Nick Winter
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6b6d1d3e74
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Changed 'Available Spells' to 'Your Skills' in hero levels.
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2014-09-24 15:48:18 -07:00 |
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Nick Winter
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ada65cc290
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Lowered master volume temporarily until per-sound instance volumes are fixed.
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2014-09-24 15:06:22 -07:00 |
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Nick Winter
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e493855578
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Hiding spell tab hover docs for plan().
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2014-09-23 18:32:07 -07:00 |
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Nick Winter
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c1023b137f
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Better pointing out of submit button when victory is ready.
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2014-09-23 18:21:27 -07:00 |
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Nick Winter
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e109cbbbdc
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Hid world map level icons for now. Hid play counts when fewer than 20 players. Disabled Zatanna for now until it can stop doing this.this.moveRight()(). Disabled hover debugger for new hero levels for now. Fixed bug with victory modal not allowing replay of completed non-hero levels.
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2014-09-23 11:39:56 -07:00 |
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Nick Winter
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33080e5a65
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Fixed #1586.
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2014-09-23 10:56:52 -07:00 |
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Nick Winter
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00e2fc99a2
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Fixed some issues with the sample code.
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2014-09-23 08:58:23 -07:00 |
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Nick Winter
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6a8d3082f3
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Propagated i18n. Added a fallback for cast button for now until the new run button can be translated.
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2014-09-23 08:08:29 -07:00 |
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Nick Winter
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f3511a5dde
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Fixed another bug with loading heroes between levels.
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2014-09-22 23:01:19 -07:00 |
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Nick Winter
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b0ee2224ae
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Start hero levels playing from the beginning on unveil. Fixed some of the bugs with heroes not equipping.
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2014-09-22 22:26:09 -07:00 |
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Nick Winter
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8640369b26
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Improved solidity of victory modal. Fixed error with empty sound groups in Thang editor.
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2014-09-22 21:50:48 -07:00 |
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Nick Winter
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1b4e75e7e8
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Fix for earned achievement default null worths. Misc other fixes.
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2014-09-22 20:15:51 -07:00 |
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Nick Winter
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a79976e6a2
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Bigass 'Stop' button in lower right during real-time playback.
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2014-09-22 15:34:25 -07:00 |
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Nick Winter
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de85d8c170
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Split cast button into Run and Submit. Slighted adjusted victory modal for new hero levels. Real-time playbck is now required to beat hero levels. Worked around an error in the delta expansion.
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2014-09-22 14:05:13 -07:00 |
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Nick Winter
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42b52f5593
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No more ThangListView for hero levels. Fixed pluralization of level loading goals when there's only one goal. Fixed default playback state to paused. Started playing ambient dungeon/grass sounds. Fixed bug with goals not showing up at first. Refactored how goals, gold, and flags hide themselves initially. Ignored InventoryView ThangTypes when sorting Components during level serialization.
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2014-09-21 22:10:52 -07:00 |
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Nick Winter
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6cb8a2a019
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Hero always centered in camera in new hero levels when playing and not panning to drag.
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2014-09-21 20:49:45 -07:00 |
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Nick Winter
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600e985259
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Removed Wizards from hero levels. Fixed issues with GameMenuModal width and swapping of hero config. No need to click start with ?dev=true. Hero is always selected in hero levels. GameMenuModal shows up while loading if no heroConfig is detected.
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2014-09-21 20:19:27 -07:00 |
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Nick Winter
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949f4594af
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Showing goals on level loading view.
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2014-09-21 15:52:49 -07:00 |
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Nick Winter
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0d495ba36e
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Press Start to begin playing levels. Fixed #1574.
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2014-09-21 14:35:59 -07:00 |
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Nick Winter
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ae14bd1ced
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Hooked up hero choice from ChooseHeroView and PlayLevelModal. Tried to fix some oddities with achievements. Fixed #1564.
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2014-09-20 15:18:21 -07:00 |
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Nick Winter
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121ff0a4af
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Fixed a couple issues with DOM highlight pointer; removed the noise for now. Minor tweaks to the world map view; hiding the items for non-admins for now.
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2014-09-18 18:25:33 -07:00 |
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Nick Winter
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5ddbbe7707
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Fixed a bug with spectate not loading opponent code language. Improved Criss-Cross winners formatting.
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2014-09-18 08:12:46 -07:00 |
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Nick Winter
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a700b7844f
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Added a bit of error handling for weird equipment error we were seeing.
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2014-09-16 11:13:03 -07:00 |
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Nick Winter
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d2491dba4f
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Disabled autocast even more.
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2014-09-15 11:56:29 -07:00 |
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George Saines
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040b901e41
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removed merge junk
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2014-09-11 11:08:25 -07:00 |
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George Saines
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b81288cf52
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changing volume for some SFX
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2014-09-11 10:16:56 -07:00 |
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George Saines
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f5a4442e8a
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trying to change SFX volume
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2014-09-11 09:59:50 -07:00 |
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Nick Winter
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68808d0e07
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Some fixes for how audio is triggered.
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2014-09-11 08:38:30 -07:00 |
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Nick Winter
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f53f6bf0a3
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Misc changes, wishing I could get sounds to work at lower volumes.
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2014-09-10 19:55:00 -07:00 |
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Nick Winter
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2396f9c26d
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Updates to go along with latest iPad app spell palette loading.
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2014-09-08 21:40:52 -07:00 |
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Nick Winter
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8dad2bf12d
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Fixed some typo.
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2014-09-08 14:26:17 -07:00 |
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Nick Winter
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6ed89a2d79
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Temporarily worked around issue with doubled sprite dragging logic in ThangsTabView.
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2014-09-08 12:29:49 -07:00 |
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Nick Winter
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ffdf48dadb
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Fixed typo in spell palette event.
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2014-09-08 09:01:34 -07:00 |
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Nick Winter
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1bd1ca0ced
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Fixed #1530. Propagated i18n. Starting to add some more events for the iOS app.
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2014-09-07 20:54:25 -07:00 |
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Nick Winter
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2f07c3e8d3
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Adding communication with iPad app.
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2014-09-06 19:50:31 -07:00 |
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Nick Winter
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8de75024fc
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Implemented placeholders for a bunch of sound triggers.
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2014-09-05 13:04:05 -07:00 |
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Nick Winter
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d3eb7a7438
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Fixed a few issues with real-time multiplayer flags.
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2014-09-04 20:10:04 -07:00 |
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Nick Winter
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b698200cf0
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A few minor fixes.
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2014-09-04 15:14:27 -07:00 |
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Nick Winter
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35f22e0f8c
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Fixed a few tome / canvas resizing bugs.
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2014-09-03 18:35:14 -07:00 |
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Nick Winter
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6b6c8dd683
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Merged master into feature/realtime-multiplayer; looks good.
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2014-09-03 16:14:33 -07:00 |
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Nick Winter
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24a2373d54
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Fixed editor config change event schema.
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2014-09-03 13:08:09 -07:00 |
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Nick Winter
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3e0518cd70
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Fixed a few bugs and added a bunch of defensive handling for permissions not existing without new defaults. Fixed longstanding mistake with signup ignoring email newsletter setting.
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2014-09-01 09:11:10 -07:00 |
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Nick Winter
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1329d31a63
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Hot-swapping inventory works now.
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2014-08-31 16:05:20 -07:00 |
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Nick Winter
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a8644d030e
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Fixed #1355.
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2014-08-30 14:30:53 -07:00 |
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Nick Winter
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85a9a558ef
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Fixed #1329.
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2014-08-30 13:43:56 -07:00 |
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Nick Winter
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051f1a77ae
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Fixed #1152.
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2014-08-30 09:19:41 -07:00 |
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Matt Lott
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437ab0feb2
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PVP waiting screen in real-time view
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2014-08-29 21:46:26 -07:00 |
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Scott Erickson
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7a9c53e424
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All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though.
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2014-08-29 18:04:50 -07:00 |
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Scott Erickson
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21e0889a86
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All ace editors must die. I found that certain editor modes will leave a mess in memory, so when editors are destroyed, I also set their modes to '' which seems to take care of most of the issue. They still leave memory behind just a little bit, though.
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2014-08-29 18:02:29 -07:00 |
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Nick Winter
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cb14149816
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Fixed #1286. Sort of.
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2014-08-29 17:52:47 -07:00 |
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