Commit graph

106 commits

Author SHA1 Message Date
Nick Winter
c0f5c357ba Defense, not defence. 2014-10-26 15:31:20 -07:00
Nick Winter
6473fff940 Implemented stat comparison bars on ChooseHeroView. 2014-10-25 21:53:55 -07:00
Nick Winter
79ed8b2470 Hooked up some menu music transitions to play menu music during HeroVictoryModal and GameMenuModal. 2014-10-23 20:03:19 -07:00
Nick Winter
7c2982d3f1 Adding some logging for crazy save validation bugs. Swapping in flag item slot. 2014-10-21 13:57:49 -07:00
Nick Winter
56a80e3615 Started getting hero-ladder level type working. 2014-10-18 14:51:49 -07:00
Nick Winter
07b988c405 Fixed gear requirements for Closing the Distance. 2014-10-16 12:14:04 -07:00
Nick Winter
d79d40b98c Moved spellbooks to right hand. Put full-body hero feature images in. Saved some height on ChooseHeroView and InventoryView for smaller screens. Hid level play counts unless admin. 2014-10-14 09:54:36 -07:00
Nick Winter
7f9fdc7253 Fixed temporarily locking of items. 2014-10-09 19:59:57 -07:00
Nick Winter
a0ad5efba2 Some improvements for exhortation of tunic donning in The Raised Sword. 2014-10-09 19:54:39 -07:00
Nick Winter
7487df5af8 Point out (and require) equipping of necessary items for first set of levels. Can now drag items to unequip. 2014-10-09 15:54:18 -07:00
Nick Winter
3cdb8ff416 Fixed music defaulting to off while appearing on. Reordered The Second Kithmaze and New Sight on the dungeon map. 2014-10-02 17:21:06 -07:00
Nick Winter
285264ceb4 Skip past hero selection if hero has already been selected. 2014-10-02 11:18:43 -07:00
Nick Winter
d50a90171a Added new slot icons and dungeon map. 2014-10-01 18:17:21 -07:00
Nick Winter
98fed4a277 Extended Achievements to support earning heroes, items, levels, and gems. Fixed a few Achievement bugs. 2014-09-26 02:29:04 -07:00
Nick Winter
61aa2d8b6f Changed default language from JavaScript to Python. Fixed a few InventoryView tests. Adjusted maze real-time playback speed factor code. 2014-09-25 13:29:20 -07:00
Nick Winter
6441a753d5 Improvements to lock state of items, differentiating between locked and unlocked and equipped vs. available better. 2014-09-24 20:15:17 -07:00
Nick Winter
e48fa5f0b7 Fixed bug with slow-mo heroes in ChooseHeroView. Added lock silhouette portraits. 2014-09-24 19:14:22 -07:00
Nick Winter
53ddf0159d Preloaded previous/next heroes in ChooseHeroView. 2014-09-24 15:39:51 -07:00
Nick Winter
00e2fc99a2 Fixed some issues with the sample code. 2014-09-23 08:58:23 -07:00
Nick Winter
b0ee2224ae Start hero levels playing from the beginning on unveil. Fixed some of the bugs with heroes not equipping. 2014-09-22 22:26:09 -07:00
Nick Winter
149848c971 Fixed temporary item restrictions. 2014-09-22 20:44:45 -07:00
Nick Winter
1b4e75e7e8 Fix for earned achievement default null worths. Misc other fixes. 2014-09-22 20:15:51 -07:00
Nick Winter
786820e056 Fixed drag and drop for hero inventory. 2014-09-22 16:12:55 -07:00
Nick Winter
ec548fa33a AUto-assigning leather boots starting at mazes. Fixed issue with stat display comparison. 2014-09-22 16:09:27 -07:00
Nick Winter
42b52f5593 No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization. 2014-09-21 22:10:52 -07:00
Nick Winter
600e985259 Removed Wizards from hero levels. Fixed issues with GameMenuModal width and swapping of hero config. No need to click start with ?dev=true. Hero is always selected in hero levels. GameMenuModal shows up while loading if no heroConfig is detected. 2014-09-21 20:19:27 -07:00
Nick Winter
0d495ba36e Press Start to begin playing levels. Fixed #1574. 2014-09-21 14:35:59 -07:00
Nick Winter
2872de71ce Fixed a bug with hero placeholder loading. Improved game menu modal close button usability. 2014-09-21 13:26:56 -07:00
Nick Winter
389f6fb9c1 Pre-assigning and limiting owned items based on level for now. 2014-09-21 11:24:37 -07:00
Nick Winter
e1790d5159 Restored item comparison in InventoryView, now o'ertop the hero. 2014-09-21 09:53:58 -07:00
Nick Winter
4cdff02a32 Implemented most of new inventory view. 2014-09-20 23:11:51 -07:00
Nick Winter
9f6e1e081c Using language choice from ChooseHeroView. 2014-09-20 16:04:13 -07:00
Nick Winter
ae14bd1ced Hooked up hero choice from ChooseHeroView and PlayLevelModal. Tried to fix some oddities with achievements. Fixed #1564. 2014-09-20 15:18:21 -07:00
Nick Winter
e3b75a69ea Working on PlayLevelModal and ChooseHeroView. 2014-09-19 22:16:05 -07:00
Nick Winter
95e37fa3b2 Starting new front view (at /front for now) and play view (at /play-hero for now). 2014-09-17 18:56:08 -07:00
Nick Winter
68808d0e07 Some fixes for how audio is triggered. 2014-09-11 08:38:30 -07:00
Nick Winter
8de75024fc Implemented placeholders for a bunch of sound triggers. 2014-09-05 13:04:05 -07:00
Nick Winter
6b6c8dd683 Merged master into feature/realtime-multiplayer; looks good. 2014-09-03 16:14:33 -07:00
Nick Winter
e615dde6e2 Show inventory view now, for hero levels. 2014-09-01 21:10:45 -07:00
Nick Winter
1329d31a63 Hot-swapping inventory works now. 2014-08-31 16:05:20 -07:00
Nick Winter
ef9a983e30 Made ItemView more general. Upgraded Bootstrap from 3.1 to 3.2. Fixed a few bugs. 2014-08-31 12:21:25 -07:00
Matt Lott
437ab0feb2 PVP waiting screen in real-time view 2014-08-29 21:46:26 -07:00
Matt Lott
92cad5f46f Real-time multiplayer subscription schemas 2014-08-29 15:10:04 -07:00
Matt Lott
68cca74b43 Real-time multiplayer initial commit
Simple matchmaking, synchronous multiplayer PVP, flags!

Rough matchmaking is under the game menu multiplayer tab, for ladder
games only.  After creating a 2-person game there, you can exit that
modal and real-time cast to play against each other.

If you’re the first person to cast, you’ll sit at the real-time level
playback view waiting until the other player casts.  When they do, you
both should start the real-time playback (and start placing flags like
crazy people).

If in a multiplayer session, the real-time simulation runs the players’
code against each other.  Your multiplayer opponent’s name should be up
near the level name.

Multiplayer sessions are stored completely in Firebase for now, and
removed if both players leave the game.  There’s plenty of bugs,
synchronization issues, and minimal polish to add before we push it to
master.
2014-08-28 23:34:07 -07:00
Nick Winter
ec6b3d7e5f Fixed #1481. More Mediator schema fixes. 2014-08-28 09:27:42 -07:00
Nick Winter
ee9e453896 Fixed #828. Added many other minor refactorings. 2014-08-27 12:24:11 -07:00
Nick Winter
0f983bdcf1 Crude steps towards using your hero equipment in items levels. 2014-08-14 15:12:15 -07:00
Scott Erickson
827f6ee8b8 Added a swap button, as well as moving my testing to the demo view and adding some specifications, fixing bugs and tweaking interactions along the way. 2014-08-14 14:04:03 -07:00
Scott Erickson
c31a509472 Working on the inventory view. Added a way to get the current equipment config from the inventory view. 2014-08-14 10:44:04 -07:00
Nick Winter
6d04b583f9 Added volume slider to game options. 2014-08-12 10:10:54 -07:00
Nick Winter
9fd31c70e7 Hid parts of game menu that aren't ready yet. 2014-08-12 09:13:23 -07:00
Nick Winter
0074a04cfe Moved Restart into Game Menu. 2014-08-10 17:41:18 -07:00
Nick Winter
45c762fddc Moved multiplayer from modal into Game Menu. Deleted MultiplayerLaunchModal. Updated some i18n. 2014-08-10 17:26:30 -07:00
Nick Winter
4dcc5bd8ee Adding some options to the game menu options tab. 2014-08-10 15:56:45 -07:00
Nick Winter
6b2c079ff5 More work on game menu skeleton. 2014-08-08 15:57:20 -07:00
Nick Winter
dc59aff9d0 Starting skeleton for GameMenuModal and its subviews. 2014-08-08 11:36:41 -07:00