Implement Isle::VTable0x50 (#432)

* push changes

* fix formatting

* Fix structure

* Fix return

---------

Co-authored-by: Christian Semmler <mail@csemmler.com>
This commit is contained in:
Misha 2024-01-13 15:42:09 -05:00 committed by GitHub
parent c2da041f40
commit 5b8ea35756
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GPG key ID: 4AEE18F83AFDEB23
10 changed files with 81 additions and 6 deletions

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@ -24,10 +24,21 @@ class Act1State : public LegoState {
inline void SetUnknown18(MxU32 p_unk0x18) { m_unk0x18 = p_unk0x18; }
inline MxU32 GetUnknown18() { return m_unk0x18; }
inline void SetUnknown21(MxS16 p_unk0x21) { m_unk0x21 = p_unk0x21; }
inline MxS16 GetUnknown21() { return m_unk0x21; }
void FUN_10034d00();
protected:
undefined m_unk0x8[0x10]; // 0x8
MxU32 m_unk0x18; // 0x18
undefined2 m_unk0x1c; // 0x1c
undefined m_unk0x1e; // 0x1e
undefined m_unk0x1f; // 0x1f
undefined m_unk0x20; // 0x20
MxBool m_unk0x21; // 0x21
undefined m_unk0x22; // 0x22
// TODO
};
#endif // ACT1STATE_H

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@ -57,6 +57,7 @@ class Isle : public LegoWorld {
MxLong HandleType17Notification(MxParam& p_param);
MxLong HandleType19Notification(MxParam& p_param);
MxLong HandleTransitionEnd();
void FUN_10032620();
protected:
Act1State* m_act1state; // 0xf8

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@ -27,6 +27,7 @@ class LegoAnimationManager : public MxCore {
return !strcmp(p_name, ClassName()) || MxCore::IsA(p_name);
}
void FUN_1005ef10();
void FUN_1005f6d0(MxBool);
void FUN_1005f720(undefined4);
void FUN_10064670(MxBool);

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@ -3,7 +3,7 @@
#include "decomp.h"
#include "extra.h"
#include "mxdsobject.h"
#include "mxdsaction.h"
#include "mxentity.h"
#include "realtime/vector.h"
#include "roi/legoroi.h"

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@ -72,7 +72,7 @@ class LegoGameState {
undefined m_unk0x41a[8]; // 0x41a - might be part of the structure at 0xa6
MxBool m_isDirty; // 0x420
undefined4 m_unk0x424; // 0x424
undefined4 m_unk0x428; // 0x428
undefined4 m_prevArea; // 0x428
undefined4 m_unk0x42c; // 0x42c
};

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@ -41,6 +41,7 @@ class LegoVideoManager : public MxVideoManager {
inline Lego3DManager* Get3DManager() { return this->m_3dManager; }
inline MxDirect3D* GetDirect3D() { return this->m_direct3d; }
inline void SetRender3D(MxBool p_render3d) { this->m_render3d = p_render3d; }
inline void SetUnk0x554(MxBool p_unk0x554) { this->m_unk0x554 = p_unk0x554; }
private:
MxResult CreateDirect3D();

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@ -2,6 +2,19 @@
// STUB: LEGO1 0x100334b0
Act1State::Act1State()
{
// TODO
m_unk0x1e = 0;
m_unk0x18 = 1;
m_unk0x20 = 0;
m_unk0x1f = 0;
m_unk0x21 = TRUE;
m_unk0x22 = 0;
m_unk0x1c = 1;
}
// STUB: LEGO1 0x10034d00
void Act1State::FUN_10034d00()
{
// TODO
}

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@ -1,9 +1,13 @@
#include "legogamestate.h"
#include "infocenterstate.h"
#include "legoanimationmanager.h"
#include "legoomni.h"
#include "legostate.h"
#include "legostream.h"
#include "legoutil.h"
#include "legovideomanager.h"
#include "mxbackgroundaudiomanager.h"
#include "mxobjectfactory.h"
#include "mxstring.h"
#include "mxvariabletable.h"
@ -186,9 +190,30 @@ void LegoGameState::FUN_1003a720(MxU32)
}
// STUB: LEGO1 0x1003b060
void LegoGameState::HandleAction(MxU32)
void LegoGameState::HandleAction(MxU32 p_area)
{
// TODO
m_prevArea = p_area;
BackgroundAudioManager()->Stop();
AnimationManager()->FUN_1005ef10();
VideoManager()->SetUnk0x554(0);
MxAtomId* script = g_isleScript;
switch (p_area) {
case 1:
break;
case 2:
VideoManager()->SetUnk0x554(1);
script = g_infomainScript;
break;
case 3:
VideoManager()->SetUnk0x554(1);
script = g_infodoorScript;
break;
// TODO: implement other cases
}
InvokeAction(ExtraActionType_opendisk, *script, 0, NULL);
}
// FUNCTION: LEGO1 0x1003bac0

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@ -152,10 +152,22 @@ MxLong Isle::StopAction(MxParam& p_param)
return 0;
}
// STUB: LEGO1 0x10030fc0
// FUNCTION: LEGO1 0x10030fc0
void Isle::VTable0x50()
{
// TODO
LegoWorld::VTable0x50();
if (m_act1state->GetUnknown21()) {
GameState()->HandleAction(2);
m_act1state->SetUnknown18(0);
m_act1state->SetUnknown21(0);
}
else if (GameState()->GetCurrentAct()) {
FUN_1003ef00(TRUE);
FUN_10032620();
m_act1state->FUN_10034d00();
FUN_10015820(0, 7);
}
}
// STUB: LGEO1 0x10031030
@ -176,6 +188,12 @@ void Isle::VTable0x68(MxBool p_add)
// TODO
}
// STUB: LEGO1 0x10032620
void Isle::FUN_10032620()
{
// TODO
}
// STUB: LEGO1 0x100327a0
MxLong Isle::HandleTransitionEnd()
{

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@ -21,6 +21,11 @@ LegoAnimationManager::~LegoAnimationManager()
// TODO
}
// STUB: LEGO1 0x1005ef10
void LegoAnimationManager::FUN_1005ef10()
{
}
// STUB: LEGO1 0x1005f130
void LegoAnimationManager::Init()
{