Imperadeiro98
92dc72cce1
Remove name from loadModel
2016-02-18 16:44:40 +00:00
Nick Winter
40d7c53cd0
Fix 435d5bb6
2016-02-08 14:34:29 -08:00
Nick Winter
435d5bb6d2
Improve getHomePageGroup and narrow to two variants
2016-02-08 14:20:30 -08:00
Nick Winter
14c734cfe8
Remove some logs to complete my testing
2016-02-02 16:56:08 -08:00
Nick Winter
260fd21f4e
Add Segment for teachers, misc analytics cleanup tweaks
2016-02-02 15:13:55 -08:00
Scott Erickson
0e7e9aad39
Add new home page with test
2016-02-02 15:12:37 -08:00
Scott Erickson
e62e497543
Replace TeachersFreeTrialView with RequestQuoteView
2016-01-28 17:21:36 -08:00
Scott Erickson
4ef5f40fa1
Network error handling fixes
...
* Make work there are multiple network requests and only one fails
* Test for i18n attributes instead of English translations so Travis works
* Various PR changes
2016-01-27 10:42:12 -08:00
Scott Erickson
29350bf1de
Make network error handling more generic
2016-01-27 10:41:56 -08:00
Cat Sync
feb4c16b85
broadName should insert a space when using firstName lastName, and return Anoner if nothing else is available
2016-01-22 13:58:02 -05:00
Nick Winter
59c6d15248
Fix serialization of levels in level editor
2016-01-12 09:42:41 -08:00
Nick Winter
01a3ae6020
Make sure #3303 works for multiplayer and future 'course' level hero selection
2016-01-12 08:41:18 -08:00
Daniel Fiore
ed17d967d2
Fix thangTypes filtering in serialize
2016-01-07 12:26:40 -08:00
Daniel Fiore
9ccb0dd3cb
Fix isSilhouettedItem
...
This fixes #3264 . Checks were failing in cases where no gold amount was
set and tier was 0. Checks are now using existential operator to ensure
null/undefined.
2016-01-02 16:10:03 -08:00
Nick Winter
55f7b4a115
Fix config refactoring
2015-12-23 12:08:07 -08:00
Nick Winter
8fb358425d
Merge pull request #3270 from sasha-bichkov/master
...
Refactor Level.coffee
2015-12-23 08:56:00 -08:00
sasha_bichkov
c9b6832dae
refactor
2015-12-19 15:04:42 +03:00
Scott Erickson
079109145f
Cull recruiting views and translations
2015-12-18 10:34:21 -08:00
Nick Winter
129d3b793d
Add Mandate for modifying simulation throughput on the fly, other things later
2015-12-16 16:39:45 -08:00
Scott Erickson
7c516c4d9f
Move product information to the db
2015-12-14 11:10:50 -08:00
Matt Lott
44cd64e00e
/courses analytics
2015-12-04 12:08:14 -08:00
Scott Erickson
3f31c9b4dd
When adding and removing oneself from course instances, client locally updates me.courseInstances
2015-12-03 16:32:44 -08:00
Scott Erickson
fac71e64c9
Add created function to CocoModel
2015-12-03 12:56:22 -08:00
Scott Erickson
f8616f7c3d
Add back statsForSessions to Campaign model
2015-12-03 12:47:28 -08:00
Scott Erickson
1df87fa685
Add detailed progress and links to ClassroomView
2015-12-03 12:10:08 -08:00
Scott Erickson
7f2ddba089
Add remove student modal to ClassroomView
2015-12-02 11:56:38 -08:00
Nick Winter
0d65d73024
Finish merging master into courses-vhoc
2015-12-02 10:10:50 -08:00
Scott Erickson
5e733d1517
Add ActivateLicensesModal to ClassroomView
2015-11-30 16:59:22 -05:00
Scott Erickson
0c45e3f96c
Add ClassroomView, incomplete
2015-11-30 14:14:27 -05:00
Scott Erickson
87c7bafd57
Add join-class functionality to /courses
2015-11-29 18:13:31 -05:00
Scott Erickson
405785bafe
Add completion stats to /courses
2015-11-29 17:18:24 -05:00
Nick Winter
95c703a7df
Simulate games in background while playing levels if we think there's extra compute power
2015-11-29 12:30:19 -08:00
Scott Erickson
ea0c274a3c
Fix /courses initial implementation
2015-11-29 15:26:17 -05:00
Scott Erickson
2bbabd4917
Switch CourseInstance firstLevelURL to return dungeons-of-kithgard
...
Since we switched from using forked levels
2015-11-27 11:30:25 -05:00
Matt Lott
c385aaa414
Merge branch 'master' into courses-vhoc
2015-11-25 16:11:36 -08:00
Matt Lott
d7a66722b9
Update teacher surveys
...
Removing trial subscriptions
Updating trial page copy
Adding special HoC trial
Introducing a new course prepaid property endDate, which won’t be
returned or redeemed after the date.
2015-11-24 10:32:19 -08:00
Scott Erickson
ea4a98af86
Add rest of CoursesView, untested, unhooked to server
...
On a plane, so skipping my usual iterative testing.
Bugs are undoubtedly everywhere.
2015-11-23 08:46:08 -08:00
Nick Winter
21810be8eb
End an A/B test
2015-11-22 07:53:49 -08:00
Scott Erickson
5aff591a8b
Set up courses view for anonymous users
2015-11-21 11:38:34 -08:00
Scott Erickson
1a4a143340
Initial build of /hoc, no login/create account modals yet
2015-11-19 15:26:45 -08:00
Scott Erickson
97cb5275c3
Fixes for courses, hoc
...
* Handling prepaids with strings for maxRedeemers
* Add link to TeacherCoursesView from HourOfCodeView
* Show only course instances with classrooms attached in TeacherCoursesView and StudentCoursesView
* Add event tracking to HourOfCodeView
* Add not-logged-in handling to TeacherCoursesView
* Fixed a GET prepaids bug
* Have course instances created for hour of code have hourOfCode property set to true.
2015-11-09 17:58:40 -08:00
Scott Erickson
66432990f4
Add framework for new courses pages
2015-11-03 16:41:06 -08:00
Nick Winter
5106bd5390
Fix sortThangComponents corner case in course levels with Plans attaching twice
...
Fixes https://app.asana.com/0/54276215890539/62515742172177/f
2015-11-02 12:35:28 -08:00
Scott Erickson
b77626b8ee
Minor fixes
...
Making sure LayerAdapter doesn't wait for ThangType to load the image more than once.
LayerAdapter skips rendering if there's a prerendered sprite sheet whose image is not loaded.
2015-10-14 14:48:43 -07:00
Scott Erickson
305cffb5ea
Finish hooking up prerendered spritesheets with LayerAdapter
2015-10-14 14:33:26 -07:00
Scott Erickson
1085731fdd
Fix colorConfig prerendered sprite sheet data, comparison
2015-10-14 10:41:10 -07:00
Scott Erickson
39bddb889e
Have LayerAdapter use prerendered spritesheets (unfinished)
2015-10-13 16:43:56 -07:00
Scott Erickson
919e0605e9
Add spriteSheets to ThangType, export modal to Thang Editor
...
Units can be exported as rastered sprite sheets. This is the first part of the project,
the second part will be having the game use them.
2015-10-12 16:47:48 -07:00
Nick Winter
5dde55c1f3
Add premium server recognition for Brazil
2015-10-09 08:05:34 -07:00
Scott Erickson
2d2f4814f4
Add course membership required error to LevelLoadingView
2015-10-06 12:48:58 -07:00
Matt Lott
928f72e2cf
Merge branch 'prepaid-v2' into master
2015-09-25 10:28:27 -07:00
Nick Winter
1819911551
A/B/C test the first subscription prompt level
2015-09-18 08:28:04 -07:00
Nick Winter
635dcf22ae
Fixed typo for Okar session check. Not showing some common sub-skills as skills on hero picker.
2015-08-29 10:01:53 -07:00
Nick Winter
88f6e528b1
Implementing goliath. Configuring goliath for Ace of Coders.
2015-08-29 08:02:20 -07:00
Matt Lott
8de00767b3
Initial courses object model
2015-08-29 07:15:39 -07:00
Matt Lott
9e222d0873
Add subscription sale
...
Give a discount for purchasing a year
New sale button on subscribe modal
New subscription sale landing page
2015-08-21 11:19:39 -07:00
Matt Lott
0768b533e2
Subs dashboard perf
...
Caching older (at least 16 days) Stripe invoices in analytics
collection, which will be updated once a day via the analytics server
cron job.
2015-07-31 16:19:40 -07:00
Nick Winter
15ecc92abc
Adding 'course' type levels. Removing 'campaign' type levels.
2015-07-24 17:37:42 -07:00
Nick Winter
0d99b07bc3
Made it so that high scores and level victories are not achieved when playing changed levels from inside the level editor. Some additions for Nalfar.
2015-06-05 17:02:37 -07:00
Matt Lott
d7cddcb136
Teacher trial subscription form
...
Add a teacher survey form for applying for a free trial subscription
for evaluation purposes.
Add an admin trial requests review page, where admins can approve/deny
requests.
2015-06-05 06:48:19 -07:00
Nick Winter
213a66b2ab
Implemented Arryn.
2015-05-12 16:59:30 -07:00
Nick Winter
98b749eb1b
Making simulator stuff more efficient by using less bandwidth.
2015-04-08 12:00:23 -07:00
Nick Winter
7fa782e7bd
Workaround for #2630 : Programmable is weird.
2015-04-08 10:31:38 -07:00
Matt Lott
a77e9cafe9
Merge branch 'clans'
2015-04-06 11:18:08 -07:00
Nick Winter
4f962c3120
Switched fourth level group to the good-converting level instead of the bad one (oops).
2015-04-03 09:08:02 -07:00
Matt Lott
482b66b8a4
Create and list clans
...
Replace mock data with some real functionality.
2015-04-01 11:56:48 -07:00
Nick Winter
0b1bb6a4aa
Added admin/pending-patches view. Fixed accepting several kinds of patches. Added keyboard shortcuts for accepting (a) and rejecting (r) patches. Fixed #2490 . Fixed #2515 . Fixed #2304 .
2015-03-28 13:54:44 -07:00
Nick Winter
0e56117642
Fixed adding custom programmableProperties to heroes for specific levels.
2015-03-26 22:29:21 -07:00
Nick Winter
7dff105cdf
Insane hackery for #1777 to give us more code editor space, better use of space with tall screens, and scrolling API properties. Watch out for bugs.
2015-03-25 16:47:31 -07:00
Nick Winter
2d89de8183
Using new Aether optimization options for minimal flow tracking (big performance gains). Trying again to handle random no-window avatar creation error.
2015-03-16 17:36:38 -07:00
Matt Lott
af89452b93
Merge branch 'sponsored-subs'
2015-03-13 15:19:20 -07:00
Nick Winter
9c99fc455a
A few poll fixes.
2015-03-10 09:45:21 -07:00
Nick Winter
652fb3cd3f
Poll doesn't need to saveBackups except in the poll editor.
2015-03-09 11:52:22 -07:00
Nick Winter
e21360127d
Polls!
2015-03-08 16:36:17 -07:00
Nick Winter
e6cf298ed3
Propagated i18n. A couple other misc tweaks.
2015-03-04 09:00:32 -08:00
Matt Lott
86d167394e
Remove Segment analytics dependency
...
Call Google Analytics, Errorception, and Inspectlet directly.
2015-02-27 16:07:41 -08:00
Nick Winter
77bca72002
Added A/B test on whether Signs and Portents or Forgetful Gemsmith is the fourth level. Ran and completed some A/B tests. Turned level indicator in CampaignView white.
2015-02-26 14:24:00 -08:00
Nick Winter
7d2c99acd7
Added attack/health/speed tooltip explanations on hero picker stat comparison bars.
2015-02-26 08:02:22 -08:00
Nick Winter
df4b98a9bf
Added a new 'artisan' permission, which can edit most of the things admins can, but with less uncomfortable ultimate power.
2015-02-25 18:41:39 -08:00
Nick Winter
3be2b6406d
Admins are now automatically premium.
2015-02-25 17:45:01 -08:00
Nick Winter
7d7db5dafe
Thang Editor can now drag Thangs to adjust registration points. Fixed missing terrain save property on ThangTypes. Fixed text search test. Added new Talus (mountain floors) to floor ThangType list for proper stretching.
2015-02-22 11:07:56 -08:00
Nick Winter
f308379453
Fixed typo in LevelSession busting readyToRank check.
2015-02-17 11:51:52 -08:00
Nick Winter
7d582b5cfa
Better targeting of multiplayer sessions for user profile completed levels view.
2015-02-17 09:49:56 -08:00
Nick Winter
ae07a25657
Fixed #2329 : ordered spoken languages first by popularity (for top 8), then by alphabetical.
2015-02-17 09:29:21 -08:00
Nick Winter
5645f7779b
Changed isMultiplayer check to fix #2325 .
2015-02-16 10:24:00 -08:00
Nick Winter
4fec64c3ca
Merge pull request #2313 from laituan245/master
...
Added a "god mode" button to the local dev environment (issue #2164 )
2015-02-13 09:08:09 -08:00
laituan245
9c754bbd96
Added a "god mode" button to the local dev environment #2164
2015-02-14 01:46:04 +09:00
Nick Winter
6b9d8161ef
Found another place missing cache: false.
2015-02-12 11:17:23 -08:00
Nick Winter
d09636306c
Toggling all plausibly-buggy AJAX requests to cache: false for better IE behavior. Look out for bugs!
2015-02-11 13:12:54 -08:00
Nick Winter
6ff39ba48a
Not showing particles in IE.
2015-02-11 09:34:27 -08:00
Nick Winter
1d8f91c42f
Added campaign world selector portal screen for half of players.
2015-02-05 15:05:33 -08:00
Nick Winter
60d68ca23c
Fixed some memory leaks and particle disposal problems. Re-enabled particles. Tweaked particle stylings.
2015-02-02 18:02:57 -08:00
Nick Winter
415cbceaf9
Disabling particles for now until performance can be fixed.
2015-01-31 16:59:03 -08:00
Nick Winter
022d31c19a
Basic leaderboards are working.
2015-01-30 21:36:48 -08:00
Nick Winter
4efbe0a12f
Leaderboard skeletons.
2015-01-30 21:36:47 -08:00
Nick Winter
fd0e7a8c44
Picked some slightly less awful particle colors for different terrains and level types. Enabled for half the players.
2015-01-29 18:19:03 -08:00
Nick Winter
57d12c199e
Tweaks to campaign status view. Hooking up i18n for Campaigns, but it doesn't work yet.
2015-01-29 09:07:25 -08:00
Matt Lott
8b51c3cb5d
Stop subscribe modal A/B test
...
Group A (original) wins.
2015-01-28 16:20:10 -08:00
Nick Winter
e3bf8f74ab
Trying to stagger LevelSessions saves on wins on replayable levels to see if that might help #2108 at all.
2015-01-22 12:26:37 -08:00
Nick Winter
7dd128780f
Unlocking all audition levels in Auditions campaign.
2015-01-21 11:49:56 -08:00
Nick Winter
f86d106077
Showing replayable level difficulty in control bar.
2015-01-16 12:50:10 -08:00
Nick Winter
f691eb9a86
Reimplemented next-level arrow highlighting. Campaign Editor now draws lines to show level unlock patterns. Removed more old WorldMapView stuff. Can now configure Hero Placeholder say cooldowns per-level.
2015-01-13 09:04:20 -08:00
Nick Winter
778647bf19
Fixed layout of non-short item detail property labels. Commented out campaign editor analytics load for now to not kill things.
2015-01-11 10:04:24 -08:00
Scott Erickson
c8298679a4
Tweaked achievement notification handling, also disabling an endless loop of achievement fetching.
2015-01-09 12:38:00 -08:00
Scott Erickson
d69c5941b3
Fixed #1968 .
2015-01-08 11:57:31 -08:00
Scott Erickson
c235b1cc15
The noty error for server errors now shows more detailed info.
2015-01-07 16:02:52 -08:00
Scott Erickson
2a4f997b1d
Fixed registration point scaling for vector portraits, so they match their raster versions.
2015-01-07 15:11:43 -08:00
Nick Winter
1455dc0550
Working on repeatable achievement posting. Two tests still fail, though, so it's not there yet.
2015-01-07 12:25:43 -08:00
Nick Winter
677ba56ce9
Make sure to save level sessions after difficulty increase.
2015-01-06 12:40:24 -08:00
Nick Winter
9272ceb23e
Trying to restore functionality of achievement plugin but without memory leak.
2015-01-05 21:57:23 -08:00
Nick Winter
45b90804ec
Noting some TODOs to fix soon.
2015-01-05 20:49:59 -08:00
Scott Erickson
ffc33279b8
Made i18n coverage more strict about making sure every property that needs to be translated is translated.
2015-01-05 15:33:20 -08:00
Nick Winter
947811c01b
Replayable once-per-day increasing-difficulty level basics.
2015-01-05 10:44:24 -08:00
Scott Erickson
1446f77a17
Refactored away from having the underscore string library added to the String prototype.
2015-01-04 08:05:46 -08:00
Nick Winter
dbc42fb7e1
Added task system to Thang Editor.
2015-01-01 14:07:11 -08:00
Nick Winter
c13922a2d8
Transferring voice range from Hero Placeholder to heroes.
2014-12-29 20:06:27 -08:00
Scott Erickson
0bdec68cfc
Set up a save button.
2014-12-22 16:21:57 -05:00
Scott Erickson
0cd85d7aba
Got the CampaignView mostly off the hardcoded data.
2014-12-19 16:46:01 -05:00
Scott Erickson
59318b2f78
Merge branch 'master' into feature/campaign-editor
2014-12-19 12:54:11 -05:00
Matt Lott
9d4c3cc163
A/B Test video tutorial styles
2014-12-17 23:55:11 -08:00
Scott Erickson
1cc6a97e43
Added basic campaign view, working on campaign handlers.
2014-12-16 17:46:24 -08:00
Matt Lott
eadde0590e
Turn off fast hero victory modal A/B test
...
Didn’t make a difference in level completion, opting for no delay in
showing the modal buttons.
2014-12-15 14:05:37 -08:00
Matt Lott
c76662c967
Log analytics events internally
2014-12-15 11:45:12 -08:00
Matt Lott
0c81942c71
2nd HoC sub sale
2014-12-11 18:39:03 -08:00
Scott Erickson
0b81796333
Created the Campaign foundation: schema, model, handler.
2014-12-11 11:26:28 -08:00
Matt Lott
d4cfaac7e5
Sub price test
2014-12-10 16:05:55 -08:00
Nick Winter
d51db43823
Added desert campaign.
2014-12-10 10:00:52 -08:00
Matt Lott
8df3eed824
Add revenue tracking to analytics
2014-12-09 13:57:04 -08:00
Nick Winter
7651eaf6cc
Fixed A/B test to fire with default English language.
2014-12-09 11:15:03 -08:00
Matt Lott
1aff798c5e
A/B Test alternate subscribe modal copy
2014-12-08 23:43:52 -08:00
Matt Lott
b69bdfd360
A/B Test quick victory save/continue buttons
...
Fixing typo in hu.coffee
2014-12-08 14:24:33 -08:00
Nick Winter
499666d7b3
Starting to add first three desert levels.
2014-12-08 13:59:13 -08:00
Nick Winter
4a659903fe
Started A/B test for whether the AnnouncesAction and take-damage audio help.
2014-12-07 19:39:23 -08:00
Matt Lott
343ad28761
Fix IE9 missing console object
...
Debugging IE9 without debugging tools, when the debugging tools are
kind of the problem. Fun.
2014-12-07 15:24:15 -08:00
Nick Winter
9f0ae9ff09
Ditched dependency on index 0 as first unlocked level, instead explicitly granting Dungeons of Kithgard.
2014-12-07 14:57:23 -08:00
Nick Winter
175cdb5151
Now showing SubscribeModal before AuthModal for players who need to sign up before subscribing.
2014-12-06 09:35:13 -08:00
Scott Erickson
836d2905b9
Users who have paid or otherwise have access to all content are now called 'premium', and user objects on client and server have an isPremium getter which checks all relevant properties.
2014-12-05 17:19:52 -08:00
Nick Winter
6344b0c1a3
Unlocked core levels even for non-subscribers, moving extra levels to subscribers-only.
2014-12-05 15:46:15 -08:00
Scott Erickson
eb98cf4952
Hooked up Level handler to deny creating new LevelSessions when the level requires a subscription and the user doesn't have one.
2014-12-03 13:32:28 -08:00
Nick Winter
f82ccfc4cb
The sky darkened.
2014-12-03 10:04:50 -08:00
Nick Winter
6cfb45e7a6
Pausing branchingGroup temporarily for school testing.
2014-12-02 09:18:39 -08:00
Matt Lott
1773744bcd
Turn off a/b test hide locked levels
...
Minor increase in level completion for hiding locked levels was not
statistically significant. We can run this test again after level
banners and world map paths have been ironed out.
2014-12-02 09:13:42 -08:00
Scott Erickson
cd5b57a658
Set up our resource retrying mechanism to stop after 20 tries.
2014-12-01 16:09:59 -08:00
Scott Erickson
a48fa41edd
CocoViews and CocoModels now notify users of connection errors and automatically retry when getting and putting data goes wrong.
2014-12-01 15:29:19 -08:00
Matt Lott
23e60116d5
A/B test hiding locked levels in world map
2014-11-30 22:11:39 -08:00
Scott Erickson
be809337c4
Refactored to make TreemaUtils generally available but TreemaNode only available for views that need it.
2014-11-29 17:51:40 -08:00
Scott Erickson
31214e854e
Wabam. Refactored a bunch of stuff into 'core' folders so that it's clearer which files are being loaded first thing, and which are not. Also reworked a bunch of the anymatch things in config.coffee, cause there were better ways.
2014-11-28 17:49:41 -08:00
Nick Winter
4b45385571
Working on paper dolls.
2014-11-28 12:11:59 -08:00
Scott Erickson
0f29e098cc
ThangTypes with empty portraits now upload them with blank images, to overwrite extant portraits.
2014-11-25 13:28:28 -08:00
Scott Erickson
426202d80a
Added a simple payments page.
2014-11-25 11:09:29 -08:00