Nick Winter
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42af807e5c
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Merged in geometry work from #51.
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2014-07-16 16:01:37 -07:00 |
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nemoyatpeace
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f17112ecf8
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Minor adjustment to the aoe script
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2014-07-17 00:53:52 +08:00 |
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Nick Winter
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03cc2d1af0
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Fixed Grass01-Grass05 scaling issues.
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2014-07-15 18:08:00 -07:00 |
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Nick Winter
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b3e8eb8504
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Working on something for #1327.
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2014-07-14 19:32:35 -07:00 |
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Nick Winter
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7b39bd06f3
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Fixed #1321.
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2014-07-14 17:54:32 -07:00 |
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Nick Winter
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1a016394fe
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Starting to show opponent code languages.
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2014-07-13 20:19:51 -07:00 |
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Pete DiSalvo
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ffb8f9575e
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Added point marker shape, and split updateSize method into helpers.
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2014-07-13 19:31:34 -04:00 |
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Scott Erickson
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3b6d17286b
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Small tweak to lower the number of repeated calls to SpriteBoss.updateSounds.
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2014-07-13 12:19:51 -07:00 |
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Nick Winter
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89dc724d31
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Merge pull request #1298 from TheSecretSquad/issue#1213CoordinateDisplay
Centered CoordinateDisplay background and label
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2014-07-11 20:48:53 -07:00 |
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Pete DiSalvo
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e3183650c5
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Centered CoordinateDisplay background and label
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2014-07-11 22:10:13 -04:00 |
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Nick Winter
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17ba4bc8a7
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Starting to limit some property documentation to specific code languages. Fixed Criss-Cross squares on frame 0. Removed comment box highlighting from the gutter.
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2014-07-11 18:07:00 -07:00 |
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Nick Winter
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3d5cd29519
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Removed some logging.
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2014-07-10 17:35:59 -07:00 |
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Nick Winter
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f17e24013b
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Fixed #1217 (scaleFactor, debug shapes).
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2014-07-10 14:22:15 -07:00 |
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Nick Winter
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9ee373428f
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Fixed some schema issues related to snippets and code languages.
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2014-07-10 08:31:40 -07:00 |
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Nick Winter
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c19a31a58c
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Fixed some wizard positioning issues in multiplayer.
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2014-07-08 18:51:10 -07:00 |
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Nick Winter
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31be904b03
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Working on flippable tile highlight bounds marks.
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2014-07-08 16:43:36 -07:00 |
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Tery Lim
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618ade4946
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Clean up mixed quotes
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2014-07-01 12:23:22 +08:00 |
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Nick Winter
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dd9b8a0018
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Migrating from tileGroupNumber to tileGroupLetter.
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2014-06-24 16:32:44 -07:00 |
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Nick Winter
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580d002a98
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Messing with marks.
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2014-06-24 15:45:33 -07:00 |
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Nick Winter
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815ef88e78
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Fixed bugs with camera bobbing with bobbing units and gold views showing up when empty.
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2014-06-23 10:36:42 -07:00 |
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Nick Winter
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81f8334f37
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Some fixes for CocoSprite alphas.
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2014-06-21 22:31:10 -07:00 |
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Jayant Jain
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d5d20377a2
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Removes panning upon right click in editor
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2014-06-11 15:05:59 +05:30 |
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Scott Erickson
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93f7d8c0a4
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Made sure sprites are idle and properly positioned when they load.
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2014-05-27 16:41:56 -07:00 |
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Nick Winter
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6b554e03ef
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Merge pull request #1084 from domenukk/feature/step-single-frame
Added shortcut for frame single-stepping
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2014-05-25 09:37:13 -07:00 |
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Dominik Maier
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f62cd7f38b
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+ added shortcut for frame single-stepping
+ fixed single stepping for frames
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2014-05-24 17:31:59 +02:00 |
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Jayant Jain
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a84049cf16
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Fixes issues with dragging thangs onto the map
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2014-05-24 12:02:26 +05:30 |
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Jayant Jain
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94f70ca9f4
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Fixes #1079
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2014-05-24 12:02:26 +05:30 |
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Nick Winter
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690fbc6919
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Fixed a bug with Tome trying to retranspile transpiled code on clone spells when remagicking.
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2014-05-23 12:04:42 -07:00 |
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Nick Winter
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ff171588d9
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Trying out text shadow coloring based on team for text event labels.
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2014-05-23 09:56:39 -07:00 |
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Scott Erickson
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bd575ad667
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Fixed the placement of wall sprites in the level editor to wait until the sprite sheet is finished being built.
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2014-05-22 14:16:39 -07:00 |
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Scott Erickson
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5a407492db
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Got rid of a bunch of magic numbers in mark scaling. Now assumed all target marks have a width of 10m by default.
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2014-05-22 13:48:48 -07:00 |
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Nick Winter
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4c7d7fce03
|
Fixed some memory leaks.
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2014-05-22 12:05:36 -07:00 |
|
Jayant Jain
|
c05780de4c
|
Resolves #170, thang can be directly placed by dragging onto the map
|
2014-05-21 10:27:46 -07:00 |
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Scott Erickson
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70525ec57a
|
Fixed the music starting when you restart the level, even if music is off.
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2014-05-20 13:43:52 -07:00 |
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Nick Winter
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88a5685c37
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Fix for WizardSprite scale thing.
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2014-05-20 12:32:26 -07:00 |
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Scott Erickson
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86736d8f4a
|
Fixed a bug.
|
2014-05-20 12:22:24 -07:00 |
|
Scott Erickson
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2b56dffcb0
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Fixed a bug where sometimes scripts setting playback would be overridden by the surface resetting playback after casting is done.
|
2014-05-20 12:21:43 -07:00 |
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Scott Erickson
|
93c6f72f07
|
Asynchronously building things again.
|
2014-05-20 10:49:19 -07:00 |
|
Scott Erickson
|
a8abe8c887
|
Fixed mark sprite scaling some more.
|
2014-05-19 23:01:48 -07:00 |
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Scott Erickson
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f24ee98295
|
More work on mark sizing.
|
2014-05-19 22:17:23 -07:00 |
|
Scott Erickson
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f463966a22
|
Fixed a bug with thangs not being properly scaled when first created sometimes.
|
2014-05-19 21:55:41 -07:00 |
|
Scott Erickson
|
6c3ff16bed
|
Fixed setting registration points for thangs that match world dimensions.
|
2014-05-19 21:55:31 -07:00 |
|
Scott Erickson
|
9ace31d391
|
Fixed the target mark.
|
2014-05-19 16:36:45 -07:00 |
|
Scott Erickson
|
8ae14e21ae
|
Fixed #1029. Refactored scaling for sprites a bit.
|
2014-05-19 16:36:44 -07:00 |
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Nick Winter
|
5dd8bec393
|
Fixed issues with initial sprite scaling.
|
2014-05-19 10:39:24 -07:00 |
|
Scott Erickson
|
df222461bf
|
Fixed a bug that was bringing the thang editor down.
|
2014-05-17 11:38:33 -07:00 |
|
Scott Erickson
|
f99a95768e
|
Set up CocoSprites to have text appear overhead based on events coming from the ShowsText component.
|
2014-05-17 11:28:57 -07:00 |
|
Scott Erickson
|
4be67113be
|
Thang events now only appear once per whole frame, rather than for each interpolated frame.
|
2014-05-17 11:28:57 -07:00 |
|
Nick Winter
|
736fc8c12f
|
Remove overeager transpile problem showing for JS again.
|
2014-05-17 09:58:35 -07:00 |
|
Nick Winter
|
a36a7792ec
|
Fixed problem with IndieSprites not loading, breaking scripts.
|
2014-05-16 17:18:56 -07:00 |
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