thepulkitagarwal
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e24ec1d2ae
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Update names.coffee
Added a few names
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2014-11-09 08:23:04 +05:30 |
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Nick Winter
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1b94868197
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Added new LevelDialogueView. Messed around with dimming a bit more.
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2014-11-08 11:39:04 -08:00 |
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Nick Winter
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cfff09b01e
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Merged big .executing arrow.
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2014-11-07 16:06:14 -08:00 |
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Scott Erickson
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a087663458
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Implemented Heald's design of the GameMenuModal.
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2014-11-07 13:02:28 -08:00 |
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Nick Winter
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fbc2799211
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Startd to implement new code editor design. Fixed #1732.
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2014-11-07 09:09:13 -08:00 |
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Nick Winter
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03852fb44f
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Plannable pickUpFlags support and fixes for playing Coinucopia.
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2014-11-06 18:21:54 -08:00 |
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Scott Erickson
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424c3a6d3e
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Integrated the new PlayHeroesModal into the game, refactoring PlayLevelModal into LevelSetupManager.
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2014-11-06 16:23:23 -08:00 |
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Nick Winter
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478cad02d6
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Ability to pass hints to argument errors.
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2014-11-05 13:44:28 -08:00 |
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Nick Winter
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6efcbc5ead
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Hid Crawlways of Kithgard. A/B testing Haunted Kithmaze vs. The First Kithmaze. Renamed New Sight to Dread Door and awarded its glasses later.
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2014-11-05 10:40:37 -08:00 |
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Scott Erickson
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33d14918b0
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Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed.
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2014-11-03 20:48:59 -08:00 |
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Nick Winter
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9ebd09ec40
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Analytics tracking individual note group starts/ends. Showing next level arrow faster. Added a couple munchkin names from one of yesterday's playtesters.
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2014-11-01 16:59:12 -07:00 |
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Nick Winter
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e129faf384
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A few tweaks here and there.
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2014-11-01 09:35:19 -07:00 |
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Nick Winter
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4bc5e5d3ad
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Gigantic DOM highlight arrow when animating in. A few more tiny tweaks and bugfixes.
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2014-10-30 22:31:40 -07:00 |
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Nick Winter
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5bbfb70b49
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Made name label font size twice as big.
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2014-10-30 22:19:32 -07:00 |
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Nick Winter
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fa25cd9c32
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Hide real-time playback countdown outside of flag levels. Later we can figure this out dynamically.
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2014-10-30 16:21:08 -07:00 |
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Nick Winter
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cec8350232
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Added Missile ThangType kind and a couple misc hero data tweaks.
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2014-10-30 15:56:49 -07:00 |
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Scott Erickson
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a123fb4b08
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Changed how goal states are stored in the level session. Once a goal is succeeded, it can't be undone.
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2014-10-29 14:04:27 -07:00 |
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Nick Winter
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4e931ea031
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iPad script debugging help. Not sending speech update events if not needed when clearing speech.
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2014-10-29 13:45:04 -07:00 |
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Scott Erickson
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6b0a196076
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Added support for internationalizing audio scripts in levels.
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2014-10-29 10:38:01 -07:00 |
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Scott Erickson
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cea04d27ad
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Built diplomat-specific views for editing levels, components, achievements and thang types.
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2014-10-27 17:16:22 -07:00 |
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Matt Lott
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8f923f9e1e
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Replacing http PATCHs with PUTs
We’re keeping the patch behavior though.
Real patch calls return incorrect http responses in some environments,
like Browserstack and schools.
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2014-10-27 16:09:52 -07:00 |
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Nick Winter
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774ae24b41
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Fixed my Camera fix for point/region choosers. Trying to fix #1411 by insisting on monospace fonts in the code editor.
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2014-10-25 11:47:04 -07:00 |
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Nick Winter
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42b81fd55e
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Fix for point/region choosers destroying AudioPlayer's camera. Fix for DOM highlight arrow covering up level info on iPad.
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2014-10-24 13:03:15 -07:00 |
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richhiey1996
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ac6b213fee
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Update names.coffee
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2014-10-25 00:11:28 +05:30 |
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richhiey1996
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d71ddaf74a
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Update names.coffee
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2014-10-24 13:43:49 +05:30 |
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Nick Winter
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79ed8b2470
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Hooked up some menu music transitions to play menu music during HeroVictoryModal and GameMenuModal.
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2014-10-23 20:03:19 -07:00 |
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Nick Winter
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4c33b98e27
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Fixed building Thangs with new Components that no other Thang uses. Fixed THangs with id 0 in the level editor.
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2014-10-23 18:11:12 -07:00 |
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Scott Erickson
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9392100d3b
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Removed some logs.
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2014-10-22 08:17:30 -07:00 |
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Scott Erickson
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49c85bce5f
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Fixed an issue with thang type marks not handling sprite sheet build completion correctly.
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2014-10-22 07:53:50 -07:00 |
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Scott Erickson
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e38f26a8d0
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Fixed a little bit of spritesheet rebuilding cleanup.
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2014-10-22 07:53:50 -07:00 |
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Scott Erickson
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20595b50da
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Fixes 1647. Somehow had been under the impression the segmented sprite containers weren't handling clicks correctly and that segments needed to handle them.
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2014-10-22 07:53:49 -07:00 |
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Scott Erickson
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ba79d59190
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Fixed a couple errors in the tests.
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2014-10-21 11:54:03 -07:00 |
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Scott Erickson
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091910f2ad
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Fixed debug, and some other mark issues when sprite sheets update, most likely.
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2014-10-21 11:36:38 -07:00 |
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Scott Erickson
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7f4ac3e5d6
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Fixed point and region choosers in the level editor.
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2014-10-21 10:59:05 -07:00 |
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Nick Winter
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a33bb215d4
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Fixed checking compile-time problems for clean code goals.
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2014-10-20 17:49:52 -07:00 |
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Nick Winter
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d0b878db37
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Implemented lines-of-code goal type.
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2014-10-20 14:43:18 -07:00 |
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Nick Winter
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ec3e1d0bce
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Added optional goals. Working on lines-of-code goal. Fixed bugs with HeroVictoryModal not firing.
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2014-10-20 13:57:32 -07:00 |
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Nick Winter
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67166f1496
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Removed a log.
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2014-10-20 09:41:58 -07:00 |
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Nick Winter
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1219710cbb
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Starting to work on codeProblems goal type. Rearranged script import for publishing notes earlier. Fallback for Math.log10.
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2014-10-20 09:41:28 -07:00 |
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Nick Winter
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08d9e39764
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LevelLoader and Simulator fixes for simulating hero-ladder matches. Commented out some logging that hasn't been very useful. Fixed some tests.
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2014-10-19 21:56:26 -07:00 |
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Nick Winter
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1fb48f2b85
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Fixed a few bugs. Removed Olark; disabled LinkedIn. Added ladder submission to HeroVictoryModal.
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2014-10-19 17:38:10 -07:00 |
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Nick Winter
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9f216e3361
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Preserving opponent flags.
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2014-10-18 18:57:33 -07:00 |
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Nick Winter
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66c728210b
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Fixing flag coloring in new WebGL rendering.
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2014-10-18 18:18:12 -07:00 |
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Nick Winter
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24da2aa80a
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Preserving flag history and submission count so that things are more stable in between real-time submissions.
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2014-10-18 17:32:01 -07:00 |
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Nick Winter
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56a80e3615
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Started getting hero-ladder level type working.
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2014-10-18 14:51:49 -07:00 |
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Nick Winter
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7bc50ade30
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Fixes for spectate layout in new WebGL dual-stage mode.
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2014-10-17 08:47:53 -07:00 |
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Nick Winter
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a922c9c6ef
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First draft of new hero spell palette that groups abilities by item.
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2014-10-16 21:38:11 -07:00 |
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Nick Winter
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54de8482f1
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Spell palette now hugs the spell editor, which itself shrinks as needed.
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2014-10-16 12:08:21 -07:00 |
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Nick Winter
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9826311656
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Started playing menu music on WorldMapView. Only go full-screen on squat windows where we really need it (see #1669).
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2014-10-15 10:28:29 -07:00 |
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Matt Lott
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ce14f92979
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Pass problem context to Aether
So Aether can craft better error messages.
Bumping Aether to v0.2.39
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2014-10-14 14:02:34 -07:00 |
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