Nick Winter
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c06f226e72
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Renaming A Fiery Trap to Back to Back.
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2014-11-11 07:57:29 -08:00 |
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Nick Winter
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6dcaf05673
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Fix for Simulator level loading.
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2014-11-11 07:38:39 -08:00 |
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Nick Winter
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ffea887330
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Revamped real-time playback behavior to kick in on Thornbush Farm. Added a Done button until then.
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2014-11-10 15:16:28 -08:00 |
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Nick Winter
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3d8f16cd7f
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Fixed #1717 with a brilliant LevelLoader refactoring.
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2014-11-10 14:48:39 -08:00 |
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Nick Winter
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52ac9446c8
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Added a new file.
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2014-11-10 12:52:17 -08:00 |
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Nick Winter
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d8dfc0a2b3
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Fixed some bugs with LevelSetupManager and inventory. Moved hard-coding of level-specific options to a new LevelOptions config file. Fixed a couple minor bugs.
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2014-11-10 12:47:24 -08:00 |
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Matt Lott
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c5b26a4376
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A/B test experimental languages hero select
Test group not shown experimental languages on first hero select.
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2014-11-10 11:08:21 -08:00 |
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Nick Winter
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97c4ff2e7e
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Made flag detection more dynamic.
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2014-11-10 10:51:46 -08:00 |
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Nick Winter
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111b9febac
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Updated main.html. Removed LinkedIn.
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2014-11-09 20:35:46 -08:00 |
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Nick Winter
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9104d202c0
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Silenced annoying Simlish for announced actions until we can get shorter, more legit audio in there.
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2014-11-09 19:45:38 -08:00 |
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Nick Winter
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2e413700dd
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Don't uncomplete levels by resetting them.
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2014-11-09 18:59:40 -08:00 |
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Nick Winter
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51d8564aac
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Lazily loading FilePicker. Reducing number of web workers used on iPad to try to reduce memory pressure.
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2014-11-09 17:35:50 -08:00 |
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Nick Winter
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ad06000ceb
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Fixed three big memory leaks: LevelSetupManagers never being destroyed, wall grid closures retaining Lanks, and real-time-multiplayer:new-opponent-code retaining Spells.
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2014-11-09 16:19:18 -08:00 |
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Nick Winter
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ab9d5b2171
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Merge pull request #1735 from thepulkitagarwal/patch-2
Updated names.coffee
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2014-11-08 22:04:56 -08:00 |
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thepulkitagarwal
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68cf9ec05a
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Update names.coffee
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2014-11-09 10:24:35 +05:30 |
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Nick Winter
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14e8f6a653
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Preparing for some of these new levels.
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2014-11-08 19:33:00 -08:00 |
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thepulkitagarwal
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e24ec1d2ae
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Update names.coffee
Added a few names
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2014-11-09 08:23:04 +05:30 |
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Nick Winter
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1b94868197
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Added new LevelDialogueView. Messed around with dimming a bit more.
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2014-11-08 11:39:04 -08:00 |
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Nick Winter
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cfff09b01e
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Merged big .executing arrow.
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2014-11-07 16:06:14 -08:00 |
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Scott Erickson
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a087663458
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Implemented Heald's design of the GameMenuModal.
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2014-11-07 13:02:28 -08:00 |
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Nick Winter
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fbc2799211
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Startd to implement new code editor design. Fixed #1732.
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2014-11-07 09:09:13 -08:00 |
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Nick Winter
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03852fb44f
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Plannable pickUpFlags support and fixes for playing Coinucopia.
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2014-11-06 18:21:54 -08:00 |
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Scott Erickson
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424c3a6d3e
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Integrated the new PlayHeroesModal into the game, refactoring PlayLevelModal into LevelSetupManager.
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2014-11-06 16:23:23 -08:00 |
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Nick Winter
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478cad02d6
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Ability to pass hints to argument errors.
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2014-11-05 13:44:28 -08:00 |
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Nick Winter
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6efcbc5ead
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Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later.
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2014-11-05 10:40:37 -08:00 |
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Scott Erickson
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33d14918b0
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Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed.
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2014-11-03 20:48:59 -08:00 |
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Nick Winter
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9ebd09ec40
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Analytics tracking individual note group starts/ends. Showing next level arrow faster. Added a couple munchkin names from one of yesterday's playtesters.
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2014-11-01 16:59:12 -07:00 |
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Nick Winter
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e129faf384
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A few tweaks here and there.
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2014-11-01 09:35:19 -07:00 |
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Nick Winter
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4bc5e5d3ad
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Gigantic DOM highlight arrow when animating in. A few more tiny tweaks and bugfixes.
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2014-10-30 22:31:40 -07:00 |
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Nick Winter
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5bbfb70b49
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Made name label font size twice as big.
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2014-10-30 22:19:32 -07:00 |
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Nick Winter
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fa25cd9c32
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Hide real-time playback countdown outside of flag levels. Later we can figure this out dynamically.
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2014-10-30 16:21:08 -07:00 |
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Nick Winter
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cec8350232
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Added Missile ThangType kind and a couple misc hero data tweaks.
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2014-10-30 15:56:49 -07:00 |
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Scott Erickson
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a123fb4b08
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Changed how goal states are stored in the level session. Once a goal is succeeded, it can't be undone.
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2014-10-29 14:04:27 -07:00 |
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Nick Winter
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4e931ea031
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iPad script debugging help. Not sending speech update events if not needed when clearing speech.
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2014-10-29 13:45:04 -07:00 |
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Scott Erickson
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6b0a196076
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Added support for internationalizing audio scripts in levels.
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2014-10-29 10:38:01 -07:00 |
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Scott Erickson
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cea04d27ad
|
Built diplomat-specific views for editing levels, components, achievements and thang types.
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2014-10-27 17:16:22 -07:00 |
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Matt Lott
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8f923f9e1e
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Replacing http PATCHs with PUTs
We’re keeping the patch behavior though.
Real patch calls return incorrect http responses in some environments,
like Browserstack and schools.
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2014-10-27 16:09:52 -07:00 |
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Nick Winter
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774ae24b41
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Fixed my Camera fix for point/region choosers. Trying to fix #1411 by insisting on monospace fonts in the code editor.
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2014-10-25 11:47:04 -07:00 |
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Nick Winter
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42b81fd55e
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Fix for point/region choosers destroying AudioPlayer's camera. Fix for DOM highlight arrow covering up level info on iPad.
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2014-10-24 13:03:15 -07:00 |
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richhiey1996
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ac6b213fee
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Update names.coffee
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2014-10-25 00:11:28 +05:30 |
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richhiey1996
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d71ddaf74a
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Update names.coffee
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2014-10-24 13:43:49 +05:30 |
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Nick Winter
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79ed8b2470
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Hooked up some menu music transitions to play menu music during HeroVictoryModal and GameMenuModal.
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2014-10-23 20:03:19 -07:00 |
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Nick Winter
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4c33b98e27
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Fixed building Thangs with new Components that no other Thang uses. Fixed THangs with id 0 in the level editor.
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2014-10-23 18:11:12 -07:00 |
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Scott Erickson
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9392100d3b
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Removed some logs.
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2014-10-22 08:17:30 -07:00 |
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Scott Erickson
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49c85bce5f
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Fixed an issue with thang type marks not handling sprite sheet build completion correctly.
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2014-10-22 07:53:50 -07:00 |
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Scott Erickson
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e38f26a8d0
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Fixed a little bit of spritesheet rebuilding cleanup.
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2014-10-22 07:53:50 -07:00 |
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Scott Erickson
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20595b50da
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Fixes 1647. Somehow had been under the impression the segmented sprite containers weren't handling clicks correctly and that segments needed to handle them.
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2014-10-22 07:53:49 -07:00 |
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Scott Erickson
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ba79d59190
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Fixed a couple errors in the tests.
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2014-10-21 11:54:03 -07:00 |
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Scott Erickson
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091910f2ad
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Fixed debug, and some other mark issues when sprite sheets update, most likely.
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2014-10-21 11:36:38 -07:00 |
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Scott Erickson
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7f4ac3e5d6
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Fixed point and region choosers in the level editor.
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2014-10-21 10:59:05 -07:00 |
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Nick Winter
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a33bb215d4
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Fixed checking compile-time problems for clean code goals.
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2014-10-20 17:49:52 -07:00 |
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Nick Winter
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d0b878db37
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Implemented lines-of-code goal type.
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2014-10-20 14:43:18 -07:00 |
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Nick Winter
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ec3e1d0bce
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Added optional goals. Working on lines-of-code goal. Fixed bugs with HeroVictoryModal not firing.
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2014-10-20 13:57:32 -07:00 |
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Nick Winter
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67166f1496
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Removed a log.
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2014-10-20 09:41:58 -07:00 |
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Nick Winter
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1219710cbb
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Starting to work on codeProblems goal type. Rearranged script import for publishing notes earlier. Fallback for Math.log10.
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2014-10-20 09:41:28 -07:00 |
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Nick Winter
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08d9e39764
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LevelLoader and Simulator fixes for simulating hero-ladder matches. Commented out some logging that hasn't been very useful. Fixed some tests.
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2014-10-19 21:56:26 -07:00 |
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Nick Winter
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1fb48f2b85
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Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal.
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2014-10-19 17:38:10 -07:00 |
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Nick Winter
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9f216e3361
|
Preserving opponent flags.
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2014-10-18 18:57:33 -07:00 |
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Nick Winter
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66c728210b
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Fixing flag coloring in new WebGL rendering.
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2014-10-18 18:18:12 -07:00 |
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Nick Winter
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24da2aa80a
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Preserving flag history and submission count so that things are more stable in between real-time submissions.
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2014-10-18 17:32:01 -07:00 |
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Nick Winter
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56a80e3615
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Started getting hero-ladder level type working.
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2014-10-18 14:51:49 -07:00 |
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Nick Winter
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7bc50ade30
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Fixes for spectate layout in new WebGL dual-stage mode.
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2014-10-17 08:47:53 -07:00 |
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Nick Winter
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a922c9c6ef
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First draft of new hero spell palette that groups abilities by item.
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2014-10-16 21:38:11 -07:00 |
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Nick Winter
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54de8482f1
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Spell palette now hugs the spell editor, which itself shrinks as needed.
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2014-10-16 12:08:21 -07:00 |
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Nick Winter
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9826311656
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Started playing menu music on WorldMapView. Only go full-screen on squat windows where we really need it (see #1669).
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2014-10-15 10:28:29 -07:00 |
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Matt Lott
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ce14f92979
|
Pass problem context to Aether
So Aether can craft better error messages.
Bumping Aether to v0.2.39
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2014-10-14 14:02:34 -07:00 |
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Nick Winter
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04ec8c5222
|
Sped up maze levels. Fixed an unhinged world deserialization listener.
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2014-10-14 11:53:32 -07:00 |
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George Saines
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ee88c0870e
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pushing my fix
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2014-10-13 16:24:54 -07:00 |
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George Saines
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6350debf26
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-10-13 15:51:48 -07:00 |
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Nick Winter
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f80380784a
|
Levels save right away on victory.
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2014-10-10 19:20:00 -07:00 |
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Nick Winter
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2db637866c
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Fix for non-Boolean includeFlow.
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2014-10-10 18:23:51 -07:00 |
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George Saines
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3927371427
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Merge branch 'master' of https://github.com/codecombat/codecombat
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2014-10-10 16:55:12 -07:00 |
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George Saines
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95afb6c4d3
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playing with FPS
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2014-10-10 16:55:09 -07:00 |
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Nick Winter
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a0ad5efba2
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Some improvements for exhortation of tunic donning in The Raised Sword.
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2014-10-09 19:54:39 -07:00 |
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Nick Winter
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45471b8030
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Fix for streaming new serialized Aethers into worlds where their Thangs hadn't existed before.
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2014-10-09 09:53:57 -07:00 |
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Nick Winter
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f9409488ff
|
Fixed a bug with jerky camera udpates due to dropped frames and camera updating before positions update. Fleshed out default level scripts. Tweaked style on Dropper code.
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2014-10-08 12:38:23 -07:00 |
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Nick Winter
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589c3b090c
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Moved DOM highlight arrows from PlayLevelView to CocoView so that everywhere can use them. Added highlight for next level on world map.
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2014-10-08 10:46:10 -07:00 |
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Nick Winter
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c6b398aae2
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Increased prominence of GoalsView when at level playback end. Increased legibility of Surface text when PlaybackOverScreen is in effect, and changed colors of PlaybackOverScreen to be less intense and to indicate goal failure / non-failure.
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2014-10-08 09:46:56 -07:00 |
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Nick Winter
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fcd174ed22
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Re-enabled line-by-line highlighting through brute force for hero levels.
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2014-10-07 22:28:53 -07:00 |
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Nick Winter
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ef3edfcc08
|
Optimization for not rebuilding LevelSession defaults once a second to set playtime.
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2014-10-07 10:06:41 -07:00 |
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Nick Winter
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67ed73a01f
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Probably don't need this; it doesn't appear to be storing the NaNs.
|
2014-10-06 22:29:54 -07:00 |
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Nick Winter
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e04a0f33a1
|
Fixed bug recording level playtime.
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2014-10-06 18:55:10 -07:00 |
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Nick Winter
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8fdd2c0688
|
Redid my bobbing fix b286b24 in a way that doesn't break the LankBoss position test.
|
2014-10-06 18:18:39 -07:00 |
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Nick Winter
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b286b24f27
|
Fixed bobbing. Increased LayerAdapter cleanup vengeancy. Allow dragging without snapping when playback is at the end.
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2014-10-06 15:04:42 -07:00 |
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Scott Erickson
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b78c91997c
|
Tweaked associating lanks with layers.
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2014-10-03 12:06:04 -07:00 |
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Scott Erickson
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e504932e5e
|
Added yet another fine tuning of camera movement in the level editor.
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2014-10-03 11:54:06 -07:00 |
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Scott Erickson
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cc04626a5a
|
Fixed walls not updating when you edit them in the ThangsTabView.
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2014-10-03 11:21:05 -07:00 |
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Scott Erickson
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d65ade7a97
|
Couple teardown fixes.
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2014-10-03 10:44:02 -07:00 |
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Scott Erickson
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ca9c387964
|
Fixed singular sprite animations frame ordering.
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2014-10-03 09:51:07 -07:00 |
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Scott Erickson
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67bd01b397
|
Fixed a bug where SegmentedSprite would sometimes error out (particularly the door on death).
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2014-10-03 09:36:47 -07:00 |
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Scott Erickson
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64acbe4580
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-10-03 09:11:12 -07:00 |
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Scott Erickson
|
d02d58ed4e
|
Improved the LayerAdapter to more accurately adjust its size downward if it renders a spritesheet, handle when a single thang is too large, and cancels in-progress async builds if a new one starts.
|
2014-10-02 17:38:50 -07:00 |
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Nick Winter
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3cdb8ff416
|
Fixed music defaulting to off while appearing on. Reordered The Second Kithmaze and New Sight on the dungeon map.
|
2014-10-02 17:21:06 -07:00 |
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Scott Erickson
|
5bb1275cea
|
Tweaked how movie clips are animated and copied from, sidestepping how adding children from movie clips removes them from the movie clips, and making inheritence fully recursive.
|
2014-10-02 16:55:03 -07:00 |
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Scott Erickson
|
6bd6b2eea2
|
Tweaked when and how we shift the bounds of imported sprites. For things like Anya, especially Anya's attack, it wasn't working correctly.
|
2014-10-02 16:54:58 -07:00 |
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Nick Winter
|
abf28c2c19
|
Fixed bug with world deserialization missing state batches.
|
2014-10-02 15:33:23 -07:00 |
|
Scott Erickson
|
b1f4dc996d
|
Fixed a handful of bugs with the thang editor and sprite animation.
|
2014-10-02 10:42:21 -07:00 |
|
Scott Erickson
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e044a660eb
|
Merge branch 'master' of https://github.com/codecombat/codecombat
|
2014-10-02 09:28:31 -07:00 |
|
Nick Winter
|
2491861d76
|
A few tweaks for the iPad app.
|
2014-10-01 22:02:52 -07:00 |
|
Scott Erickson
|
1b1bc4e95a
|
Fixed adding thangs in the level editor, and moving them around.
|
2014-10-01 15:02:14 -07:00 |
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