isle/LEGO1/lego/legoomni/src/actors/helicopter.cpp

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#include "helicopter.h"
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#include "act1state.h"
#include "act3.h"
#include "isle.h"
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#include "jukebox.h"
#include "jukebox_actions.h"
#include "legoanimationmanager.h"
#include "legocontrolmanager.h"
#include "legogamestate.h"
#include "legoomni.h"
#include "legoutils.h"
#include "legoworld.h"
#include "misc.h"
#include "mxtransitionmanager.h"
DECOMP_SIZE_ASSERT(Helicopter, 0x230)
DECOMP_SIZE_ASSERT(Mx3DPointFloat, 0x14)
DECOMP_SIZE_ASSERT(Mx4DPointFloat, 0x18)
DECOMP_SIZE_ASSERT(MxMatrix, 0x48)
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: LEGO1 0x10001e60
Helicopter::Helicopter()
{
m_unk0x13c = 60;
}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: LEGO1 0x10003230
Helicopter::~Helicopter()
{
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ControlManager()->Unregister(this);
IslePathActor::Destroy(TRUE);
}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: LEGO1 0x100032c0
MxResult Helicopter::Create(MxDSAction& p_dsAction)
{
MxResult result = IslePathActor::Create(p_dsAction);
LegoWorld* world = CurrentWorld();
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SetWorld(world);
if (world->IsA("Act3")) {
((Act3*) GetWorld())->SetUnkown420c(this);
}
world = GetWorld();
if (world) {
world->Add(this);
}
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GetState();
return result;
}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: LEGO1 0x10003320
void Helicopter::GetState()
{
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m_state = (HelicopterState*) GameState()->GetState("HelicopterState");
if (!m_state) {
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m_state = (HelicopterState*) GameState()->CreateState("HelicopterState");
}
}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
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// FUNCTION: LEGO1 0x10003360
void Helicopter::VTable0xe4()
{
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
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VTable0xe8(LegoGameState::e_unk40, TRUE, 7);
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}
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IslePathActor::VTable0xe4();
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
GameState()->SetCurrentArea(LegoGameState::e_copter);
if (CurrentActor()) {
if (CurrentActor()->IsA("IslePathActor")) {
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((IslePathActor*) CurrentActor())->VTable0xe8(LegoGameState::e_unk55, TRUE, 7);
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}
}
}
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m_state->SetUnknown8(0);
FUN_1003ee00(m_script, 0x16);
FUN_1003ee00(m_script, 0x17);
FUN_1003ee00(m_script, 0x18);
FUN_1003ee00(m_script, 0x19);
FUN_1003ee00(m_script, 0x1a);
FUN_1003ee00(m_script, 0x1b);
FUN_1003ee00(m_script, 0x1c);
FUN_1003ee00(m_script, 0x1d);
FUN_1003ee00(m_script, 0x1e);
FUN_1003ee00(m_script, 0x1f);
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AnimationManager()->FUN_1005f6d0(TRUE);
ControlManager()->Unregister(this);
}
// FUNCTION: LEGO1 0x10003480
MxU32 Helicopter::VTable0xcc()
{
if (!FUN_1003ef60()) {
return 1;
}
if (!m_world) {
m_world = CurrentWorld();
}
AnimationManager()->FUN_1005f6d0(FALSE);
if (CurrentActor()) {
if (CurrentActor()->GetActorId() != GameState()->GetActorId()) {
CurrentActor()->VTable0xe4();
}
}
switch (GameState()->GetCurrentAct()) {
case LegoGameState::e_act1:
m_script = *g_isleScript;
AnimationManager()->FUN_10064670(FALSE);
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VTable0xe8(LegoGameState::e_unk41, TRUE, 7);
((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_copter);
FUN_10015820(TRUE, 0);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, TRUE);
SetUnknownDC(4);
PlayMusic(JukeboxScript::c_Jail_Music);
break;
case LegoGameState::e_act2:
m_script = *g_act2mainScript;
break;
case LegoGameState::e_act3:
m_script = *g_act3Script;
break;
}
VTable0xe0();
InvokeAction(Extra::ActionType::e_start, m_script, 0x15, NULL);
GetCurrentAction().SetObjectId(-1);
ControlManager()->Register(this);
return 1;
}
// FUNCTION: LEGO1 0x100035e0
MxU32 Helicopter::VTable0xd4(LegoControlManagerEvent& p_param)
{
MxU32 ret = 0;
MxAtomId script;
switch (GameState()->GetCurrentAct()) {
case LegoGameState::e_act1:
script = *g_isleScript;
break;
case LegoGameState::e_act2:
script = *g_act2mainScript;
break;
case LegoGameState::e_act3:
script = *g_act3Script;
break;
}
if (p_param.GetUnknown0x28() == 1) {
switch (p_param.GetClickedObjectId()) {
case 0x17:
if (*g_act3Script == script) {
((Act3*) CurrentWorld())->SetUnkown4270(2);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
}
else if (m_state->GetUnkown8() != 0) {
break;
}
VTable0xe4();
GameState()->SetCurrentArea(LegoGameState::e_unk66);
ret = 1;
break;
case 0x18: {
if (*g_act3Script == script) {
break;
}
Act1State* state = (Act1State*) GameState()->GetState("Act1State");
if (m_state->GetUnkown8() == 0) {
state->SetUnknown18(4);
m_state->SetUnknown8(1);
m_world->FUN_1001fc80(this);
InvokeAction(Extra::ActionType::e_start, script, 0x20, NULL);
SetUnknownDC(0);
}
ret = 1;
break;
}
case 0x19:
if (*g_act3Script == script) {
break;
}
if (m_state->GetUnkown8() == 2) {
m_state->SetUnknown8(3);
m_world->FUN_1001fc80(this);
InvokeAction(Extra::ActionType::e_start, script, 0x21, NULL);
SetUnknownDC(4);
}
ret = 1;
break;
case 0x1a:
if (*g_act3Script != script) {
break;
}
ret = 1;
/* fall through */
case 0x1b:
if (*g_act3Script != script) {
break;
}
if (m_world && m_world->GetCamera()) {
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Mx3DPointFloat loc, dir, lookat;
loc = m_world->GetCamera()->GetWorldLocation();
dir = m_world->GetCamera()->GetWorldDirection();
lookat = dir;
float scale = 3;
lookat.Mul(scale);
lookat.Add(&loc);
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Mx3DPointFloat v68, v7c, v90(0, 1, 0), va4;
v68 = m_world->GetCamera()->GetWorldUp();
va4.EqualsCross(v68, dir);
v7c.EqualsCross(va4, v90);
if (ret) {
if (((Act3*) m_world)->FUN_100727e0(m_unk0x138, loc, dir, v7c)) {
break;
}
else if (((Act3*) m_world)->FUN_10072980(m_unk0x138, loc, dir, v7c)) {
break;
}
}
}
ret = 1;
break;
case 0x1c:
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
((Isle*) CurrentWorld())->SetDestLocation(LegoGameState::e_infomain);
TransitionManager()->StartTransition(MxTransitionManager::e_mosaic, 50, FALSE, FALSE);
VTable0xe4();
}
ret = 1;
break;
case 0x1d:
ret = 1;
break;
}
}
return ret;
}
// FUNCTION: LEGO1 0x10003c20
MxU32 Helicopter::VTable0xd8(MxType18NotificationParam& p_param)
{
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MxU32 ret = 0;
switch (m_state->GetUnkown8()) {
case 1: {
if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
((Act1State*) GameState()->GetState("Act1State"))->SetUnknown18(4);
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VTable0xe8(LegoGameState::e_unk42, TRUE, 7);
}
else {
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VTable0xe8(LegoGameState::e_unk49, TRUE, 7);
}
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m_state->SetUnknown8(2);
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MxMatrix matrix;
matrix.SetIdentity();
float s = sin(0.5235987901687622); // PI / 6, 30 deg
float c = cos(0.5235987901687622); // PI / 6, 30 deg
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float matrixCopy[4][4];
memcpy(matrixCopy, matrix.GetData(), sizeof(matrixCopy));
for (MxS32 i = 0; i < 4; i++) {
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matrix.GetData()[i][1] = matrixCopy[i][1] * c - matrixCopy[i][2] * s;
matrix.GetData()[i][2] = matrixCopy[i][2] * c + matrixCopy[i][1] * s;
}
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Vector3 at(matrix[3]), dir(matrix[2]), up(matrix[1]);
m_world->GetCamera()->SetWorldTransform(at, dir, up);
FUN_10010c30();
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ret = 1;
break;
}
case 3: {
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MxMatrix matrix;
matrix.SetIdentity();
Vector3 at(matrix[3]), dir(matrix[2]), up(matrix[1]);
at[1] = 1.25;
m_world->GetCamera()->SetWorldTransform(at, dir, up);
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if (GameState()->GetCurrentAct() == LegoGameState::e_act1) {
((Act1State*) GameState()->GetState("Act1State"))->SetUnknown18(0);
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VTable0xe8(LegoGameState::e_unk41, TRUE, 7);
}
else {
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VTable0xe8(LegoGameState::e_unk48, TRUE, 7);
}
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m_state->SetUnknown8(0);
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ret = 1;
break;
}
}
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return ret;
}
// FUNCTION: LEGO1 0x10003e90
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void Helicopter::VTable0x74(Matrix4& p_transform)
{
if (m_unk0xea != 0) {
m_roi->FUN_100a46b0(p_transform);
FUN_10010c30();
}
else {
m_roi->FUN_100a58f0(p_transform);
m_roi->VTable0x14();
if (m_cameraFlag) {
FUN_10010c30();
}
}
}
// FUNCTION: LEGO1 0x10003ee0
void Helicopter::VTable0x70(float p_float)
{
MxU32 state = m_state->GetUnkown8();
switch (state) {
default:
LegoPathActor::VTable0x70(p_float);
return;
case 4:
case 5:
float f = m_unk0x1f0 - p_float + 3000;
if (f >= 0) {
float f2 = f / 3000 + 1;
if (f2 < 0) {
f2 = 0;
}
if (1.0f < f2) {
f2 = 1.0f;
}
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Vector3 v(m_unk0x160[3]);
MxMatrix mat;
Vector3 v2(m_unk0x1a8[3]);
float* loc = m_unk0x1a8[3];
mat.SetIdentity();
float fa[4];
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Vector4 v3(fa);
if (m_unk0x1f4.FUN_100040a0(v3, f2) == SUCCESS) {
mat.FromQuaternion(v3);
}
v2.SetVector(loc);
v2.Sub(&v);
v2.Mul(f2);
v2.Add(&v);
m_world->GetCamera()->FUN_100123e0(mat, 0);
}
else {
if (state == 4) {
((Act3*) m_world)->FUN_10073400();
}
else {
((Act3*) m_world)->FUN_10073430();
}
m_unk0xdc = 4;
}
}
}