Nick Winter
499666d7b3
Starting to add first three desert levels.
2014-12-08 13:59:13 -08:00
Matt Lott
b9adcd1ab2
Add signup tracking to victory modal
2014-12-08 13:45:01 -08:00
Matt Lott
3fa95b698d
Add signup tracking to game menu signup tab
2014-12-08 13:13:30 -08:00
Nick Winter
5ccd5d6d24
Got rid of some memory leaks in the InventoryModal. Fixed fr subscribe section header.
2014-12-08 11:09:04 -08:00
Nick Winter
fc84003883
Merge pull request #1878 from divaDseidnA/patch-1
...
Update DiplomatView.coffee
2014-12-08 10:45:10 -08:00
Matt Lott
2da1a94ff1
Add GA page view tracking for signup finish
2014-12-08 10:34:36 -08:00
Nick Winter
d5f953ae4f
Getting rid of indexes on employers and candidates.
2014-12-08 07:07:29 -08:00
Nick Winter
cb54e08b9b
Reducing some writes to try to help us scale up.
2014-12-08 06:56:27 -08:00
Maks Lyashuk
390b6ab410
Ukrainian list of contributors update
2014-12-08 16:37:09 +02:00
David Nagy
b8c1c37f5a
Update DiplomatView.coffee
2014-12-08 13:59:29 +00:00
Matt Lott
fee328212d
Add missing signup tracking data
...
And add level to subscription tracking data where appropriate.
2014-12-07 22:44:20 -08:00
Matt Lott
3deef7f5da
Turning off signup title and description A/B tests
...
These have been on a long time. Using short title and no description.
Data from Mixpanel:
Description on:
no 42.09
yes 41.91
Title length:
short 42.26
long 41.74
2014-12-07 21:32:09 -08:00
Nick Winter
4a659903fe
Started A/B test for whether the AnnouncesAction and take-damage audio help.
2014-12-07 19:39:23 -08:00
Nick Winter
346ace6ac3
Fixed goals not showing up when reloading level.
2014-12-07 19:39:23 -08:00
Nick Winter
01c6709c36
Implemented George's WorldMapView user status line design.
2014-12-07 16:55:08 -08:00
Nick Winter
ac4a252a5e
Fixed some border images in Firefox, and hopefully in other browsers.
2014-12-07 15:51:32 -08:00
Nick Winter
1ba57c7ae1
Fixed issues with gems prompt not laying out properly from item store details view.
2014-12-07 15:29:42 -08:00
Nick Winter
795e58778c
Fixed some problems in InventoryModal with unequipped items not loading their images.
2014-12-07 15:14:43 -08:00
Nick Winter
08a5f70fb1
Fixed wrong item showing up selected after an item is bought from inventory.
2014-12-07 15:05:39 -08:00
Nick Winter
9f0ae9ff09
Ditched dependency on index 0 as first unlocked level, instead explicitly granting Dungeons of Kithgard.
2014-12-07 14:57:23 -08:00
Nick Winter
f50898ddf5
Ditched double game-menu-open sound when opening LevelSetupManager modals.
2014-12-07 14:27:34 -08:00
Nick Winter
9054f70052
Implemented new victory modal design.
2014-12-07 14:03:11 -08:00
Scott Erickson
690a24cda9
Added static imagery to the world map to show better completed, started and premium levels.
2014-12-07 13:28:32 -08:00
Nick Winter
12a109f146
Lowered ambient WorldMap volume. Hacked together ranger right-hand builder's hammer positioning for now.
2014-12-06 20:06:14 -08:00
Nick Winter
d53d1d5ace
Merginated.
2014-12-06 17:28:11 -08:00
Nick Winter
9bde375dcc
Implemented new AuthModal design (sans green button for signup/login).
2014-12-06 17:27:02 -08:00
Scott Erickson
83e1fe8bfe
InventoryModal loads item portraits when they are visible, getting rid of dozens of unnecessary web requests.
2014-12-06 14:21:56 -08:00
Scott Erickson
aac1aa379e
Set up stubs for future subscription sales.
2014-12-06 12:38:06 -08:00
Nick Winter
491a7ef456
Handling another error noted with Errorception. Updated minimum Firefox version to 25 based on seeing many (possibly non-critical) errors with it.
2014-12-06 12:02:48 -08:00
Nick Winter
708f0e543c
Fixed some issues I saw in Errorception. Stopped saving the session when the play state or frame changes.
2014-12-06 11:33:57 -08:00
Nick Winter
477ebb3c48
Fixed an error I saw in Errorception, and a Sass problem I saw in Webkit.
2014-12-06 11:05:52 -08:00
Nick Winter
bba78970ea
Deleted WizardSettingsView.
2014-12-06 10:23:26 -08:00
Scott Erickson
62cab1e76b
Admins can now give users discounts and free accounts from the MainAdminView view.
2014-12-06 10:05:52 -08:00
Nick Winter
00e6ce5f45
Couldn't reproduce #1851 , but this should work around the error if it happens again.
2014-12-06 09:46:37 -08:00
Nick Winter
175cdb5151
Now showing SubscribeModal before AuthModal for players who need to sign up before subscribing.
2014-12-06 09:35:13 -08:00
Nick Winter
6a26681fec
Minor level progression tweak.
2014-12-05 18:30:31 -08:00
Nick Winter
bbc25a0877
Updated next level links.
2014-12-05 18:29:15 -08:00
Nick Winter
c7e2398f7c
Fixed some bugs with hero doll placement and dungeon unlocks.
2014-12-05 18:16:58 -08:00
Nick Winter
07f7e7473d
Merged.
2014-12-05 17:27:33 -08:00
Nick Winter
6596bde758
Right, don't need that in there.
2014-12-05 17:25:20 -08:00
Scott Erickson
836d2905b9
Users who have paid or otherwise have access to all content are now called 'premium', and user objects on client and server have an isPremium getter which checks all relevant properties.
2014-12-05 17:19:52 -08:00
Nick Winter
6344b0c1a3
Unlocked core levels even for non-subscribers, moving extra levels to subscribers-only.
2014-12-05 15:46:15 -08:00
Matt Lott
d6265a4065
Fix default locked code css
...
Couldn’t get multiple ranges to highlight ranges correctly, so leaving
it on for python and coffeescript only.
2014-12-05 14:15:43 -08:00
Scott Erickson
209836c172
Fixed user patching to not also unsubscribe subscribers.
2014-12-05 14:11:38 -08:00
Nick Winter
8b62b6ec44
Temporary workaround for #1842 .
2014-12-05 07:55:17 -08:00
Matt Lott
4616df6c23
Add virtual page views for subscribe paths
2014-12-04 21:14:22 -08:00
Matt Lott
bd797e8cfd
Highlight locked default code
2014-12-04 16:33:59 -08:00
Matt Lott
222e532006
Make default code locking contiguous
...
Lock ‘del’ command too.
2014-12-04 16:04:44 -08:00
Nick Winter
0306d0ee31
Fixed bug with heroes not rendering in the hero picker.
2014-12-04 15:04:34 -08:00
Matt Lott
4ff6e95f62
Add show subscribe modal events
2014-12-04 14:23:47 -08:00
Imperadeiro98
1c136b0657
Fixed translation, I think
2014-12-04 21:44:27 +00:00
Nick Winter
c0842959e8
Avoid opening InventoryModal or ChooseHeroesModal until the session is loaded.
2014-12-04 13:18:06 -08:00
Nick Winter
7bfe0e5c9e
Updated Programmaticon II requirements. Adjust editor height after reloading code.
2014-12-04 11:31:22 -08:00
Nick Winter
a1d8b02ca6
Moved simulation Aether requires to be more specific and not loaded all the time on normal play pages.
2014-12-04 08:33:26 -08:00
Nick Winter
69623edefb
WorldMapView no longer restricting access to adventurer and started levels.
2014-12-03 20:46:57 -08:00
Scott Erickson
41d78fd4c5
Payments view now sorts payments by date.
2014-12-03 19:44:04 -08:00
Nick Winter
4d72c1c84b
Show an AuthModal instead of a SubscribeModal to anonymous players.
2014-12-03 19:34:00 -08:00
Scott Erickson
0f706bfdf6
Fixed GPlus login.
2014-12-03 16:40:28 -08:00
Nick Winter
8cff42a843
Show SubscribeModal for non-admins, too.
2014-12-03 16:28:56 -08:00
Nick Winter
a8ce1bbfb2
Added unsubscribe button and subscription status on payments screen.
2014-12-03 16:11:46 -08:00
Nick Winter
1f2408a99f
Can actually edit requiresSubscription on levels.
2014-12-03 15:50:34 -08:00
Scott Erickson
eb98cf4952
Hooked up Level handler to deny creating new LevelSessions when the level requires a subscription and the user doesn't have one.
2014-12-03 13:32:28 -08:00
Nick Winter
4701ba22af
Got rid of a bit of skipping, enabled some other arenas for testing.
2014-12-03 13:17:57 -08:00
Nick Winter
6e57cbfb66
LevelLoadingView now handling when a subscription is required (although it can't be, yet, since LevelLoader doesn't tell it).
2014-12-03 12:04:12 -08:00
George Saines
371127a368
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-12-03 11:19:52 -08:00
George Saines
bcaad51b24
more level rearranging
2014-12-03 11:19:48 -08:00
Nick Winter
0ac9b3758b
Fixed bug with subscriptions not working. Added subscription status text to the world map.
2014-12-03 11:19:10 -08:00
Matt Lott
898b22723e
Update subscribe copy
2014-12-03 11:00:45 -08:00
George Saines
103d1035a2
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-12-03 10:53:52 -08:00
George Saines
5dafe4b541
changing the placement of the level dots
2014-12-03 10:53:45 -08:00
Nick Winter
f82ccfc4cb
The sky darkened.
2014-12-03 10:04:50 -08:00
Nick Winter
65dde043c7
SubscribeModal is in.
2014-12-03 09:14:14 -08:00
Matt Lott
201547e388
Revert autocomplete to support Enter too
2014-12-02 22:14:01 -08:00
Nick Winter
32d3745b77
A tiny bit more progress on the SubscribeModal.
2014-12-02 21:27:12 -08:00
Nick Winter
15d7ac876a
Starting SubscribeModal.
2014-12-02 20:01:53 -08:00
Matt Lott
1773744bcd
Turn off a/b test hide locked levels
...
Minor increase in level completion for hiding locked levels was not
statistically significant. We can run this test again after level
banners and world map paths have been ironed out.
2014-12-02 09:13:42 -08:00
Scott Erickson
7f97a3b91e
The PlayItemsModal now dynamically loads portrait images as they scroll into view.
2014-12-01 17:33:45 -08:00
Scott Erickson
cd5b57a658
Set up our resource retrying mechanism to stop after 20 tries.
2014-12-01 16:09:59 -08:00
Nick Winter
8ce192bf7c
Got modularized Aether imports working for PlayLevelView and its workers.
2014-12-01 15:43:22 -08:00
Scott Erickson
a48fa41edd
CocoViews and CocoModels now notify users of connection errors and automatically retry when getting and putting data goes wrong.
2014-12-01 15:29:19 -08:00
Nick Winter
ca6c95b0f7
Migrated getting nextLevelURL to the new campaign organization.
2014-12-01 13:46:55 -08:00
Scott Erickson
1b12eee3ac
Fixed signup in victory modals and ContributeClassView.
2014-12-01 10:49:38 -08:00
Matt Lott
23e60116d5
A/B test hiding locked levels in world map
2014-11-30 22:11:39 -08:00
Nick Winter
748fcf2a65
Fixed not showing locked items in inventory modal.
2014-11-30 19:45:40 -08:00
Nick Winter
35f1ed1e82
Implemented George's new level loading view design.
2014-11-30 18:02:45 -08:00
Nick Winter
44282cb946
Hooked up new menu music loop.
2014-11-30 14:57:34 -08:00
Nick Winter
cf25b5c6ed
Made sure we can see the whole world map background, even though it looks bad when we stretch it.
2014-11-30 14:35:24 -08:00
Matt Lott
02eb254eba
Add virtual pageviews for level load and complete
2014-11-30 14:14:47 -08:00
Nick Winter
50eed15eed
Can now equip a second ring slot.
2014-11-30 14:12:07 -08:00
Nick Winter
9471beafd9
A few fixes for PlayHeroesModal and InventoryModal.
2014-11-30 14:00:29 -08:00
Nick Winter
68559a3aa5
Re-enabled top hero preloading on WorldMapView, but only when it makes sense.
2014-11-30 13:23:25 -08:00
Michael Schmatz
3cf80c895e
Removed log infos, iPad language selection
2014-11-30 16:19:01 -05:00
Nick Winter
8cb6c09889
Properly show paper doll equipment when inventory modal first loads.
2014-11-30 13:00:45 -08:00
Nick Winter
77a4cea387
Improvements for mobile layouts and mobile and iPad browser detection.
2014-11-30 12:27:34 -08:00
Matt Lott
066b1798ab
Make default code read-only
2014-11-30 11:47:54 -08:00
Scott Erickson
85f3972bfc
Fixed #1821
2014-11-30 10:57:17 -08:00
Scott Erickson
be809337c4
Refactored to make TreemaUtils generally available but TreemaNode only available for views that need it.
2014-11-29 17:51:40 -08:00
Nick Winter
af24857255
Do not load silhouetted or hidden items. More importantly, remove the absolute positioning on the .required-level tag inside the item element to save 150MB (!!!) of memory for no discernible reason. (But actualy just remove that whole .required-level tag, because who even needs it.)
2014-11-29 17:06:56 -08:00
Scott Erickson
3a4eaa718f
Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module.
2014-11-29 16:46:51 -08:00
Scott Erickson
6fccae579a
Made d3 load dynamically for the pages that use it. Refactored a bunch of templates and sass files to have their names match with their respective views.
2014-11-29 15:31:56 -08:00