2019-04-27 09:23:41 -04:00
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Drawing;
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using System.Diagnostics;
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using Microsoft.Win32;
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namespace Rebuilder
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{
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class Rebuilder : Form
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{
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NumericUpDown turn_speed_control;
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CheckBox redirect_saves;
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CheckBox run_fullscreen;
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2019-04-27 11:22:28 -04:00
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CheckBox stay_active_when_window_is_defocused;
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2019-04-27 09:23:41 -04:00
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Rebuilder() {
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Text = "Lego Island Rebuilder";
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MaximizeBox = false;
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2019-04-27 11:32:30 -04:00
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Icon = Icon.ExtractAssociatedIcon(System.Reflection.Assembly.GetExecutingAssembly().Location);
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2019-04-27 09:23:41 -04:00
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TableLayoutPanel grid = new TableLayoutPanel();
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grid.Dock = DockStyle.Fill;
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grid.ColumnCount = 2;
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grid.RowCount = 4;
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grid.AutoSize = true;
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// Create automatic evenly spaced layout
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float f = 100 / grid.ColumnCount;
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for (int i=0;i<grid.ColumnCount;i++)
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{
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grid.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, f));
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}
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f = 100 / grid.RowCount;
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for (int i = 0; i < grid.RowCount; i++)
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{
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grid.RowStyles.Add(new ColumnStyle(SizeType.Percent, f));
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}
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grid.SuspendLayout();
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int row = 0;
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Label title = new Label();
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title.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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title.Text = "Lego Island Rebuilder";
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title.Font = new Font(title.Font, FontStyle.Bold);
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title.TextAlign = ContentAlignment.MiddleCenter;
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grid.Controls.Add(title, 0, row);
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grid.SetColumnSpan(title, 2);
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row++;
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LinkLabel subtitle = new LinkLabel();
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subtitle.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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subtitle.Text = "by MattKC (itsmattkc.com)";
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subtitle.TextAlign = ContentAlignment.MiddleCenter;
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subtitle.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(AuthorLinkClick);
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grid.Controls.Add(subtitle, 0, row);
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grid.SetColumnSpan(subtitle, 2);
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row++;
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Label turn_speed_lbl = new Label();
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turn_speed_lbl.Text = "Turn Speed:";
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turn_speed_lbl.Anchor = AnchorStyles.Left | AnchorStyles.Bottom;
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grid.Controls.Add(turn_speed_lbl, 0, row);
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turn_speed_control = new NumericUpDown();
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turn_speed_control.Minimum = 0;
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turn_speed_control.Value = 20;
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turn_speed_control.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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grid.Controls.Add(turn_speed_control, 1, row);
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row++;
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run_fullscreen = new CheckBox();
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run_fullscreen.Checked = true;
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run_fullscreen.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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run_fullscreen.Text = "Run in full screen";
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grid.Controls.Add(run_fullscreen, 0, row);
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grid.SetColumnSpan(run_fullscreen, 2);
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row++;
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2019-04-27 11:22:28 -04:00
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stay_active_when_window_is_defocused = new CheckBox();
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stay_active_when_window_is_defocused.Checked = false;
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stay_active_when_window_is_defocused.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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stay_active_when_window_is_defocused.Text = "Stay active when window is defocused";
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grid.Controls.Add(stay_active_when_window_is_defocused, 0, row);
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grid.SetColumnSpan(stay_active_when_window_is_defocused, 2);
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row++;
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2019-04-27 09:23:41 -04:00
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redirect_saves = new CheckBox();
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redirect_saves.Checked = true;
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redirect_saves.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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redirect_saves.Text = "Redirect save files to %APPDATA%";
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grid.Controls.Add(redirect_saves, 0, row);
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grid.SetColumnSpan(redirect_saves, 2);
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row++;
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Button run_button = new Button();
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run_button.Text = "Run";
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run_button.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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run_button.Click += new System.EventHandler(this.Run);
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grid.Controls.Add(run_button, 0, row);
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grid.SetColumnSpan(run_button, 2);
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ToolTip tip = new ToolTip();
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tip.SetToolTip(turn_speed_control, "Set the turn speed multiplier.\n\n" +
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"0 = No movement at all\n" +
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"7 = Recommended for modern PCs\n" +
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"20 = Lego Island's default\n\n" +
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"NOTE: This also changes your movement speed, therefore reducing this will cripple your ability to win races.");
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2019-04-27 11:32:30 -04:00
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tip.SetToolTip(run_fullscreen, "Override the registry check and run Lego Island either full screen or windowed. " +
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"Allows you to change modes without administrator privileges and registry editing.");
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tip.SetToolTip(redirect_saves, "Redirect save data to a folder that's writable so games can be saved without administrator privileges.");
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tip.SetToolTip(stay_active_when_window_is_defocused, "Lego Island's default behavior is to pause all operations when defocused. " +
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"This setting overrides that behavior and keeps Lego Island active even when unfocused.");
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2019-04-27 09:23:41 -04:00
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grid.ResumeLayout(true);
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Controls.Add(grid);
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AutoSize = true;
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AutoSizeMode = AutoSizeMode.GrowAndShrink;
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ResumeLayout(true);
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CenterToScreen();
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}
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private void Write(FileStream fs, byte[] bytes, long pos = -1)
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{
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if (pos > -1)
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{
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fs.Position = pos;
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}
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fs.Write(bytes, 0, bytes.Length);
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}
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2019-04-27 11:22:28 -04:00
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private void WriteByte(FileStream fs, byte b, long pos = -1)
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{
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if (pos > -1)
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{
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fs.Position = pos;
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}
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fs.WriteByte(b);
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}
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2019-04-27 09:23:41 -04:00
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private void WriteInt32(FileStream fs, Int32 integer, long pos = -1)
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{
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byte[] int_bytes = BitConverter.GetBytes(integer);
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Write(fs, int_bytes, pos);
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}
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private void WriteString(FileStream fs, string s, long pos = -1)
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{
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byte[] str_bytes = System.Text.Encoding.ASCII.GetBytes(s);
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Write(fs, str_bytes, pos);
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}
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private void Patch(string dir)
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{
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2019-04-27 11:22:28 -04:00
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using (FileStream lego1dll = File.Open(dir + "/LEGO1.DLL", FileMode.Open, FileAccess.Write))
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using (FileStream isleexe = File.Open(dir + "/ISLE.EXE", FileMode.Open, FileAccess.Write))
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2019-04-27 09:23:41 -04:00
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{
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// Write turn speed hack (This undoubtedly opens up free bytes for more ASM, check it out at some point maybe)
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2019-04-27 11:22:28 -04:00
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Write(lego1dll, new byte[] { 0xEB, 0x1D }, 344889);
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2019-04-27 09:23:41 -04:00
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2019-04-27 11:22:28 -04:00
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Write(lego1dll, new byte[] { 0xEB, 0xCF }, 344918);
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2019-04-27 09:23:41 -04:00
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2019-04-27 11:22:28 -04:00
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Write(lego1dll, new byte[] { 0xC7, 0x44, 0x24, 0x14 }, 344920);
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2019-04-27 09:23:41 -04:00
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2019-04-27 11:22:28 -04:00
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WriteInt32(lego1dll, (Int32)turn_speed_control.Value);
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2019-04-27 09:23:41 -04:00
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2019-04-27 11:22:28 -04:00
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Write(lego1dll, new byte[] { 0xDA, 0x4C, 0x24, 0x14, 0xEB, 0xD7 });
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2019-04-27 09:23:41 -04:00
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if (redirect_saves.Checked)
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{
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// Write patch to write saves to "AppData" instead of "Program Files"
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2019-04-27 11:22:28 -04:00
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Write(lego1dll, new byte[] { 0xE9, 0x61, 0x9B, 0x09, 0x00 }, 0x39300);
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Write(lego1dll, new byte[] { 0x53, 0xBB, 0x79, 0x3A, 0x0D, 0x10, 0x89, 0x5C, 0x24, 0x08, 0x56, 0x8B, 0x01, 0x57, 0xE9, 0x8C, 0x64, 0xF6, 0xFF }, 0xD2E66);
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2019-04-27 09:23:41 -04:00
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// New directory to write in (defaults to "%AppData%/LEGO Island")
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string new_save_dir = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\LEGO Island\\";
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Directory.CreateDirectory(new_save_dir);
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2019-04-27 11:22:28 -04:00
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WriteString(lego1dll, new_save_dir);
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2019-04-27 09:23:41 -04:00
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}
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2019-04-27 11:22:28 -04:00
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if (stay_active_when_window_is_defocused.Checked)
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{
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// Remove code that writes focus value to memory, effectively keeping it always true - frees up 3 bytes
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Write(isleexe, new byte[] { 0x90, 0x90, 0x90 }, 0x1363);
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// Write DirectSound flags to allow audio to play while the window is defocused
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WriteByte(lego1dll, 0x80, 0xB120B);
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WriteByte(lego1dll, 0x80, 0x5B96);
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WriteByte(lego1dll, 0x80, 0xB1201);
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WriteByte(lego1dll, 0x80, 0xADD43);
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}
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// This operation skips the registry check so full screen/window mode can be set without entering the registry
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2019-04-27 09:23:41 -04:00
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if (run_fullscreen.Checked)
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{
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// Write all nops since full screen is enabled by default, frees up 13 bytes that were used to call the registry reading function
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2019-04-27 11:22:28 -04:00
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Write(isleexe, new byte[] { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }, 0x1E03);
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2019-04-27 09:23:41 -04:00
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}
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else
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{
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// Write 7 bytes to set the full screen value to 0, frees up 7 bytes of code that were used to call the registry reading function
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2019-04-27 11:22:28 -04:00
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Write(isleexe, new byte[] { 0xC7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }, 0x1E03);
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2019-04-27 09:23:41 -04:00
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}
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}
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}
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private void Run(object sender, EventArgs e)
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{
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string temp_path = Path.GetTempPath() + "lirebuild";
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Directory.CreateDirectory(temp_path);
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string original_dir = "C:/Program Files (x86)/Lego Island";
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try
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{
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File.Copy(original_dir + "/ISLE.EXE", temp_path + "/ISLE.EXE", true);
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File.Copy(original_dir + "/LEGO1.DLL", temp_path + "/LEGO1.DLL", true);
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}
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catch
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{
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MessageBox.Show("Failed to patch files", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return;
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}
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Patch(temp_path);
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/*
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// Set new EXE's compatibility mode to 256-colors
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using (RegistryKey key = Registry.LocalMachine.OpenSubKey("SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\AppCompatFlags\\Layers", true))
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{
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key.CreateSubKey(temp_path + "\\ISLE.EXE");
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key.SetValue(temp_path + "\\ISLE.EXE", "DWM8And16BitMitigation");
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}
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*/
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ProcessStartInfo start_info = new ProcessStartInfo(temp_path + "/ISLE.EXE");
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start_info.WorkingDirectory = original_dir;
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Process p = Process.Start(start_info);
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//Close();
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}
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private void AuthorLinkClick(object sender, System.Windows.Forms.LinkLabelLinkClickedEventArgs e)
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{
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((LinkLabel)sender).LinkVisited = true;
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Process.Start("http://www.itsmattkc.com/");
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}
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[STAThread]
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static void Main()
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{
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Application.Run(new Rebuilder());
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}
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}
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}
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