Commit graph

373 commits

Author SHA1 Message Date
Nick Winter
744d30737e Merged in campaign editor and campaign view. Destroyed WorldMapView, CampaignOptions, and LevelOptions. Lots of stuff is now stored in the database instead of code. Cleaned up a few unneeded old features. Fixed some problems with checking permissions on first rather than latest versions of documents. 2014-12-28 13:25:20 -08:00
Scott Erickson
0bdec68cfc Set up a save button. 2014-12-22 16:21:57 -05:00
Scott Erickson
0dd2d9efbd Handled merge conflict. 2014-12-22 12:33:52 -05:00
Scott Erickson
efc83b88d0 Hooked up the CampaignView to show adjacent campaigns based on the data. 2014-12-22 10:29:29 -05:00
Nick Winter
e8d185a860 Embedding level completion checklist inside the level editor. 2014-12-20 20:01:07 -08:00
Scott Erickson
0cd85d7aba Got the CampaignView mostly off the hardcoded data. 2014-12-19 16:46:01 -05:00
Scott Erickson
59318b2f78 Merge branch 'master' into feature/campaign-editor 2014-12-19 12:54:11 -05:00
Scott Erickson
b63b4d64da More work on the CampaignEditorView. Data gets saved to models now. 2014-12-17 22:53:04 -08:00
Scott Erickson
1cc6a97e43 Added basic campaign view, working on campaign handlers. 2014-12-16 17:46:24 -08:00
Matt Lott
c76662c967 Log analytics events internally 2014-12-15 11:45:12 -08:00
Scott Erickson
0b81796333 Created the Campaign foundation: schema, model, handler. 2014-12-11 11:26:28 -08:00
Nick Winter
d51db43823 Added desert campaign. 2014-12-10 10:00:52 -08:00
Nick Winter
708f0e543c Fixed some issues I saw in Errorception. Stopped saving the session when the play state or frame changes. 2014-12-06 11:33:57 -08:00
Nick Winter
bba78970ea Deleted WizardSettingsView. 2014-12-06 10:23:26 -08:00
Scott Erickson
d0ee8cb7c7 Set up the server to allow admins to assign customers coupons. Fixed up how customers are created/updated by the server to allow setting new payment information rather than forever using the payment info first provided. 2014-12-04 17:41:27 -08:00
Nick Winter
8318606457 Added a slot for the wizard hand hero doll images. 2014-12-04 14:35:25 -08:00
Nick Winter
a7eaac773d Fixed some ranger paper doll stylings and a typo in the femaleRangeThumbr item doll image schema. 2014-12-04 13:30:20 -08:00
Nick Winter
c0842959e8 Avoid opening InventoryModal or ChooseHeroesModal until the session is loaded. 2014-12-04 13:18:06 -08:00
Matt Lott
e3abb9ceb3 Capture active user metrics
Watching for these events:
Level completed
User registered
Playtime of 30s in a level
Purchase
Payment
Subscribe
Earned an achievement
2014-12-04 12:57:57 -08:00
Scott Erickson
7025f0a488 Another hotfix for people having preferredLanguage set to null. It's preventing people from subscribing because they can't put a User object that does not validate. Still can't repro, but it's happened to a lot of people and continues to happen to new people signing up. 2014-12-04 11:56:14 -08:00
Nick Winter
1f2408a99f Can actually edit requiresSubscription on levels. 2014-12-03 15:50:34 -08:00
Nick Winter
50ec896fd8 Added a requiresSubscription property to the levels. 2014-12-03 11:46:03 -08:00
Nick Winter
0ac9b3758b Fixed bug with subscriptions not working. Added subscription status text to the world map. 2014-12-03 11:19:10 -08:00
Scott Erickson
cd3bb690f4 Created stripe subscription logic. 2014-12-02 20:02:35 -08:00
Scott Erickson
5dcdabfd62 Refactored stripeCustomerID to stripe object in the user object so we can put more stuff in there. 2014-12-02 11:47:15 -08:00
Nick Winter
8c7e62b9bd Added back doll image buckets. 2014-12-01 18:19:20 -08:00
Michael Schmatz
3cf80c895e Removed log infos, iPad language selection 2014-11-30 16:19:01 -05:00
Scott Erickson
3a4eaa718f Did what I needed to do to get d3 to not be loaded during play: refactored the ladder views out of the play wad, and got the Router to handle viewClass being a string rather than a fully loaded module. 2014-11-29 16:46:51 -08:00
Scott Erickson
31214e854e Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways. 2014-11-28 17:49:41 -08:00
Nick Winter
4b45385571 Working on paper dolls. 2014-11-28 12:11:59 -08:00
Nick Winter
915a3243f5 Added feature image hair and thumb slots to the ThangType. 2014-11-26 16:29:48 -08:00
Nick Winter
53c6da5ef8 Allowing upload of paper doll images for items. 2014-11-26 14:18:17 -08:00
Nick Winter
5c77eea304 You can now buy heroes. 2014-11-25 10:15:10 -08:00
Nick Winter
98f1eec10c Upgraded choose hero view for locked heroes. Went back to animated heroes instead of feature images. Removed some server logs. 2014-11-25 09:28:50 -08:00
Nick Winter
ffaa42cb9b Added detection of suspect code fragment deletion. Implemented Chloe's styling advice on restricted items. Fixed purchasing items clobbering inventory changes. 2014-11-23 12:18:42 -08:00
Scott Erickson
994584f13a Shapes now handle radial gradient fills. Handled one sprite (new Anya attack) export including initializing a container with movie clip arguments for no apparent reason, so loosened SpriteParser a bit to handle this. 2014-11-23 09:39:02 -08:00
Nick Winter
5d54332ed7 Round inferred cooldown docs. Show grabber/grabbing cursor when Surface is enabled, playing, and zoomed in. 2014-11-22 21:22:46 -08:00
Nick Winter
549fb8aa37 Attempting to require purchase of tarnished bronze breastplate in The Raised Sword. 2014-11-21 16:23:26 -08:00
Michael Schmatz
1d52562070 Publish signed up message 2014-11-21 17:18:02 -05:00
Scott Erickson
b86e3c30dc Set up level achievements to be created manually by the client, hopefully making them a bit more stable. 2014-11-20 22:09:54 -08:00
Michael Schmatz
f84e92595b Changed UDID to identifierForVendor 2014-11-20 20:03:24 -05:00
Scott Erickson
a18537b065 Added the ability to assign a user an iOS UDID, and login with it. 2014-11-20 15:54:15 -08:00
Nick Winter
f310719cee Restarting level now doesn't clear anything except code unless you hold down shift. 2014-11-19 15:24:50 -08:00
Nick Winter
c82d1d0f36 Additional scriptable property on thang-died events. 2014-11-19 15:13:45 -08:00
Nick Winter
0640f382ba Fixed coordinate hover cursors fighting flag cursors. Added suspect code check functionality for scripts to slap hands. 2014-11-19 14:29:11 -08:00
Nick Winter
f5b5ee2206 Fixes for updating paths during world streaming. 2014-11-18 12:40:28 -08:00
Nick Winter
f1a4249f18 More reductions in memory usage for iPad. 2014-11-18 11:21:29 -08:00
Scott Erickson
95dca575d1 Set up stripe on the server and site to allow purchases through the website. 2014-11-17 15:15:08 -08:00
Matt Lott
f56d01419f Update sync pvp teams and real-time playback
-Non-creator will switch teams upon joining a sync pvp game, if creator
is on same team
-Team swapping should only affect level session
-Real-time multiplayer submit now reloads PlayLevelView to ease loading
both player’s latest level sessions, and then automatically starts
real-time playback.
2014-11-17 15:07:10 -08:00
Nick Winter
f9a7aba5d9 Some fixes for programmatically generated flag events not polluting session flag history. 2014-11-15 16:56:35 -08:00
Scott Erickson
025780a575 Added loadingTip property to levels, set them up on the LevelLoadingView, and got them prepped for i18n-ing. 2014-11-12 15:00:24 -08:00
Scott Erickson
913dda65aa Created the VectorIconSetupModal, a quick way to get portraits aligned to a container. 2014-11-12 14:14:07 -08:00
Scott Erickson
fc3a5de2f2 Tweaked the BuyGemsModal to not need gems from the iPad app. 2014-11-12 12:15:03 -08:00
Scott Erickson
a582717bc3 Set up the BuyGemsModal with Backbone events so the iPad can communicate with it. 2014-11-12 10:23:43 -08:00
Scott Erickson
7012d5dfbe Built payment endpoint for processing Apple IAPs. 2014-11-11 17:40:29 -08:00
Nick Winter
ce04541d3a Working on tying item purchasability to player level, plus other small tweaks to the item store. 2014-11-10 22:07:55 -08:00
Nick Winter
956186b538 Fixed #1604: changing languages and reloading work better now. 2014-11-10 09:36:40 -08:00
Matt Lott
377138f35f Hide problem alert on code change 2014-11-09 11:36:17 -08:00
Matt Lott
588fa0620e Jiggle user code problem alert 2014-11-07 22:46:12 -08:00
Nick Winter
cfff09b01e Merged big .executing arrow. 2014-11-07 16:06:14 -08:00
Nick Winter
5090a47afc Implementing more of new code editor design. Removed ThangList, EditorConfigModal, and a few other obsolete things. 2014-11-07 16:04:35 -08:00
Matt Lott
b4dde5705b Place error message over Surface next to line 2014-11-06 21:43:43 -08:00
Nick Winter
851bf39c5c Using extendedName. 2014-11-05 20:22:15 -08:00
Nick Winter
36c753a828 Returning executed statement highlighting to deemphasized state when playback has ended. 2014-11-05 17:47:23 -08:00
Scott Erickson
33d14918b0 Implementation of Heald's design of the PlayItemsModal. Added purchasing logic to the server to support it. Refactored header font from Bangers to Open Sans Condensed. 2014-11-03 20:48:59 -08:00
Michael Schmatz
60d60f8b49 Add logging out event 2014-11-02 19:02:49 -05:00
Nick Winter
ad2fdb9dde Working on new Fully Illustrated designs for level play view and iPad interface. 2014-11-02 14:51:01 -08:00
Nick Winter
19c7d7b3b8 Schema is more lenient for problem we occasionally see with opponent level sessions not having a submittedCodeLanguage. Play dungeon menu music on levels of undefined terrain type. 2014-10-31 18:05:29 -07:00
Matt Lott
35cba4a90d Sync PVP status view and bug fixes
Pvp status view (temp location and UI)
Remove pvp status from control bar
Add game menu param for jumping into a specific tab
Lots of bug fixing and session state cleanup
Does not address problems with executing real-time multiplayer cast
2014-10-31 16:33:43 -07:00
Nick Winter
01fccf5ab7 Started highlight arrow sound A/B test. Hid more of the HUD when hiding. Support for knowing whether your killer was hurt when firing world:thang-died notes. 2014-10-30 19:18:03 -07:00
Nick Winter
cec8350232 Added Missile ThangType kind and a couple misc hero data tweaks. 2014-10-30 15:56:49 -07:00
Nick Winter
7da65dec5b Including leather boots as required gear better. Labeling 'Your Skills'. Not showing a minus for incomplete goals. Adding script triggers for deleting required sample code. 2014-10-29 22:29:36 -07:00
Nick Winter
98fe639010 Added heroClass and gem fields to the ThangTypes, and a new Hero kind. Fixed adding new ThangType properties in the Thang Editor. 2014-10-29 15:34:04 -07:00
Scott Erickson
6b0a196076 Added support for internationalizing audio scripts in levels. 2014-10-29 10:38:01 -07:00
Scott Erickson
cea04d27ad Built diplomat-specific views for editing levels, components, achievements and thang types. 2014-10-27 17:16:22 -07:00
Matt Lott
f4426f2e43 Save user code errors without 'Line N: ' prefix 2014-10-24 14:05:54 -07:00
Matt Lott
ff2e8eaa21 Update code snippet schema to code format 2014-10-24 10:18:00 -07:00
Nick Winter
79ed8b2470 Hooked up some menu music transitions to play menu music during HeroVictoryModal and GameMenuModal. 2014-10-23 20:03:19 -07:00
Scott Erickson
cd8f5800a6 Merge branch 'master' of https://github.com/codecombat/codecombat 2014-10-21 10:21:46 -07:00
Nick Winter
ec3e1d0bce Added optional goals. Working on lines-of-code goal. Fixed bugs with HeroVictoryModal not firing. 2014-10-20 13:57:32 -07:00
Nick Winter
1219710cbb Starting to work on codeProblems goal type. Rearranged script import for publishing notes earlier. Fallback for Math.log10. 2014-10-20 09:41:28 -07:00
Nick Winter
24da2aa80a Preserving flag history and submission count so that things are more stable in between real-time submissions. 2014-10-18 17:32:01 -07:00
Nick Winter
56a80e3615 Started getting hero-ladder level type working. 2014-10-18 14:51:49 -07:00
Scott Erickson
0dc050abca Added i18nCoverage backend support. 2014-10-17 12:12:06 -04:00
Nick Winter
5c40f99d99 Hide guide and select-a-thang message when not needed. Updated commonThisMethods. Restricted script IDs a bit. 2014-10-14 22:38:22 -07:00
Nick Winter
ee9e32af51 Hid play/pause button for first few levels. Hid submit button until run once or won for a few more levels. 2014-10-14 11:11:56 -07:00
Nick Winter
d79d40b98c Moved spellbooks to right hand. Put full-body hero feature images in. Saved some height on ChooseHeroView and InventoryView for smaller screens. Hid level play counts unless admin. 2014-10-14 09:54:36 -07:00
Nick Winter
a0ad5efba2 Some improvements for exhortation of tunic donning in The Raised Sword. 2014-10-09 19:54:39 -07:00
Nick Winter
fcd174ed22 Re-enabled line-by-line highlighting through brute force for hero levels. 2014-10-07 22:28:53 -07:00
Nick Winter
5dd7c3ffa1 Adding some iPad event publishing optimizations. Fixed #1623. 2014-10-01 10:58:19 -07:00
Nick Winter
8d37309de1 Several fixes for achievement recalculation. 2014-09-30 19:32:11 -07:00
Scott Erickson
8adbd87401 Merge branch 'master' into feature/webgl 2014-09-28 10:38:19 -07:00
Scott Erickson
627c56dbb5 Fixed mouse scrolling. Fixed SpriteStage scaling (scale the layers instead). Added spriteType to the ThangType schema. 2014-09-26 11:07:01 -07:00
Nick Winter
98fed4a277 Extended Achievements to support earning heroes, items, levels, and gems. Fixed a few Achievement bugs. 2014-09-26 02:29:04 -07:00
Nick Winter
61aa2d8b6f Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code. 2014-09-25 13:29:20 -07:00
Nick Winter
c1023b137f Better pointing out of submit button when victory is ready. 2014-09-23 18:21:27 -07:00
Nick Winter
a57cc0126e A few more tweaks for #1584. Hero victory now always goes to world map. 2014-09-23 17:13:41 -07:00
David Beckley
2acebb54c6 Fix #1005 2014-09-21 23:02:06 -07:00
Nick Winter
600e985259 Removed Wizards from hero levels. Fixed issues with GameMenuModal width and swapping of hero config. No need to click start with ?dev=true. Hero is always selected in hero levels. GameMenuModal shows up while loading if no heroConfig is detected. 2014-09-21 20:19:27 -07:00
Nick Winter
949f4594af Showing goals on level loading view. 2014-09-21 15:52:49 -07:00