Scott Erickson
cde50a241f
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-05 17:47:32 -07:00
Scott Erickson
8865a9035f
Merge branch 'adi2412-anonNameCollide'
2014-05-05 17:47:22 -07:00
Dominik Maier
c9bb488794
Created headless-client and an alternative implementation of god
2014-05-06 02:37:14 +02:00
Michael Schmatz
1793d9a882
Fixed testing logic
2014-05-05 17:33:47 -07:00
Nick Winter
0e0ca785d9
Moved ready-to-rank logic to LevelSession where it can be shared across victory and multiplayer modals and My Matches tab.
2014-05-05 16:59:12 -07:00
Scott Erickson
1869bbe859
Merge branch 'tests' of https://github.com/adi2412/codecombat into adi2412-anonNameCollide
2014-05-05 16:49:15 -07:00
Scott Erickson
056f081cdb
Merge branch 'anonNameCollide' of https://github.com/adi2412/codecombat into adi2412-anonNameCollide
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Conflicts:
app/views/modal/signup_modal.coffee
2014-05-05 16:48:35 -07:00
Scott Erickson
8d67e28977
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-05 16:35:45 -07:00
Scott Erickson
684e61532a
Fixed a bug with the deltas library identifying conflicts between patches.
2014-05-05 16:35:26 -07:00
Michael Schmatz
20a5ae1b8c
Merge pull request #969 from codecombat/master
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Master into production
2014-05-05 15:42:24 -07:00
Michael Schmatz
bdf6d9e759
Fixed recipient address
2014-05-05 15:41:04 -07:00
Nick Winter
82529c781b
Fixed some ladder home links.
2014-05-05 15:33:08 -07:00
Scott Erickson
cb736bbf6f
Merge branch 'master' of https://github.com/codecombat/codecombat
2014-05-05 15:19:54 -07:00
Scott Erickson
8f9aea1b9b
Fixed the patches view.
2014-05-05 15:19:35 -07:00
Michael Schmatz
a737085757
Merge pull request #968 from codecombat/master
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Master into production
2014-05-05 15:17:01 -07:00
Michael Schmatz
bf8feb216a
Fixed ladder mail handler
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oh mongoose
2014-05-05 15:11:00 -07:00
Michael Schmatz
97f3694dbf
Basic backend functionality is there
2014-05-05 13:26:37 -07:00
gosnat
939509849c
Update GoalManager.coffee
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Justification:
For a negative goal like saveThangs, let's say you have 5 thangs on the save list. As things stand, if you don't have a HowMany defined, then the number of needed deaths to fail is
numNeeded = _.size(stateThangs) - Math.min((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.min(1, 5) + 1
numNeeded = 5
So you would only fail the goal if all 5 thangs you were supposed to save died. This is contrary to the comment right above this line:
# saveThangs: by default we would want to save all the Thangs, which means that we would want none of them to be "done"
Therefore, I think it should be Math.max rather than Math.min.
numNeeded = _.size(stateThangs) - Math.max((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.max(1, 5) + 1
numNeeded = 1
So any of the Thangs on the save list dying is enough to fail the goal.
As a double check, what if the level designer designated a HowMany of 5?
numNeeded = _.size(stateThangs) - Math.max((goal.howMany ? 1), _.size stateThangs) + 1
numNeeded = 5 - Math.max(5, 5) + 1
numNeeded = 1
So this is consistent.
2014-05-05 14:08:41 -05:00
gosnat
93d117100a
Update GoalManager.coffee
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For compound goals like GetAllToLocation, you should continue adding to the existing list of thang states.
2014-05-05 13:22:57 -05:00
Nick Winter
d94856d00c
Merge pull request #963 from Vic020/patch-2
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Update zh-HANS.coffee
2014-05-05 07:22:37 -07:00
Roy Xue
2b2fea3092
Update zh.coffee
2014-05-05 21:33:01 +08:00
Vic___
e64ba30d33
Update zh-HANS.coffee
2014-05-05 20:05:57 +08:00
Nick Winter
9703333d1c
Merge branch 'master' into production
2014-05-04 21:29:58 -07:00
Nick Winter
b84a73cb8e
Don't need huge raster images full-size in the Treema.
2014-05-04 21:29:50 -07:00
Nick Winter
bc349efe4d
Merge pull request #960 from dpen2000/FixServerWatching
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Change dev server to watch app/schemas
2014-05-04 21:26:50 -07:00
Nick Winter
3b891e6628
Merge pull request #954 from marc-portier/master
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first translation contribution
2014-05-04 21:25:05 -07:00
Nick Winter
9dc66c1568
Merge pull request #961 from gosnat/patch-3
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Update GoalManager.coffee
2014-05-04 21:12:50 -07:00
Nick Winter
4d854f6e15
Merge pull request #962 from RoyXue/master
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Update zh-HANS.coffee
2014-05-04 09:19:34 -07:00
Roy Xue
fd3c008ca7
Update zh-HANS.coffee
2014-05-04 11:03:43 +08:00
gosnat
39b21da035
Update GoalManager.coffee
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I'd like to temporarily turn on console logging (lines 240 and 245) to take a peek at why numNeeded doesn't seem to be correct if howMany isn't defined.
2014-05-03 21:36:24 -05:00
dpen2000
5d4f5cd97d
Change dev server to watch app/schemas
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The previous app.js watch wasn't working and we probably only need to see changes in schemas because server code depend on these
2014-05-03 18:39:14 -04:00
Nick Winter
b6a53a83e7
Fixed issue with play button not turning into rewind.
2014-05-03 13:26:37 -07:00
Nick Winter
73222a1a98
Don't start drawing Surface until needed.
2014-05-03 09:13:26 -07:00
Nick Winter
fbf5f52228
Merge pull request #955 from benojan/patch-3
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Update zh-WUU-HANT.coffee
2014-05-03 07:22:57 -07:00
Nick Winter
7535f5b49d
Merge branch 'benojan-patch-4'
2014-05-03 07:21:23 -07:00
Nick Winter
8fbe2dedfc
Propagated Wu name update.
2014-05-03 07:21:18 -07:00
Marc Portier
5212eca404
fixing typox - thx to @JasperDhaene
2014-05-03 16:04:08 +02:00
Marc Portier
f7b746c3ea
making case consistent - thx to @JasperDhaene
2014-05-03 16:01:17 +02:00
Marc Portier
add2944a28
ogre ==> ork and a serious spelling error
2014-05-03 15:59:16 +02:00
Benojan
8a11990e89
Update locale.coffee
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巫师吴语->吴语
巫師吳語->吳語
2014-05-03 17:55:36 +08:00
Benojan
50d4078ade
Update zh-WUU-HANT.coffee
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translate others that was not translated.
2014-05-03 17:14:11 +08:00
Marc Portier
d348c6f333
translate space
2014-05-03 11:06:39 +02:00
Marc Portier
e1482280c3
first translation contribution
2014-05-03 08:23:36 +02:00
Nick Winter
90bbe0bf55
Moved modals down a bit; watch out, not sure why they were !important before.
2014-05-02 19:28:08 -07:00
Nick Winter
77adebe181
Fixed #893 .
2014-05-02 18:53:18 -07:00
Scott Erickson
db9a82d58a
Merge branch 'feature/thangload' of https://github.com/codecombat/codecombat into feature/thangload
2014-05-02 17:03:53 -07:00
Scott Erickson
aee90c72bb
Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
2014-05-02 17:03:30 -07:00
Nick Winter
afbe5b063b
Fix HTML icon syntax in the Markdown.
2014-05-02 15:51:07 -07:00
Nick Winter
a04f74de8b
Implemented George's gold design.
2014-05-02 15:12:30 -07:00
Nick Winter
d54149d0f3
Reworked LevelView loading priorities to try to get world simulating earlier.
2014-05-02 12:32:41 -07:00