mirror of
https://github.com/isledecomp/LEGOIslandRebuilder.git
synced 2025-02-17 00:20:40 -05:00
first commit
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commit
2a554c8b87
4 changed files with 317 additions and 0 deletions
3
.gitignore
vendored
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3
.gitignore
vendored
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.vs
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*/obj/
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*/bin/
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25
Rebuilder.sln
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Rebuilder.sln
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Microsoft Visual Studio Solution File, Format Version 12.00
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# Visual Studio 15
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VisualStudioVersion = 15.0.28307.438
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MinimumVisualStudioVersion = 10.0.40219.1
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Project("{FAE04EC0-301F-11D3-BF4B-00C04F79EFBC}") = "Rebuilder", "Rebuilder\Rebuilder.csproj", "{33C76194-8094-4682-A053-D0632C960DC1}"
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EndProject
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Global
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GlobalSection(SolutionConfigurationPlatforms) = preSolution
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Debug|Any CPU = Debug|Any CPU
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Release|Any CPU = Release|Any CPU
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EndGlobalSection
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GlobalSection(ProjectConfigurationPlatforms) = postSolution
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{33C76194-8094-4682-A053-D0632C960DC1}.Debug|Any CPU.ActiveCfg = Debug|Any CPU
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{33C76194-8094-4682-A053-D0632C960DC1}.Debug|Any CPU.Build.0 = Debug|Any CPU
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{33C76194-8094-4682-A053-D0632C960DC1}.Release|Any CPU.ActiveCfg = Release|Any CPU
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{33C76194-8094-4682-A053-D0632C960DC1}.Release|Any CPU.Build.0 = Release|Any CPU
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EndGlobalSection
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GlobalSection(SolutionProperties) = preSolution
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HideSolutionNode = FALSE
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EndGlobalSection
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GlobalSection(ExtensibilityGlobals) = postSolution
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SolutionGuid = {3BDD9BF2-C2CA-4E81-A32F-7F9EDAE61E65}
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EndGlobalSection
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EndGlobal
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239
Rebuilder/Rebuilder.cs
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239
Rebuilder/Rebuilder.cs
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using System;
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using System.Collections.Generic;
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using System.Text;
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using System.Windows.Forms;
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using System.IO;
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using System.Drawing;
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using System.Diagnostics;
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using Microsoft.Win32;
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namespace Rebuilder
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{
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class Rebuilder : Form
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{
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NumericUpDown turn_speed_control;
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CheckBox redirect_saves;
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CheckBox run_fullscreen;
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Rebuilder() {
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Text = "Lego Island Rebuilder";
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MaximizeBox = false;
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TableLayoutPanel grid = new TableLayoutPanel();
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grid.Dock = DockStyle.Fill;
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grid.ColumnCount = 2;
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grid.RowCount = 4;
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grid.AutoSize = true;
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// Create automatic evenly spaced layout
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float f = 100 / grid.ColumnCount;
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for (int i=0;i<grid.ColumnCount;i++)
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{
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grid.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, f));
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}
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f = 100 / grid.RowCount;
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for (int i = 0; i < grid.RowCount; i++)
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{
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grid.RowStyles.Add(new ColumnStyle(SizeType.Percent, f));
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}
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grid.SuspendLayout();
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int row = 0;
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Label title = new Label();
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title.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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title.Text = "Lego Island Rebuilder";
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title.Font = new Font(title.Font, FontStyle.Bold);
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title.TextAlign = ContentAlignment.MiddleCenter;
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grid.Controls.Add(title, 0, row);
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grid.SetColumnSpan(title, 2);
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row++;
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LinkLabel subtitle = new LinkLabel();
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subtitle.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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subtitle.Text = "by MattKC (itsmattkc.com)";
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subtitle.TextAlign = ContentAlignment.MiddleCenter;
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subtitle.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(AuthorLinkClick);
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grid.Controls.Add(subtitle, 0, row);
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grid.SetColumnSpan(subtitle, 2);
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row++;
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Label turn_speed_lbl = new Label();
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turn_speed_lbl.Text = "Turn Speed:";
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turn_speed_lbl.Anchor = AnchorStyles.Left | AnchorStyles.Bottom;
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grid.Controls.Add(turn_speed_lbl, 0, row);
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turn_speed_control = new NumericUpDown();
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turn_speed_control.Minimum = 0;
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turn_speed_control.Value = 20;
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turn_speed_control.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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grid.Controls.Add(turn_speed_control, 1, row);
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row++;
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run_fullscreen = new CheckBox();
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run_fullscreen.Checked = true;
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run_fullscreen.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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run_fullscreen.Text = "Run in full screen";
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grid.Controls.Add(run_fullscreen, 0, row);
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grid.SetColumnSpan(run_fullscreen, 2);
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row++;
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redirect_saves = new CheckBox();
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redirect_saves.Checked = true;
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redirect_saves.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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redirect_saves.Text = "Redirect save files to %APPDATA%";
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grid.Controls.Add(redirect_saves, 0, row);
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grid.SetColumnSpan(redirect_saves, 2);
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row++;
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Button run_button = new Button();
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run_button.Text = "Run";
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run_button.Anchor = AnchorStyles.Left | AnchorStyles.Right;
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run_button.Click += new System.EventHandler(this.Run);
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grid.Controls.Add(run_button, 0, row);
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grid.SetColumnSpan(run_button, 2);
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ToolTip tip = new ToolTip();
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tip.SetToolTip(turn_speed_control, "Set the turn speed multiplier.\n\n" +
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"0 = No movement at all\n" +
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"7 = Recommended for modern PCs\n" +
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"20 = Lego Island's default\n\n" +
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"NOTE: This also changes your movement speed, therefore reducing this will cripple your ability to win races.");
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grid.ResumeLayout(true);
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Controls.Add(grid);
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AutoSize = true;
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AutoSizeMode = AutoSizeMode.GrowAndShrink;
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ResumeLayout(true);
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CenterToScreen();
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}
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private void Write(FileStream fs, byte[] bytes, long pos = -1)
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{
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if (pos > -1)
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{
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fs.Position = pos;
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}
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fs.Write(bytes, 0, bytes.Length);
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}
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private void WriteInt32(FileStream fs, Int32 integer, long pos = -1)
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{
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byte[] int_bytes = BitConverter.GetBytes(integer);
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Write(fs, int_bytes, pos);
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}
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private void WriteString(FileStream fs, string s, long pos = -1)
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{
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byte[] str_bytes = System.Text.Encoding.ASCII.GetBytes(s);
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Write(fs, str_bytes, pos);
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}
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private void Patch(string dir)
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{
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// Patch LEGO1.DLL
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using (FileStream fs = File.Open(dir + "/LEGO1.DLL", FileMode.Open, FileAccess.Write))
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{
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// Write turn speed hack (This undoubtedly opens up free bytes for more ASM, check it out at some point maybe)
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Write(fs, new byte[]{ 0xEB, 0x1D }, 344889);
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Write(fs, new byte[] { 0xEB, 0xCF }, 344918);
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Write(fs, new byte[] { 0xC7, 0x44, 0x24, 0x14 }, 344920);
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WriteInt32(fs, (Int32) turn_speed_control.Value);
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Write(fs, new byte[] { 0xDA, 0x4C, 0x24, 0x14, 0xEB, 0xD7 });
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if (redirect_saves.Checked)
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{
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// Write patch to write saves to "AppData" instead of "Program Files"
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Write(fs, new byte[] { 0xE9, 0x61, 0x9B, 0x09, 0x00 }, 0x39300);
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Write(fs, new byte[] { 0x53, 0xBB, 0x79, 0x3A, 0x0D, 0x10, 0x89, 0x5C, 0x24, 0x08, 0x56, 0x8B, 0x01, 0x57, 0xE9, 0x8C, 0x64, 0xF6, 0xFF }, 0xD2E66);
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// New directory to write in (defaults to "%AppData%/LEGO Island")
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string new_save_dir = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\LEGO Island\\";
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Directory.CreateDirectory(new_save_dir);
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WriteString(fs, new_save_dir);
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}
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}
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using (FileStream fs = File.Open(dir + "/ISLE.EXE", FileMode.Open, FileAccess.Write))
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{
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// This operation frees
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if (run_fullscreen.Checked)
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{
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// Write all nops since full screen is enabled by default, frees up 13 bytes that were used to call the registry reading function
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Write(fs, new byte[] { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }, 0x1E03);
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}
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else
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{
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// Write 7 bytes to set the full screen value to 0, frees up 7 bytes of code that were used to call the registry reading function
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Write(fs, new byte[] { 0xC7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }, 0x1E03);
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}
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}
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}
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private void Run(object sender, EventArgs e)
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{
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string temp_path = Path.GetTempPath() + "lirebuild";
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Directory.CreateDirectory(temp_path);
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string original_dir = "C:/Program Files (x86)/Lego Island";
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try
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{
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File.Copy(original_dir + "/ISLE.EXE", temp_path + "/ISLE.EXE", true);
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File.Copy(original_dir + "/LEGO1.DLL", temp_path + "/LEGO1.DLL", true);
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}
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catch
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{
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MessageBox.Show("Failed to patch files", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
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return;
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}
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Patch(temp_path);
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/*
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// Set new EXE's compatibility mode to 256-colors
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using (RegistryKey key = Registry.LocalMachine.OpenSubKey("SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\AppCompatFlags\\Layers", true))
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{
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key.CreateSubKey(temp_path + "\\ISLE.EXE");
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key.SetValue(temp_path + "\\ISLE.EXE", "DWM8And16BitMitigation");
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}
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*/
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ProcessStartInfo start_info = new ProcessStartInfo(temp_path + "/ISLE.EXE");
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start_info.WorkingDirectory = original_dir;
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Process p = Process.Start(start_info);
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//Close();
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}
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private void AuthorLinkClick(object sender, System.Windows.Forms.LinkLabelLinkClickedEventArgs e)
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{
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((LinkLabel)sender).LinkVisited = true;
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Process.Start("http://www.itsmattkc.com/");
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}
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[STAThread]
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static void Main()
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{
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Application.EnableVisualStyles();
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Application.SetCompatibleTextRenderingDefault(false);
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Application.Run(new Rebuilder());
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}
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}
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}
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50
Rebuilder/Rebuilder.csproj
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50
Rebuilder/Rebuilder.csproj
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<?xml version="1.0" encoding="utf-8"?>
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<Project ToolsVersion="15.0" xmlns="http://schemas.microsoft.com/developer/msbuild/2003">
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<Import Project="$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props" Condition="Exists('$(MSBuildExtensionsPath)\$(MSBuildToolsVersion)\Microsoft.Common.props')" />
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<PropertyGroup>
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<Configuration Condition=" '$(Configuration)' == '' ">Debug</Configuration>
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<Platform Condition=" '$(Platform)' == '' ">AnyCPU</Platform>
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<ProjectGuid>{33C76194-8094-4682-A053-D0632C960DC1}</ProjectGuid>
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<OutputType>WinExe</OutputType>
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<RootNamespace>Rebuilder</RootNamespace>
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<AssemblyName>Rebuilder</AssemblyName>
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<TargetFrameworkVersion>v2.0</TargetFrameworkVersion>
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<FileAlignment>512</FileAlignment>
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<Deterministic>true</Deterministic>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Debug|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugSymbols>true</DebugSymbols>
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<DebugType>full</DebugType>
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<Optimize>false</Optimize>
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<OutputPath>bin\Debug\</OutputPath>
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<DefineConstants>DEBUG;TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup Condition=" '$(Configuration)|$(Platform)' == 'Release|AnyCPU' ">
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<PlatformTarget>AnyCPU</PlatformTarget>
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<DebugType>pdbonly</DebugType>
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<Optimize>true</Optimize>
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<OutputPath>bin\Release\</OutputPath>
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<DefineConstants>TRACE</DefineConstants>
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<ErrorReport>prompt</ErrorReport>
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<WarningLevel>4</WarningLevel>
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</PropertyGroup>
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<PropertyGroup>
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<StartupObject />
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</PropertyGroup>
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<ItemGroup>
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<Reference Include="System" />
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<Reference Include="System.Data" />
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<Reference Include="System.Drawing" />
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<Reference Include="System.Windows.Forms" />
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<Reference Include="System.Xml" />
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</ItemGroup>
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<ItemGroup>
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<Compile Include="Rebuilder.cs">
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<SubType>Form</SubType>
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</Compile>
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</ItemGroup>
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<Import Project="$(MSBuildToolsPath)\Microsoft.CSharp.targets" />
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</Project>
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