large UI revision

This commit is contained in:
itsmattkc 2019-08-06 20:44:26 +10:00
parent 2c4a4d75d2
commit 9a7d2abadd
2 changed files with 328 additions and 514 deletions

View file

@ -10,12 +10,11 @@ using Microsoft.Win32;
namespace Rebuilder
{
class MusicInjector : Form
class MusicInjector : DataGridView
{
string jukebox_si_path = "";
string temp_extract_path = "";
DataGridView table = new DataGridView();
List<string> filenames = new List<string>();
SoundPlayer sound_player = new SoundPlayer();
@ -26,17 +25,17 @@ namespace Rebuilder
public MusicInjector()
{
Text = "Music Injector";
/*Text = "Music Injector";
Icon = Icon.ExtractAssociatedIcon(System.Reflection.Assembly.GetExecutingAssembly().Location);
Visible = false;
Width = 720;
Height = 540;
CenterToScreen();
CenterToScreen();*/
table.CellClick += new DataGridViewCellEventHandler(TableCellClicked);
CellClick += new DataGridViewCellEventHandler(TableCellClicked);
table.Columns.Add("name", "Name");
table.Columns.Add("filename", "Filename");
Columns.Add("name", "Name");
Columns.Add("filename", "Filename");
// Create Extract button column
DataGridViewButtonColumn play_col = new DataGridViewButtonColumn();
@ -45,7 +44,7 @@ namespace Rebuilder
play_col.Text = "Play";
play_col.Name = "play";
play_col.UseColumnTextForButtonValue = true;
table.Columns.Add(play_col);
Columns.Add(play_col);
// Create Extract button column
DataGridViewButtonColumn extract_col = new DataGridViewButtonColumn();
@ -54,7 +53,7 @@ namespace Rebuilder
extract_col.Text = "Extract";
extract_col.Name = "extract";
extract_col.UseColumnTextForButtonValue = true;
table.Columns.Add(extract_col);
Columns.Add(extract_col);
// Create Replace button column
DataGridViewButtonColumn replace_col = new DataGridViewButtonColumn();
@ -63,33 +62,22 @@ namespace Rebuilder
replace_col.Text = "Replace";
replace_col.Name = "replace";
replace_col.UseColumnTextForButtonValue = true;
table.Columns.Add(replace_col);
Columns.Add(replace_col);
foreach (DataGridViewColumn col in table.Columns)
foreach (DataGridViewColumn col in Columns)
{
col.SortMode = DataGridViewColumnSortMode.NotSortable;
}
table.Dock = DockStyle.Fill;
Dock = DockStyle.Fill;
Controls.Add(table);
Shown += new EventHandler(OnShow);
FormClosing += new FormClosingEventHandler(OnClose);
table.ReadOnly = true;
table.RowHeadersVisible = false;
table.AutoSizeColumnsMode = DataGridViewAutoSizeColumnsMode.Fill;
table.AllowUserToResizeRows = false;
ReadOnly = true;
RowHeadersVisible = false;
AutoSizeColumnsMode = DataGridViewAutoSizeColumnsMode.Fill;
AllowUserToResizeRows = false;
}
private void OnClose(object sender, FormClosingEventArgs e)
{
ConvertTableToReplaceData();
sound_player.Stop();
}
private bool Prepare()
public bool Prepare()
{
if (string.IsNullOrEmpty(jukebox_si_path))
{
@ -113,15 +101,6 @@ namespace Rebuilder
return true;
}
private void OnShow(object sender, EventArgs e)
{
if (!Prepare())
{
Close();
return;
}
}
private void FindJukeboxSI()
{
// Test standard directories
@ -227,7 +206,7 @@ namespace Rebuilder
{
last_played_row = e.RowIndex;
string cell_fn = table.Rows[e.RowIndex].Cells[1].Value.ToString();
string cell_fn = Rows[e.RowIndex].Cells[1].Value.ToString();
string play_fn;
if (cell_fn == fn)
{
@ -269,7 +248,7 @@ namespace Rebuilder
break;
case 4: // REPLACE
bool replace = (table.Rows[e.RowIndex].Cells[1].Value.ToString() == filenames[e.RowIndex]);
bool replace = (Rows[e.RowIndex].Cells[1].Value.ToString() == filenames[e.RowIndex]);
if (last_played_row == e.RowIndex)
{
@ -296,20 +275,22 @@ namespace Rebuilder
ofd.Filter = "WAVE Audio (*.wav)|*.wav";
if (ofd.ShowDialog() == DialogResult.OK)
{
SetCellBold(table.Rows[e.RowIndex].Cells[0]);
SetCellBold(table.Rows[e.RowIndex].Cells[1]);
SetCellBold(Rows[e.RowIndex].Cells[0]);
SetCellBold(Rows[e.RowIndex].Cells[1]);
table.Rows[e.RowIndex].Cells[1].Value = ofd.FileName;
Rows[e.RowIndex].Cells[1].Value = ofd.FileName;
}
}
}
else
{
SetCellNormal(table.Rows[e.RowIndex].Cells[0]);
SetCellNormal(table.Rows[e.RowIndex].Cells[1]);
SetCellNormal(Rows[e.RowIndex].Cells[0]);
SetCellNormal(Rows[e.RowIndex].Cells[1]);
table.Rows[e.RowIndex].Cells[1].Value = filenames[e.RowIndex];
Rows[e.RowIndex].Cells[1].Value = filenames[e.RowIndex];
}
ConvertTableToReplaceData();
break;
}
@ -394,7 +375,7 @@ namespace Rebuilder
byte[] copied_bytes = new byte[16];
stream.Read(copied_bytes, 0, 16);
table.Rows.Add(wav_name, wav_fn);
Rows.Add(wav_name, wav_fn);
filenames.Add(wav_fn);
using (FileStream wav_out = new FileStream(wav_path, FileMode.Create, FileAccess.Write))
@ -480,10 +461,10 @@ namespace Rebuilder
{
int index = filenames.IndexOf(replace_dst[i]);
table.Rows[index].Cells[1].Value = replace_src[i];
Rows[index].Cells[1].Value = replace_src[i];
SetCellBold(table.Rows[index].Cells[0]);
SetCellBold(table.Rows[index].Cells[1]);
SetCellBold(Rows[index].Cells[0]);
SetCellBold(Rows[index].Cells[1]);
}
//Console.WriteLine("\nDone! Extracted " + file_count + " files\n");
@ -552,9 +533,9 @@ namespace Rebuilder
for (int i = 0; i < filenames.Count; i++)
{
if (table.Rows[i].Cells[1].Value.ToString() != filenames[i])
if (Rows[i].Cells[1].Value.ToString() != filenames[i])
{
replace_src.Add(table.Rows[i].Cells[1].Value.ToString());
replace_src.Add(Rows[i].Cells[1].Value.ToString());
replace_dst.Add(filenames[i]);
}
}

View file

@ -5,42 +5,27 @@ using System.Windows.Forms;
using System.IO;
using System.Drawing;
using System.Diagnostics;
using System.ComponentModel;
using Microsoft.Win32;
using System.Xml;
using System.Xml.Serialization;
namespace Rebuilder
{
class Rebuilder : Form
public class Rebuilder : Form
{
TableLayoutPanel advanced_grid;
NumericUpDown turn_speed_control;
NumericUpDown movement_speed_control;
CheckBox redirect_saves;
CheckBox run_fullscreen;
CheckBox stay_active_when_window_is_defocused;
CheckBox override_resolution;
NumericUpDown res_width;
NumericUpDown res_height;
CheckBox upscale_bitmaps;
Button run_button;
CheckBox advanced_button;
RadioButton default_fps_radio;
RadioButton uncapped_fps_radio;
RadioButton limited_fps_radio;
NumericUpDown limited_fps_value;
CheckBox multiple_instances;
Button run_additional_button;
MusicInjector music_injector = new MusicInjector();
Button music_replacement_btn = new Button();
TabControl tabs;
PropertyGrid patch_view;
string jukebox_output;
Process p = null;
List<Process> processes = new List<Process>();
string run_button_run = "Run";
string run_button_kill = "Kill";
@ -54,280 +39,234 @@ namespace Rebuilder
"/Program Files/LEGO Island"
};
public enum FPSLimitType
{
Default,
Uncapped,
Limited
};
public class PatchList {
decimal turn_speed = 1.0M;
[Category("Controls")]
[DisplayName("Turn Speed")]
[Description("Set the turn speed multiplier. LEGO Island ties its turn speed to the frame rate which " +
"is too fast on modern PCs. Use this value to correct it.\n\n" +
"0.00 = No turning at all\n" +
"0.35 = Recommended for modern PCs\n" +
"1.00 = LEGO Island's default")]
public decimal TurnSpeed
{
get { return turn_speed; }
set { turn_speed = value; }
}
decimal move_speed = 1.0M;
[Category("Controls")]
[DisplayName("Move Speed")]
[Description("Set the movement speed multiplier. This value does not affect other racers so it can " +
"be used to cheat (or cripple) your chances in races.\n\n" +
"0.00 = No movement at all\n" +
"1.00 = LEGO Island's default")]
public decimal MoveSpeed
{
get { return move_speed; }
set { move_speed = value; }
}
bool full_screen = true;
[Category("Graphics")]
[DisplayName("Run in Full Screen")]
[Description("Allows you to change modes without administrator privileges and registry editing.")]
public bool FullScreen
{
get { return full_screen; }
set { full_screen = value; }
}
bool multiple_instances = false;
[Category("System")]
[DisplayName("Allow Multiple Instances")]
[Description("By default, LEGO Island will allow only one instance of itself to run. " +
"This patch allows infinite instances of LEGO Island to run.")]
public bool MultipleInstances
{
get { return multiple_instances; }
set { multiple_instances = value; }
}
bool stay_active_when_defocused = false;
[Category("System")]
[DisplayName("Stay Active When Defocused")]
[Description("By default, LEGO Island pauses when it's not the active window. " +
"This patch prevents that behavior.")]
public bool StayActiveWhenDefocused
{
get { return stay_active_when_defocused; }
set { stay_active_when_defocused = value; }
}
bool redirect_save_data = true;
[Category("System")]
[DisplayName("Redirect Save Files to %APPDATA%")]
[Description("By default LEGO Island saves its game data in its Program Files folder. In newer versions of " +
"Windows, this folder is considered privileged access, necessitating running LEGO Island as administrator " +
"to save here. This patch sets LEGO Island's save location to %APPDATA% instead, which is an accessible and " +
"standard location that most modern games and apps save to.")]
public bool RedirectSaveData
{
get { return redirect_save_data; }
set { redirect_save_data = value; }
}
FPSLimitType fps_limit_type = FPSLimitType.Default;
[Category("Graphics")]
[DisplayName("FPS Cap")]
[Description("Modify LEGO Island's frame rate cap")]
public FPSLimitType FPSLimit
{
get { return fps_limit_type; }
set { fps_limit_type = value; }
}
decimal custom_fps_limit = 24.0M;
[Category("Graphics")]
[DisplayName("FPS Cap - Custom Limit")]
[Description("Is 'FPS Cap' is set to 'Limited', this will be the frame rate used.")]
public decimal CustomFPS
{
get { return custom_fps_limit; }
set { custom_fps_limit = value; }
}
bool override_resolution = false;
[Category("Experimental (Use at your own risk)")]
[DisplayName("Override Resolution")]
[Description("Override LEGO Island's hardcoded 640x480 resolution with a custom resolution. " +
"NOTE: This patch is currently incomplete and buggy.")]
public bool OverrideResolution
{
get { return override_resolution; }
set { override_resolution = value; }
}
int resolution_width = 640;
[Category("Experimental (Use at your own risk)")]
[DisplayName("Override Resolution - Width:")]
[Description("If 'Override Resolution' is enabled, this is the screen resolution width to use instead.")]
public int ResolutionWidth
{
get { return resolution_width; }
set { resolution_width = value; }
}
int resolution_height = 480;
[Category("Experimental (Use at your own risk)")]
[DisplayName("Override Resolution - Height:")]
[Description("If 'Override Resolution' is enabled, this is the screen resolution height to use instead.")]
public int ResolutionHeight
{
get { return resolution_height; }
set { resolution_height = value; }
}
bool upscale_bitmaps = false;
[Category("Experimental (Use at your own risk)")]
[DisplayName("Override Resolution - Bitmap Upscale")]
[Description("WARNING: This doesn't upscale the bitmaps' hitboxes yet and can make 2D areas like the Information Center difficult to navigate.")]
public bool UpscaleBitmaps
{
get { return upscale_bitmaps; }
set { upscale_bitmaps = value; }
}
};
PatchList patch_config = new PatchList();
Rebuilder() {
Text = "LEGO Island Rebuilder";
MaximizeBox = false;
Icon = Icon.ExtractAssociatedIcon(System.Reflection.Assembly.GetExecutingAssembly().Location);
TableLayoutPanel grid = new TableLayoutPanel();
grid.Dock = DockStyle.Fill;
grid.ColumnCount = 3;
grid.AutoSize = true;
// Create automatic evenly spaced layout
float f = 100f / grid.ColumnCount;
for (int i=0;i<grid.ColumnCount;i++)
{
grid.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, f));
}
// Build standard layout
grid.SuspendLayout();
int row = 0;
Label title = new Label();
title.Anchor = AnchorStyles.Left | AnchorStyles.Right;
title.Text = "LEGO Island Rebuilder";
title.Font = new Font(title.Font, FontStyle.Bold);
title.TextAlign = ContentAlignment.MiddleCenter;
grid.Controls.Add(title, 0, row);
grid.SetColumnSpan(title, 2);
row++;
grid.Controls.Add(title, 0, 0);
LinkLabel subtitle = new LinkLabel();
subtitle.Anchor = AnchorStyles.Left | AnchorStyles.Right;
subtitle.Text = "by MattKC (itsmattkc.com)";
subtitle.TextAlign = ContentAlignment.MiddleCenter;
subtitle.LinkClicked += new LinkLabelLinkClickedEventHandler(AuthorLinkClick);
grid.Controls.Add(subtitle, 0, row);
grid.SetColumnSpan(subtitle, 2);
grid.Controls.Add(subtitle, 0, 1);
// Set up patch view
patch_view = new PropertyGrid();
patch_view.Dock = DockStyle.Fill;
patch_view.SelectedObject = patch_config;
row++;
// Set up tabs
tabs = new TabControl();
tabs.Dock = DockStyle.Fill;
Label turn_speed_lbl = new Label();
turn_speed_lbl.Text = "Turn Speed:";
turn_speed_lbl.Anchor = AnchorStyles.Left | AnchorStyles.Bottom;
grid.Controls.Add(turn_speed_lbl, 0, row);
TabPage patches_page = new TabPage("Patches");
patches_page.Controls.Add(patch_view);
tabs.Controls.Add(patches_page);
turn_speed_control = new NumericUpDown();
turn_speed_control.Minimum = 0;
turn_speed_control.Value = 1;
turn_speed_control.DecimalPlaces = 2;
turn_speed_control.Anchor = AnchorStyles.Left | AnchorStyles.Right;
grid.Controls.Add(turn_speed_control, 1, row);
TabPage music_page = new TabPage("Music");
music_page.Controls.Add(music_injector);
music_page.Enter += new EventHandler(this.ShowMusicInjectorForm);
tabs.Controls.Add(music_page);
row++;
grid.Controls.Add(tabs, 0, 2);
Label movement_speed_lbl = new Label();
movement_speed_lbl.Text = "Movement Speed:";
movement_speed_lbl.Anchor = AnchorStyles.Left | AnchorStyles.Bottom;
grid.Controls.Add(movement_speed_lbl, 0, row);
movement_speed_control = new NumericUpDown();
movement_speed_control.Minimum = 0;
movement_speed_control.Value = 1;
movement_speed_control.DecimalPlaces = 2;
movement_speed_control.Anchor = AnchorStyles.Left | AnchorStyles.Right;
grid.Controls.Add(movement_speed_control, 1, row);
row++;
Label music_replacement_lbl = new Label();
music_replacement_lbl.Text = "Music Injection:";
music_replacement_lbl.Anchor = AnchorStyles.Left | AnchorStyles.Bottom;
grid.Controls.Add(music_replacement_lbl, 0, row);
music_replacement_btn.Anchor = AnchorStyles.Left | AnchorStyles.Right;
UpdateMusicInjectorBtnText();
music_replacement_btn.Click += new EventHandler(this.ShowMusicInjectorForm);
grid.Controls.Add(music_replacement_btn, 1, row);
row++;
run_fullscreen = new CheckBox();
run_fullscreen.Checked = true;
run_fullscreen.Anchor = AnchorStyles.Left | AnchorStyles.Right;
run_fullscreen.Text = "Run in full screen";
grid.Controls.Add(run_fullscreen, 0, row);
grid.SetColumnSpan(run_fullscreen, 2);
row++;
multiple_instances = new CheckBox();
multiple_instances.Anchor = AnchorStyles.Left | AnchorStyles.Right;
multiple_instances.Text = "Allow multiple instances";
grid.Controls.Add(multiple_instances, 0, row);
grid.SetColumnSpan(multiple_instances, 2);
row++;
stay_active_when_window_is_defocused = new CheckBox();
stay_active_when_window_is_defocused.Checked = false;
stay_active_when_window_is_defocused.Anchor = AnchorStyles.Left | AnchorStyles.Right;
stay_active_when_window_is_defocused.Text = "Stay active when window is defocused";
grid.Controls.Add(stay_active_when_window_is_defocused, 0, row);
grid.SetColumnSpan(stay_active_when_window_is_defocused, 2);
row++;
redirect_saves = new CheckBox();
redirect_saves.Checked = true;
redirect_saves.Anchor = AnchorStyles.Left | AnchorStyles.Right;
redirect_saves.Text = "Redirect save files to %APPDATA%";
grid.Controls.Add(redirect_saves, 0, row);
grid.SetColumnSpan(redirect_saves, 2);
row++;
GroupBox fps_group = new GroupBox();
fps_group.Anchor = AnchorStyles.Left | AnchorStyles.Right;
fps_group.Text = "Frame Rate";
TableLayoutPanel fps_panel = new TableLayoutPanel();
fps_panel.Dock = DockStyle.Fill;
fps_group.Controls.Add(fps_panel);
default_fps_radio = new RadioButton();
default_fps_radio.Checked = true;
default_fps_radio.Text = "Default";
fps_panel.Controls.Add(default_fps_radio, 0, 0);
uncapped_fps_radio = new RadioButton();
uncapped_fps_radio.Text = "Uncapped";
fps_panel.Controls.Add(uncapped_fps_radio, 0, 1);
limited_fps_radio = new RadioButton();
limited_fps_radio.Text = "Limited:";
fps_panel.Controls.Add(limited_fps_radio, 0, 2);
limited_fps_value = new NumericUpDown();
limited_fps_value.Enabled = false;
limited_fps_value.Value = 24.0M;
fps_panel.Controls.Add(limited_fps_value, 1, 2);
limited_fps_radio.CheckedChanged += new System.EventHandler(this.FpsChanged);
grid.Controls.Add(fps_group, 0, row);
grid.SetColumnSpan(fps_group, 2);
row++;
TableLayoutPanel run_btns = new TableLayoutPanel();
run_btns.Dock = DockStyle.Fill;
run_btns.Padding = new Padding(0);
run_btns.Margin = new Padding(0);
run_btns.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 0.5F));
run_btns.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, 0.5F));
run_button = new Button();
run_button.Text = run_button_run;
run_button.Anchor = AnchorStyles.Left | AnchorStyles.Right;
run_button.Click += new System.EventHandler(this.Run);
run_button.Font = new Font(run_button.Font, FontStyle.Bold);
grid.Controls.Add(run_button, 0, row);
run_btns.Controls.Add(run_button, 0, 0);
advanced_button = new CheckBox();
advanced_button.Text = "Advanced";
advanced_button.TextAlign = ContentAlignment.MiddleCenter;
advanced_button.Appearance = System.Windows.Forms.Appearance.Button;
advanced_button.Anchor = AnchorStyles.Left | AnchorStyles.Right;
advanced_button.CheckedChanged += new EventHandler(ToggleAdvanced);
grid.Controls.Add(advanced_button, 1, row);
run_additional_button = new Button();
run_additional_button.Visible = false;
run_additional_button.Text = "Run Additional";
run_additional_button.Anchor = AnchorStyles.Left | AnchorStyles.Right;
run_additional_button.Click += new System.EventHandler(this.RunAdditional);
run_btns.Controls.Add(run_additional_button, 1, 0);
grid.Controls.Add(run_btns, 0, 3);
grid.RowStyles.Clear();
grid.RowStyles.Add(new RowStyle(SizeType.Absolute, title.Height));
grid.RowStyles.Add(new RowStyle(SizeType.Absolute, subtitle.Height));
grid.RowStyles.Add(new RowStyle(SizeType.Percent, 100));
grid.RowStyles.Add(new RowStyle(SizeType.Absolute, run_button.Height + run_button.Margin.Top + run_button.Margin.Bottom));
grid.ResumeLayout(true);
// Build advanced layout
// Create automatic evenly spaced layout
advanced_grid = new TableLayoutPanel();
advanced_grid.Visible = false;
advanced_grid.Dock = DockStyle.Right;
advanced_grid.ColumnCount = 2;
advanced_grid.AutoSize = true;
f = 100f / advanced_grid.ColumnCount;
for (int i = 0; i < advanced_grid.ColumnCount; i++)
{
advanced_grid.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, f));
}
advanced_grid.SuspendLayout();
row = 0;
override_resolution = new CheckBox();
override_resolution.Text = "Override Resolution";
override_resolution.Anchor = AnchorStyles.Left | AnchorStyles.Right;
override_resolution.CheckedChanged += new EventHandler(ToggleOverrideResolution);
advanced_grid.Controls.Add(override_resolution, 0, row);
row++;
Label res_width_lbl = new Label();
res_width_lbl.Text = "Width:";
res_width_lbl.Anchor = AnchorStyles.Left | AnchorStyles.Bottom;
advanced_grid.Controls.Add(res_width_lbl, 0, row);
res_width = new NumericUpDown();
res_width.Enabled = false;
res_width.Minimum = 0;
res_width.Maximum = int.MaxValue;
res_width.Value = 640;
res_width.Anchor = AnchorStyles.Left | AnchorStyles.Right;
advanced_grid.Controls.Add(res_width, 1, row);
row++;
Label res_height_lbl = new Label();
res_height_lbl.Text = "Height:";
res_height_lbl.Anchor = AnchorStyles.Left | AnchorStyles.Bottom;
advanced_grid.Controls.Add(res_height_lbl, 0, row);
res_height = new NumericUpDown();
res_height.Enabled = false;
res_height.Minimum = 0;
res_height.Maximum = int.MaxValue;
res_height.Value = 480;
res_height.Anchor = AnchorStyles.Left | AnchorStyles.Right;
advanced_grid.Controls.Add(res_height, 1, row);
row++;
upscale_bitmaps = new CheckBox();
upscale_bitmaps.Enabled = false;
upscale_bitmaps.Anchor = AnchorStyles.Left | AnchorStyles.Right;
upscale_bitmaps.Text = "Upscale Bitmaps";
advanced_grid.Controls.Add(upscale_bitmaps, 1, row);
row++;
Label advanced_warning_lbl = new Label();
advanced_warning_lbl.Text = "WARNING: These features are experimental and often incomplete. Use at your own risk.";
advanced_warning_lbl.Anchor = AnchorStyles.Top | AnchorStyles.Bottom | AnchorStyles.Left | AnchorStyles.Right;
advanced_warning_lbl.Font = new Font(advanced_warning_lbl.Font, FontStyle.Bold);
advanced_grid.Controls.Add(advanced_warning_lbl, 0, row);
advanced_grid.SetColumnSpan(advanced_warning_lbl, 2);
advanced_grid.ResumeLayout(true);
// Set up tooltips
ToolTip tip = new ToolTip();
tip.SetToolTip(turn_speed_control, "Set the turn speed multiplier. LEGO Island ties its turn speed to the frame rate which is too fast on modern PCs. Use this value to correct it.\n\n" +
"0.00 = No turning at all\n" +
"0.35 = Recommended for modern PCs\n" +
"1.00 = LEGO Island's default");
tip.SetToolTip(movement_speed_control, "Set the movement speed multiplier. This value does not affect other racers so it can be used to cheat (or cripple) your chances in races.\n\n" +
"0.00 = No movement at all\n" +
"1.00 = LEGO Island's default");
tip.SetToolTip(run_fullscreen, "Override the registry check and run LEGO Island either full screen or windowed. " +
"Allows you to change modes without administrator privileges and registry editing.");
tip.SetToolTip(redirect_saves, "Redirect save data to a folder that's writable so games can be saved without administrator privileges.\n\n" +
"Saves will be stored in: " + Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\LEGO Island");
tip.SetToolTip(stay_active_when_window_is_defocused, "LEGO Island's default behavior is to pause all operations when defocused. " +
"This setting overrides that behavior and keeps LEGO Island active even when unfocused.\n\n" +
"NOTE: This currently only works in windowed mode.");
tip.SetToolTip(upscale_bitmaps, "WARNING: This doesn't upscale the bitmaps' hitboxes yet and can make 2D areas like the Information Center difficult to navigate");
tip.SetToolTip(default_fps_radio, "LEGO Island's default frame rate cap is ~90 FPS");
tip.SetToolTip(uncapped_fps_radio, "Removes all frame rate caps");
tip.SetToolTip(limited_fps_radio, "Set a frame rate cap to use throughout the game");
Controls.Add(grid);
Controls.Add(advanced_grid);
AutoSize = true;
AutoSizeMode = AutoSizeMode.GrowAndShrink;
ResumeLayout(true);
CenterToScreen();
Shown += new EventHandler(OnStartup);
FormClosing += new FormClosingEventHandler(OnClosing);
Shown += new EventHandler(this.OnStartup);
FormClosing += new FormClosingEventHandler(this.OnClosing);
}
private void Write(FileStream fs, byte[] bytes, long pos = -1)
@ -403,15 +342,15 @@ namespace Rebuilder
// Write turn/movement speed hack (this frees up 12 bytes of code)
long turn_speed_offset = aug_build ? 0x54083 : 0x54323;
Write(lego1dll, new byte[] { 0x7E, 0x04, 0x2B, 0xD1, 0xEB, 0x0A, 0x89, 0xC8, 0xF7, 0xD8, 0x39, 0xD0, 0x7E, 0x44, 0x01, 0xCA, 0x29, 0xCE, 0x89, 0x54, 0x24, 0x04, 0xDB, 0x44, 0x24, 0x04, 0x89, 0x74, 0x24, 0x04, 0xDA, 0x74, 0x24, 0x04, 0x3D, 0xF0, 0x00, 0x00, 0x00, 0x74, 0x0A, 0xC7, 0x44, 0x24, 0x04 }, turn_speed_offset);
WriteFloat(lego1dll, (float)turn_speed_control.Value);
WriteFloat(lego1dll, (float)patch_config.TurnSpeed);
Write(lego1dll, new byte[] { 0xEB, 0x08, 0xC7, 0x44, 0x24, 0x04 });
WriteFloat(lego1dll, (float)movement_speed_control.Value);
WriteFloat(lego1dll, (float)patch_config.MoveSpeed);
Write(lego1dll, new byte[] { 0xD8, 0x4C, 0x24, 0x04, 0xD8, 0x4C, 0x24, 0x14, 0xD9, 0x5C, 0x24, 0x04, 0xD9, 0x44, 0x24, 0x04, 0x5E, 0x83, 0xC4, 0x04, 0xC2, 0x0C, 0x00, 0xC7, 0x44, 0x24, 0x04, 0x00, 0x00, 0x00, 0x00, 0xD9, 0x44, 0x24, 0x04, 0x5E, 0x83, 0xC4, 0x04, 0xC2, 0x0C, 0x00, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
// Patch EXE to read from HKCU instead of HKLM
WriteByte(isleexe, 0x01, 0x1B5F);
if (stay_active_when_window_is_defocused.Checked)
if (patch_config.StayActiveWhenDefocused)
{
// Remove code that writes focus value to memory, effectively keeping it always true - frees up 3 bytes
Write(isleexe, new byte[] { 0x90, 0x90, 0x90 }, 0x1363);
@ -423,7 +362,7 @@ namespace Rebuilder
WriteByte(lego1dll, 0x80, aug_build ? 0xAD7D3 : 0xADD43);
}
if (multiple_instances.Checked)
if (patch_config.MultipleInstances)
{
// LEGO Island uses FindWindowA in user32.dll to determine if it's already running, here we replace the call with moving 0x0 into EAX, simulating a NULL response from FindWindowA
WriteByte(isleexe, 0xEB, 0x10B5);
@ -457,40 +396,44 @@ namespace Rebuilder
}
// FPS Patch
if (uncapped_fps_radio.Checked)
if (patch_config.FPSLimit == FPSLimitType.Uncapped)
{
// Write zero frame delay resulting in uncapped frame rate
WriteInt32(isleexe, 0, 0x4B4);
}
else if (limited_fps_radio.Checked)
else if (patch_config.FPSLimit == FPSLimitType.Limited)
{
Int32 delay = (Int32) Math.Round(1000.0M / limited_fps_value.Value);
// Calculate frame delay and write new limit
Int32 delay = (Int32) Math.Round(1000.0M / patch_config.CustomFPS);
WriteInt32(isleexe, delay, 0x4B4);
}
if (uncapped_fps_radio.Checked || limited_fps_radio.Checked)
if (patch_config.FPSLimit != FPSLimitType.Default)
{
// Disables 30 FPS limit in Information Center when using software mode
WriteManyBytes(lego1dll, 0x90, 8, aug_build ? 0x7A68B : 0x7ABAB);
}
// INCOMPLETE: Resolution hack:
if (override_resolution.Checked)
if (patch_config.OverrideResolution)
{
// Changes window size
WriteInt32(isleexe, (Int32) res_width.Value, 0xE848);
WriteInt32(isleexe, (Int32) res_height.Value, 0xE84C);
WriteInt32(isleexe, (Int32)patch_config.ResolutionWidth, 0xE848);
WriteInt32(isleexe, (Int32)patch_config.ResolutionHeight, 0xE84C);
// Changes D3D render size
WriteInt32(isleexe, (Int32)res_width.Value-1, 0x4D0);
WriteInt32(isleexe, (Int32)res_height.Value-1, 0x4D7);
WriteInt32(isleexe, (Int32)patch_config.ResolutionWidth - 1, 0x4D0);
WriteInt32(isleexe, (Int32)patch_config.ResolutionHeight - 1, 0x4D7);
// Write code to upscale the bitmaps
if (upscale_bitmaps.Checked)
if (patch_config.UpscaleBitmaps)
{
Write(lego1dll, new byte[] { 0xE9, 0x2D, 0x01, 0x00, 0x00, 0x8B, 0x56, 0x1C, 0x6A, 0x00, 0x8D, 0x45, 0xE4, 0xF6, 0x42, 0x30, 0x08, 0x74, 0x07, 0x68, 0x00, 0x80, 0x00, 0x00, 0xEB, 0x02, 0x6A, 0x00, 0x8B, 0x3B, 0x50, 0x51, 0x8D, 0x4D, 0xD4, 0x51, 0x53, 0x53, 0x50, 0x68 }, 0xB20E9);
WriteFloat(lego1dll, (float) res_height.Value / 480.0f);
WriteFloat(lego1dll, (float)patch_config.ResolutionHeight / 480.0f);
Int32 x_offset = (Int32)Math.Round((res_width.Value - (res_height.Value / 3 * 4))/2);
Int32 x_offset = (Int32)Math.Round((patch_config.ResolutionWidth - (patch_config.ResolutionHeight / 3.0 * 4.0))/2.0);
Write(lego1dll, new byte[] { 0xDB, 0x45, 0xD4, 0xD8, 0x0C, 0x24, 0xDB, 0x5D, 0xD4, 0xDB, 0x45, 0xD8, 0xD8, 0x0C, 0x24, 0xDB, 0x5D, 0xD8, 0xDB, 0x45, 0xDC, 0xD8, 0x0C, 0x24, 0xDB, 0x5D, 0xDC, 0xDB, 0x45, 0xE0, 0xD8, 0x0C, 0x24, 0xDB, 0x5D, 0xE0, 0x58, 0x8B, 0x45, 0xD4, 0x05 });
@ -511,9 +454,9 @@ namespace Rebuilder
}
}
if (aug_build && redirect_saves.Checked)
if (aug_build && patch_config.RedirectSaveData)
{
incompatibilities += redirect_saves.Text + "\n";
incompatibilities += patch_config.RedirectSaveData.ToString() + "\n";
}
}
@ -541,10 +484,10 @@ namespace Rebuilder
CopyRegistryKey(src, dst);
// Set full screen value
dst.SetValue("Full Screen", run_fullscreen.Checked ? "YES" : "NO");
dst.SetValue("Full Screen", patch_config.FullScreen ? "YES" : "NO");
// Redirect save path
if (redirect_saves.Checked)
if (patch_config.RedirectSaveData)
{
string new_save_dir = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\LEGO Island\\";
Directory.CreateDirectory(new_save_dir);
@ -564,34 +507,9 @@ namespace Rebuilder
private void ShowMusicInjectorForm(object sender, EventArgs e)
{
//music_changed = true;
music_injector.ShowDialog();
UpdateMusicInjectorBtnText();
}
private void UpdateMusicInjectorBtnText()
{
int count = music_injector.ReplaceCount();
string btn_text = count + " song";
if (count != 1)
if (!music_injector.Prepare())
{
btn_text += "s";
}
btn_text += " replaced";
music_replacement_btn.Text = btn_text;
}
private void ToggleAdvanced(object sender, EventArgs e)
{
advanced_grid.Visible = advanced_button.Checked;
//CenterToScreen();
}
private void ToggleOverrideResolution(Object sender, EventArgs e)
{
res_width.Enabled = override_resolution.Checked;
res_height.Enabled = override_resolution.Checked;
upscale_bitmaps.Enabled = override_resolution.Checked;
}
private void CopyRegistryKey(RegistryKey src, RegistryKey dst)
@ -613,16 +531,23 @@ namespace Rebuilder
}
}
private void FpsChanged(object sender, EventArgs e)
private void RunAdditional(object sender, EventArgs e)
{
limited_fps_value.Enabled = limited_fps_radio.Checked;
Process p = Process.Start(processes[0].StartInfo);
p.EnableRaisingEvents = true;
p.Exited += new EventHandler(ProcessExit);
processes.Add(p);
}
private void Run(object sender, EventArgs e)
{
if (p != null)
if (processes.Count > 0)
{
p.Kill();
foreach (Process p in processes)
{
p.Kill();
}
processes.Clear();
return;
}
@ -726,7 +651,7 @@ namespace Rebuilder
//string compat_string = "HIGHDPIAWARE";
string compat_string = "HIGHDPIAWARE DWM8And16BitMitigation";
if (!run_fullscreen.Checked)
if (!patch_config.FullScreen)
{
if (System.Environment.OSVersion.Version.Major < 8)
{
@ -740,7 +665,7 @@ namespace Rebuilder
}
}
if (!redirect_saves.Checked || aug_build)
if (!patch_config.RedirectSaveData || aug_build)
{
compat_string += " RUNASADMIN";
}
@ -754,23 +679,38 @@ namespace Rebuilder
try
{
p = Process.Start(start_info);
Process p = Process.Start(start_info);
p.EnableRaisingEvents = true;
p.Exited += new EventHandler(ProcessExit);
processes.Add(p);
run_button.Text = run_button_kill;
if (patch_config.MultipleInstances)
{
run_additional_button.Visible = true;
}
}
catch
{
p = null;
return;
}
p.EnableRaisingEvents = true;
p.Exited += new EventHandler(ProcessExit);
run_button.Text = run_button_kill;
}
private void ProcessExit(object sender, EventArgs e)
{
run_button.BeginInvoke((MethodInvoker)delegate () { run_button.Text = run_button_run; });
p = null;
run_button.BeginInvoke((MethodInvoker)delegate () {
run_button.Text = run_button_run;
run_additional_button.Visible = false;
});
for (int i=0;i<processes.Count;i++)
{
if (processes[i] == sender)
{
processes.RemoveAt(i);
break;
}
}
}
private void AuthorLinkClick(object sender, LinkLabelLinkClickedEventArgs e)
@ -778,95 +718,52 @@ namespace Rebuilder
Process.Start("http://www.itsmattkc.com/");
}
private string GetSettingsPath()
private string GetSettingsDir()
{
string settings_path = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "/LEGOIslandRebuilder/settings.xml";
string settings_path = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "/LEGOIslandRebuilder";
Directory.CreateDirectory(Path.GetDirectoryName(settings_path));
return settings_path;
}
private string GetSettingsPath()
{
return GetSettingsDir() + "/settings.xml";
}
private string GetMusicSettingsPath()
{
return GetSettingsDir() + "/music.xml";
}
private void OnStartup(object sender, EventArgs e)
{
// Load settings
string settings_path = GetSettingsPath();
// Load patch data
if (File.Exists(settings_path))
{
XmlSerializer serializer = new XmlSerializer(typeof(PatchList));
TextReader reader = new StreamReader(settings_path);
patch_config = (PatchList)serializer.Deserialize(reader);
patch_view.SelectedObject = patch_config;
reader.Close();
}
settings_path = GetMusicSettingsPath();
// Load music patch data
if (File.Exists(settings_path))
{
XmlReader stream = XmlReader.Create(settings_path);
while (stream.Read())
{
if (stream.NodeType == XmlNodeType.Element && stream.IsStartElement())
if (stream.NodeType == XmlNodeType.Element && stream.IsStartElement() && stream.Name == "music")
{
if (stream.Name == "turnspeed")
{
stream.Read();
turn_speed_control.Value = decimal.Parse(stream.Value);
}
else if (stream.Name == "movespeed")
{
stream.Read();
movement_speed_control.Value = decimal.Parse(stream.Value);
}
else if (stream.Name == "fullscreen")
{
stream.Read();
run_fullscreen.Checked = bool.Parse(stream.Value);
}
else if (stream.Name == "stayactive")
{
stream.Read();
stay_active_when_window_is_defocused.Checked = bool.Parse(stream.Value);
}
else if (stream.Name == "redirecttoappdata")
{
stream.Read();
redirect_saves.Checked = bool.Parse(stream.Value);
}
else if (stream.Name == "showadvanced")
{
stream.Read();
advanced_button.Checked = bool.Parse(stream.Value);
}
else if (stream.Name == "overrideres")
{
stream.Read();
override_resolution.Checked = bool.Parse(stream.Value);
}
else if (stream.Name == "overridereswidth")
{
stream.Read();
res_width.Value = decimal.Parse(stream.Value);
}
else if (stream.Name == "overrideresheight")
{
stream.Read();
res_height.Value = decimal.Parse(stream.Value);
}
else if (stream.Name == "musicinjection")
{
music_injector.LoadData(stream);
UpdateMusicInjectorBtnText();
}
else if (stream.Name == "upscalebitmaps")
{
stream.Read();
upscale_bitmaps.Checked = bool.Parse(stream.Value);
}
else if (stream.Name == "fpslimit")
{
stream.Read();
default_fps_radio.Checked = (stream.Value == "0");
uncapped_fps_radio.Checked = (stream.Value == "1");
limited_fps_radio.Checked = (stream.Value == "2");
}
else if (stream.Name == "customfps")
{
stream.Read();
limited_fps_value.Value = decimal.Parse(stream.Value);
}
music_injector.LoadData(stream);
break;
}
}
@ -876,84 +773,20 @@ namespace Rebuilder
private void OnClosing(object sender, FormClosingEventArgs e)
{
// Save settings
// Load patch data
XmlSerializer serializer = new XmlSerializer(typeof(PatchList));
TextWriter writer = new StreamWriter(GetSettingsPath());
serializer.Serialize(writer, patch_config);
writer.Close();
string settings_path = GetSettingsPath();
XmlWriter stream = XmlWriter.Create(settings_path);
stream.WriteStartDocument();
stream.WriteStartElement("settings");
stream.WriteStartElement("turnspeed");
stream.WriteString(turn_speed_control.Value.ToString());
stream.WriteEndElement(); // turnspeed
stream.WriteStartElement("movespeed");
stream.WriteString(movement_speed_control.Value.ToString());
stream.WriteEndElement(); // movespeed
stream.WriteStartElement("fullscreen");
stream.WriteString(run_fullscreen.Checked.ToString());
stream.WriteEndElement(); // fullscreen
stream.WriteStartElement("stayactive");
stream.WriteString(stay_active_when_window_is_defocused.Checked.ToString());
stream.WriteEndElement(); // stayactive
stream.WriteStartElement("redirecttoappdata");
stream.WriteString(redirect_saves.Checked.ToString());
stream.WriteEndElement(); // redirecttoappdata
stream.WriteStartElement("showadvanced");
stream.WriteString(advanced_button.Checked.ToString());
stream.WriteEndElement(); // showadvanced
stream.WriteStartElement("overrideres");
stream.WriteString(override_resolution.Checked.ToString());
stream.WriteEndElement(); // overrideres
stream.WriteStartElement("overridereswidth");
stream.WriteString(res_width.Value.ToString());
stream.WriteEndElement(); // overridereswidth
stream.WriteStartElement("overrideresheight");
stream.WriteString(res_height.Value.ToString());
stream.WriteEndElement(); // overrideresheight
stream.WriteStartElement("upscalebitmaps");
stream.WriteString(upscale_bitmaps.Checked.ToString());
stream.WriteEndElement(); // upscalebitmaps
stream.WriteStartElement("fpslimit");
if (default_fps_radio.Checked)
{
stream.WriteString("0");
}
else if (uncapped_fps_radio.Checked)
{
stream.WriteString("1");
}
else if (limited_fps_radio.Checked)
{
stream.WriteString("2");
}
stream.WriteEndElement(); // fpslimit
stream.WriteStartElement("customfps");
stream.WriteString(limited_fps_value.Value.ToString());
stream.WriteEndElement(); // customfps
stream.WriteStartElement("musicinjection");
music_injector.SaveData(stream);
stream.WriteEndElement(); // musicinjection
stream.WriteEndElement(); // settings
stream.WriteEndDocument();
stream.Close();
// Load music injection data
XmlWriter music_writer = XmlWriter.Create(GetMusicSettingsPath());
music_writer.WriteStartDocument();
music_writer.WriteStartElement("music");
music_injector.SaveData(music_writer);
music_writer.WriteEndElement(); // music
music_writer.WriteEndDocument();
music_writer.Close();
}
[STAThread]