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using System ;
using System.Collections.Generic ;
using System.Text ;
using System.Windows.Forms ;
using System.IO ;
using System.Drawing ;
using System.Diagnostics ;
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using System.ComponentModel ;
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using Microsoft.Win32 ;
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using System.Xml ;
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using System.Xml.Serialization ;
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namespace Rebuilder
{
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public class Rebuilder : Form
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{
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Button run_button ;
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Button run_additional_button ;
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MusicInjector music_injector = new MusicInjector ( ) ;
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TabControl tabs ;
PropertyGrid patch_view ;
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string jukebox_output ;
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List < Process > processes = new List < Process > ( ) ;
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string run_button_run = "Run" ;
string run_button_kill = "Kill" ;
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bool aug_build = false ;
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public static string [ ] standard_hdd_dirs = {
"C:/Program Files (x86)/LEGO Island" ,
"C:/Program Files/LEGO Island" ,
"/Program Files (x86)/LEGO Island" ,
"/Program Files/LEGO Island"
} ;
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public enum FPSLimitType
{
Default ,
Uncapped ,
Limited
} ;
public class PatchList {
decimal turn_speed = 1.0 M ;
[Category("Controls")]
[DisplayName("Turn Speed")]
[ Description ( "Set the turn speed multiplier. LEGO Island ties its turn speed to the frame rate which " +
"is too fast on modern PCs. Use this value to correct it.\n\n" +
"0.00 = No turning at all\n" +
"0.35 = Recommended for modern PCs\n" +
"1.00 = LEGO Island's default" ) ]
public decimal TurnSpeed
{
get { return turn_speed ; }
set { turn_speed = value ; }
}
decimal move_speed = 1.0 M ;
[Category("Controls")]
[DisplayName("Move Speed")]
[ Description ( "Set the movement speed multiplier. This value does not affect other racers so it can " +
"be used to cheat (or cripple) your chances in races.\n\n" +
"0.00 = No movement at all\n" +
"1.00 = LEGO Island's default" ) ]
public decimal MoveSpeed
{
get { return move_speed ; }
set { move_speed = value ; }
}
bool full_screen = true ;
[Category("Graphics")]
[DisplayName("Run in Full Screen")]
[Description("Allows you to change modes without administrator privileges and registry editing.")]
public bool FullScreen
{
get { return full_screen ; }
set { full_screen = value ; }
}
bool multiple_instances = false ;
[Category("System")]
[DisplayName("Allow Multiple Instances")]
[ Description ( "By default, LEGO Island will allow only one instance of itself to run. " +
"This patch allows infinite instances of LEGO Island to run." ) ]
public bool MultipleInstances
{
get { return multiple_instances ; }
set { multiple_instances = value ; }
}
bool stay_active_when_defocused = false ;
[Category("System")]
[DisplayName("Stay Active When Defocused")]
[ Description ( "By default, LEGO Island pauses when it's not the active window. " +
"This patch prevents that behavior." ) ]
public bool StayActiveWhenDefocused
{
get { return stay_active_when_defocused ; }
set { stay_active_when_defocused = value ; }
}
bool redirect_save_data = true ;
[Category("System")]
[DisplayName("Redirect Save Files to %APPDATA%")]
[ Description ( "By default LEGO Island saves its game data in its Program Files folder. In newer versions of " +
"Windows, this folder is considered privileged access, necessitating running LEGO Island as administrator " +
"to save here. This patch sets LEGO Island's save location to %APPDATA% instead, which is an accessible and " +
"standard location that most modern games and apps save to." ) ]
public bool RedirectSaveData
{
get { return redirect_save_data ; }
set { redirect_save_data = value ; }
}
FPSLimitType fps_limit_type = FPSLimitType . Default ;
[Category("Graphics")]
[DisplayName("FPS Cap")]
[Description("Modify LEGO Island's frame rate cap")]
public FPSLimitType FPSLimit
{
get { return fps_limit_type ; }
set { fps_limit_type = value ; }
}
decimal custom_fps_limit = 24.0 M ;
[Category("Graphics")]
[DisplayName("FPS Cap - Custom Limit")]
[Description("Is 'FPS Cap' is set to 'Limited', this will be the frame rate used.")]
public decimal CustomFPS
{
get { return custom_fps_limit ; }
set { custom_fps_limit = value ; }
}
bool override_resolution = false ;
[Category("Experimental (Use at your own risk)")]
[DisplayName("Override Resolution")]
[ Description ( "Override LEGO Island's hardcoded 640x480 resolution with a custom resolution. " +
"NOTE: This patch is currently incomplete and buggy." ) ]
public bool OverrideResolution
{
get { return override_resolution ; }
set { override_resolution = value ; }
}
int resolution_width = 640 ;
[Category("Experimental (Use at your own risk)")]
[DisplayName("Override Resolution - Width:")]
[Description("If 'Override Resolution' is enabled, this is the screen resolution width to use instead.")]
public int ResolutionWidth
{
get { return resolution_width ; }
set { resolution_width = value ; }
}
int resolution_height = 480 ;
[Category("Experimental (Use at your own risk)")]
[DisplayName("Override Resolution - Height:")]
[Description("If 'Override Resolution' is enabled, this is the screen resolution height to use instead.")]
public int ResolutionHeight
{
get { return resolution_height ; }
set { resolution_height = value ; }
}
bool upscale_bitmaps = false ;
[Category("Experimental (Use at your own risk)")]
[DisplayName("Override Resolution - Bitmap Upscale")]
[Description("WARNING: This doesn't upscale the bitmaps' hitboxes yet and can make 2D areas like the Information Center difficult to navigate.")]
public bool UpscaleBitmaps
{
get { return upscale_bitmaps ; }
set { upscale_bitmaps = value ; }
}
} ;
PatchList patch_config = new PatchList ( ) ;
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Rebuilder ( ) {
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Text = "LEGO Island Rebuilder" ;
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Icon = Icon . ExtractAssociatedIcon ( System . Reflection . Assembly . GetExecutingAssembly ( ) . Location ) ;
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TableLayoutPanel grid = new TableLayoutPanel ( ) ;
grid . Dock = DockStyle . Fill ;
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// Build standard layout
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grid . SuspendLayout ( ) ;
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Label title = new Label ( ) ;
title . Anchor = AnchorStyles . Left | AnchorStyles . Right ;
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title . Text = "LEGO Island Rebuilder" ;
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title . Font = new Font ( title . Font , FontStyle . Bold ) ;
title . TextAlign = ContentAlignment . MiddleCenter ;
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grid . Controls . Add ( title , 0 , 0 ) ;
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LinkLabel subtitle = new LinkLabel ( ) ;
subtitle . Anchor = AnchorStyles . Left | AnchorStyles . Right ;
subtitle . Text = "by MattKC (itsmattkc.com)" ;
subtitle . TextAlign = ContentAlignment . MiddleCenter ;
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subtitle . LinkClicked + = new LinkLabelLinkClickedEventHandler ( AuthorLinkClick ) ;
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grid . Controls . Add ( subtitle , 0 , 1 ) ;
// Set up patch view
patch_view = new PropertyGrid ( ) ;
patch_view . Dock = DockStyle . Fill ;
patch_view . SelectedObject = patch_config ;
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// Set up tabs
tabs = new TabControl ( ) ;
tabs . Dock = DockStyle . Fill ;
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TabPage patches_page = new TabPage ( "Patches" ) ;
patches_page . Controls . Add ( patch_view ) ;
tabs . Controls . Add ( patches_page ) ;
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TabPage music_page = new TabPage ( "Music" ) ;
music_page . Controls . Add ( music_injector ) ;
music_page . Enter + = new EventHandler ( this . ShowMusicInjectorForm ) ;
tabs . Controls . Add ( music_page ) ;
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grid . Controls . Add ( tabs , 0 , 2 ) ;
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TableLayoutPanel run_btns = new TableLayoutPanel ( ) ;
run_btns . Dock = DockStyle . Fill ;
run_btns . Padding = new Padding ( 0 ) ;
run_btns . Margin = new Padding ( 0 ) ;
run_btns . ColumnStyles . Add ( new ColumnStyle ( SizeType . Percent , 0.5F ) ) ;
run_btns . ColumnStyles . Add ( new ColumnStyle ( SizeType . Percent , 0.5F ) ) ;
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run_button = new Button ( ) ;
run_button . Text = run_button_run ;
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run_button . Anchor = AnchorStyles . Left | AnchorStyles . Right ;
run_button . Click + = new System . EventHandler ( this . Run ) ;
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run_button . Font = new Font ( run_button . Font , FontStyle . Bold ) ;
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run_btns . Controls . Add ( run_button , 0 , 0 ) ;
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run_additional_button = new Button ( ) ;
run_additional_button . Visible = false ;
run_additional_button . Text = "Run Additional" ;
run_additional_button . Anchor = AnchorStyles . Left | AnchorStyles . Right ;
run_additional_button . Click + = new System . EventHandler ( this . RunAdditional ) ;
run_btns . Controls . Add ( run_additional_button , 1 , 0 ) ;
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grid . Controls . Add ( run_btns , 0 , 3 ) ;
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grid . RowStyles . Clear ( ) ;
grid . RowStyles . Add ( new RowStyle ( SizeType . Absolute , title . Height ) ) ;
grid . RowStyles . Add ( new RowStyle ( SizeType . Absolute , subtitle . Height ) ) ;
grid . RowStyles . Add ( new RowStyle ( SizeType . Percent , 100 ) ) ;
grid . RowStyles . Add ( new RowStyle ( SizeType . Absolute , run_button . Height + run_button . Margin . Top + run_button . Margin . Bottom ) ) ;
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grid . ResumeLayout ( true ) ;
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Controls . Add ( grid ) ;
ResumeLayout ( true ) ;
CenterToScreen ( ) ;
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Shown + = new EventHandler ( this . OnStartup ) ;
FormClosing + = new FormClosingEventHandler ( this . OnClosing ) ;
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}
private void Write ( FileStream fs , byte [ ] bytes , long pos = - 1 )
{
if ( pos > - 1 )
{
fs . Position = pos ;
}
fs . Write ( bytes , 0 , bytes . Length ) ;
}
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private void WriteByte ( FileStream fs , byte b , long pos = - 1 )
{
if ( pos > - 1 )
{
fs . Position = pos ;
}
fs . WriteByte ( b ) ;
}
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private void WriteManyBytes ( FileStream fs , byte b , int count , long pos = - 1 )
{
if ( pos > - 1 )
{
fs . Position = pos ;
}
for ( int i = 0 ; i < count ; i + + )
fs . WriteByte ( b ) ;
}
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private void WriteInt32 ( FileStream fs , Int32 integer , long pos = - 1 )
{
byte [ ] int_bytes = BitConverter . GetBytes ( integer ) ;
Write ( fs , int_bytes , pos ) ;
}
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private void WriteFloat ( FileStream fs , float f , long pos = - 1 )
{
byte [ ] f_bytes = BitConverter . GetBytes ( f ) ;
Write ( fs , f_bytes , pos ) ;
}
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private void WriteString ( FileStream fs , string s , long pos = - 1 )
{
byte [ ] str_bytes = System . Text . Encoding . ASCII . GetBytes ( s ) ;
Write ( fs , str_bytes , pos ) ;
}
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private bool ApproxEqual ( float a , float b )
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{
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return Math . Abs ( a - b ) < 0.0001 ;
}
private bool IncompatibleBuildMessage ( string incompatibilities )
{
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return ( MessageBox . Show ( "The following patches you've chosen are not compatible with this version of LEGO Island:\n\n" + incompatibilities + "\nContinue without them?" , "Compatibility" , MessageBoxButtons . YesNo , MessageBoxIcon . Warning ) = = DialogResult . Yes ) ;
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}
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private bool Patch ( string source_dir , string dir )
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{
string incompatibilities = "" ;
using ( FileStream lego1dll = File . Open ( dir + "/LEGO1.DLL" , FileMode . Open , FileAccess . ReadWrite ) )
using ( FileStream isleexe = File . Open ( dir + "/ISLE.EXE" , FileMode . Open , FileAccess . ReadWrite ) )
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{
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// Crude check if the build is September or August
lego1dll . Position = 0x54083 ;
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aug_build = ( lego1dll . ReadByte ( ) = = 0x7E ) ;
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// Write turn/movement speed hack (this frees up 12 bytes of code)
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long turn_speed_offset = aug_build ? 0x54083 : 0x54323 ;
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Write ( lego1dll , new byte [ ] { 0x7E , 0x04 , 0x2B , 0xD1 , 0xEB , 0x0A , 0x89 , 0xC8 , 0xF7 , 0xD8 , 0x39 , 0xD0 , 0x7E , 0x44 , 0x01 , 0xCA , 0x29 , 0xCE , 0x89 , 0x54 , 0x24 , 0x04 , 0xDB , 0x44 , 0x24 , 0x04 , 0x89 , 0x74 , 0x24 , 0x04 , 0xDA , 0x74 , 0x24 , 0x04 , 0x3D , 0xF0 , 0x00 , 0x00 , 0x00 , 0x74 , 0x0A , 0xC7 , 0x44 , 0x24 , 0x04 } , turn_speed_offset ) ;
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WriteFloat ( lego1dll , ( float ) patch_config . TurnSpeed ) ;
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Write ( lego1dll , new byte [ ] { 0xEB , 0x08 , 0xC7 , 0x44 , 0x24 , 0x04 } ) ;
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WriteFloat ( lego1dll , ( float ) patch_config . MoveSpeed ) ;
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Write ( lego1dll , new byte [ ] { 0xD8 , 0x4C , 0x24 , 0x04 , 0xD8 , 0x4C , 0x24 , 0x14 , 0xD9 , 0x5C , 0x24 , 0x04 , 0xD9 , 0x44 , 0x24 , 0x04 , 0x5E , 0x83 , 0xC4 , 0x04 , 0xC2 , 0x0C , 0x00 , 0xC7 , 0x44 , 0x24 , 0x04 , 0x00 , 0x00 , 0x00 , 0x00 , 0xD9 , 0x44 , 0x24 , 0x04 , 0x5E , 0x83 , 0xC4 , 0x04 , 0xC2 , 0x0C , 0x00 , 0x90 , 0x90 , 0x90 , 0x90 , 0x90 , 0x90 , 0x90 , 0x90 } ) ;
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// Patch EXE to read from HKCU instead of HKLM
WriteByte ( isleexe , 0x01 , 0x1B5F ) ;
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if ( patch_config . StayActiveWhenDefocused )
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{
// Remove code that writes focus value to memory, effectively keeping it always true - frees up 3 bytes
Write ( isleexe , new byte [ ] { 0x90 , 0x90 , 0x90 } , 0x1363 ) ;
// Write DirectSound flags to allow audio to play while the window is defocused
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WriteByte ( lego1dll , 0x80 , aug_build ? 0xB48FB : 0xB120B ) ;
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WriteByte ( lego1dll , 0x80 , 0x5B96 ) ;
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WriteByte ( lego1dll , 0x80 , aug_build ? 0xB48F1 : 0xB1201 ) ;
WriteByte ( lego1dll , 0x80 , aug_build ? 0xAD7D3 : 0xADD43 ) ;
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}
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if ( patch_config . MultipleInstances )
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{
// LEGO Island uses FindWindowA in user32.dll to determine if it's already running, here we replace the call with moving 0x0 into EAX, simulating a NULL response from FindWindowA
WriteByte ( isleexe , 0xEB , 0x10B5 ) ;
}
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// Redirect JUKEBOX.SI if we're inserting music
if ( music_injector . ReplaceCount ( ) > 0 )
{
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Uri uri1 = new Uri ( jukebox_output . Substring ( 0 , jukebox_output . LastIndexOf ( "." ) ) ) ;
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Uri uri2 = new Uri ( source_dir + "/ISLE.EXE" ) ;
Uri relative = uri2 . MakeRelativeUri ( uri1 ) ;
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string jukebox_path = "\\" + Uri . UnescapeDataString ( relative . ToString ( ) ) . Replace ( "/" , "\\" ) ;
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if ( aug_build )
{
WriteByte ( lego1dll , 0xF6 , 0x51EF5 ) ;
WriteByte ( lego1dll , 0x34 ) ;
WriteByte ( lego1dll , 0x0D ) ;
WriteByte ( lego1dll , 0x10 ) ;
}
else
{
WriteByte ( lego1dll , 0x66 , 0x52195 ) ;
WriteByte ( lego1dll , 0x3A ) ;
WriteByte ( lego1dll , 0x0D ) ;
WriteByte ( lego1dll , 0x10 ) ;
}
WriteString ( lego1dll , jukebox_path , aug_build ? 0xD28F6 : 0xD2E66 ) ;
}
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// FPS Patch
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if ( patch_config . FPSLimit = = FPSLimitType . Uncapped )
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{
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// Write zero frame delay resulting in uncapped frame rate
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WriteInt32 ( isleexe , 0 , 0x4B4 ) ;
}
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else if ( patch_config . FPSLimit = = FPSLimitType . Limited )
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{
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// Calculate frame delay and write new limit
Int32 delay = ( Int32 ) Math . Round ( 1000.0 M / patch_config . CustomFPS ) ;
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WriteInt32 ( isleexe , delay , 0x4B4 ) ;
}
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if ( patch_config . FPSLimit ! = FPSLimitType . Default )
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{
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// Disables 30 FPS limit in Information Center when using software mode
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WriteManyBytes ( lego1dll , 0x90 , 8 , aug_build ? 0x7A68B : 0x7ABAB ) ;
}
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// INCOMPLETE: Resolution hack:
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if ( patch_config . OverrideResolution )
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{
// Changes window size
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WriteInt32 ( isleexe , ( Int32 ) patch_config . ResolutionWidth , 0xE848 ) ;
WriteInt32 ( isleexe , ( Int32 ) patch_config . ResolutionHeight , 0xE84C ) ;
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// Changes D3D render size
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WriteInt32 ( isleexe , ( Int32 ) patch_config . ResolutionWidth - 1 , 0x4D0 ) ;
WriteInt32 ( isleexe , ( Int32 ) patch_config . ResolutionHeight - 1 , 0x4D7 ) ;
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// Write code to upscale the bitmaps
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if ( patch_config . UpscaleBitmaps )
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{
Write ( lego1dll , new byte [ ] { 0xE9 , 0x2D , 0x01 , 0x00 , 0x00 , 0x8B , 0x56 , 0x1C , 0x6A , 0x00 , 0x8D , 0x45 , 0xE4 , 0xF6 , 0x42 , 0x30 , 0x08 , 0x74 , 0x07 , 0x68 , 0x00 , 0x80 , 0x00 , 0x00 , 0xEB , 0x02 , 0x6A , 0x00 , 0x8B , 0x3B , 0x50 , 0x51 , 0x8D , 0x4D , 0xD4 , 0x51 , 0x53 , 0x53 , 0x50 , 0x68 } , 0xB20E9 ) ;
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WriteFloat ( lego1dll , ( float ) patch_config . ResolutionHeight / 480.0f ) ;
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Int32 x_offset = ( Int32 ) Math . Round ( ( patch_config . ResolutionWidth - ( patch_config . ResolutionHeight / 3.0 * 4.0 ) ) / 2.0 ) ;
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Write ( lego1dll , new byte [ ] { 0xDB , 0x45 , 0xD4 , 0xD8 , 0x0C , 0x24 , 0xDB , 0x5D , 0xD4 , 0xDB , 0x45 , 0xD8 , 0xD8 , 0x0C , 0x24 , 0xDB , 0x5D , 0xD8 , 0xDB , 0x45 , 0xDC , 0xD8 , 0x0C , 0x24 , 0xDB , 0x5D , 0xDC , 0xDB , 0x45 , 0xE0 , 0xD8 , 0x0C , 0x24 , 0xDB , 0x5D , 0xE0 , 0x58 , 0x8B , 0x45 , 0xD4 , 0x05 } ) ;
WriteInt32 ( lego1dll , x_offset ) ;
Write ( lego1dll , new byte [ ] { 0x89 , 0x45 , 0xD4 , 0x8B , 0x45 , 0xDC , 0x05 } ) ;
WriteInt32 ( lego1dll , x_offset ) ;
Write ( lego1dll , new byte [ ] { 0x89 , 0x45 , 0xDC } ) ;
// Frees up 143 bytes of NOPs
WriteManyBytes ( lego1dll , 0x90 , 143 ) ;
Write ( lego1dll , new byte [ ] { 0x58 , 0x5B } ) ;
Write ( lego1dll , new byte [ ] { 0xE9 , 0xF6 , 0xFD , 0xFF , 0xFF } , 0xB22F3 ) ;
// Frees up 19 bytes of NOPs
WriteManyBytes ( lego1dll , 0x90 , 19 ) ;
}
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}
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if ( aug_build & & patch_config . RedirectSaveData )
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{
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incompatibilities + = patch_config . RedirectSaveData . ToString ( ) + "\n" ;
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}
}
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RegistryKey src = Registry . LocalMachine . OpenSubKey ( "SOFTWARE\\Mindscape\\LEGO Island" , false ) ;
if ( src = = null )
{
src = Registry . LocalMachine . OpenSubKey ( "SOFTWARE\\WOW6432Node\\Mindscape\\LEGO Island" , false ) ;
}
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if ( src = = null )
{
if ( MessageBox . Show ( "Failed to find LEGO Island's registry entries. Some patches may fail. Do you wish to continue?" ,
"Failed to find registry keys" ,
MessageBoxButtons . YesNo ,
MessageBoxIcon . Warning ) = = DialogResult . No )
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{
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return false ;
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}
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}
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else
{
using ( RegistryKey dst = Registry . CurrentUser . CreateSubKey ( "Software\\Mindscape\\LEGO Island" ) )
{
// Copy config data from HKLM to HKCU
CopyRegistryKey ( src , dst ) ;
// Set full screen value
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dst . SetValue ( "Full Screen" , patch_config . FullScreen ? "YES" : "NO" ) ;
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// Redirect save path
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if ( patch_config . RedirectSaveData )
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{
string new_save_dir = Environment . GetFolderPath ( Environment . SpecialFolder . ApplicationData ) + "\\LEGO Island\\" ;
Directory . CreateDirectory ( new_save_dir ) ;
dst . SetValue ( "savepath" , new_save_dir ) ;
}
}
}
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return string . IsNullOrEmpty ( incompatibilities ) | | IncompatibleBuildMessage ( incompatibilities ) ;
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}
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private bool IsValidDir ( string dir )
{
return ( File . Exists ( dir + "/ISLE.EXE" ) & & File . Exists ( dir + "/LEGO1.DLL" ) ) ;
}
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private void ShowMusicInjectorForm ( object sender , EventArgs e )
{
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if ( ! music_injector . Prepare ( ) )
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{
}
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}
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private void CopyRegistryKey ( RegistryKey src , RegistryKey dst )
{
// copy the values
foreach ( var name in src . GetValueNames ( ) )
{
dst . SetValue ( name , src . GetValue ( name ) , src . GetValueKind ( name ) ) ;
}
// copy the subkeys
foreach ( var name in src . GetSubKeyNames ( ) )
{
using ( var srcSubKey = src . OpenSubKey ( name , false ) )
{
var dstSubKey = dst . CreateSubKey ( name ) ;
CopyRegistryKey ( srcSubKey , dstSubKey ) ;
}
}
}
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private void RunAdditional ( object sender , EventArgs e )
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{
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Process p = Process . Start ( processes [ 0 ] . StartInfo ) ;
p . EnableRaisingEvents = true ;
p . Exited + = new EventHandler ( ProcessExit ) ;
processes . Add ( p ) ;
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}
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private void Run ( object sender , EventArgs e )
{
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if ( processes . Count > 0 )
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{
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foreach ( Process p in processes )
{
p . Kill ( ) ;
}
processes . Clear ( ) ;
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return ;
}
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string temp_path = Path . GetTempPath ( ) + "LEGOIslandRebuilder" ;
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Directory . CreateDirectory ( temp_path ) ;
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string dir = "" ;
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for ( int i = 0 ; i < standard_hdd_dirs . Length ; i + + )
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{
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if ( IsValidDir ( standard_hdd_dirs [ i ] ) )
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{
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dir = standard_hdd_dirs [ i ] ;
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break ;
}
}
if ( string . IsNullOrEmpty ( dir ) )
{
using ( OpenFileDialog ofd = new OpenFileDialog ( ) )
{
ofd . Filter = "ISLE.EXE|ISLE.EXE" ;
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ofd . Title = "Where is LEGO Island installed?" ;
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while ( true )
{
if ( ofd . ShowDialog ( ) = = DialogResult . OK )
{
dir = Path . GetDirectoryName ( ofd . FileName ) ;
if ( IsValidDir ( dir ) )
{
break ;
}
else
{
MessageBox . Show (
"This directory does not contain ISLE.EXE and LEGO1.DLL." ,
"Failed to find critical files" ,
MessageBoxButtons . OK ,
MessageBoxIcon . Error
) ;
}
}
else
{
return ;
}
}
}
}
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try
{
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string [ ] dest_files = Directory . GetFiles ( temp_path ) ;
for ( int i = 0 ; i < dest_files . Length ; i + + )
{
File . Delete ( dest_files [ i ] ) ;
}
string [ ] src_files = Directory . GetFiles ( dir ) ;
for ( int i = 0 ; i < src_files . Length ; i + + )
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{
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File . Copy ( src_files [ i ] , temp_path + "/" + Path . GetFileName ( src_files [ i ] ) , true ) ;
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}
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}
catch
{
MessageBox . Show ( "Failed to patch files" , "Error" , MessageBoxButtons . OK , MessageBoxIcon . Error ) ;
return ;
}
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// Perform music insertion if necessary
if ( music_injector . ReplaceCount ( ) > 0 )
{
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jukebox_output = dir + "/LEGO/Scripts/REJUKEBOX.SI" ;
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try
{
using ( FileStream test_fs = new FileStream ( jukebox_output , FileMode . Create , FileAccess . Write ) )
{
}
}
catch
{
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jukebox_output = Path . GetTempPath ( ) + "REJUKEBOX.SI" ;
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}
music_injector . Insert ( jukebox_output ) ;
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}
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if ( ! Patch ( dir , temp_path ) ) return ;
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// Set new EXE's compatibility mode to 256-colors
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using ( RegistryKey key = Registry . CurrentUser . OpenSubKey ( "SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\AppCompatFlags\\Layers" , true ) )
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{
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if ( key ! = null )
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{
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key . CreateSubKey ( temp_path + "\\ISLE.EXE" ) ;
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//string compat_string = "HIGHDPIAWARE";
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string compat_string = "HIGHDPIAWARE DWM8And16BitMitigation" ;
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if ( ! patch_config . FullScreen )
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{
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if ( System . Environment . OSVersion . Version . Major < 8 )
{
// Use 16-bit on Windows 8+
compat_string + = " 16BITCOLOR" ;
}
else
{
// Older versions only have 256 color support
compat_string + = " 256COLOR" ;
}
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}
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if ( ! patch_config . RedirectSaveData | | aug_build )
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{
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compat_string + = " RUNASADMIN" ;
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}
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key . SetValue ( temp_path + "\\ISLE.EXE" , compat_string ) ;
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}
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}
ProcessStartInfo start_info = new ProcessStartInfo ( temp_path + "/ISLE.EXE" ) ;
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start_info . WorkingDirectory = dir ;
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try
{
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Process p = Process . Start ( start_info ) ;
p . EnableRaisingEvents = true ;
p . Exited + = new EventHandler ( ProcessExit ) ;
processes . Add ( p ) ;
run_button . Text = run_button_kill ;
if ( patch_config . MultipleInstances )
{
run_additional_button . Visible = true ;
}
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}
catch
{
return ;
}
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}
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private void ProcessExit ( object sender , EventArgs e )
{
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run_button . BeginInvoke ( ( MethodInvoker ) delegate ( ) {
run_button . Text = run_button_run ;
run_additional_button . Visible = false ;
} ) ;
for ( int i = 0 ; i < processes . Count ; i + + )
{
if ( processes [ i ] = = sender )
{
processes . RemoveAt ( i ) ;
break ;
}
}
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}
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private void AuthorLinkClick ( object sender , LinkLabelLinkClickedEventArgs e )
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{
Process . Start ( "http://www.itsmattkc.com/" ) ;
}
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private string GetSettingsDir ( )
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{
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string settings_path = Environment . GetFolderPath ( Environment . SpecialFolder . ApplicationData ) + "/LEGOIslandRebuilder" ;
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Directory . CreateDirectory ( Path . GetDirectoryName ( settings_path ) ) ;
return settings_path ;
}
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private string GetSettingsPath ( )
{
return GetSettingsDir ( ) + "/settings.xml" ;
}
private string GetMusicSettingsPath ( )
{
return GetSettingsDir ( ) + "/music.xml" ;
}
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private void OnStartup ( object sender , EventArgs e )
{
string settings_path = GetSettingsPath ( ) ;
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// Load patch data
if ( File . Exists ( settings_path ) )
{
XmlSerializer serializer = new XmlSerializer ( typeof ( PatchList ) ) ;
TextReader reader = new StreamReader ( settings_path ) ;
patch_config = ( PatchList ) serializer . Deserialize ( reader ) ;
patch_view . SelectedObject = patch_config ;
reader . Close ( ) ;
}
settings_path = GetMusicSettingsPath ( ) ;
// Load music patch data
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if ( File . Exists ( settings_path ) )
{
XmlReader stream = XmlReader . Create ( settings_path ) ;
while ( stream . Read ( ) )
{
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if ( stream . NodeType = = XmlNodeType . Element & & stream . IsStartElement ( ) & & stream . Name = = "music" )
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{
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music_injector . LoadData ( stream ) ;
break ;
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}
}
stream . Close ( ) ;
}
}
private void OnClosing ( object sender , FormClosingEventArgs e )
{
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// Load patch data
XmlSerializer serializer = new XmlSerializer ( typeof ( PatchList ) ) ;
TextWriter writer = new StreamWriter ( GetSettingsPath ( ) ) ;
serializer . Serialize ( writer , patch_config ) ;
writer . Close ( ) ;
// Load music injection data
XmlWriter music_writer = XmlWriter . Create ( GetMusicSettingsPath ( ) ) ;
music_writer . WriteStartDocument ( ) ;
music_writer . WriteStartElement ( "music" ) ;
music_injector . SaveData ( music_writer ) ;
music_writer . WriteEndElement ( ) ; // music
music_writer . WriteEndDocument ( ) ;
music_writer . Close ( ) ;
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}
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[STAThread]
static void Main ( )
{
Application . EnableVisualStyles ( ) ;
Application . SetCompatibleTextRenderingDefault ( false ) ;
Application . Run ( new Rebuilder ( ) ) ;
}
}
}