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https://github.com/isledecomp/LEGOIslandRebuilder.git
synced 2024-11-27 17:45:42 -05:00
preliminary august support
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parent
8482721b12
commit
d9205c5f6b
1 changed files with 62 additions and 18 deletions
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@ -276,28 +276,70 @@ namespace Rebuilder
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Write(fs, str_bytes, pos);
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}
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private void Patch(string dir)
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private bool ApproxEqual(float a, float b)
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{
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using (FileStream lego1dll = File.Open(dir + "/LEGO1.DLL", FileMode.Open, FileAccess.Write))
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using (FileStream isleexe = File.Open(dir + "/ISLE.EXE", FileMode.Open, FileAccess.Write))
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return Math.Abs(a - b) < 0.0001;
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}
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private bool IncompatibleBuildMessage(string incompatibilities)
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{
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return (MessageBox.Show("The following patches you've chosen are not compatible with this version of LEGO Island:\n\n" + incompatibilities + "\nContinue?", "Compatibility", MessageBoxButtons.YesNo, MessageBoxIcon.Warning) == DialogResult.Yes);
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}
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private bool Patch(string dir)
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{
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string incompatibilities = "";
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using (FileStream lego1dll = File.Open(dir + "/LEGO1.DLL", FileMode.Open, FileAccess.ReadWrite))
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using (FileStream isleexe = File.Open(dir + "/ISLE.EXE", FileMode.Open, FileAccess.ReadWrite))
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{
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// Crude check if the build is September or August
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lego1dll.Position = 0x54083;
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bool aug_build = (lego1dll.ReadByte() == 0x7E);
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/*
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if (aug_build)
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{
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Console.WriteLine("August build detected");
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}
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else
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{
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Console.WriteLine("September build detected");
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}
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*/
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// Write turn/movement speed hack (this frees up 12 bytes of code)
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Write(lego1dll, new byte[] { 0x7E, 0x04, 0x2B, 0xD1, 0xEB, 0x0C, 0x89, 0xC8, 0xF7, 0xD8, 0x39, 0xD0, 0x7E, 0x2F, 0x01, 0xCA, 0x29, 0xCE, 0x89, 0x54, 0x24, 0x04, 0xDB, 0x44, 0x24, 0x04, 0x89, 0x74, 0x24, 0x04, 0xDA, 0x74, 0x24, 0x04, 0x3D, 0xF0, 0x00, 0x00, 0x00, 0x74, 0x0A, 0xC7, 0x44, 0x24, 0x04 }, 0x54323);
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long turn_speed_offset = aug_build ? 0x54083 : 0x54323;
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Write(lego1dll, new byte[] { 0x7E, 0x04, 0x2B, 0xD1, 0xEB, 0x0C, 0x89, 0xC8, 0xF7, 0xD8, 0x39, 0xD0, 0x7E, 0x2F, 0x01, 0xCA, 0x29, 0xCE, 0x89, 0x54, 0x24, 0x04, 0xDB, 0x44, 0x24, 0x04, 0x89, 0x74, 0x24, 0x04, 0xDA, 0x74, 0x24, 0x04, 0x3D, 0xF0, 0x00, 0x00, 0x00, 0x74, 0x0A, 0xC7, 0x44, 0x24, 0x04 }, turn_speed_offset);
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WriteFloat(lego1dll, (float)turn_speed_control.Value);
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Write(lego1dll, new byte[] { 0xEB, 0x08, 0xC7, 0x44, 0x24, 0x04 });
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WriteFloat(lego1dll, (float)movement_speed_control.Value);
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Write(lego1dll, new byte[] { 0xD8, 0x4C, 0x24, 0x04, 0xD8, 0x4C, 0x24, 0x14, 0xD9, 0x5C, 0x24, 0x04, 0xD9, 0x44, 0x24, 0x04, 0x5E, 0x83, 0xC4, 0x04, 0xC2, 0x0C, 0x00, 0xC7, 0x44, 0x24, 0x04, 0x00, 0x00, 0x00, 0x00, 0xD9, 0x44, 0x24, 0x04, 0x5E, 0x83, 0xC4, 0x04, 0xC2, 0x0C, 0x00, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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//
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// TODO: The redirect_saves and run_fullscreen hacks could probably be done easier by redirecting Lego Island's registry reading to HKCU rather than HKLM.
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// We'd free up a lot of bytes of code that way (at least with redirect_saves).
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//
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// Also find a solution for the August build
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//
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if (redirect_saves.Checked)
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{
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// Write patch to write saves to "AppData" instead of "Program Files"
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Write(lego1dll, new byte[] { 0xE9, 0x61, 0x9B, 0x09, 0x00 }, 0x39300);
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Write(lego1dll, new byte[] { 0x53, 0xBB, 0x79, 0x3A, 0x0D, 0x10, 0x89, 0x5C, 0x24, 0x08, 0x56, 0x8B, 0x01, 0x57, 0xE9, 0x8C, 0x64, 0xF6, 0xFF }, 0xD2E66);
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if (aug_build)
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{
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incompatibilities += redirect_saves.Text + "\n";
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}
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else
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{
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// Write patch to write saves to "AppData" instead of "Program Files"
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Write(lego1dll, new byte[] { 0xE9, 0x61, 0x9B, 0x09, 0x00 }, 0x39300);
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Write(lego1dll, new byte[] { 0x53, 0xBB, 0x79, 0x3A, 0x0D, 0x10, 0x89, 0x5C, 0x24, 0x08, 0x56, 0x8B, 0x01, 0x57, 0xE9, 0x8C, 0x64, 0xF6, 0xFF }, 0xD2E66);
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// New directory to write in (defaults to "%AppData%/LEGO Island")
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string new_save_dir = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\LEGO Island\\";
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Directory.CreateDirectory(new_save_dir);
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WriteString(lego1dll, new_save_dir);
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// New directory to write in (defaults to "%AppData%/LEGO Island")
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string new_save_dir = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\LEGO Island\\";
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Directory.CreateDirectory(new_save_dir);
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WriteString(lego1dll, new_save_dir);
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}
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}
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@ -307,10 +349,10 @@ namespace Rebuilder
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Write(isleexe, new byte[] { 0x90, 0x90, 0x90 }, 0x1363);
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// Write DirectSound flags to allow audio to play while the window is defocused
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WriteByte(lego1dll, 0x80, 0xB120B);
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WriteByte(lego1dll, 0x80, aug_build ? 0xB48FB : 0xB120B);
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WriteByte(lego1dll, 0x80, 0x5B96);
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WriteByte(lego1dll, 0x80, 0xB1201);
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WriteByte(lego1dll, 0x80, 0xADD43);
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WriteByte(lego1dll, 0x80, aug_build ? 0xB48F1 : 0xB1201);
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WriteByte(lego1dll, 0x80, aug_build ? 0xAD7D3 : 0xADD43);
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}
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// This operation skips the registry check so full screen/window mode can be set without entering the registry
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@ -337,6 +379,8 @@ namespace Rebuilder
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WriteInt32(isleexe, (Int32)res_height.Value-1, 0x4D7);
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}
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}
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return string.IsNullOrEmpty(incompatibilities) || IncompatibleBuildMessage(incompatibilities);
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}
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private bool IsValidDir(string dir)
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@ -347,7 +391,7 @@ namespace Rebuilder
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private void ToggleAdvanced(object sender, EventArgs e)
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{
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advanced_grid.Visible = advanced_button.Checked;
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CenterToScreen();
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//CenterToScreen();
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}
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private void ToggleOverrideResolution(Object sender, EventArgs e)
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@ -440,7 +484,7 @@ namespace Rebuilder
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return;
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}
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Patch(temp_path);
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if (!Patch(temp_path)) return;
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// Set new EXE's compatibility mode to 256-colors
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using (RegistryKey key = Registry.CurrentUser.OpenSubKey("SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\AppCompatFlags\\Layers", true))
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@ -449,11 +493,11 @@ namespace Rebuilder
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if (run_fullscreen.Checked)
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{
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key.SetValue(temp_path + "\\ISLE.EXE", "DWM8And16BitMitigation");
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key.SetValue(temp_path + "\\ISLE.EXE", "HIGHDPIAWARE DWM8And16BitMitigation");
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}
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else
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{
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key.SetValue(temp_path + "\\ISLE.EXE", "DWM8And16BitMitigation 256COLOR");
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key.SetValue(temp_path + "\\ISLE.EXE", "HIGHDPIAWARE DWM8And16BitMitigation 256COLOR");
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}
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}
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