tilt sensor is currently tilted.
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* @param {object} args - the block's arguments.
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* @property {TiltDirection} DIRECTION - the tilt direction to test (up, down, left, right, or any).
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* @property {TiltDirection} TILT_DIRECTION_ANY - the tilt direction to test (up, down, left, right, or any).
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* @return {boolean} - true if the tilt sensor is tilted past a threshold in the specified direction.
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*/
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whenTilted (args) {
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return this._isTilted(args.DIRECTION);
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return this._isTilted(args.TILT_DIRECTION_ANY);
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}
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/**
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@ -1135,21 +1136,21 @@ class Scratch3WeDo2Blocks {
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/**
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* Test whether the tilt sensor is currently tilted.
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* @param {object} args - the block's arguments.
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* @property {TiltDirection} DIRECTION - the tilt direction to test (up, down, left, right, or any).
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* @property {TiltDirection} TILT_DIRECTION_ANY - the tilt direction to test (up, down, left, right, or any).
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* @return {boolean} - true if the tilt sensor is tilted past a threshold in the specified direction.
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*/
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isTilted (args) {
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return this._isTilted(args.DIRECTION);
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return this._isTilted(args.TILT_DIRECTION_ANY);
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}
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/**
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* @param {object} args - the block's arguments.
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* @property {TiltDirection} DIRECTION - the direction (up, down, left, right) to check.
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* @property {TiltDirection} TILT_DIRECTION - the direction (up, down, left, right) to check.
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* @return {number} - the tilt sensor's angle in the specified direction.
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* Note that getTiltAngle(up) = -getTiltAngle(down) and getTiltAngle(left) = -getTiltAngle(right).
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*/
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getTiltAngle (args) {
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return this._getTiltAngle(args.DIRECTION);
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return this._getTiltAngle(args.TILT_DIRECTION);
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}
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/**
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@ -1621,11 +1621,11 @@ const addExtensionOp = function (sb2Extension, sb2Opcode, blockInfo) {
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const weDo2 = 'LEGO WeDo 2.0';
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addExtensionOp(weDo2, 'motorOnFor', {
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opcode: 'wedo2.motorOnFor',
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opcode: 'wedo2_motorOnFor',
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argMap: [
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{
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type: 'input',
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inputOp: 'wedo2.menu.motorID',
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inputOp: 'wedo2_menu_MOTOR_ID',
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inputName: 'MOTOR_ID'
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},
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{
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@ -1637,33 +1637,33 @@ addExtensionOp(weDo2, 'motorOnFor', {
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});
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addExtensionOp(weDo2, 'motorOn', {
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opcode: 'wedo2.motorOn',
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opcode: 'wedo2_motorOn',
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argMap: [
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{
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type: 'input',
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inputOp: 'wedo2.menu.motorID',
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inputOp: 'wedo2_menu_MOTOR_ID',
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inputName: 'MOTOR_ID'
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}
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]
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});
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addExtensionOp(weDo2, 'motorOff', {
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opcode: 'wedo2.motorOff',
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opcode: 'wedo2_motorOff',
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argMap: [
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{
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type: 'input',
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inputOp: 'wedo2.menu.motorID',
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inputOp: 'wedo2_menu_MOTOR_ID',
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inputName: 'MOTOR_ID'
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}
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]
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});
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addExtensionOp(weDo2, 'startMotorPower', {
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opcode: 'wedo2.startMotorPower',
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opcode: 'wedo2_startMotorPower',
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argMap: [
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{
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type: 'input',
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inputOp: 'wedo2.menu.motorID',
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inputOp: 'wedo2_menu_MOTOR_ID',
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inputName: 'MOTOR_ID'
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},
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{
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@ -1675,23 +1675,23 @@ addExtensionOp(weDo2, 'startMotorPower', {
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});
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addExtensionOp(weDo2, 'setMotorDirection', {
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opcode: 'wedo2.setMotorDirection',
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opcode: 'wedo2_setMotorDirection',
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argMap: [
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{
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type: 'input',
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inputOp: 'wedo2.menu.motorID',
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inputOp: 'wedo2_menu_MOTOR_ID',
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inputName: 'MOTOR_ID'
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},
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{
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type: 'input',
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inputOp: 'wedo2.menu.motorDirection',
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inputName: 'DIRECTION'
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inputOp: 'wedo2_menu_MOTOR_DIRECTION',
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inputName: 'MOTOR_DIRECTION'
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}
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]
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});
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addExtensionOp(weDo2, 'setLED', {
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opcode: 'wedo2.setLightHue',
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opcode: 'wedo2_setLightHue',
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argMap: [
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{
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type: 'input',
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@ -1702,7 +1702,7 @@ addExtensionOp(weDo2, 'setLED', {
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});
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addExtensionOp(weDo2, 'playNote', {
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opcode: 'wedo2.playNoteFor',
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opcode: 'wedo2_playNoteFor',
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argMap: [
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{
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type: 'input',
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@ -1718,11 +1718,11 @@ addExtensionOp(weDo2, 'playNote', {
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});
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addExtensionOp(weDo2, 'whenDistance', {
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opcode: 'wedo2.whenDistance',
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opcode: 'wedo2_whenDistance',
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argMap: [
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{
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type: 'input',
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inputOp: 'wedo2.menu.lessMore',
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inputOp: 'wedo2_menu_OP',
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inputName: 'OP'
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},
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{
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@ -1734,39 +1734,39 @@ addExtensionOp(weDo2, 'whenDistance', {
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});
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addExtensionOp(weDo2, 'whenTilted', {
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opcode: 'wedo2.whenTilted',
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opcode: 'wedo2_whenTilted',
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argMap: [
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{
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type: 'input',
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inputOp: 'wedo2.menu.tiltDirectionAny',
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inputName: 'DIRECTION'
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inputOp: 'wedo2_menu_TILT_DIRECTION_ANY',
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inputName: 'TILT_DIRECTION_ANY'
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}
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]
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});
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addExtensionOp(weDo2, 'getDistance', {
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opcode: 'wedo2.getDistance',
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opcode: 'wedo2_getDistance',
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argMap: []
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});
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addExtensionOp(weDo2, 'isTilted', {
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opcode: 'wedo2.isTilted',
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opcode: 'wedo2_isTilted',
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argMap: [
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{
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type: 'input',
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inputOp: 'wedo2.menu.tiltDirectionAny',
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inputName: 'DIRECTION'
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inputOp: 'wedo2_menu_TILT_DIRECTION_ANY',
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inputName: 'TILT_DIRECTION_ANY'
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}
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]
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});
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addExtensionOp(weDo2, 'getTilt', {
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opcode: 'wedo2.getTiltAngle',
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opcode: 'wedo2_getTiltAngle',
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argMap: [
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{
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type: 'input',
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inputOp: 'wedo2.menu.tiltDirection',
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inputName: 'DIRECTION'
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inputOp: 'wedo2_menu_TILT_DIRECTION',
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inputName: 'TILT_DIRECTION'
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}
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]
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});
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