* Rather than using <OFFSET> as a replacement for all offsets in a
function, label the offsets as <OFFSET1>, <OFFSET2>, etc. Doing this
will avoid false-positive 100% matches resulting from the same
function being called in two times where a different on should have
been called or vice versa. And the same for globals. I already
encountered one case of this in the wild.
* When a 100% match initially fails, try to make the functions match by
swapping register allocations. This makes it possible to get a 100%
match where the generated machine code differs only in register
allocation.
* Only apply the above when it is possible to reach a 100% match in that
way. Otherwise show the developer the unadultrated diff to avoid
complicating decompilation.
* In the result listing, show the functions which are "effective
matches" in this way as "100%*" instead of "100%".
* MxPalette - add missing member variables, Detach function
* mb
* MxPalette: give bob the builder his constructor
* push progress, gn
* avoid hexadecimal
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* fix MxPalette::GetDefaultPalette
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* aaaaaaaaaaaaaa
* Revert "fix MxPalette::GetDefaultPalette"
This reverts commit 63f2215737.
* Implement MxPalette::Clone (doesn't match)
* fix MxPalette structure and match ctor/dtor
* Matching progress for MxPalette::GetDefaultPalette
* Implement ApplySystemEntriesToPalette except the memcpy calls
* implement SetSkyColor (doesn't match)
* Use MxTypes instead of generics
* prefer decimal values than hex for m_entries
* Update mxpalette.cpp
* Push MxPalette progress - read comments in code.
* improved MxPalette::operator==, will be 100% when MSVC feels like making it so
* improved MxPalette::SetSkyColor, will be 100% when MSVC feels like making it so
* improved MxPalette::Clone, will be 100% when MSVC feels like making it so
* Fixes
- reordered the functions in order of where they are in the hex because recmp.py sometimes kept saying it couldn't find the symbol (??)
- clone returns a pointer, not a ref
- worked a bit on setpalette/applysysentriestopalette
* Match GetDefaultPalette a bit more
* fix: MxPalette::GetDefaultPalette is now 100% matching
* fix: MxPalette::ApplySystemEntriesToPalette is now 100% matching
* tidy: rename `DC` var in GetDefaultPalette to `hdc`
* fix: MxPalette::SetPalette is now functionally matching
Not assembly matching yet because of MSVC weirdness.
At some point it will probably start matching, because
the structure seems to be accurate.
* fix: MxPalette rgbquad ctor functionally matches
Not quite ASM matching yet because of weird
register allocation mismatches.
* fix: I forgot to commit mxpalette.h...
* tidy: use Mx* primitives instead of builtins
* refactor: remove MxPalette::FromBitmapPalette
* fix: call ApplySystemEntriesToPalette from MxPalette(const RGBQUAD *)
* rename MxPalette::SetPalette to MxPalette::SetEntries
* fix: I once again forgot to commit mxpalette.h...
* feat: add/match MxPalette::Reset [0x100BF490]
* fix: add MVideoManager() to mxomni header
* refactor: change unk50 in MxVideoManager to LPDIRECTDRAW
* feat: add/match MxPalette::CreateNativePalette [0x100BF000]
* fix: MxPalette::SetSkyColor is 100% matching
* Annotate MxPalette members' offsets
* Annotate the global default aplette
* use hex size
* remove unnecessary variable offset listing
* Update LEGO1/mxpalette.cpp
---------
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
Co-authored-by: Christian Semmler <mail@csemmler.com>
Co-authored-by: ktkaufman03 <ktkaufman@wpi.edu>
Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
* Add MxSemphore + MxThread and the two implementations I could find
of MxThread (consumers extend it and override the Run method).
* Implement a function in MxDiskStreamProvider which uses thread and
semaphore to confirm correct layout / size of those classes.
* All 100% match except two functions with a pair of registers swapped.
* MxFile and implementations 100% match
* Add MxFile and it's implementations, MxSystemFile and MxMemoryFile.
The names are chosen by me, we don't know their original naming.
* These expose a Read/Write/Seek/Tell interface for reading and writing
data, either from a file on disk or memory buffer.
* 100% match all functions.
* Change name to LegoStream
* Use p_ convention
* Assert size
* define MxLong/MxULong
The "long" type has different sizes on different platforms, and this may cause issues.
* use DWORD to match RegQueryValueExA arg
* Get Isle building on MinGW32 (#63)
* Add MxUnknown100dc6b0::~MxUnknown100dc6b0 stub
* Declare destructor of MxOmni and MxTransitionManager in class
* inline attribute must go first
* Stub LegoState::Vtable0x14 for Act3State
* MxStreamer::VTable0x14 is not an override
* Stub MxEntity::Destroy for LegoState::Destroy
* Stub MxUnknown100dc6e0 for MxSoundManager
* ::ClassName and ::IsA are const methods
* methods in the class body don't need a namespace
* MxSoundManager subclasses MxUnknown100dc6e0
* LegoInputManager subclasses MxPresenter
* NotificationId is an enum, and does not need __declspec(dllexport)
* Fix final #endif of legoomni.h and mxobjectfactory.h
* Add const alternative for LegoOmni::Create and MxVideoParam, only available for MinGW
* Alternative approach to MinGW compatibility
* MinGW on Linux is case sensitve
* Don't delete a member variable. C++ automatically destructs member variables
---------
Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
* MxatomId: implement inline operator==
* Add decomp.h header, containing macro's only used when matching the original binaries
* Add in-line constructor of MxPresenter
* MxMediaPresenter: add members to match size
* MxVideoPresenter: add members to match size
* MxCompositePresenter: add members to match size
* MxFlcPresenter: add members to match size
* MxSmkPresenter: add members to match size
* MxStillPresenter: add members to match size
* MxAudioPresenter: add members to match size
* MxWavePresenter: add members to match size
* MxMIDIPresenter: add members to match size
* MxEventPresenter: add members to match size
* MxLoopingFlcPresenter: add members to match size
* MxLoopingSmkPresenter: add members to match size
* MxLoopingMIDIPresenter: add check for size
* Implement MxObjectFactory::{MxObjectFactory,Create}
Matching of MxObjectFactory::Create is not good, because none of the other objects have been implemented.
* Implement a few MxPresenter methods
* Fix size of LegoInputManager
* Fix name of first padding member of legoinputmanager.h
* add DECOMP_SIZE_ASSERT macro
* Use DECOMP_SIZE_ASSERT macro + convert to hexadecimal
* fixed minor typos
---------
Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
Co-authored-by: itsmattkc <itsmattkc@gmail.com>
* Add MxUnknown100dc6b0::~MxUnknown100dc6b0 stub
* Declare destructor of MxOmni and MxTransitionManager in class
* inline attribute must go first
* Stub LegoState::Vtable0x14 for Act3State
* MxStreamer::VTable0x14 is not an override
* Stub MxEntity::Destroy for LegoState::Destroy
* Stub MxUnknown100dc6e0 for MxSoundManager
* ::ClassName and ::IsA are const methods
* methods in the class body don't need a namespace
* MxSoundManager subclasses MxUnknown100dc6e0
* LegoInputManager subclasses MxPresenter
* NotificationId is an enum, and does not need __declspec(dllexport)
* Fix final #endif of legoomni.h and mxobjectfactory.h
* Add const alternative for LegoOmni::Create and MxVideoParam, only available for MinGW
* Alternative approach to MinGW compatibility
* MinGW on Linux is case sensitve
* Don't delete a member variable. C++ automatically destructs member variables
---------
Co-authored-by: MattKC <34096995+itsmattkc@users.noreply.github.com>
* reccmp: avoid repeated execution of winepath
Executing winepath many times is slow,
so try we like to avoid it as much as possible.
When the path start with a known prefix, replace it with
a cached prefix and do some string manipulation.
This change reduces execution time of reccmp.py from 90s to 2s.
Which is nice.
m
* reccmp: continue looking when source cannot be found
Most often, the reasons is mismatched sources.
* reccmp: add basic logging + optional debug
* Read the addresses in the exe headers as little endian
* break build up into steps
* download artifacts
* clone uploadtool
* need env on windows
* just use ubuntu for inkscape
* report went missing
* add inkscape to path
* use ubuntu for compare
* Revert "use ubuntu for compare"
This reverts commit a4ce103d09.
* reinstall after cache
* try different apt cache
* use im
* use rsvg
* change size to avoid downscaling
* remove png
* do not install librsvg anymore
Now we can use our own compiled LEGO1.LIB rather than one generated from the original. Also implements a script that tests them to help ensure future commits don't break them.
* initial cmake implementation
* ci: i guess older cmake doesn't support this
* cmake: add max version to suppress warning
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
---------
Co-authored-by: Anonymous Maarten <madebr@users.noreply.github.com>
* Stubbed a bunch of classes and annotated them for later use. Heavily wip and more of pseudocode right now.
* Converted pseudocode into real code!
* Created a bunch more classes and added more information to exisiting ones
Did not error check, this was pushed just for reference
* More classes and implementation details. Still not checked for any errors
* Fixed code and decided on a way to handle virtual table stubs
* Some additional fixes
* More smaller fixes
* Added classes to project and made it compile
* Fixed function adresses that caused the python script to fail
* More classes and virtual function resolves. Builds and compares fine.
* Again more classes and virtual function resolves. Builds and compares fine.
* No clue, I guess forced update for line endings
* Finished up some work, compiles fine. All functions are STUB annotated to not pollute reccmp.py output.
* line ending change
* rename GetClassName/IsClass
Mirroring recent changes from master
* further conform to current master
* update project
* cleanup
* project only updates when you close msdev
---------
Co-authored-by: Cydra <cydra95@gmail.com>
Co-authored-by: itsmattkc <34096995+itsmattkc@users.noreply.github.com>
Followed the hint from @madebr in #31 that the next function in MxString was operator+. The one after that is operator+= and both are at 100%.
Squashed commits:
* Removed unnecessary consts
* Replaced malloc/free with new/delete, which solved swapped regs in operator=
* Use delete[] when freeing char* m_data
Was intended as a simple code improvement, however it also seems to make WinMain, MxString::operator=, MxDSFile::Open 100% (all of which just needed registers to be switched around)