Nick Winter
|
9f216e3361
|
Preserving opponent flags.
|
2014-10-18 18:57:33 -07:00 |
|
Nick Winter
|
24da2aa80a
|
Preserving flag history and submission count so that things are more stable in between real-time submissions.
|
2014-10-18 17:32:01 -07:00 |
|
Nick Winter
|
56a80e3615
|
Started getting hero-ladder level type working.
|
2014-10-18 14:51:49 -07:00 |
|
Nick Winter
|
a922c9c6ef
|
First draft of new hero spell palette that groups abilities by item.
|
2014-10-16 21:38:11 -07:00 |
|
Scott Erickson
|
06b106f42b
|
Merged from master.
|
2014-09-25 10:52:27 -07:00 |
|
Scott Erickson
|
c7e7066aef
|
Migrating surface to webgl. It sorta works!
|
2014-09-25 10:47:53 -07:00 |
|
Nick Winter
|
00e2fc99a2
|
Fixed some issues with the sample code.
|
2014-09-23 08:58:23 -07:00 |
|
Nick Winter
|
f3511a5dde
|
Fixed another bug with loading heroes between levels.
|
2014-09-22 23:01:19 -07:00 |
|
Nick Winter
|
1b4e75e7e8
|
Fix for earned achievement default null worths. Misc other fixes.
|
2014-09-22 20:15:51 -07:00 |
|
Nick Winter
|
6cb8a2a019
|
Hero always centered in camera in new hero levels when playing and not panning to drag.
|
2014-09-21 20:49:45 -07:00 |
|
Nick Winter
|
600e985259
|
Removed Wizards from hero levels. Fixed issues with GameMenuModal width and swapping of hero config. No need to click start with ?dev=true. Hero is always selected in hero levels. GameMenuModal shows up while loading if no heroConfig is detected.
|
2014-09-21 20:19:27 -07:00 |
|
Nick Winter
|
949f4594af
|
Showing goals on level loading view.
|
2014-09-21 15:52:49 -07:00 |
|
Nick Winter
|
ae14bd1ced
|
Hooked up hero choice from ChooseHeroView and PlayLevelModal. Tried to fix some oddities with achievements. Fixed #1564.
|
2014-09-20 15:18:21 -07:00 |
|
Nick Winter
|
1f71a1eaf9
|
Fixes for loading level previews early, creating new Components, and showing names of ShowsNames Thangs.
|
2014-09-16 20:19:52 -07:00 |
|
Nick Winter
|
632559f7db
|
Refactored LevelLoader to load sessions after levels, so that we can do the right thing with hero levels' sessions. Made levels default to type: 'hero'.
|
2014-09-01 20:53:53 -07:00 |
|
Nick Winter
|
b7d9e7a095
|
Fixed some click/add behavior in level editor. Fixed level editor canvas resizing. Fixed some dungeon terrain generation issues. Certain Thangs can be placed on top of other Thangs.
|
2014-09-01 20:07:50 -07:00 |
|
Nick Winter
|
6df5ca00b2
|
Fixed #69.
|
2014-09-01 13:51:30 -07:00 |
|
Nick Winter
|
1329d31a63
|
Hot-swapping inventory works now.
|
2014-08-31 16:05:20 -07:00 |
|
Nick Winter
|
a8644d030e
|
Fixed #1355.
|
2014-08-30 14:30:53 -07:00 |
|
Scott Erickson
|
154b91c753
|
Changed LevelLoader to always deeply load components and thang types, not just for hero levels.
|
2014-08-28 15:19:04 -07:00 |
|
Nick Winter
|
e48b218533
|
Projected models can now update their projections and re-fetch. Hero ThangTypes now do this.
|
2014-08-25 15:39:47 -07:00 |
|
Nick Winter
|
1a7e4554f0
|
Fixed a few minor bugs.
|
2014-08-24 16:48:59 -07:00 |
|
Nick Winter
|
f44d802934
|
Fixed a couple bugs. Flags are now colored.
|
2014-08-24 12:33:46 -07:00 |
|
Nick Winter
|
2588ec67ff
|
Fix for buildLoop still trying to loop after LevelLoader destruction for some reason.
|
2014-08-18 14:09:28 -07:00 |
|
Scott Erickson
|
86ba46b64c
|
Refactored LevelLoader's loading of session dependencies a bit so it's easy to have it load them on demand.
|
2014-08-18 13:43:17 -07:00 |
|
Nick Winter
|
5f20e6f05e
|
Thangs get inserted into hero levels without any Components for easy defaulting. Working on moving Hero Placeholder ThangType swapping from LevelLoader to Level, but it's not there yet.
|
2014-08-15 12:09:56 -07:00 |
|
Nick Winter
|
69c22db434
|
Moved Hero Placeholder replacement logic to Level's denormalizeThang.
|
2014-08-14 16:35:03 -07:00 |
|
Nick Winter
|
0f983bdcf1
|
Crude steps towards using your hero equipment in items levels.
|
2014-08-14 15:12:15 -07:00 |
|
Nick Winter
|
cf7e2042c9
|
Got bitten by another case of #1108.
|
2014-08-11 10:02:39 -07:00 |
|
Nick Winter
|
706ab7a251
|
Trying to get item ThangType nodes and inventory loading working.
|
2014-08-10 22:09:13 -07:00 |
|
Scott Erickson
|
94ca62f4c5
|
Fixed a bug I added in some minor final changes.
|
2014-08-07 18:48:30 -07:00 |
|
Scott Erickson
|
cc025942f8
|
Extended the LevelLoader to load thang types and components dynamically for hero levels.
|
2014-08-07 18:27:47 -07:00 |
|
Scott Erickson
|
0c5364eebb
|
Removed editorMode.
|
2014-08-07 14:22:43 -07:00 |
|
Tery Lim
|
618ade4946
|
Clean up mixed quotes
|
2014-07-01 12:23:22 +08:00 |
|
Nick Winter
|
1a6fd75103
|
Trying to fix some Simulator loading errors.
|
2014-05-25 08:29:33 -07:00 |
|
Scott Erickson
|
4929f81fcc
|
Fixed the level editor preview window not loading on repeated opens.
|
2014-05-21 14:28:52 -07:00 |
|
Scott Erickson
|
18f694b010
|
Fixed up the level loader to include session objects as world necessities.
|
2014-05-21 12:53:28 -07:00 |
|
Scott Erickson
|
3f884e71e5
|
Fixed the LevelLoader in headless settings.
|
2014-05-20 11:25:32 -07:00 |
|
Scott Erickson
|
93c6f72f07
|
Asynchronously building things again.
|
2014-05-20 10:49:19 -07:00 |
|
Scott Erickson
|
b410d91203
|
Cleaned up the LevelView, organizing it so that initialization code roughly runs in order, and set it up so that the ScriptManager is created earlier.
|
2014-05-19 17:10:41 -07:00 |
|
Scott Erickson
|
eebbae9b13
|
Added a global SPRITE_RESOLUTION_FACTOR property.
|
2014-05-15 17:09:35 -07:00 |
|
Nick Winter
|
b973b749c0
|
Merged.
|
2014-05-15 14:57:24 -07:00 |
|
Nick Winter
|
8909d218bc
|
Moved random seed initialization to Existence System, where it can be configured.
|
2014-05-15 14:54:31 -07:00 |
|
Nick Winter
|
c1f9d51b37
|
Added times to runtime errors. Don't load ThangTypes for Thangs that don't exist on the first frame of the world.
|
2014-05-15 11:27:51 -07:00 |
|
Nick Winter
|
dbcafbb29b
|
Working on level-specific coding languages, with non-writable code in JavaScript.
|
2014-05-14 21:54:36 -07:00 |
|
Scott Erickson
|
54af58baee
|
SuperModel no longer emits progress going backward ever, and added a way to prevent it from getting to high in the middle of a chain of loading.
|
2014-05-14 09:24:52 -07:00 |
|
Scott Erickson
|
4b404ae124
|
Finished tuning the supermodel loading and progress.
|
2014-05-13 14:39:45 -07:00 |
|
Scott Erickson
|
b4ad34eb8f
|
LevelLoader only builds and loads thang types in the world on the first frame, letting everything else happen lazily.
|
2014-05-13 10:51:55 -07:00 |
|
Nick Winter
|
1aa72541ff
|
Merged master into feature/thangload.
|
2014-05-12 09:57:31 -07:00 |
|
Nick Winter
|
1e18f0b42f
|
Merged God and Buddha, split out Angels, did a huge refactoring, fixed many bugs, and laid groundwork for preloading Worlds.
|
2014-05-10 18:24:50 -07:00 |
|
Nick Winter
|
589410ed8e
|
Merged master into feature/thangload.
|
2014-05-09 12:56:58 -07:00 |
|
Scott Erickson
|
c037ce14f2
|
Fixed #958. LevelLoader wasn't handling cached session objects passed in with the supermodel.
|
2014-05-07 13:28:42 -07:00 |
|
Nick Winter
|
2e6bec5454
|
Some fixes for my accidental merge of #970.
|
2014-05-06 09:49:04 -07:00 |
|
Scott Erickson
|
db9a82d58a
|
Merge branch 'feature/thangload' of https://github.com/codecombat/codecombat into feature/thangload
|
2014-05-02 17:03:53 -07:00 |
|
Scott Erickson
|
aee90c72bb
|
Most of the way there with the raster images. Just need to figure out loading with PreloadJS and the SuperModel.
|
2014-05-02 17:03:30 -07:00 |
|
Nick Winter
|
d54149d0f3
|
Reworked LevelView loading priorities to try to get world simulating earlier.
|
2014-05-02 12:32:41 -07:00 |
|
Scott Erickson
|
06bc96d7d0
|
Set up the level loader to get thangtype names first, then load the thang types themselves so the world can be generated in parallel with thang type loading and rendering.
|
2014-05-02 10:31:20 -07:00 |
|
Scott Erickson
|
2952d7702c
|
Merge branch 'master' into feature/thangload
Conflicts:
app/lib/LevelLoader.coffee
app/views/play/level_view.coffee
|
2014-05-02 08:20:03 -07:00 |
|
Scott Erickson
|
92687b17de
|
Merge branch 'master' into feature/thangload
Conflicts:
app/lib/LevelLoader.coffee
app/views/play/level_view.coffee
|
2014-05-02 08:19:47 -07:00 |
|
Scott Erickson
|
31c5890288
|
Fixed #934
|
2014-05-01 15:44:50 -07:00 |
|
Nick Winter
|
541a2756fd
|
Simulate properly even if Simulator Supermodel starts fully loaded.
|
2014-04-29 16:54:57 -07:00 |
|
Nick Winter
|
2f174691c5
|
Fixed #939.
|
2014-04-29 16:44:38 -07:00 |
|
Scott Erickson
|
57beb94b5c
|
Fixed a bug with the levelloader loading articles.
|
2014-04-28 18:30:47 -07:00 |
|
Scott Erickson
|
b9f4093b08
|
Set up the LevelLoader to load names instead of whole ThangTypes.
|
2014-04-28 14:58:58 -07:00 |
|
Scott Erickson
|
01f2a556f9
|
Set up the patches view with the new loading system, fixing a few things in the meanwhile.
|
2014-04-28 11:09:21 -07:00 |
|
Scott Erickson
|
d5bcec5ad0
|
Fixed the level editor with the new loading system.
|
2014-04-25 19:11:32 -07:00 |
|
Scott Erickson
|
14d62915f4
|
Got projection and backups set back up, partially fixed the level editor.
|
2014-04-25 16:14:05 -07:00 |
|
Scott Erickson
|
7640a6365b
|
Removed some logs.
|
2014-04-25 14:59:17 -07:00 |
|
Scott Erickson
|
278d6752c3
|
Refactored SuperModel, CocoModel and LevelLoader.
Removed the dynamic population of the Level, instead putting straightforward logic into LevelLoader.
Simplified SuperModel.
|
2014-04-25 14:30:06 -07:00 |
|
Ting-Kuan
|
974e5e1b24
|
remove debugging msg.
|
2014-04-19 13:09:50 -04:00 |
|
Ting-Kuan
|
1c1cf2f189
|
Fix loading of Level.
|
2014-04-17 19:23:35 -04:00 |
|
Ting-Kuan
|
af399f4415
|
Merge branch 'master' into feature/loading-views
|
2014-04-15 13:34:20 -04:00 |
|
Nick Winter
|
89ec5c900b
|
Trying synchronous spritesheet building during level loading for speed.
|
2014-04-14 14:50:25 -07:00 |
|
Ting-Kuan
|
a6235842b6
|
Change populate model to accept resource name.
|
2014-04-11 22:35:20 -04:00 |
|
Ting-Kuan
|
a5e6496a7c
|
Make resources as static class to avoid loading multiple times.
Clean debug message.
|
2014-04-10 16:59:08 -04:00 |
|
Scott Erickson
|
fae9034dfc
|
Merge branch 'master' of https://github.com/swapkh91/codecombat into swapkh91-master
Conflicts:
app/models/SuperModel.coffee
|
2014-03-26 14:29:16 -07:00 |
|
swapnesh
|
1118324b41
|
Migrate from .on, .once to .listenTo, .listenToOnce
|
2014-03-26 03:25:11 +05:30 |
|
Scott Erickson
|
2c329a256f
|
Removed all the setting properties to null in destroy methods that don't need them since destroy nullifies all properties.
|
2014-03-24 14:42:56 -07:00 |
|
Shrihari
|
0160538b44
|
More migrations
|
2014-03-24 22:28:34 +05:30 |
|
Scott Erickson
|
b6c9b6276c
|
Tweaked logging of sprite building.
|
2014-03-19 17:11:45 -07:00 |
|
Nick Winter
|
358d7fa181
|
Dont' need to load sessions, too.
|
2014-03-18 11:52:23 -07:00 |
|
Nick Winter
|
4355813d69
|
Don't throw away fully loaded supermodels in between simulations or refresh tabs when not looking at them.
|
2014-03-18 11:26:15 -07:00 |
|
Michael Schmatz
|
aea9e9d1a6
|
Spectate view is nearing completion
|
2014-03-12 17:51:13 -07:00 |
|
Scott Erickson
|
8fa9c9c410
|
Set up the level play view to show the guide on startup based on the showGuide property.
|
2014-03-07 15:18:56 -08:00 |
|
Nick Winter
|
ea406bd3c7
|
Fixed some event listeners on destroyed loaders.
|
2014-03-06 15:52:51 -08:00 |
|
Nick Winter
|
e20e9d68cf
|
Construct sprite sheets as ThangTypes load.
|
2014-02-27 22:15:13 -08:00 |
|
Nick Winter
|
97197bd89d
|
Got rid of potentially unnecessary (and definitely slow) SpriteSheetBuilder _.cloneDeep. Watch out.
|
2014-02-27 20:54:29 -08:00 |
|
Scott Erickson
|
8d828939b6
|
Fixed a bug where the jingle wouldn't play during level loading if the audio had been loaded previously.
|
2014-02-26 20:23:13 -08:00 |
|
Nick Winter
|
172242d226
|
Re-denormalize session if things have changed. Removed some logs.
|
2014-02-26 17:06:21 -08:00 |
|
Tay Yang Shun
|
11c5f7419a
|
Used internationalised strings for level not found message
|
2014-02-26 05:54:33 +08:00 |
|
Tay Yang Shun
|
8a24407d3e
|
Redirect to play page for non-existent levels. Fixes issue #396
|
2014-02-26 04:59:35 +08:00 |
|
Scott Erickson
|
86f94cb5fd
|
Refactored dynamic sound loading to the level view, since the level loader is no longer in service after finishing loading.
|
2014-02-19 11:42:33 -08:00 |
|
Nick Winter
|
6f0ed9040a
|
Fixes for dirt path, fast portraits, and slow transpilation. Starting to move Aether stuff into a Tome worker with Catiline.
|
2014-02-17 17:38:49 -08:00 |
|
Nick Winter
|
af510c7cc7
|
60 FPS and support for independent world/surface frame rates.
|
2014-02-17 11:53:52 -08:00 |
|
Nick Winter
|
1b0f15b5f3
|
More LevelLoader defense.
|
2014-02-17 08:15:53 -08:00 |
|
Nick Winter
|
c19c8f3912
|
Fix for LevelLoader, selection udpating, and non-documentation tome popovers.
|
2014-02-16 18:29:24 -08:00 |
|
Nick Winter
|
addf4ca245
|
Improved Simulator memory and performance.
|
2014-02-15 17:29:54 -08:00 |
|
Nick Winter
|
f3b58a9416
|
Merged.
|
2014-02-15 15:45:53 -08:00 |
|
Nick Winter
|
3c7cac8ba9
|
Trying to do some memory cleanup.
|
2014-02-15 15:44:45 -08:00 |
|
Scott Erickson
|
d55e4cd624
|
Made sure session objects are loaded from the server fresh, no caching.
|
2014-02-14 15:35:54 -08:00 |
|