Branimir Karadžić
39409696e6
Cleanup.
2015-11-19 20:10:51 -08:00
Branimir Karadžić
de347e9f23
Cleanup.
2015-11-17 23:31:34 -08:00
Branimir Karadžić
8677017bac
KTX: Added support for more formats and stubbed writer.
2015-11-15 20:40:23 -08:00
Branimir Karadžić
86839f6e2e
shaderc: GLSL autodetect use of profile 130.
2015-10-18 19:35:46 -07:00
Branimir Karadžić
3d2405232e
geometryc: Fixed empty primitive group crash.
2015-08-29 23:46:10 -07:00
Branimir Karadžić
d1f99896ec
Moved public header files into bgfx subdirectory.
...
grep -rl '<bgfx.h>' . | xargs sed -i 's@<bgfx.h>@<bgfx/bgfx.h>@g'
2015-09-18 20:19:12 -07:00
Branimir Karadžić
86ec6b5f90
Cleanup.
2015-09-03 18:33:41 -07:00
Branimir Karadžić
4470f7097c
Fixed HLSL reflection for samplers.
2015-09-01 16:44:11 -07:00
Branimir Karadžić
8adc099b02
Cleanup.
2015-07-30 11:36:26 -07:00
Brad Roepstorff
b8fc92520f
adding better error message for missing varying.def.sc in shaderc
2015-07-29 20:58:35 -04:00
Branimir Karadžić
527ab0bcc1
shaderc: Metal fixes.
2015-06-12 15:22:01 -07:00
Branimir Karadžić
ce1b41336d
shaderc: Adding metal shader type.
2015-06-12 15:08:01 -07:00
Nodrev
4df0cca212
Fixing geometryc for meshes exported without uv coordinates
2015-06-02 22:37:22 +02:00
Branimir Karadžić
ff01992cb7
Refactored uniform types.
2015-05-28 15:27:00 -07:00
Branimir Karadžić
29001134ca
Removed dxguid from shaderc, use INITGUID instead.
2015-05-26 12:08:12 -07:00
Branimir Karadžić
1deb6a2e9d
Fixed issue #385 .
2015-05-12 19:55:54 -07:00
Branimir Karadžić
ea375d5c03
Fixed MinGW compile error.
2015-04-22 19:43:19 -07:00
James Darpinian
bc08ef142e
Stop hardcoding the GUID for ID3D11ShaderReflection.
...
This GUID changes depending on what version of the DirectX SDK you have.
The GUID is defined in d3d11shader.h as a const global, not a preprocessor
macro, so this #ifndef was clobbering it always. This caused DX11 shader
compliation to fail when using the Windows 8.1 SDK.
2015-04-22 19:15:08 -07:00
Mike Popoloski
121cc748c2
Fixing a shader linkage crash in D3D11 for 10level9 targets
...
Lower feature level targets in D3D11 also require SV_Position as an input param to the pixel shader, otherwise there are linkage mismatches between the vertex and pixel shaders.
2015-04-16 19:24:27 -04:00
Branimir Karadžić
6878b8de29
Cleanup.
2015-04-13 14:45:14 -07:00
Branimir Karadžić
cea3815dff
Fixed HLSL shader stripping.
2015-04-13 12:54:45 -07:00
Branimir Karadžić
a17f9cfa9b
Cleanup.
2015-04-12 22:26:18 -07:00
Branimir Karadžić
7825f3a41e
Cleanup.
2015-04-11 20:52:05 -07:00
Mike Popoloski
643d7939d7
Fixing a uniform parsing issue.
2015-04-11 16:11:16 -04:00
Mike Popoloski
2819f93f26
shaderc dx11 now removes unused constants
...
The D3D11 shader compiler doesn't remove unused constants because it would change the size of buffers uploaded by the application. This means that all of the default unused bgfx uniforms take up a huge amount of space that forces the app to waste a ton of time uploading zeroes. This change is a bit of a hack but removes the unused constants and improves performance a great deal.
2015-04-11 15:40:31 -04:00
Branimir Karadžić
db9802a73f
Fixed Linux build.
2015-04-10 21:24:25 -07:00
Mike Popoloski
9976f6cc4c
Removing now unused shaderc_dx9 source and renaming dx11 source file.
2015-04-10 22:23:01 -04:00
Mike Popoloski
3e49bf536d
Can't use #ifdef for checking IID_ID3D11ShaderReflection, because it's not a macro...
2015-04-10 22:08:04 -04:00
Mike Popoloski
f919f7811f
Cleanup
2015-04-10 22:01:58 -04:00
Mike Popoloski
6e53a5e229
Remove last dependence on legacy DXSDK / D3DX
...
The legacy DXSDK was only needed for DX9 shader compilation, but D3DCompile can handle old shader models. The only other thing needed was reflection support for getting constant data, which I've added.
2015-04-10 22:01:57 -04:00
Branimir Karadžić
7cd9af179f
Fixed file names.
2015-04-05 11:55:04 -07:00
Branimir Karadžić
9604a3f23b
Fixed issue #322 .
2015-04-05 11:24:59 -07:00
Branimir Karadžić
efed576e75
Fixed variable shadowing.
2015-04-04 19:45:45 -07:00
Branimir Karadžić
12184e87de
Fixed variable shadowing warnings.
2015-04-02 23:31:28 -07:00
Branimir Karadžić
2d426d0e50
Added D3DXDisassembleShader definition for MinGW.
2015-04-01 10:59:10 -07:00
Branimir Karadžić
dbca022e31
Cleanup.
2015-04-01 09:20:40 -07:00
Miodrag Milanovic
364f80eb5e
D3DXDisassembleShader is not exposed in mingw libraries (nw)
2015-04-01 13:29:19 +02:00
Branimir Karadžić
55d9a43a3c
Fixed MinGW compile error.
2015-03-31 15:09:43 -07:00
Branimir Karadžić
a8b8cedb1b
shaderc: Fixed ESSL build.
2015-03-23 16:14:40 -07:00
Branimir Karadžić
baebc645c0
Fixed shaderc.
2015-03-23 15:23:25 -07:00
Dario Manesku
720efbbdb0
Cleanup.
2015-03-23 04:28:23 +01:00
Dario Manesku
7c472b4ca5
Geometryc now properly handles relative obj indices.
2015-03-23 04:28:23 +01:00
Branimir Karadžić
b2da0cce93
Added [u/i]sampler3D.
2015-03-17 17:27:04 -07:00
Branimir Karadžić
100673b736
shaderc: Rename BITANGENT semantics to BINORMAL when building with D3D9 SM3 compiler.
2015-01-15 17:32:43 -08:00
Branimir Karadžić
8d70a2abde
Added gl_PrimitiveID builtin for fragment shaders.
2015-01-12 19:37:42 -08:00
Branimir Karadžić
c46aa66812
Updated ib-compress.
2015-01-03 16:08:56 -08:00
Branimir Karadžić
c25dd466be
Updated copyright year.
2015-01-01 15:04:46 -08:00
Branimir Karadžić
7da5e874ae
Merge branch 'master' of github.com:bkaradzic/bgfx
2015-01-01 11:14:33 -08:00
Branimir Karadžić
227d3f4df1
Updated ib-compress.
2015-01-01 11:14:20 -08:00
Branimir Karadzic
f11b368f93
Cleanup.
2014-12-31 20:05:29 -08:00