Commit graph

3593 commits

Author SHA1 Message Date
Scott Erickson
2284a9f495 Remove semi-colons from AnalyticsView to satisfy linter 2016-07-14 10:10:22 -07:00
Nick Winter
349ab24da7 First pass at adding 'web-dev' level type 2016-07-14 09:38:45 -07:00
Nick Winter
c0a70cb2ab Refactor level type checks for easy greppability (level.isType) 2016-07-14 08:58:43 -07:00
Nick Winter
87ed53b24b Merge branch 'master' into web-dev-levels 2016-07-14 08:26:27 -07:00
Scott Erickson
fb9998b15e Add temp buttons to CourseDetailsView for testing PlayGameDevLevelView 2016-07-13 16:05:41 -07:00
Scott Erickson
b982f3fd52 Fix Camera bounds by adding ScriptManager 2016-07-13 16:05:41 -07:00
Scott Erickson
4a51045a41 Fix PlayGameDevLevelView when playing the first time, get frames streaming
For whatever reason, the Angel does not normally allow streaming on the first world.
I hacked around it, but would be good to figure out why that restriction is there
in the first place.
2016-07-13 16:05:41 -07:00
Scott Erickson
c9986ee05a Tweak Promises in PlayGameDevLevelView 2016-07-13 16:05:41 -07:00
Scott Erickson
d7a2219b16 Refactor PlayGameDevLevelView to use promises 2016-07-13 13:28:54 -07:00
Scott Erickson
1b7ac76b9f Add loading and playing to PlayGameDevLevelView 2016-07-13 11:43:25 -07:00
Nick Winter
872e83e9b7 Don't use course hero in verifier / level editor for type: 'course' level 2016-07-13 10:04:43 -07:00
Scott Erickson
3a0695f59c Add some basic info to PlayGameDevLevelView 2016-07-12 15:12:11 -07:00
Scott Erickson
25e348c5ad Initial, basically working PlayGameDevLevelView 2016-07-12 14:07:10 -07:00
Scott Erickson
0b1e1ddcb4 Merge branch 'game-dev-levels' 2016-07-12 11:00:29 -07:00
Nick Winter
cd47a9d4ea Fix inconsistent verifier results when run with multiple levels batched 2016-07-11 16:59:00 -07:00
Matt Lott
f8a67ace0e Remove items from course victory dialog 2016-07-11 16:01:34 -07:00
Matt Lott
16c9f10043 🐛Fix course victory dialog level progress counts
Use classroom versioned levels instead of latest course levels.
Use current level session instead of stale one.
2016-07-11 13:28:52 -07:00
Nick Winter
a5a955ca6b Always show indent guides 2016-07-11 08:35:44 -07:00
David Liu
2ebef96d28 Fix birthday form validation in signup (#3787) 2016-07-11 08:34:29 -07:00
Matt Lott
9b68e91409 🐛Fix analytics dashboard coursePrepaid use 2016-07-10 17:55:07 -07:00
Matt Lott
f598e43957 Admin classroom export respects classroom versioning 2016-07-08 18:47:06 -07:00
Matt Lott
1bf3eb54dd 🐛Fix admin classroom progress export paging 2016-07-08 18:24:47 -07:00
Nick Winter
8c48e4fc14 Remove transpiledCode and screenshot from LevelSession 2016-07-08 17:04:24 -07:00
phoenixeliot
6fb4cbd9ac Remember checkbox state in TeacherClassView 2016-07-08 16:24:33 -07:00
phoenixeliot
b25782f2b6 Pass username/password from CreateAccountModal to AuthModal 2016-07-08 16:24:33 -07:00
Scott Erickson
f5c9be4831 Merge branch 'master' into game-dev-levels 2016-07-08 14:26:48 -07:00
Scott Erickson
b2bb129cbf Add realTimeInputEvents to world and gameUIState, with just mousedown events 2016-07-08 14:17:07 -07:00
Scott Erickson
10d344504a Add check to TomeView
Found a bug while playing Ogre Encampment: click the Chest before clicking past the
intro screen and the game throws an error, when `updateSpellPalette` tries to access
call `spell.getSource()` but `spell` is undefined. This check keeps the same behavior
but handles the error.
2016-07-08 13:27:42 -07:00
Scott Erickson
976015734d Update CreateAccountModal comments 2016-07-07 16:58:50 -07:00
Scott Erickson
151bf93177 Fix checkEmail to prevent duplicate checks 2016-07-07 16:55:57 -07:00
Scott Erickson
54c1361b1c Fix admin view when not an admin 2016-07-07 16:48:26 -07:00
Scott Erickson
1da82fa851 Fix #1199 2016-07-07 16:34:24 -07:00
Scott Erickson
ecde42f356 Fix catch callback 2016-07-07 16:22:08 -07:00
phoenixeliot
21cd890bfa Use translated ClassCode error message 2016-07-07 16:03:07 -07:00
Scott Erickson
af9f7201d0 Finish new CreateAccountModal 2016-07-07 15:56:41 -07:00
phoenixeliot
e9b7543242 Start new CreateAccountModal 2016-07-07 15:56:41 -07:00
phoenixeliot
5e6c9709f9 Display better error when invalid class code is entered 2016-07-07 15:32:11 -07:00
Matt Lott
cad067fa8c 🐛Fix admin classroom progress CSV
Respect fetch paging.
2016-07-07 15:18:04 -07:00
Matt Lott
a884fbf38b Admin class progress CSV export 2016-07-07 11:07:38 -07:00
Rob
228019ac89 - Limit when this autocompletion can pop up.
- Remove some left over cruft from the text completer.
2016-07-06 13:31:46 -07:00
Rob
c7901c3237 Unbreak things when you don't have glasses. 2016-07-05 12:34:54 -07:00
Rob
9c7320e26a - Move Zatanna out of own repo and into CodeCombat
- Move snippet creation out of SpellView
- Disable text based completions.
2016-07-01 16:39:21 -07:00
Matt Lott
ba54754373 Admin classroom levels page 2016-06-30 08:29:27 -07:00
Rob
ac47928131 - Reduce size of answer code in verifier
- Assume we want to run a single level on only one core for accurate speed testing.
2016-06-29 16:18:36 -07:00
Matt Lott
63e38c82b2 Update school counts page with geoip and 10+ buckets
Placing teachers and students in unknown districts and schools if we
have geoip countries and states/regions.
Placing teachers/students in unknown schools if there are 10+ students.
2016-06-29 15:01:04 -07:00
Nick Winter
ede12ed50f Add effective simulation frames per second to verifier 2016-06-29 12:40:30 -07:00
Matt Lott
50a017b1e9 🐛Fix UK matching on school counts page
Not a huge difference in raw numbers
2016-06-28 17:18:04 -07:00
Matt Lott
d6951559fd Update school counts page
Exclude HoC users via course instances
Include teacher/students via trial requests without NCES data
2016-06-28 16:41:36 -07:00
Scott Erickson
fe1598cab2 Implement multi-select, remove click-to-navigate from level editor 2016-06-28 09:20:05 -07:00
Scott Erickson
4dda1b67dd Refactor ThangsTabView to use GameUIState for managing all Surface mouse events
Attempting to use a react-component-like system, where the Surface simply emits everything that
happens through the shared GameUIState, and the parent (in this case the ThangsTabView, but theoretically
anything that uses the surface) handles the events manually, to enforce desired behavior for that particular
context.

It's nice that all the event handling is centralized, but it's still a bit of a mess, and not thoroughly
stateful. But it's a start. This is in preparation for allowing multi-thang selection and manipulation
in the level editor.
2016-06-28 09:19:38 -07:00
Matt Lott
d72e4eb750 Practice levels Ux and next level algorithm
Update classroom and gameplay Ux to surface practice levels as 3a, 3b,
etc.
Update next level logic to leverage practice levels based on per level
completion playtime thresholds.
Patrol buster and patrol buster A are live for testing.
Fix a few classroom Ux progress hover bubble info bugs.

Closes #3767
2016-06-27 14:05:42 -07:00
Matt Lott
08886460c2 Remove default licenses needed from request form 2016-06-26 14:49:09 -07:00
Matt Lott
425115ad37 Remove level type 'hero-practice', use level.practice 2016-06-25 08:38:59 -07:00
Nick Winter
69eb1dc07a Preparing for master-wizard 2016-06-24 15:01:49 -07:00
Nick Winter
a4654f613d Add two starting new heroes. Fix #2753 again for now. 2016-06-24 14:57:21 -07:00
Nick Winter
7c876401bc Do show bonus goals in course mode if you actually achieve them 2016-06-24 08:50:38 -07:00
Catsync
f1d17ebcba Don't show optional goals if playing level as type 'course' (#3758) 2016-06-24 08:32:50 -07:00
shuwn
c6fcf588f7 Update DiplomatView.coffee (#3750) 2016-06-24 15:40:50 +01:00
Matt Lott
18de9ab298 Create call tasks and opps for license requests 2016-06-23 06:12:51 -07:00
Josh Callebaut
b8bdc0c726 Merge pull request #3754 from Zerrien/campaign-treema-display
Clicking on level in treema makes the level flash
2016-06-22 15:56:54 -07:00
Josh Callebaut
e953f7fc60 Cleaner jQuery selection 2016-06-22 15:36:42 -07:00
Josh Callebaut
0ad8fddff6 Clicking on level in treema makes the level flash 2016-06-22 15:11:27 -07:00
Rob
f100e7ab52 Non-integer indentation levels are impossible. 2016-06-22 15:08:20 -07:00
Matt Lott
73698129a0 Make level practice threshold available in editor 2016-06-21 16:41:47 -07:00
Rob
bdfa6d435a Add extra options to verifier. 2016-06-21 11:48:42 -07:00
Matt Lott
df90935aba Admin school counts page 2016-06-21 09:33:06 -07:00
Matt Lott
e0170d0339 Add hero-practice level type and threshold to schema
Filtering out hero-practice levels from classrooms until the Ux
supports them.
2016-06-19 20:23:32 -07:00
Matt Lott
4622337d82 Update licenses needed form
Ensure the needed licenses are in the subject resulting email.
2016-06-17 15:40:07 -07:00
Catsync
6901b758e6 Update estimated course times (#3738)
* Update time estimates for courses.

* Update coming soon text.
2016-06-16 12:56:43 -07:00
Scott Erickson
57def1fbeb Merge pull request #3727 from duybkict/refactor-MyMatchesTabView
#3138 #3488 refactor MyMatchesTabView
2016-06-16 10:41:17 -07:00
Scott Erickson
a4b5e92b06 Merge pull request #3726 from duybkict/refactor-SimulateTabView
#3138 #3488 refactor SimulateTabView
2016-06-16 10:34:53 -07:00
Matt Lott
6739353d8e 🐛Fix hint intro overview duplicates 2016-06-16 10:21:37 -07:00
Scott Erickson
86fc4a3846 Hints v1
Add per-level tips and tricks, available during gameplay to help unstick players.

Closes #3736
2016-06-15 16:12:41 -07:00
Scott Erickson
c8e7b79e5d Make demoEl run _.once 2016-06-15 16:09:24 -07:00
phoenixeliot
e841334c86 Fix join class modal (temporary hack) 2016-06-15 13:28:03 -07:00
phoenixeliot
749601c9d8 Don't cache classrooms (fetched by memberID) 2016-06-14 14:27:57 -07:00
Matt Lott
ecb5169ca7 Add hintsB to level schema 2016-06-14 10:29:30 -07:00
Nick Winter
a96d5df78e Don't protect APIs in game-dev levels 2016-06-13 16:21:22 -07:00
phoenixeliot
ccf5b449e3 Use classroom.courses.levels instead of campaign.levels 2016-06-13 14:47:10 -07:00
Nick Winter
d2634e63ed Fix #3642: AIs using aiSource now don't need API protection (with new Aether) 2016-06-09 17:59:19 -07:00
Matt Lott
55bd49fde0 Add course playtimes to student progress CSV 2016-06-09 14:44:47 -07:00
Rob
aa7f2af700 No ads, act two. 2016-06-09 12:13:17 -07:00
Matt Lott
9dbcf27e11 Add classroom Mixpanel logging
Closes #3720
2016-06-09 10:46:26 -07:00
duybkict
0c0f075424 #3138 #3488 refactor MyMatchesTabView 2016-06-09 10:31:53 +07:00
duybkict
a4e8cafdb3 #3138 #3488 refactor SimulateTabView 2016-06-09 10:00:47 +07:00
Nick Winter
b0fcddac68 Add game-dev level type (#3725)
* Initial pass adding new game-dev level type.

* Fix a failing test with updated LevelSystem required properties

* Bring back normal Angel worker timeout times

* Fix another failing LevelSystem test since removing propertyDocumentation
2016-06-08 16:57:00 -07:00
Scott Erickson
0d5bf6b4de Merge branch 'username-login' 2016-06-08 15:48:46 -07:00
Scott Erickson
c57fd6f460 Do not set campaignIndex for levels except for course campaigns 2016-06-08 15:48:26 -07:00
Scott Erickson
69f3ee3a5b Allow username login, tear out a bunch of related stuff in change
* Switch from auth.loginUser to User.loginPasswordUser with Promise
* Remove a cascade of unused views that were using auth.loginUser: StudentLogInModal, StudentSignupModal, HourOfCodeView
* Also remove auth.createUser
2016-06-08 13:55:19 -07:00
Scott Erickson
86699a8510 Merge pull request #3719 from duybkict/refactor-LadderTabView
#3138 #3488 refactor LadderTabView
2016-06-08 10:01:37 -07:00
Scott Erickson
2f9f062165 Merge pull request #3718 from duybkict/refactor-LadderPlayModal
#3138 #3488 refactor LadderPlayModal
2016-06-08 09:53:59 -07:00
Scott Erickson
6beae97911 Merge pull request #3717 from duybkict/refactor-ContributorClassView
#3138 refactor contributor views
2016-06-08 09:43:14 -07:00
Scott Erickson
9a36cf514e Merge pull request #3716 from duybkict/fix-3678-rebase
Fix #3678 display error on loading resources failed - rebased
2016-06-08 09:35:31 -07:00
duybkict
23d45ab947 #3138 #3488 refactor LadderTabView 2016-06-08 16:36:01 +07:00
Matt Lott
c3f1e6e04c Turn off homepage logged out a/b tests 2016-06-07 05:36:48 -07:00
duybkict
c1f1b4a048 #3138 #3488 refactor LadderPlayModal 2016-06-07 18:05:06 +07:00
duybkict
7e4573f37c #3138 refactor contributor views 2016-06-07 17:09:00 +07:00
duybkict
f439ffddc7 fix issue #3678 2016-06-07 09:42:57 +07:00
Scott Erickson
be78f4049c Fix adding inventory items to hero in level editor
Was only happening when HeroPlaceholder had HasPet component.
Presumably because the collection was loaded by HasPet, but the thang node
for the inventory node needed to populate its autocomplete array.
2016-06-06 15:35:10 -07:00
Scott Erickson
53a7510c46 Remove logs 2016-06-06 14:30:58 -07:00