isle/LEGO1/lego/legoomni/src/common/legoanimationmanager.cpp

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#include "legoanimationmanager.h"
#include "define.h"
#include "islepathactor.h"
#include "legocharactermanager.h"
#include "legogamestate.h"
#include "legoomni.h"
#include "legoroilist.h"
#include "misc.h"
#include "mxbackgroundaudiomanager.h"
#include "mxmisc.h"
#include "mxticklemanager.h"
#include "mxtimer.h"
#include "mxutilities.h"
#include "roi/legoroi.h"
#include <io.h>
DECOMP_SIZE_ASSERT(LegoAnimationManager, 0x500)
DECOMP_SIZE_ASSERT(Character, 0x18)
DECOMP_SIZE_ASSERT(Vehicle, 0x08)
DECOMP_SIZE_ASSERT(Unknown0x3c, 0x18)
DECOMP_SIZE_ASSERT(LegoTranInfo, 0x78)
// GLOBAL: LEGO1 0x100f6d20
Vehicle g_vehicles[] = {
{"bikebd", 0, FALSE},
{"bikepg", 0, FALSE},
{"bikerd", 0, FALSE},
{"bikesy", 0, FALSE},
{"motoni", 0, FALSE},
{"motola", 0, FALSE},
{"board", 0, FALSE}
};
// GLOBAL: LEGO1 0x100f7048
Character g_characters[47] = {
{"pepper", FALSE, 6, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 50, 1},
{"mama", FALSE, -1, 0, FALSE, FALSE, FALSE, 1500, 20000, FALSE, 0, 2},
{"papa", FALSE, -1, 0, FALSE, FALSE, FALSE, 1500, 20000, FALSE, 0, 3},
{"nick", FALSE, 4, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 20, 4},
{"laura", FALSE, 5, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 20, 5},
{"brickstr", FALSE, -1, 0, FALSE, FALSE, FALSE, 1000, 20000, FALSE, 0, 6},
{"studs", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"rhoda", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"valerie", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"snap", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"pt", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"mg", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"bu", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"ml", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"nu", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"na", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"cl", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"en", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"re", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"ro", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"d1", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"d2", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"d3", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"d4", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"l1", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"l2", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"l3", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"l4", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"l5", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"l6", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"b1", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"b2", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"b3", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"b4", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"cm", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"gd", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"rd", FALSE, 2, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 50, 9},
{"pg", FALSE, 1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 50, 8},
{"bd", FALSE, 0, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 100, 7},
{"sy", FALSE, 3, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 100, 10},
{"gn", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"df", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"bs", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"lt", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"st", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"bm", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0},
{"jk", FALSE, -1, 0, FALSE, FALSE, TRUE, 1500, 20000, FALSE, 0, 0}
};
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 07:10:45 -05:00
// GLOBAL: LEGO1 0x100f74f8
MxS32 g_legoAnimationManagerConfig = 1;
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 07:10:45 -05:00
// FUNCTION: LEGO1 0x1005eb50
void LegoAnimationManager::configureLegoAnimationManager(MxS32 p_legoAnimationManagerConfig)
{
g_legoAnimationManagerConfig = p_legoAnimationManagerConfig;
}
// FUNCTION: LEGO1 0x1005eb60
// FUNCTION: BETA10 0x1003f940
LegoAnimationManager::LegoAnimationManager()
{
m_unk0x1c = 0;
m_animState = NULL;
m_unk0x424 = NULL;
Init();
NotificationManager()->Register(this);
TickleManager()->RegisterClient(this, 10);
}
// FUNCTION: LEGO1 0x1005ed30
// FUNCTION: BETA10 0x1003fa27
LegoAnimationManager::~LegoAnimationManager()
{
TickleManager()->UnregisterClient(this);
FUN_10061010(0);
for (MxS32 i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
LegoROI* roi = m_unk0x3c[i].m_roi;
if (roi != NULL) {
LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
if (actor != NULL && actor->GetController() != NULL && CurrentWorld() != NULL) {
CurrentWorld()->FUN_1001fc80((IslePathActor*) actor);
actor->ClearController();
}
CharacterManager()->FUN_10083db0(roi);
}
}
if (m_tranInfoList != NULL) {
delete m_tranInfoList;
}
if (m_tranInfoList2 != NULL) {
delete m_tranInfoList2;
}
DeleteAnimations();
if (m_unk0x424 != NULL) {
FUN_10063aa0();
delete m_unk0x424;
}
NotificationManager()->Unregister(this);
}
// FUNCTION: LEGO1 0x1005ee80
// FUNCTION: BETA10 0x1003fbc0
void LegoAnimationManager::Reset(MxBool p_und)
{
m_unk0x402 = 0;
if (p_und && m_animState != NULL) {
m_animState->SetFlag();
}
MxBool suspended = m_suspended;
Suspend();
if (m_tranInfoList != NULL) {
delete m_tranInfoList;
}
if (m_tranInfoList2 != NULL) {
delete m_tranInfoList2;
}
DeleteAnimations();
Init();
m_suspended = suspended;
m_unk0x428 = m_unk0x3a;
m_unk0x429 = m_unk0x400;
m_unk0x42a = m_unk0x402;
}
// FUNCTION: LEGO1 0x1005ef10
// FUNCTION: BETA10 0x1003fc7a
void LegoAnimationManager::Suspend()
{
m_animState = (AnimState*) GameState()->GetState("AnimState");
if (m_animState == NULL) {
m_animState = (AnimState*) GameState()->CreateState("AnimState");
}
if (m_scriptIndex == 0) {
m_animState->FUN_10065240(m_animCount, m_anims, m_unk0x3fc);
}
if (!m_suspended) {
m_suspended = TRUE;
m_unk0x428 = m_unk0x3a;
m_unk0x429 = m_unk0x400;
m_unk0x42a = m_unk0x402;
m_unk0x402 = 0;
FUN_10061010(0);
MxS32 i;
for (i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
LegoROI* roi = m_unk0x3c[i].m_roi;
if (roi != NULL) {
LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
if (actor != NULL && actor->GetController() != NULL) {
actor->GetController()->FUN_10046770(actor);
actor->ClearController();
}
CharacterManager()->FUN_10083db0(roi);
}
if (m_unk0x3c[i].m_unk0x14) {
m_unk0x3c[i].m_unk0x14 = FALSE;
MxS32 vehicleId = g_characters[m_unk0x3c[i].m_characterId].m_vehicleId;
if (vehicleId >= 0) {
g_vehicles[vehicleId].m_unk0x05 = FALSE;
LegoROI* roi = Lego()->FindROI(g_vehicles[vehicleId].m_name);
if (roi != NULL) {
roi->SetVisibility(FALSE);
}
}
}
m_unk0x3c[i].m_roi = NULL;
m_unk0x3c[i].m_characterId = -1;
m_unk0x3c[i].m_unk0x10 = -1.0f;
}
m_unk0x18 = 0;
m_unk0x1a = 0;
m_unk0x3a = 0;
m_unk0x400 = 0;
m_unk0x414 = 0;
m_unk0x401 = 0;
for (i = 0; i < (MxS32) _countof(g_characters); i++) {
g_characters[i].m_unk0x04 = FALSE;
}
}
}
// FUNCTION: LEGO1 0x1005f0b0
// FUNCTION: BETA10 0x1003fefe
void LegoAnimationManager::Resume()
{
if (m_suspended) {
m_unk0x408 = m_unk0x40c = m_unk0x404 = Timer()->GetTime();
m_unk0x410 = 5000;
m_unk0x3a = m_unk0x428;
m_unk0x400 = m_unk0x429;
m_unk0x402 = m_unk0x42a;
m_suspended = FALSE;
}
}
// FUNCTION: LEGO1 0x1005f130
// FUNCTION: BETA10 0x1003ffb7
void LegoAnimationManager::Init()
{
m_unk0x402 = 0;
m_scriptIndex = -1;
m_animCount = 0;
m_anims = NULL;
m_unk0x18 = 0;
m_unk0x1a = 0;
m_tranInfoList = NULL;
m_tranInfoList2 = NULL;
m_unk0x41c = g_legoAnimationManagerConfig <= 1 ? 10 : 20;
MxS32 i;
for (i = 0; i < (MxS32) _countof(m_unk0x28); i++) {
m_unk0x28[i] = NULL;
m_unk0x30[i] = 0;
}
for (i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
m_unk0x3c[i].m_roi = NULL;
m_unk0x3c[i].m_characterId = -1;
m_unk0x3c[i].m_unk0x10 = -1.0f;
m_unk0x3c[i].m_unk0x14 = FALSE;
}
m_unk0x38 = FALSE;
m_unk0x39 = FALSE;
m_unk0x3a = 1;
m_unk0x3fc = 0;
m_unk0x400 = 0;
m_unk0x414 = 0;
m_unk0x418 = 5;
m_unk0x0e = 0;
m_unk0x10 = 0;
m_unk0x401 = 0;
m_suspended = FALSE;
m_unk0x430 = 0;
m_unk0x42c = 0;
m_unk0x408 = m_unk0x40c = m_unk0x404 = Timer()->GetTime();
m_unk0x410 = 5000;
for (i = 0; i < (MxS32) _countof(g_characters); i++) {
g_characters[i].m_active = FALSE;
g_characters[i].m_unk0x04 = FALSE;
}
for (i = 0; i < (MxS32) _countof(g_vehicles); i++) {
g_vehicles[i].m_unk0x04 = 0;
g_vehicles[i].m_unk0x05 = FALSE;
}
if (m_unk0x424 != NULL) {
FUN_10063aa0();
delete m_unk0x424;
}
m_unk0x424 = new LegoROIList();
}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 07:10:45 -05:00
// STUB: LEGO1 0x1005f6d0
void LegoAnimationManager::FUN_1005f6d0(MxBool)
{
2023-10-24 19:38:27 -04:00
// TODO
}
// STUB: LEGO1 0x1005f700
void LegoAnimationManager::FUN_1005f700(MxBool)
{
// TODO
}
// FUNCTION: LEGO1 0x1005f720
MxResult LegoAnimationManager::LoadScriptInfo(MxS32 p_scriptIndex)
{
MxResult result = FAILURE;
MxS32 i, j, k;
if (m_scriptIndex != p_scriptIndex) {
if (m_tranInfoList != NULL) {
delete m_tranInfoList;
m_tranInfoList = NULL;
}
if (m_tranInfoList2 != NULL) {
delete m_tranInfoList2;
m_tranInfoList2 = NULL;
}
for (i = 0; i < (MxS32) _countof(m_unk0x28); i++) {
m_unk0x28[i] = NULL;
m_unk0x30[i] = 0;
}
m_unk0x38 = FALSE;
m_unk0x39 = FALSE;
m_unk0x430 = 0;
m_unk0x42c = 0;
for (j = 0; j < (MxS32) _countof(g_characters); j++) {
g_characters[j].m_active = FALSE;
}
m_animState = (AnimState*) GameState()->GetState("AnimState");
if (m_animState == NULL) {
m_animState = (AnimState*) GameState()->CreateState("AnimState");
}
if (m_scriptIndex == 0) {
m_animState->FUN_10065240(m_animCount, m_anims, m_unk0x3fc);
}
DeleteAnimations();
LegoFile file;
if (p_scriptIndex == -1) {
result = SUCCESS;
goto done;
}
char filename[128];
char path[1024];
sprintf(filename, "lego\\data\\%sinf.dta", Lego()->GetScriptName(p_scriptIndex));
sprintf(path, "%s", MxOmni::GetHD());
if (path[strlen(path) - 1] != '\\') {
strcat(path, "\\");
}
strcat(path, filename);
if (_access(path, 4)) {
sprintf(path, "%s", MxOmni::GetCD());
if (path[strlen(path) - 1] != '\\') {
strcat(path, "\\");
}
strcat(path, filename);
if (_access(path, 4)) {
goto done;
}
}
if (file.Open(path, LegoFile::c_read) == FAILURE) {
goto done;
}
MxU32 version;
if (file.Read(&version, sizeof(version)) == FAILURE) {
goto done;
}
if (version != 3) {
OmniError("World animation version mismatch", 0);
goto done;
}
if (file.Read(&m_animCount, sizeof(m_animCount)) == FAILURE) {
goto done;
}
m_anims = new AnimInfo[m_animCount];
memset(m_anims, 0, m_animCount * sizeof(*m_anims));
for (j = 0; j < m_animCount; j++) {
if (ReadAnimInfo(&file, &m_anims[j]) == FAILURE) {
goto done;
}
m_anims[j].m_unk0x28 = GetCharacterIndex(m_anims[j].m_animName + strlen(m_anims[j].m_animName) - 2);
m_anims[j].m_unk0x29 = 0;
for (k = 0; k < 3; k++) {
m_anims[j].m_unk0x2a[k] = -1;
}
if (m_anims[j].m_unk0x08 == -1) {
for (MxS32 l = 0; l < m_anims[j].m_modelCount; l++) {
MxS32 index = GetCharacterIndex(m_anims[j].m_models[l].m_modelName);
if (index >= 0) {
g_characters[index].m_active = TRUE;
}
}
}
MxS32 count = 0;
for (MxS32 m = 0; m < m_anims[j].m_modelCount; m++) {
MxU32 n;
if (FindVehicle(m_anims[j].m_models[m].m_modelName, n) && m_anims[j].m_models[m].m_unk0x2c) {
m_anims[j].m_unk0x2a[count++] = n;
if (count > 3) {
break;
}
}
}
}
m_scriptIndex = p_scriptIndex;
m_tranInfoList = new LegoTranInfoList();
m_tranInfoList2 = new LegoTranInfoList();
FUN_100617c0(-1, m_unk0x0e, m_unk0x10);
result = SUCCESS;
m_unk0x402 = 1;
if (m_suspended) {
m_unk0x428 = m_unk0x3a;
m_unk0x429 = m_unk0x400;
m_unk0x42a = 1;
m_unk0x3a = 0;
m_unk0x400 = 0;
m_unk0x402 = 0;
}
if (p_scriptIndex == 0) {
m_animState->FUN_100651d0(m_animCount, m_anims, m_unk0x3fc);
}
}
done:
if (result == FAILURE) {
DeleteAnimations();
}
return result;
}
// FUNCTION: LEGO1 0x10060140
MxBool LegoAnimationManager::FindVehicle(const char* p_name, MxU32& p_index)
{
for (MxS32 i = 0; i < _countof(g_vehicles); i++) {
if (!strcmpi(p_name, g_vehicles[i].m_name)) {
p_index = i;
return TRUE;
}
}
return FALSE;
}
// FUNCTION: LEGO1 0x10060180
MxResult LegoAnimationManager::ReadAnimInfo(LegoFile* p_file, AnimInfo* p_info)
{
MxResult result = FAILURE;
MxU8 length;
MxS32 i, j;
if (p_file->Read(&length, sizeof(length)) == FAILURE) {
goto done;
}
p_info->m_animName = new char[length + 1];
if (p_file->Read(p_info->m_animName, length) == FAILURE) {
goto done;
}
p_info->m_animName[length] = 0;
if (p_file->Read(&p_info->m_objectId, sizeof(p_info->m_objectId)) == FAILURE) {
goto done;
}
if (p_file->Read(&p_info->m_unk0x08, sizeof(p_info->m_unk0x08)) == FAILURE) {
goto done;
}
if (p_file->Read(&p_info->m_unk0x0a, sizeof(p_info->m_unk0x0a)) == FAILURE) {
goto done;
}
if (p_file->Read(&p_info->m_unk0x0b, sizeof(p_info->m_unk0x0b)) == FAILURE) {
goto done;
}
if (p_file->Read(&p_info->m_unk0x0c, sizeof(p_info->m_unk0x0c)) == FAILURE) {
goto done;
}
if (p_file->Read(&p_info->m_unk0x0d, sizeof(p_info->m_unk0x0d)) == FAILURE) {
goto done;
}
for (i = 0; i < (MxS32) _countof(p_info->m_unk0x10); i++) {
if (p_file->Read(&p_info->m_unk0x10[i], sizeof(*p_info->m_unk0x10)) != SUCCESS) {
goto done;
}
}
if (p_file->Read(&p_info->m_modelCount, sizeof(p_info->m_modelCount)) == FAILURE) {
goto done;
}
p_info->m_models = new ModelInfo[p_info->m_modelCount];
memset(p_info->m_models, 0, p_info->m_modelCount * sizeof(*p_info->m_models));
for (j = 0; j < p_info->m_modelCount; j++) {
if (ReadModelInfo(p_file, &p_info->m_models[j]) == FAILURE) {
goto done;
}
}
result = SUCCESS;
done:
return result;
}
// FUNCTION: LEGO1 0x10060310
MxResult LegoAnimationManager::ReadModelInfo(LegoFile* p_file, ModelInfo* p_info)
{
MxResult result = FAILURE;
MxU8 length;
if (p_file->Read(&length, 1) == FAILURE) {
goto done;
}
p_info->m_modelName = new char[length + 1];
if (p_file->Read(p_info->m_modelName, length) == FAILURE) {
goto done;
}
p_info->m_modelName[length] = 0;
if (p_file->Read(&p_info->m_unk0x04, sizeof(p_info->m_unk0x04)) == FAILURE) {
goto done;
}
if (p_file->Read(p_info->m_location, sizeof(p_info->m_location)) != SUCCESS) {
goto done;
}
if (p_file->Read(p_info->m_direction, sizeof(p_info->m_direction)) != SUCCESS) {
goto done;
}
if (p_file->Read(p_info->m_up, sizeof(p_info->m_up)) != SUCCESS) {
goto done;
}
if (p_file->Read(&p_info->m_unk0x2c, sizeof(p_info->m_unk0x2c)) == FAILURE) {
goto done;
}
result = SUCCESS;
done:
return result;
}
// FUNCTION: LEGO1 0x100603c0
void LegoAnimationManager::DeleteAnimations()
{
MxBool suspended = m_suspended;
if (m_anims != NULL) {
for (MxS32 i = 0; i < m_animCount; i++) {
delete m_anims[i].m_animName;
if (m_anims[i].m_models != NULL) {
for (MxS32 j = 0; j < m_anims[i].m_modelCount; j++) {
delete m_anims[i].m_models[j].m_modelName;
}
delete m_anims[i].m_models;
}
}
delete m_anims;
}
Init();
m_suspended = suspended;
}
// STUB: LEGO1 0x10060570
void LegoAnimationManager::FUN_10060570(MxBool)
{
// TODO
}
// STUB: LEGO1 0x100605e0
// FUNCTION: BETA10 0x1004152b
MxResult LegoAnimationManager::FUN_100605e0(
MxU32 p_index,
MxU8 p_unk0x0a,
MxMatrix* p_matrix,
undefined,
undefined4,
undefined,
MxBool,
MxBool,
undefined
)
{
// TODO
return FAILURE;
}
// FUNCTION: LEGO1 0x100609f0
// FUNCTION: BETA10 0x10041a38
MxResult LegoAnimationManager::FUN_100609f0(MxU32 p_objectId, MxMatrix* p_matrix, MxBool p_und1, MxBool p_und2)
{
MxResult result = FAILURE;
MxDSAction action;
FUN_100627d0(FALSE);
LegoTranInfo* info = new LegoTranInfo();
info->m_unk0x00 = 0;
info->m_index = ++m_unk0x1c;
info->m_unk0x10 = 0;
info->m_unk0x08 = NULL;
info->m_unk0x12 = -1;
info->m_unk0x14 = 0;
info->m_objectId = p_objectId;
if (p_matrix != NULL) {
info->m_unk0x0c = new MxMatrix(*p_matrix);
}
FUN_10062770();
info->m_unk0x1c = m_unk0x28;
info->m_unk0x20 = m_unk0x30;
info->m_unk0x28 = p_und1;
info->m_unk0x29 = p_und2;
if (m_tranInfoList != NULL) {
m_tranInfoList->Append(info);
}
char buf[256];
sprintf(buf, "%s:%d", g_strANIMMAN_ID, info->m_index);
action.SetAtomId(*Lego()->GetScriptAtom(m_scriptIndex));
action.SetObjectId(p_objectId);
action.SetUnknown24(-1);
action.AppendExtra(strlen(buf) + 1, buf);
if (StartActionIfUnknown0x13c(action) == SUCCESS) {
BackgroundAudioManager()->LowerVolume();
info->m_flags |= LegoTranInfo::c_bit2;
m_unk0x39 = TRUE;
m_unk0x404 = Timer()->GetTime();
result = SUCCESS;
}
return result;
}
// FUNCTION: LEGO1 0x10060d00
MxResult LegoAnimationManager::StartEntityAction(MxDSAction& p_dsAction, LegoEntity* p_entity)
{
MxResult result = FAILURE;
LegoROI* roi = p_entity->GetROI();
if (p_entity->GetType() == LegoEntity::e_character) {
LegoPathActor* actor = CharacterManager()->GetActor(roi->GetName());
if (actor) {
LegoPathController* controller = actor->GetController();
if (controller) {
controller->FUN_10046770(actor);
actor->ClearController();
for (MxS32 i = 0; i < (MxS32) _countof(m_unk0x3c); i++) {
if (m_unk0x3c[i].m_roi == roi) {
MxS32 characterId = m_unk0x3c[i].m_characterId;
g_characters[characterId].m_unk0x07 = TRUE;
MxS32 vehicleId = g_characters[characterId].m_vehicleId;
if (vehicleId >= 0) {
g_vehicles[vehicleId].m_unk0x05 = FALSE;
}
break;
}
}
}
}
}
if (StartActionIfUnknown0x13c(p_dsAction) == SUCCESS) {
result = SUCCESS;
}
return result;
}
// FUNCTION: LEGO1 0x10060dc0
// FUNCTION: BETA10 0x10041f2c
MxResult LegoAnimationManager::FUN_10060dc0(
IsleScript::Script p_objectId,
MxMatrix* p_matrix,
undefined p_param3,
undefined p_param4,
undefined4 p_param5,
undefined p_param6,
MxBool p_param7,
MxBool p_param8,
undefined p_param9
)
{
MxResult result = FAILURE;
MxBool found = FALSE;
if (!Lego()->m_unk0x13c) {
return SUCCESS;
}
for (MxS32 i = 0; i < m_animCount; i++) {
if (m_anims[i].m_objectId == p_objectId) {
found = TRUE;
undefined unk0x0a;
switch (p_param4) {
case 0:
unk0x0a = m_anims[i].m_unk0x0a;
break;
case 1:
unk0x0a = 1;
break;
default:
unk0x0a = 0;
break;
}
result = FUN_100605e0(i, unk0x0a, p_matrix, p_param3, p_param5, p_param6, p_param7, p_param8, p_param9);
break;
}
}
if (!found && p_param3 != 0) {
result = FUN_100609f0(p_objectId, p_matrix, p_param7, p_param8);
}
return result;
}
// STUB: LEGO1 0x10061010
void LegoAnimationManager::FUN_10061010(undefined4)
{
// TODO
}
// STUB: LEGO1 0x100617c0
void LegoAnimationManager::FUN_100617c0(MxS32, MxU16&, MxU16&)
{
// TODO
}
// FUNCTION: LEGO1 0x100618f0
// FUNCTION: BETA10 0x100425f0
LegoTranInfo* LegoAnimationManager::GetTranInfo(MxU32 p_index)
{
if (m_tranInfoList != NULL) {
LegoTranInfoListCursor cursor(m_tranInfoList);
LegoTranInfo* tranInfo;
while (cursor.Next(tranInfo)) {
if (tranInfo->m_index == p_index) {
return tranInfo;
}
}
}
return NULL;
}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 07:10:45 -05:00
// STUB: LEGO1 0x100619f0
MxLong LegoAnimationManager::Notify(MxParam& p_param)
{
2023-10-24 19:38:27 -04:00
// TODO
return 0;
}
(Proposal) Adjustments to "decomp" language (#308) * Adjustments to "decomp" language * Fix a comment * Fix accidental clang-formatting * Fix order * Fix order * Remove junk * Fix OFFSET * Adjustments based on new suggestions * Annotate globals * Globals in ISLE * More globals * Merge from parser2 branch * Allow prepending space for exact marker match * To eliminate noise, require the 0x prefix on offset for marker match * fix test from previous * Count tab stops for indented functions to reduce MISSED_END_OF_FUNCTION noise * FUNCTION to SYNTHETIC where needed * Missed marker conversion on SetAtomId * pylint cleanup, remove unused code * Fix unexpected function end, add more unit tests * Be more strict about synthetic name syntax * Revert "Missed marker conversion on SetAtomId" This reverts commit d87d665127fae7dd6e5bd48d9af14a0a829bf9e2. * Revert "FUNCTION to SYNTHETIC where needed" This reverts commit 8c815418d261ba8c5f67a9a2cae349fe4ac92db8. * Implicit lookup by name for functions * Fix VTABLE SYNTHETIC and other decomp markers * Get vtable class name * Vtable marker should identify struct * No colon for SIZE comment * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update README.md * Update CONTRIBUTING.md * Update README.md * Update CONTRIBUTING.md * Fix destructor/annotation * Update README.md * Update README.md * Update README.md * Update README.md * Update README.md --------- Co-authored-by: disinvite <disinvite@users.noreply.github.com>
2023-12-06 07:10:45 -05:00
// STUB: LEGO1 0x10061cc0
MxResult LegoAnimationManager::Tickle()
{
2023-10-24 19:38:27 -04:00
// TODO
return SUCCESS;
}
// FUNCTION: LEGO1 0x10062360
// FUNCTION: BETA10 0x100432dd
MxS8 LegoAnimationManager::GetCharacterIndex(const char* p_name)
{
MxS8 i;
for (i = 0; i < _countof(g_characters); i++) {
if (!strnicmp(p_name, g_characters[i].m_name, 2)) {
return i;
}
}
return -1;
}
// FUNCTION: LEGO1 0x10062770
// FUNCTION: BETA10 0x1004381a
void LegoAnimationManager::FUN_10062770()
{
if (!m_unk0x38) {
LegoWorld* world = CurrentWorld();
if (world != NULL) {
m_unk0x28[1] = (MxPresenter*) world->Find("MxSoundPresenter", "TransitionSound1");
m_unk0x28[0] = (MxPresenter*) world->Find("MxSoundPresenter", "TransitionSound2");
m_unk0x30[1] = 200;
m_unk0x30[0] = 750;
m_unk0x38 = TRUE;
}
}
}
// STUB: LEGO1 0x100627d0
void LegoAnimationManager::FUN_100627d0(MxBool)
{
// TODO
}
// STUB: LEGO1 0x100629b0
void LegoAnimationManager::FUN_100629b0(MxU32, MxBool)
{
// TODO
}
// STUB: LEGO1 0x10063270
void LegoAnimationManager::FUN_10063270(LegoROIList*, LegoAnimPresenter*)
{
// TODO
}
// FUNCTION: LEGO1 0x10063780
void LegoAnimationManager::FUN_10063780(LegoROIList* p_list)
{
if (p_list != NULL && m_unk0x424 != NULL) {
LegoROIListCursor cursor(p_list);
LegoROI* roi;
while (cursor.Next(roi)) {
const char* name = roi->GetName();
if (CharacterManager()->Exists(name)) {
m_unk0x424->Append(roi);
cursor.Detach();
}
}
}
}
// FUNCTION: LEGO1 0x10063aa0
void LegoAnimationManager::FUN_10063aa0()
{
LegoROIListCursor cursor(m_unk0x424);
LegoROI* roi;
while (cursor.Next(roi)) {
CharacterManager()->FUN_10083db0(roi);
}
}
// STUB: LEGO1 0x10064670
void LegoAnimationManager::FUN_10064670(MxBool)
{
// TODO
}
// STUB: LEGO1 0x10064740
void LegoAnimationManager::FUN_10064740(MxBool)
{
// TODO
}