LEGOIslandRebuilder/Rebuilder/Rebuilder.cs

348 lines
15 KiB
C#
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using System;
using System.Collections.Generic;
using System.Text;
using System.Windows.Forms;
using System.IO;
using System.Drawing;
using System.Diagnostics;
using Microsoft.Win32;
namespace Rebuilder
{
class Rebuilder : Form
{
NumericUpDown turn_speed_control;
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NumericUpDown movement_speed_control;
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CheckBox redirect_saves;
CheckBox run_fullscreen;
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CheckBox stay_active_when_window_is_defocused;
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Rebuilder() {
Text = "Lego Island Rebuilder";
MaximizeBox = false;
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Icon = Icon.ExtractAssociatedIcon(System.Reflection.Assembly.GetExecutingAssembly().Location);
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TableLayoutPanel grid = new TableLayoutPanel();
grid.Dock = DockStyle.Fill;
grid.ColumnCount = 2;
grid.AutoSize = true;
// Create automatic evenly spaced layout
float f = 100 / grid.ColumnCount;
for (int i=0;i<grid.ColumnCount;i++)
{
grid.ColumnStyles.Add(new ColumnStyle(SizeType.Percent, f));
}
grid.SuspendLayout();
int row = 0;
Label title = new Label();
title.Anchor = AnchorStyles.Left | AnchorStyles.Right;
title.Text = "Lego Island Rebuilder";
title.Font = new Font(title.Font, FontStyle.Bold);
title.TextAlign = ContentAlignment.MiddleCenter;
grid.Controls.Add(title, 0, row);
grid.SetColumnSpan(title, 2);
row++;
LinkLabel subtitle = new LinkLabel();
subtitle.Anchor = AnchorStyles.Left | AnchorStyles.Right;
subtitle.Text = "by MattKC (itsmattkc.com)";
subtitle.TextAlign = ContentAlignment.MiddleCenter;
subtitle.LinkClicked += new System.Windows.Forms.LinkLabelLinkClickedEventHandler(AuthorLinkClick);
grid.Controls.Add(subtitle, 0, row);
grid.SetColumnSpan(subtitle, 2);
row++;
Label turn_speed_lbl = new Label();
turn_speed_lbl.Text = "Turn Speed:";
turn_speed_lbl.Anchor = AnchorStyles.Left | AnchorStyles.Bottom;
grid.Controls.Add(turn_speed_lbl, 0, row);
turn_speed_control = new NumericUpDown();
turn_speed_control.Minimum = 0;
turn_speed_control.Value = 20;
turn_speed_control.Anchor = AnchorStyles.Left | AnchorStyles.Right;
grid.Controls.Add(turn_speed_control, 1, row);
row++;
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Label movement_speed_lbl = new Label();
movement_speed_lbl.Text = "Movement Speed:";
movement_speed_lbl.Anchor = AnchorStyles.Left | AnchorStyles.Bottom;
grid.Controls.Add(movement_speed_lbl, 0, row);
movement_speed_control = new NumericUpDown();
movement_speed_control.Minimum = 0;
movement_speed_control.Value = 20;
movement_speed_control.Anchor = AnchorStyles.Left | AnchorStyles.Right;
grid.Controls.Add(movement_speed_control, 1, row);
row++;
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run_fullscreen = new CheckBox();
run_fullscreen.Checked = true;
run_fullscreen.Anchor = AnchorStyles.Left | AnchorStyles.Right;
run_fullscreen.Text = "Run in full screen";
grid.Controls.Add(run_fullscreen, 0, row);
grid.SetColumnSpan(run_fullscreen, 2);
row++;
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stay_active_when_window_is_defocused = new CheckBox();
stay_active_when_window_is_defocused.Checked = false;
stay_active_when_window_is_defocused.Anchor = AnchorStyles.Left | AnchorStyles.Right;
stay_active_when_window_is_defocused.Text = "Stay active when window is defocused";
grid.Controls.Add(stay_active_when_window_is_defocused, 0, row);
grid.SetColumnSpan(stay_active_when_window_is_defocused, 2);
row++;
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redirect_saves = new CheckBox();
redirect_saves.Checked = true;
redirect_saves.Anchor = AnchorStyles.Left | AnchorStyles.Right;
redirect_saves.Text = "Redirect save files to %APPDATA%";
grid.Controls.Add(redirect_saves, 0, row);
grid.SetColumnSpan(redirect_saves, 2);
row++;
Button run_button = new Button();
run_button.Text = "Run";
run_button.Anchor = AnchorStyles.Left | AnchorStyles.Right;
run_button.Click += new System.EventHandler(this.Run);
grid.Controls.Add(run_button, 0, row);
grid.SetColumnSpan(run_button, 2);
ToolTip tip = new ToolTip();
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tip.SetToolTip(turn_speed_control, "Set the turn speed multiplier. Lego Island ties its turn speed to the frame rate which is too fast on modern PCs. Use this value to correct it.\n\n" +
"0 = No turning at all\n" +
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"7 = Recommended for modern PCs\n" +
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"20 = Lego Island's default");
tip.SetToolTip(movement_speed_control, "Set the movement speed multiplier. This value does not affect other racers so it can be used to cheat (or cripple) your chances in races.\n\n" +
"0 = No movement at all\n" +
"20 = Lego Island's default");
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tip.SetToolTip(run_fullscreen, "Override the registry check and run Lego Island either full screen or windowed. " +
"Allows you to change modes without administrator privileges and registry editing.");
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tip.SetToolTip(redirect_saves, "Redirect save data to a folder that's writable so games can be saved without administrator privileges.\n\n" +
"Saves will be stored in: " + Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\LEGO Island");
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tip.SetToolTip(stay_active_when_window_is_defocused, "Lego Island's default behavior is to pause all operations when defocused. " +
"This setting overrides that behavior and keeps Lego Island active even when unfocused.\n\n" +
"NOTE: This currently only works in windowed mode.");
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grid.ResumeLayout(true);
Controls.Add(grid);
AutoSize = true;
AutoSizeMode = AutoSizeMode.GrowAndShrink;
ResumeLayout(true);
CenterToScreen();
}
private void Write(FileStream fs, byte[] bytes, long pos = -1)
{
if (pos > -1)
{
fs.Position = pos;
}
fs.Write(bytes, 0, bytes.Length);
}
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private void WriteByte(FileStream fs, byte b, long pos = -1)
{
if (pos > -1)
{
fs.Position = pos;
}
fs.WriteByte(b);
}
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private void WriteInt32(FileStream fs, Int32 integer, long pos = -1)
{
byte[] int_bytes = BitConverter.GetBytes(integer);
Write(fs, int_bytes, pos);
}
private void WriteString(FileStream fs, string s, long pos = -1)
{
byte[] str_bytes = System.Text.Encoding.ASCII.GetBytes(s);
Write(fs, str_bytes, pos);
}
private void Patch(string dir)
{
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using (FileStream lego1dll = File.Open(dir + "/LEGO1.DLL", FileMode.Open, FileAccess.Write))
using (FileStream isleexe = File.Open(dir + "/ISLE.EXE", FileMode.Open, FileAccess.Write))
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{
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// Write turn/movement speed hack (this frees up 12 bytes of code)
Write(lego1dll, new byte[] { 0x7E, 0x04, 0x2B, 0xD1, 0xEB, 0x0C, 0x89, 0xC8, 0xF7, 0xD8, 0x39, 0xD0, 0x7E, 0x2F, 0x01, 0xCA, 0x29, 0xCE, 0x89, 0x54, 0x24, 0x04, 0xDB, 0x44, 0x24, 0x04, 0x89, 0x74, 0x24, 0x04, 0xDA, 0x74, 0x24, 0x04, 0x3D, 0xF0, 0x00, 0x00, 0x00, 0x74, 0x0A, 0xC7, 0x44, 0x24, 0x04 }, 0x54323);
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WriteInt32(lego1dll, (Int32)turn_speed_control.Value);
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Write(lego1dll, new byte[] { 0xEB, 0x08, 0xC7, 0x44, 0x24, 0x04 });
WriteInt32(lego1dll, (Int32)movement_speed_control.Value);
Write(lego1dll, new byte[] { 0xDA, 0x4C, 0x24, 0x04, 0xD9, 0x5C, 0x24, 0x04, 0xD9, 0x44, 0x24, 0x04, 0x5E, 0x83, 0xC4, 0x04, 0xC2, 0x0C, 0x00, 0xC7, 0x44, 0x24, 0x04, 0x00, 0x00, 0x00, 0x00, 0xD9, 0x44, 0x24, 0x04, 0x5E, 0x83, 0xC4, 0x04, 0xC2, 0x0C, 0x00, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 });
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if (redirect_saves.Checked)
{
// Write patch to write saves to "AppData" instead of "Program Files"
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Write(lego1dll, new byte[] { 0xE9, 0x61, 0x9B, 0x09, 0x00 }, 0x39300);
Write(lego1dll, new byte[] { 0x53, 0xBB, 0x79, 0x3A, 0x0D, 0x10, 0x89, 0x5C, 0x24, 0x08, 0x56, 0x8B, 0x01, 0x57, 0xE9, 0x8C, 0x64, 0xF6, 0xFF }, 0xD2E66);
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// New directory to write in (defaults to "%AppData%/LEGO Island")
string new_save_dir = Environment.GetFolderPath(Environment.SpecialFolder.ApplicationData) + "\\LEGO Island\\";
Directory.CreateDirectory(new_save_dir);
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WriteString(lego1dll, new_save_dir);
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}
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if (stay_active_when_window_is_defocused.Checked)
{
// Remove code that writes focus value to memory, effectively keeping it always true - frees up 3 bytes
Write(isleexe, new byte[] { 0x90, 0x90, 0x90 }, 0x1363);
// Write DirectSound flags to allow audio to play while the window is defocused
WriteByte(lego1dll, 0x80, 0xB120B);
WriteByte(lego1dll, 0x80, 0x5B96);
WriteByte(lego1dll, 0x80, 0xB1201);
WriteByte(lego1dll, 0x80, 0xADD43);
}
// This operation skips the registry check so full screen/window mode can be set without entering the registry
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if (run_fullscreen.Checked)
{
// Write all nops since full screen is enabled by default, frees up 13 bytes that were used to call the registry reading function
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Write(isleexe, new byte[] { 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }, 0x1E03);
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}
else
{
// Write 7 bytes to set the full screen value to 0, frees up 7 bytes of code that were used to call the registry reading function
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Write(isleexe, new byte[] { 0xC7, 0x00, 0x00, 0x00, 0x00, 0x00, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90, 0x90 }, 0x1E03);
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}
}
}
private bool IsValidDir(string dir)
{
return (File.Exists(dir + "/ISLE.EXE") && File.Exists(dir + "/LEGO1.DLL"));
}
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private void Run(object sender, EventArgs e)
{
string temp_path = Path.GetTempPath() + "lirebuild";
Directory.CreateDirectory(temp_path);
string[] possible_dirs = {
"C:/Program Files (x86)/Lego Island",
"C:/Program Files/Lego Island",
"/Program Files (x86)/Lego Island",
"/Program Files/Lego Island"
};
string dir = "";
for (int i=0;i<possible_dirs.Length;i++)
{
if (IsValidDir(possible_dirs[i]))
{
dir = possible_dirs[i];
break;
}
}
if (string.IsNullOrEmpty(dir))
{
using (OpenFileDialog ofd = new OpenFileDialog())
{
ofd.Filter = "ISLE.EXE|ISLE.EXE";
ofd.Title = "Where is Lego Island installed?";
while (true)
{
if (ofd.ShowDialog() == DialogResult.OK)
{
dir = Path.GetDirectoryName(ofd.FileName);
if (IsValidDir(dir))
{
break;
}
else
{
MessageBox.Show(
"This directory does not contain ISLE.EXE and LEGO1.DLL.",
"Failed to find critical files",
MessageBoxButtons.OK,
MessageBoxIcon.Error
);
}
}
else
{
return;
}
}
}
}
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try
{
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string[] dest_files = Directory.GetFiles(temp_path);
for (int i = 0; i < dest_files.Length; i++)
{
File.Delete(dest_files[i]);
}
string[] src_files = Directory.GetFiles(dir);
for (int i=0;i< src_files.Length;i++)
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{
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File.Copy(src_files[i], temp_path + "/" + Path.GetFileName(src_files[i]), true);
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}
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}
catch
{
MessageBox.Show("Failed to patch files", "Error", MessageBoxButtons.OK, MessageBoxIcon.Error);
return;
}
Patch(temp_path);
/*
// Set new EXE's compatibility mode to 256-colors
using (RegistryKey key = Registry.LocalMachine.OpenSubKey("SOFTWARE\\Microsoft\\Windows NT\\CurrentVersion\\AppCompatFlags\\Layers", true))
{
key.CreateSubKey(temp_path + "\\ISLE.EXE");
key.SetValue(temp_path + "\\ISLE.EXE", "DWM8And16BitMitigation");
}
*/
ProcessStartInfo start_info = new ProcessStartInfo(temp_path + "/ISLE.EXE");
start_info.WorkingDirectory = dir;
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Process p = Process.Start(start_info);
//Close();
}
private void AuthorLinkClick(object sender, System.Windows.Forms.LinkLabelLinkClickedEventArgs e)
{
((LinkLabel)sender).LinkVisited = true;
Process.Start("http://www.itsmattkc.com/");
}
[STAThread]
static void Main()
{
Application.EnableVisualStyles();
Application.SetCompatibleTextRenderingDefault(false);
Application.Run(new Rebuilder());
}
}
}